8.5.0 revision posted in first page, new stuff among packet hack fixes. make sure to test them and report back if there are any problems.
party gap system is currently only comparing the level of party leader and the player who's trying to join, i'll be developing it further so it checks everyone's level in the party.
- S
yes recove you right im made mistake but shatter already notice it^^
Now all crash packets are fixed?
@Shatter
have bug.
Each player gets a player trade that sends Disconnect
@Shatter
What do you think to host your source in github? So it's more easily to track what changed from a version to other, help you with bugfixes, pull request to implement features..
@Shatter
Hi Shatter ,
you can block packet : C1 0F F3 7B C7 75 EA 99 BA 12 EC 5A 13 4E 77
create character DW no nick
Any fix for the 0 hp bug?
Ty.
something from me
Code:SetRRetn(0x00404886); // HACK TOOL DC Fix SetByte(0x004D7FE1,0xE9); SetByte(0x004D7FE2,0x2E); SetByte(0x004D7FE3,0x01); SetByte(0x004D7FE4,0x00); SetByte(0x004D7FE6,0x90); SetNop(0x00429711,8);//Hp Potion Fix SetNop(0x004D304E,8);//Mp Potion Fix void DCBugFixes() { if (GetPrivateProfileInt("Fix" ,"FixDCBug",1, Fixes_Path)){ unsigned char DCBug[] = {0xE9,0x2F,0x01,0x00,0x00,0x90}; memcpy ((int*)0x0043183F, DCBug, sizeof(DCBug)); return; } }
Sometimes after log in to character, reset, dying in pvp or from monster you re spawn with 0 hp, pots won't increase your hp, after several switch char or dying for several times, hp get to 1 and potions will work.
Hope it's enough details.
Ty.