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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
psychedelic
where in client i can find this texture to resize for my own width?
interface.cpp
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
franz24
Guys, what about 3rd class qvest? NPC Teleport Werewolf Quarrel dont work!
can anyone had this problem? seems to me it's not a GS in the Data except that I do not understand where exactly? verevolf simply does not respond to me
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
aecrimch
interface.cpp
Nope) Data\Interface ) already found it. there is another question. i started remake hp bar:
http://i.imgur.com/I3sqMQH.jpg
so for now question is: how to make the hp bar is displayed above each monster?
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re: [Development] Community Edition Season6 Episode3 z-Team
@psychedelic
the hp bar shows only when you hover pointer on monster?
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
ashlay
@
psychedelic
the hp bar shows only when you hover pointer on monster?
yeah=)
but i need make like this:
http://i.imgur.com/2XQOu6h.jpg
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
psychedelic
Nope) Data\Interface ) already found it. there is another question. i started remake hp bar:
http://i.imgur.com/I3sqMQH.jpg
so for now question is: how to make the hp bar is displayed above each monster?
Do it by analogy with the Party Bar.
It is enough to find the number of mobs on the screen.
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
cocs55
Do it by analogy with the Party Bar.
It is enough to find the number of mobs on the screen.
nope that wont work, I've been trying for some time now to make it work but it just doesnt
if anyone has offsets responsible for showing monster name though we could be on to something
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
ftewegw1
nope that wont work, I've been trying for some time now to make it work but it just doesnt
if anyone has offsets responsible for showing monster name though we could be on to something
well for show monster name.
main 1.03.28 season 5.4
Quote:
char TargetName[30];
sprintf(TargetName, "%s", (char*)(*(DWORD*)0x7B521B4 + 1304 * *(DWORD*)0x91F820 + 56));
// ----
gInterface.SetTextColor(255, 255, 255, 200);
gInterface.DrawTextOut((MAX_WIDTH / 2) - (strlen((char*)(*(DWORD*)0x7B521B4 + 1304 * *(DWORD*)0x91F820 + 56)) + 6.5), 3.2, (char*)(*(DWORD*)0x7B521B4 + 1304 * *(DWORD*)0x91F820 + 56));
the result is something like this
http://i.imgur.com/OKImvaL.jpg
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re: [Development] Community Edition Season6 Episode3 z-Team
how you added effect on this wings?
http://i.imgur.com/QP9tw6v.png
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re: [Development] Community Edition Season6 Episode3 z-Team
what is the IP in first post Client???
какой IP в клиенте с первого поста??
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
psychedelic
Nope) Data\Interface ) already found it. there is another question. i started remake hp bar:
http://i.imgur.com/I3sqMQH.jpg
so for now question is: how to make the hp bar is displayed above each monster?
any tips on how you managed to get the bar on that position?
cause Im trying to use the getpositionfromangle(...) function but it refuses to work, no bar shown at all
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
ftewegw1
any tips on how you managed to get the bar on that position?
cause Im trying to use the getpositionfromangle(...) function but it refuses to work, no bar shown at all
i just rewrited User::DrawSome() function and hooked it like DrawPartyHp, like this: SetOp((LPVOID)0x005B96E8, (LPVOID)this->DrawSome, ASM::CALL);
and for now it looks like this:
http://i.imgur.com/Av0jQ4O.jpg
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re: [Development] Community Edition Season6 Episode3 z-Team
Sir Can anyone tell me how to use this? im Noob sir.
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
psychedelic
i just rewrited User::DrawSome() function and hooked it like DrawPartyHp, like this: SetOp((LPVOID)0x005B96E8, (LPVOID)this->DrawSome, ASM::CALL);
and for now it looks like this:
http://i.imgur.com/Av0jQ4O.jpg
What exactly did you do?
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
psychedelic
i just rewrited User::DrawSome() function and hooked it like DrawPartyHp, like this: SetOp((LPVOID)0x005B96E8, (LPVOID)this->DrawSome, ASM::CALL);
and for now it looks like this:
http://i.imgur.com/Av0jQ4O.jpg
ok, everything's working perfect now, but how to disable the monster name on top of the screen? I see mobs name x2
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re: [Development] Community Edition Season6 Episode3 z-Team
lucky items /hegatons are tradable and can store on this files? :D
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re: [Development] Community Edition Season6 Episode3 z-Team
where must change ip (client side)
and what ip use this client???
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re: [Development] Community Edition Season6 Episode3 z-Team
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re: [Development] Community Edition Season6 Episode3 z-Team
Hello, why custom items that drop can be put into effect? In addition to think through the custom control set who can help me, thank you!!
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re: [Development] Community Edition Season6 Episode3 z-Team
can re upload socketitem.cpp and socketitem.h ?
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re: [Development] Community Edition Season6 Episode3 z-Team
Some angel could fix it, or know what causes it?
http://youtu.be/7mGpcOqfFB8?t=1m50s
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re: [Development] Community Edition Season6 Episode3 z-Team
is this development have CS gameserver ?
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
15351535
Mee too Please help! And how chanche in main ip?
Помогите ктото как в майне ип поменять ?
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
muca11
Mee too Please help! And how chanche in main ip?
Помогите ктото как в майне ип поменять ?
1. Open Server>Tools>Encoder
2. Open Common.txt
3. Edit your IP , save file
4. Drag the file Common.txt to Econder.exe
5. Copy Common.z to Client>data>custom
6. Delete .txt in common.txt file
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re: [Development] Community Edition Season6 Episode3 z-Team
Quote:
Originally Posted by
psychedelic
i just rewrited User::DrawSome() function and hooked it like DrawPartyHp, like this: SetOp((LPVOID)0x005B96E8, (LPVOID)this->DrawSome, ASM::CALL);
and for now it looks like this:
http://i.imgur.com/Av0jQ4O.jpg
Could you help please, on what u rewrote to get the life bar in all viewing mobs? =/
I get it working only on targeting ones.