[Development] Connect Discord & Mu Online

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  1. #16
    Proficient Member 7770988 is offline
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    Jan 2007 Join Date
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    162Posts

    Re: [Development] Connect Discord & Mu Online

    :D up up up does anyone develop discord bot that will be able to write inside of the game?

  2. #17
    Enthusiast mehralion is offline
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    Apr 2020 Join Date
    39Posts

    Re: [Development] Connect Discord & Mu Online

    Any update? Guys I'm looking for integration like that. Can you release it on github so we can continue develop bot :)

  3. #18
    Apprentice Cragann is offline
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    Nov 2013 Join Date
    19Posts

    Re: [Development] Connect Discord & Mu Online

    Thats awesome! Please consider sharing it!

  4. #19
    Novice newbie009 is offline
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    Mar 2022 Join Date
    1Posts

    Re: [Development] Connect Discord & Mu Online

    Hello im new with game development may i ask some pointers before trying to code my own MU game just to practice.
    are you using purely C# for developing this game? or can i use unity 3d?
    and if you also what servers are usually used for this type of games?

  5. #20
    C++ Developer zipper20032 is offline
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    Oct 2006 Join Date
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    665Posts

    Re: [Development] Connect Discord & Mu Online

    Quote Originally Posted by newbie009 View Post
    Hello im new with game development may i ask some pointers before trying to code my own MU game just to practice.
    are you using purely C# for developing this game? or can i use unity 3d?
    and if you also what servers are usually used for this type of games?
    There are a few servers using C# as programming language, but no. 90% of Mu Servers are C++ using the good old winsock lib for networking.
    There's OpenMU project which is open source. It's Mu Server written in C#. It's still in development.

    Yes, you can recreate Mu in Unity. There are already developers having Mu Online Unity 3D projects in development, of course, closed source.

    I don't understand your last question: What servers are used for this type of MMOs or you meant in Unity? In Unity you can use whatever you want. Mirror or Photon assets or anything related to networking or make it from scratch in C#. As for a MMO server programming language, you can use any language that "speaks networking".



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