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[Development] ex700 chs*

Joined
Jun 27, 2010
Messages
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Files+Main cracked
DB:
ServerFiles:
Main+Dll:
main.dll Eng charset fixed:

if you cant login download it and extract in client folder!!!

View attachment config.zip

--UPDATE--
dataserver ex700 Jpn "fixed" for work with chs files(save character 100%)


3K15Hr - [Development] ex700 chs* - RaGEZONE Forums


client link Fixed


How to Setup (by KarLi): http://forum.ragezone.com/f196/setup-muonline-ex700-server-video-1036374/
Objectstruct:
Code:
typedef class OBJECTSTRUCT // Size=18984
{
    int m_Index; // Size=4 Offset=0
    int Connected; // Size=4 Offset=4
    char LoginMsgSnd; // Size=1 Offset=8
    char LoginMsgCount; // Size=1 Offset=9
    char CloseCount; // Size=1 Offset=10
    char CloseType; // Size=1 Offset=11
    int bEnableDelCharacter; // Size=4 Offset=12
    struct _PER_SOCKET_CONTEXT * PerSocketContext; // Size=4 Offset=16
    unsigned int m_socket; // Size=4 Offset=20
    char Ip_addr[16]; // Size=16 Offset=24
    int UserNumber; // Size=4 Offset=40
    int DBNumber; // Size=4 Offset=44
    unsigned char GenerableClass; // Size=1 Offset=48
    unsigned long AutoSaveTime; // Size=4 Offset=52
    unsigned long ConnectCheckTime; // Size=4 Offset=56
    unsigned long CheckTick; // Size=4 Offset=60
    unsigned char CheckSpeedHack; // Size=1 Offset=64
    unsigned long CheckTick2; // Size=4 Offset=68
    unsigned char CheckTickCount; // Size=1 Offset=72
    unsigned long dwPlayTime; // Size=4 Offset=76
    unsigned long SaveTimeForStatics; // Size=4 Offset=80
    int iPingTime; // Size=4 Offset=84
    unsigned char m_TimeCount; // Size=1 Offset=88
    unsigned long m_dwPKTimer; // Size=4 Offset=92
    short CheckSumTableNum; // Size=2 Offset=96
    unsigned long CheckSumTime; // Size=4 Offset=100
    unsigned short Type; // Size=2 Offset=104
    unsigned char Live; // Size=1 Offset=106
    char CharacterPos; // Size=1 Offset=107
    char AccountID[11]; // Size=11 Offset=108
    char Name[11]; // Size=11 Offset=119
    char LastJoominNumber[14]; // Size=14 Offset=130
    unsigned char PlusStatQuestClear; // Size=1 Offset=144
    unsigned char ComboSkillquestClear; // Size=1 Offset=145
    struct ComboSkillData comboSkill; // Size=16 Offset=148
    unsigned short Class; // Size=2 Offset=164
    unsigned char DbClass; // Size=1 Offset=166
    unsigned char ChangeUP; // Size=1 Offset=167
    unsigned char ThirdChangeUp; // Size=1 Offset=168
    short Level; // Size=2 Offset=170
    int LevelUpPoint; // Size=4 Offset=172
    int iFruitPoint; // Size=4 Offset=176
    unsigned long Experience; // Size=4 Offset=180
    unsigned long NextExp; // Size=4 Offset=184
    short m_nMasterLevel; // Size=2 Offset=188
    __int64 m_i64MasterLevelExp; // Size=8 Offset=192
    __int64 m_i64NextMasterLevelExp; // Size=8 Offset=200
    int m_iMasterLevelPoint; // Size=4 Offset=208
    int m_iUseMasterLevelPoint; // Size=4 Offset=212
    int m_bMasterLevelDBLoad; // Size=4 Offset=216
    int Money; // Size=4 Offset=220
    short Strength; // Size=2 Offset=224
    short Dexterity; // Size=2 Offset=226
    short Vitality; // Size=2 Offset=228
    short Energy; // Size=2 Offset=230
    float Life; // Size=4 Offset=232
    float MaxLife; // Size=4 Offset=236
    int m_iScriptMaxLife; // Size=4 Offset=240
    float FillLife; // Size=4 Offset=244
    float FillLifeMax; // Size=4 Offset=248
    float Mana; // Size=4 Offset=252
    float MaxMana; // Size=4 Offset=256
    unsigned short Leadership; // Size=2 Offset=260
    unsigned short AddLeadership; // Size=2 Offset=262
    unsigned short ChatLitmitTime; // Size=2 Offset=264
    unsigned char ChatLimitTimeSec; // Size=1 Offset=266
    unsigned char FillLifeCount; // Size=1 Offset=267
    short AddStrength; // Size=2 Offset=268
    short AddDexterity; // Size=2 Offset=270
    short AddVitality; // Size=2 Offset=272
    short AddEnergy; // Size=2 Offset=274
    int BP; // Size=4 Offset=276
    int MaxBP; // Size=4 Offset=280
    int AddBP; // Size=4 Offset=284
    float VitalityToLife; // Size=4 Offset=288
    float EnergyToMana; // Size=4 Offset=292
    char m_PK_Count; // Size=1 Offset=296
    char m_PK_Level; // Size=1 Offset=297
    int m_PK_Time; // Size=4 Offset=300
    short X; // Size=2 Offset=304
    short Y; // Size=2 Offset=306
    unsigned char Dir; // Size=1 Offset=308
    unsigned char MapNumber; // Size=1 Offset=309
    int AddLife; // Size=4 Offset=312
    int AddMana; // Size=4 Offset=316
    int iShield; // Size=4 Offset=320
    int iMaxShield; // Size=4 Offset=324
    int iAddShield; // Size=4 Offset=328
    int iFillShieldMax; // Size=4 Offset=332
    int iFillShield; // Size=4 Offset=336
    int iFillShieldCount; // Size=4 Offset=340
    unsigned long dwShieldAutoRefillTimer; // Size=4 Offset=344
    unsigned char DamageMinus; // Size=1 Offset=348
    unsigned char DamageReflect; // Size=1 Offset=349
    short MonsterDieGetMoney; // Size=2 Offset=350
    unsigned char MonsterDieGetLife; // Size=1 Offset=352
    unsigned char MonsterDieGetMana; // Size=1 Offset=353
    unsigned char StartX; // Size=1 Offset=354
    unsigned char StartY; // Size=1 Offset=355
    short m_OldX; // Size=2 Offset=356
    short m_OldY; // Size=2 Offset=358
    short TX; // Size=2 Offset=360
    short TY; // Size=2 Offset=362
    short MTX; // Size=2 Offset=364
    short MTY; // Size=2 Offset=366
    int PathCount; // Size=4 Offset=368
    int PathCur; // Size=4 Offset=372
    char PathStartEnd; // Size=1 Offset=376
    short PathOri[15]; // Size=30 Offset=378
    short PathX[15]; // Size=30 Offset=408
    short PathY[15]; // Size=30 Offset=438
    char PathDir[15]; // Size=15 Offset=468
    unsigned long PathTime; // Size=4 Offset=484
    char m_MoveGateNumber; // Size=1 Offset=488
    short m_siDieRegenX; // Size=2 Offset=490
    short m_siDieRegenY; // Size=2 Offset=492
    short m_siDieRegenMapIndex; // Size=2 Offset=494
    short m_siMoveX; // Size=2 Offset=496
    short m_siMoveY; // Size=2 Offset=498
    short m_siMoveMapIndex; // Size=2 Offset=500
    unsigned long Authority; // Size=4 Offset=504
    unsigned long Penalty; // Size=4 Offset=508
    unsigned char m_cAccountItemBlock; // Size=1 Offset=512
    struct tagActionState m_ActState; // Size=4 Offset=516
    unsigned char m_ActionNumber; // Size=1 Offset=520
    unsigned long m_State; // Size=4 Offset=524
    char m_StateSub; // Size=1 Offset=528
    unsigned char m_Rest; // Size=1 Offset=529
    char m_ViewState; // Size=1 Offset=530
    unsigned char m_BuffEffectCount; // Size=1 Offset=531
    struct EFFECTLIST m_BuffEffectList[16]; // Size=320 Offset=532
    unsigned long m_LastMoveTime; // Size=4 Offset=852
    unsigned long m_LastAttackTime; // Size=4 Offset=856
    unsigned char m_FriendServerOnline; // Size=1 Offset=860
    int m_DetectSpeedHackTime; // Size=4 Offset=864
    unsigned long m_SumLastAttackTime; // Size=4 Offset=868
    unsigned long m_DetectCount; // Size=4 Offset=872
    int m_DetectedHackKickCount; // Size=4 Offset=876
    int m_SpeedHackPenalty; // Size=4 Offset=880
    unsigned char m_AttackSpeedHackDetectedCount; // Size=1 Offset=884
    unsigned long m_PacketCheckTime; // Size=4 Offset=888
    unsigned char m_ShopTime; // Size=1 Offset=892
    unsigned long m_TotalAttackTime; // Size=4 Offset=896
    int m_TotalAttackCount; // Size=4 Offset=900
    unsigned long TeleportTime; // Size=4 Offset=904
    char Teleport; // Size=1 Offset=908
    char KillerType; // Size=1 Offset=909
    char DieRegen; // Size=1 Offset=910
    char RegenOk; // Size=1 Offset=911
    unsigned char RegenMapNumber; // Size=1 Offset=912
    unsigned char RegenMapX; // Size=1 Offset=913
    unsigned char RegenMapY; // Size=1 Offset=914
    unsigned long RegenTime; // Size=4 Offset=916
    unsigned long MaxRegenTime; // Size=4 Offset=920
    short m_PosNum; // Size=2 Offset=924
    unsigned long LifeRefillTimer; // Size=4 Offset=928
    unsigned long CurActionTime; // Size=4 Offset=932
    unsigned long NextActionTime; // Size=4 Offset=936
    unsigned long DelayActionTime; // Size=4 Offset=940
    char DelayLevel; // Size=1 Offset=944
    char m_PoisonType; // Size=1 Offset=945
    char m_IceType; // Size=1 Offset=946
    char m_ImmuneToMagicCount; // Size=1 Offset=947
    char m_ImmuneToHarmCount; // Size=1 Offset=948
    char m_iMonsterBattleDelay; // Size=1 Offset=949
    char m_cKalimaGateExist; // Size=1 Offset=950
    int m_iKalimaGateIndex; // Size=4 Offset=952
    char m_cKalimaGateEnterCount; // Size=1 Offset=956
    class OBJECTSTRUCT * lpAttackObj; // Size=4 Offset=960
    short m_SkillNumber; // Size=2 Offset=964
    unsigned long m_SkillTime; // Size=4 Offset=968
    bool m_bAttackerKilled; // Size=1 Offset=972
    char m_ManaFillCount; // Size=1 Offset=973
    char m_LifeFillCount; // Size=1 Offset=974
    int SelfDefense[7]; // Size=28 Offset=976
    unsigned long SelfDefenseTime[7]; // Size=28 Offset=1004
    unsigned long MySelfDefenseTime; // Size=4 Offset=1032
    char m_Drink; // Size=1 Offset=1036
    int m_SkillAttack2; // Size=4 Offset=1040
    char m_SkillAttackTime2; // Size=1 Offset=1044
    int PartyNumber; // Size=4 Offset=1048
    int PartyTargetUser; // Size=4 Offset=1052
    int GuildNumber; // Size=4 Offset=1056
    struct _GUILD_INFO_STRUCT * lpGuild; // Size=4 Offset=1060
    char GuildName[11]; // Size=11 Offset=1064
    int GuildStatus; // Size=4 Offset=1076
    int iGuildUnionTimeStamp; // Size=4 Offset=1080
    int m_RecallMon; // Size=4 Offset=1084
    int m_Change; // Size=4 Offset=1088
    short TargetNumber; // Size=2 Offset=1092
    short TargetShopNumber; // Size=2 Offset=1094
    short ShopNumber; // Size=2 Offset=1096
    short LastAttackerID; // Size=2 Offset=1098
    int m_AttackDamageMin; // Size=4 Offset=1100
    int m_AttackDamageMax; // Size=4 Offset=1104
    int m_MagicDamageMin; // Size=4 Offset=1108
    int m_MagicDamageMax; // Size=4 Offset=1112
    int m_AttackDamageLeft; // Size=4 Offset=1116
    int m_AttackDamageRight; // Size=4 Offset=1120
    int m_AttackDamageMaxLeft; // Size=4 Offset=1124
    int m_AttackDamageMinLeft; // Size=4 Offset=1128
    int m_AttackDamageMaxRight; // Size=4 Offset=1132
    int m_AttackDamageMinRight; // Size=4 Offset=1136
    int m_AttackRating; // Size=4 Offset=1140
    int m_AttackSpeed; // Size=4 Offset=1144
    int m_MagicSpeed; // Size=4 Offset=1148
    int m_Defense; // Size=4 Offset=1152
    int m_MagicDefense; // Size=4 Offset=1156
    int m_SuccessfulBlocking; // Size=4 Offset=1160
    int m_Curse; // Size=4 Offset=1164
    int m_CurseDamgeMin; // Size=4 Offset=1168
    int m_CurseDamgeMax; // Size=4 Offset=1172
    short m_MoveSpeed; // Size=2 Offset=1176
    short m_MoveRange; // Size=2 Offset=1178
    short m_AttackRange; // Size=2 Offset=1180
    short m_AttackType; // Size=2 Offset=1182
    short m_ViewRange; // Size=2 Offset=1184
    short m_Attribute; // Size=2 Offset=1186
    short m_ItemRate; // Size=2 Offset=1188
    short m_MoneyRate; // Size=2 Offset=1190
    int m_CriticalDamage; // Size=4 Offset=1192
    int m_ExcelentDamage; // Size=4 Offset=1196
    class CMagicInf * m_lpMagicBack; // Size=4 Offset=1200
    class CMagicInf * Magic; // Size=4 Offset=1204
    char MagicCount; // Size=1 Offset=1208
    int UseMagicNumber; // Size=4 Offset=1212
    unsigned long UseMagicTime; // Size=4 Offset=1216
    char UseMagicCount; // Size=1 Offset=1220
    short OSAttackSerial; // Size=2 Offset=1222
    unsigned char SASCount; // Size=1 Offset=1224
    unsigned long SkillAttackTime; // Size=4 Offset=1228
    struct _MASTERLEVEL_PASSIVE_SKILL_OPTION m_MPSkillOpt; // Size=656 Offset=1232
    int m_nSoulBarrierDefence; // Size=4 Offset=1888
    short m_nSoulBarrierManaRate; // Size=2 Offset=1892
    unsigned char CharSet[18]; // Size=18 Offset=1894
    unsigned char m_Resistance[7]; // Size=7 Offset=1912
    unsigned char m_AddResistance[7]; // Size=7 Offset=1919
    int FrustrumX[4]; // Size=16 Offset=1928
    int FrustrumY[4]; // Size=16 Offset=1944
    struct VIEWPORT_STRUCT VpPlayer[75]; // Size=900 Offset=1960
    struct VIEWPORT_PLAYER_STRUCT VpPlayer2[75]; // Size=900 Offset=2860
    int VPCount; // Size=4 Offset=3760
    int VPCount2; // Size=4 Offset=3764
    int m_bBlind; // Size=4 Offset=3768
    struct HITDAMAGE_STRUCT sHD[40]; // Size=480 Offset=3772
    short sHDCount; // Size=2 Offset=4252
    struct tagInterfaceState m_IfState; // Size=4 Offset=4256
    unsigned long m_InterfaceTime; // Size=4 Offset=4260
    class CItem * pInventory; // Size=4 Offset=4264
    unsigned char * pInventoryMap; // Size=4 Offset=4268
    char * pInventoryCount; // Size=4 Offset=4272
    char pTransaction; // Size=1 Offset=4276
    class CItem * Inventory1; // Size=4 Offset=4280
    unsigned char * InventoryMap1; // Size=4 Offset=4284
    char InventoryCount1; // Size=1 Offset=4288
    class CItem * Inventory2; // Size=4 Offset=4292
    unsigned char * InventoryMap2; // Size=4 Offset=4296
    char InventoryCount2; // Size=1 Offset=4300
    class CItem * Trade; // Size=4 Offset=4304
    unsigned char * TradeMap; // Size=4 Offset=4308
    int TradeMoney; // Size=4 Offset=4312
    unsigned char TradeOk; // Size=1 Offset=4316
    class CItem * pWarehouse; // Size=4 Offset=4320
    unsigned char * pWarehouseMap; // Size=4 Offset=4324
    char WarehouseCount; // Size=1 Offset=4328
    short WarehousePW; // Size=2 Offset=4330
    unsigned char WarehouseLock; // Size=1 Offset=4332
    unsigned char WarehouseUnfailLock; // Size=1 Offset=4333
    int WarehouseMoney; // Size=4 Offset=4336
    int WarehouseSave; // Size=4 Offset=4340
    class CItem * pChaosBox; // Size=4 Offset=4344
    unsigned char * pChaosBoxMap; // Size=4 Offset=4348
    int ChaosMoney; // Size=4 Offset=4352
    int ChaosSuccessRate; // Size=4 Offset=4356
    int ChaosLock; // Size=4 Offset=4360
    unsigned long m_Option; // Size=4 Offset=4364
    int m_nEventScore; // Size=4 Offset=4368
    int m_nEventExp; // Size=4 Offset=4372
    int m_nEventMoney; // Size=4 Offset=4376
    unsigned char m_bDevilSquareIndex; // Size=1 Offset=4380
    unsigned char m_bDevilSquareAuth; // Size=1 Offset=4381
    char m_cBloodCastleIndex; // Size=1 Offset=4382
    char m_cBloodCastleSubIndex; // Size=1 Offset=4383
    int m_iBloodCastleEXP; // Size=4 Offset=4384
    bool m_bBloodCastleComplete; // Size=1 Offset=4388
    char m_cChaosCastleIndex; // Size=1 Offset=4389
    char m_cChaosCastleSubIndex; // Size=1 Offset=4390
    int m_iChaosCastleBlowTime; // Size=4 Offset=4392
    char m_cKillUserCount; // Size=1 Offset=4396
    char m_cKillMonsterCount; // Size=1 Offset=4397
    int m_iDuelUserReserved; // Size=4 Offset=4400
    int m_iDuelUserRequested; // Size=4 Offset=4404
    int m_iDuelUser; // Size=4 Offset=4408
    unsigned char m_btDuelScore; // Size=1 Offset=4412
    int m_iDuelTickCount; // Size=4 Offset=4416
    bool m_bPShopOpen; // Size=1 Offset=4420
    bool m_bPShopTransaction; // Size=1 Offset=4421
    bool m_bPShopItemChange; // Size=1 Offset=4422
    bool m_bPShopRedrawAbs; // Size=1 Offset=4423
    char m_szPShopText[36]; // Size=36 Offset=4424
    bool m_bPShopWantDeal; // Size=1 Offset=4460
    int m_iPShopDealerIndex; // Size=4 Offset=4464
    char m_szPShopDealerName[10]; // Size=10 Offset=4468
    struct _RTL_CRITICAL_SECTION m_critPShopTrade; // Size=24 Offset=4480
    int m_iVpPShopPlayer[75]; // Size=300 Offset=4504
    unsigned short m_wVpPShopPlayerCount; // Size=2 Offset=4804
    unsigned char IsInBattleGround; // Size=1 Offset=4806
    unsigned char HaveWeaponInHand; // Size=1 Offset=4807
    short EventChipCount; // Size=2 Offset=4808
    int MutoNumber; // Size=4 Offset=4812
    int UseEventServer; // Size=4 Offset=4816
    unsigned char LoadWareHouseInfo; // Size=1 Offset=4820
    int iStoneCount; // Size=4 Offset=4824
    int m_bQuestMonKillDBLoad; // Size=4 Offset=4828
    int m_iQuestMonKillDBIndex; // Size=4 Offset=4832
    struct QUEST_INFO_MOSNTER_KILLCOUNT m_QuestMonKillInfo[5]; // Size=40 Offset=4836
    unsigned char m_Quest[50]; // Size=50 Offset=4876
    unsigned char m_SendQuestInfo; // Size=1 Offset=4926
    int m_SkyBossMonSheildLinkIndex; // Size=4 Offset=4928
    int m_SkyBossMonSheild; // Size=4 Offset=4932
    int m_SkyBossMonSheildTime; // Size=4 Offset=4936
    int m_MaxLifePower; // Size=4 Offset=4940
    int m_PacketChecksumTime; // Size=4 Offset=4944
    int m_CheckLifeTime; // Size=4 Offset=4948
    unsigned char m_MoveOtherServer; // Size=1 Offset=4952
    char BackName[11]; // Size=11 Offset=4953
    char m_BossGoldDerconMapNumber; // Size=1 Offset=4964
    unsigned char m_InWebzen; // Size=1 Offset=4965
    char m_LastTeleportTime; // Size=1 Offset=4966
    unsigned char m_ClientHackLogCount; // Size=1 Offset=4967
    int m_iVerifyType; // Size=4 Offset=4968
    int m_iPlayTimeLimit; // Size=4 Offset=4972
    unsigned long m_dwPlayTick; // Size=4 Offset=4976
    int m_iPlayNoticeTick; // Size=4 Offset=4980
    int m_bIsInMonsterHerd; // Size=4 Offset=4984
    int m_bIsMonsterAttackFirst; // Size=4 Offset=4988
    class MonsterHerd * m_lpMonsterHerd; // Size=4 Offset=4992
    class CCSAuth2 NPggCSAuth; // Size=80 Offset=4996
    bool m_bSentGGAuth; // Size=1 Offset=5076
    bool m_bSentGGAuthAgain; // Size=1 Offset=5077
    bool m_bCheckGGAuth; // Size=1 Offset=5078
    unsigned long m_dwNPGGMapSvrMoveTime; // Size=4 Offset=5080
    unsigned long m_NPggCheckSumSendTime; // Size=4 Offset=5084
    int fSkillFrustrumX[4]; // Size=16 Offset=5088
    int fSkillFrustrumY[4]; // Size=16 Offset=5104
    unsigned char SkillHellFire2State; // Size=1 Offset=5120
    unsigned char SkillHellFire2Count; // Size=1 Offset=5121
    unsigned long SkillHellFire2Time; // Size=4 Offset=5124
    unsigned char SkillStrengthenHellFire2State; // Size=1 Offset=5128
    unsigned char SkillStrengthenHellFire2Count; // Size=1 Offset=5129
    unsigned long SkillStrengthenHellFire2Time; // Size=4 Offset=5132
    unsigned char m_ReqWarehouseOpen; // Size=1 Offset=5136
    int m_NotAttackAreaCount; // Size=4 Offset=5140
    int m_NotAttackAreaCountFor10Min; // Size=4 Offset=5144
    short SetOpAddSkillAttack; // Size=2 Offset=5148
    short SetOpAddExDamage; // Size=2 Offset=5150
    short SetOpAddExDamageSuccessRate; // Size=2 Offset=5152
    short SetOpAddCriticalDamage; // Size=2 Offset=5154
    short SetOpAddCriticalDamageSuccessRate; // Size=2 Offset=5156
    short SetOpIncAGValue; // Size=2 Offset=5158
    short SetOpAddDamage; // Size=2 Offset=5160
    short SetOpAddMinAttackDamage; // Size=2 Offset=5162
    short SetOpAddMaxAttackDamage; // Size=2 Offset=5164
    short SetOpAddAttackDamage; // Size=2 Offset=5166
    short SetOpAddDefence; // Size=2 Offset=5168
    short SetOpAddDefenceRate; // Size=2 Offset=5170
    short SetOpAddMagicPower; // Size=2 Offset=5172
    unsigned char SetOpIgnoreDefense; // Size=1 Offset=5174
    unsigned char SetOpDoubleDamage; // Size=1 Offset=5175
    unsigned char SetOpTwoHandSwordImproveDamage; // Size=1 Offset=5176
    unsigned char SetOpImproveSuccessAttackRate; // Size=1 Offset=5177
    unsigned char SetOpReflectionDamage; // Size=1 Offset=5178
    unsigned char SetOpImproveSheldDefence; // Size=1 Offset=5179
    unsigned char SetOpDecreaseAG; // Size=1 Offset=5180
    unsigned char SetOpImproveItemDropRate; // Size=1 Offset=5181
    unsigned char IsFullSetItem; // Size=1 Offset=5182
    int m_bMacroStart; // Size=4 Offset=5184
    unsigned short m_wGage; // Size=2 Offset=5188
    int m_nUseMacroMinute; // Size=4 Offset=5192
    unsigned long m_dwMacroTick; // Size=4 Offset=5196
    class TDurMagicKeyChecker DurMagicKeyChecker; // Size=300 Offset=5200
    unsigned short SkillRecallParty_Time; // Size=2 Offset=5500
    unsigned char SkillRecallParty_MapNumber; // Size=1 Offset=5502
    unsigned char SkillRecallParty_X; // Size=1 Offset=5503
    unsigned char SkillRecallParty_Y; // Size=1 Offset=5504
    bool bIsChaosMixCompleted; // Size=1 Offset=5505
    unsigned char SkillLongSpearChange; // Size=1 Offset=5506
    class CSkillDelay SkillDelay; // Size=2804 Offset=5508
    int iObjectSecTimer; // Size=4 Offset=8312
    bool m_bMapSvrMoveQuit; // Size=1 Offset=8316
    bool m_bMapSvrMoveReq; // Size=1 Offset=8317
    unsigned long m_dwMapSvrQuitTick; // Size=4 Offset=8320
    short m_sPrevMapSvrCode; // Size=2 Offset=8324
    short m_sDestMapNumber; // Size=2 Offset=8326
    unsigned char m_btDestX; // Size=1 Offset=8328
    unsigned char m_btDestY; // Size=1 Offset=8329
    bool m_bIsCastleNPCUpgradeCompleted; // Size=1 Offset=8330
    unsigned char m_btWeaponState; // Size=1 Offset=8331
    int m_iWeaponUser; // Size=4 Offset=8332
    unsigned char m_btKillCount; // Size=1 Offset=8336
    int m_iAccumulatedDamage; // Size=4 Offset=8340
    int m_iAccumulatedCrownAccessTime; // Size=4 Offset=8344
    class TMonsterSkillElementInfo m_MonsterSkillElementInfo; // Size=84 Offset=8348
    int m_iBasicAI; // Size=4 Offset=8432
    int m_iCurrentAI; // Size=4 Offset=8436
    int m_iCurrentAIState; // Size=4 Offset=8440
    int m_iLastAIRunTime; // Size=4 Offset=8444
    int m_iGroupNumber; // Size=4 Offset=8448
    int m_iSubGroupNumber; // Size=4 Offset=8452
    int m_iGroupMemberGuid; // Size=4 Offset=8456
    int m_iRegenType; // Size=4 Offset=8460
    class TMonsterAIAgro m_Agro; // Size=804 Offset=8464
    int m_iLastAutomataRuntime; // Size=4 Offset=9268
    int m_iLastAutomataDelay; // Size=4 Offset=9272
    int m_iCrywolfMVPScore; // Size=4 Offset=9276
    unsigned long m_dwLastCheckTick; // Size=4 Offset=9280
    int m_iAutoRecuperationTime; // Size=4 Offset=9284
    float m_fInfinityArrowIncRate; // Size=4 Offset=9288
    int m_iSkillDistanceErrorCount; // Size=4 Offset=9292
    unsigned long m_dwSkillDistanceErrorTick; // Size=4 Offset=9296
    struct JEWELOFHARMONY_ITEM_EFFECT m_JewelOfHarmonyEffect; // Size=38 Offset=9300
    struct ITEMOPTION_FOR380ITEM_EFFECT m_ItemOptionExFor380; // Size=16 Offset=9338
    int m_bKanturuEntranceByNPC; // Size=4 Offset=9356
    unsigned short m_wItemEffectType; // Size=2 Offset=9360
    int m_iItemEffectValidTime; // Size=4 Offset=9364
    unsigned short m_wCashPoint; // Size=2 Offset=9368
    int m_iIllusionTempleIndex; // Size=4 Offset=9372
    int m_bSkillKeyRecv; // Size=4 Offset=9376
    int m_iPeriodItemEffectIndex; // Size=4 Offset=9380
    unsigned char m_bCharCardSummoner; // Size=1 Offset=9384
    int m_UserKillRecvCount; // Size=4 Offset=9388
    struct SOCKET_OPTION_LIST m_SeedOptionList[35]; // Size=210 Offset=9392
    struct SOCKET_OPTION_LIST m_BonusOptionList[7]; // Size=42 Offset=9602
    struct SOCKET_OPTION_LIST m_SetOptionList[2]; // Size=12 Offset=9644
    unsigned short m_btRefillHPSocketOption; // Size=2 Offset=9656
    unsigned short m_btRefillMPSocketOption; // Size=2 Offset=9658
    unsigned short m_wSocketOptionMonsterDieGetHp; // Size=2 Offset=9660
    unsigned short m_wSocketOptionMonsterDieGetMana; // Size=2 Offset=9662
    unsigned char m_btAGReduceRate; // Size=1 Offset=9664
    int m_iPeriodDataIndex; // Size=4 Offset=9668
    class PacketStatistics m_kRecvPacketStatistics; // Size=24 Offset=9672
    unsigned char m_bGMSummon; // Size=1 Offset=9696
    unsigned long m_dwHacktoolCheckTerm; // Size=4 Offset=9700
    struct HACKTOOL_USE_INFO m_HacktoolUseInfo[20]; // Size=80 Offset=9704
    unsigned long m_dwUseHacktoolList[10]; // Size=40 Offset=9784
    short m_nZoneIndex; // Size=2 Offset=9824
    int m_nLuckyCoinCount; // Size=4 Offset=9828
    struct tagMOVE_MAPSERVER_AUTINFO m_MoveMapSvrAuthInfo; // Size=28 Offset=9832
    class UserQuestInfo * m_UserQuestInfo; // Size=4 Offset=9860
    int m_bDBQuestLoad; // Size=4 Offset=9864
    struct _tagGENS_INFO m_strGens_Info; // Size=184 Offset=9868
    unsigned long m_dwMileageUpdateTimer; // Size=4 Offset=10052
    unsigned char m_btSculptPos; // Size=1 Offset=10056
    unsigned char m_btCharmPos; // Size=1 Offset=10057
    unsigned char m_btArtifactPos; // Size=1 Offset=10058
    unsigned char m_btSkillComplete; // Size=1 Offset=10059
    unsigned char m_btDarkSideTargetNum; // Size=1 Offset=10060
    unsigned short m_wDarkSideTargetList[5]; // Size=10 Offset=10062
    unsigned int MathAuthenElapsed; // Size=4 Offset=10072
    unsigned char m_btExitByForce; // Size=1 Offset=10076
    short m_sExGameServerCode; // Size=2 Offset=10078
    short m_sExX; // Size=2 Offset=10080
    short m_sExY; // Size=2 Offset=10082
    unsigned char m_btExMapNumber; // Size=1 Offset=10084
    unsigned char m_btExtendedInvenCount; // Size=1 Offset=10085
    unsigned char m_btExtendedInvenCountAtDB; // Size=1 Offset=10086
    unsigned char m_btExtendedWarehouseCount; // Size=1 Offset=10087
    unsigned char m_btExtendedWarehouseCountAtDB; // Size=1 Offset=10088
    int m_nRoomIndex; // Size=4 Offset=10092
    int m_nTargetPartyArrIndex; // Size=4 Offset=10096
    bool m_bIsOpenWarehouse; // Size=1 Offset=10100
    int m_iPentagramMainAttribute; // Size=4 Offset=10104
    int m_iRuby_1RankAddDamage; // Size=4 Offset=10108
    int m_iRuby_2RankOptionNum; // Size=4 Offset=10112
    int m_iRuby_2RankAddAttackRelationshipRate; // Size=4 Offset=10116
    int m_iRuby_3RankOptionNum; // Size=4 Offset=10120
    int m_iRuby_3RankAddDamage; // Size=4 Offset=10124
    int m_iRuby_4RankOptionNum; // Size=4 Offset=10128
    int m_iRuby_4RankAddDamage; // Size=4 Offset=10132
    int m_iRuby_5RankOptionNum; // Size=4 Offset=10136
    int m_iRuby_5RankCriticalDamageRate; // Size=4 Offset=10140
    int m_iSapph_1RankAddDefense; // Size=4 Offset=10144
    int m_iSapph_2RankOptionNum; // Size=4 Offset=10148
    int m_iSapph_2RankAddDefenseRelationshipRate; // Size=4 Offset=10152
    int m_iSapph_3RankOptionNum; // Size=4 Offset=10156
    int m_iSapph_3RankAddDefense; // Size=4 Offset=10160
    int m_iSapph_4RankOptionNum; // Size=4 Offset=10164
    int m_iSapph_4RankAddDefense; // Size=4 Offset=10168
    int m_iSapph_5RankOptionNum; // Size=4 Offset=10172
    int m_iSapph_5RankMinusTargetDamageRate; // Size=4 Offset=10176
    int m_iEme_1RankAddAttackRate; // Size=4 Offset=10180
    int m_iEme_2RankOptionNum; // Size=4 Offset=10184
    int m_iEme_2RankAddAttackRelationshipRate; // Size=4 Offset=10188
    int m_iEme_3RankOptionNum; // Size=4 Offset=10192
    int m_iEme_3RankAddDamage; // Size=4 Offset=10196
    int m_iEme_4RankOptionNum; // Size=4 Offset=10200
    int m_iEme_4RankAddDamage; // Size=4 Offset=10204
    int m_iEme_5RankOptionNum; // Size=4 Offset=10208
    int m_iEme_5RankAddDamageRate; // Size=4 Offset=10212
    int m_iTopa_1RankOptionNum; // Size=4 Offset=10216
    int m_iTopa_1RankAddDefenseSuccessRate; // Size=4 Offset=10220
    int m_iTopa_2RankOptionNum; // Size=4 Offset=10224
    int m_iTopa_2RankAddAttackRelationshipRate; // Size=4 Offset=10228
    int m_iTopa_3RankOptionNum; // Size=4 Offset=10232
    int m_iTopa_3RankAddDefense; // Size=4 Offset=10236
    int m_iTopa_4RankOptionNum; // Size=4 Offset=10240
    int m_iTopa_4RankAddDefense; // Size=4 Offset=10244
    int m_iTopa_5RankOptionNum; // Size=4 Offset=10248
    int m_iTopa_5RankDamageAbsorbRate; // Size=4 Offset=10252
    int m_iOnyx_1RankSlowMoveSkillRate; // Size=4 Offset=10256
    int m_iOnyx_2RankAddStrength; // Size=4 Offset=10260
    int m_iOnyx_2RankAddDexterity; // Size=4 Offset=10264
    int m_iOnyx_2RankAddEnergy; // Size=4 Offset=10268
    int m_iOnyx_2RankAddVitality; // Size=4 Offset=10272
    int m_iOnyx_3RankAddMaxLife; // Size=4 Offset=10276
    int m_iOnyx_3RankAddMaxMana; // Size=4 Offset=10280
    int m_iOnyx_3RankAddMaxAG; // Size=4 Offset=10284
    int m_iOnyx_3RankAddMaxSD; // Size=4 Offset=10288
    int m_iOnyx_4RankOptionNum; // Size=4 Offset=10292
    int m_iOnyx_4RankAddExllentDamageRate; // Size=4 Offset=10296
    int m_iOnyx_5RankHalfValueSkillRate; // Size=4 Offset=10300
    int m_iPentagram_AddAttack; // Size=4 Offset=10304
    int m_iPentagramSet_AddDefense; // Size=4 Offset=10308
    int m_iPentagramSet_AddZenRate; // Size=4 Offset=10312
    int m_iPentagramSet_AddShieldDefense; // Size=4 Offset=10316
    int m_iPentagramSet_AddSkillAttack; // Size=4 Offset=10320
    int m_iPentagramSet_AddDoubleDamageRate; // Size=4 Offset=10324
    int m_iPentagramSet_IgnoreDefenseRate; // Size=4 Offset=10328
    int m_iPentagramSet_AddExellentDamage; // Size=4 Offset=10332
    int m_iPentagramSet_AddExllentDamageRate; // Size=4 Offset=10336
    int m_iPentagramSet_AddCriticalDamageRate; // Size=4 Offset=10340
    int m_iPentagramSet_AddMaxSDRate; // Size=4 Offset=10344
    int m_iPentagramSet_AddMaxAG; // Size=4 Offset=10348
    int m_iPentagramSet_AddDamageTwoHandArm; // Size=4 Offset=10352
    int m_iPentagramSet_AttackRelationship_Fire; // Size=4 Offset=10356
    int m_iPentagramSet_DefenseRelationship_Fire; // Size=4 Offset=10360
    int m_iPentagramSet_AttackRelationship_Water; // Size=4 Offset=10364
    int m_iPentagramSet_DefenseRelationship_Water; // Size=4 Offset=10368
    int m_iPentagramSet_AttackRelationship_Earth; // Size=4 Offset=10372
    int m_iPentagramSet_DefenseRelationship_Earth; // Size=4 Offset=10376
    int m_iPentagramSet_AttackRelationship_Wind; // Size=4 Offset=10380
    int m_iPentagramSet_DefenseRelationship_Wind; // Size=4 Offset=10384
    int m_iPentagramSet_AttackRelationship_Dark; // Size=4 Offset=10388
    int m_iPentagramSet_DefenseRelationship_Dark; // Size=4 Offset=10392
    int m_iPentagramSet_AddStrength; // Size=4 Offset=10396
    int m_iPentagramSet_AddDexterity; // Size=4 Offset=10400
    int m_iPentagramSet_AddVitality; // Size=4 Offset=10404
    int m_iPentagramSet_AddEnergy; // Size=4 Offset=10408
    int m_iPentagramSet_AddLife; // Size=4 Offset=10412
    int m_iPentagramSet_AddMana; // Size=4 Offset=10416
    int m_iPentagramAttributePattern; // Size=4 Offset=10420
    int m_iPentagramDefense; // Size=4 Offset=10424
    int m_iPentagramAttackMin; // Size=4 Offset=10428
    int m_iPentagramAttackMax; // Size=4 Offset=10432
    int m_iPentagramAttackRating; // Size=4 Offset=10436
    int m_iPentagramDefenseRating; // Size=4 Offset=10440
    class CItem * pPentagramMixBox; // Size=4 Offset=10444
    unsigned char * pPentagramMixBoxMap; // Size=4 Offset=10448
    int PentagramMixMoney; // Size=4 Offset=10452
    int PentagramMixSuccessRate; // Size=4 Offset=10456
    int m_PentagramMixLock; // Size=4 Offset=10460
    bool m_bIsPentagramMixCompleted; // Size=1 Offset=10464
    int m_iPentagramDamageMax; // Size=4 Offset=10468
    int m_iPentagramDamageMin; // Size=4 Offset=10472
    int m_iPentagramDamageOrigin; // Size=4 Offset=10476
    struct PENTAGRAMJEWEL_INFO m_PentagramJewelInfo_Inven[250]; // Size=4250 Offset=10480
    struct PENTAGRAMJEWEL_INFO m_PentagramJewelInfo_Warehouse[250]; // Size=4250 Offset=14730
} *POBJECTSTRUCT;
hope someone share the gscs or anything...
i know many have these files and more original untouched.

Infos:
Code:
DB sql 2008r2 have errors on db
change ip on main dll read MainInfo.txt
use winrar 5
dont ask for help how to configure
 

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Scan Results :
 
Newbie Spellweaver
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Wow so interesting! Safe to extract the file? I'm gonna test this!
 
Initiate Mage
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could be but original files not packed and must include pdb and map. so this files is useless.
 
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any change logs of this? or any info about this server files?
 
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Original Thread :

if someone knows chinese maybe he can find how to run it.
 
Skilled Illusionist
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its clean and im able to run everything except for gs, i dont get this :?:
does this need some activation? some ppl on their forum was able to run their gs
Jca8GTx - [Development] ex700 chs* - RaGEZONE Forums
 

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Junior Spellweaver
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its clean and im able to run everything except for gs, i dont get this :?:
does this need some activation? some ppl on their forum was able to run their gs
Jca8GTx - [Development] ex700 chs* - RaGEZONE Forums
Even if u run is useless because lack of gscs:(
 

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Google Translate :
Trademark.
Code:
Purple quiet dreams eX700 standalone version 

Hello everyone, I am a Phantom of the Opera 

eX700 (S7 series) after a long wait finally came out, before we all experience abroad EX700 and EX702 b1-65, and the end of the TT series, strictly speaking 

This B series and the TT can not be called S7, simply simulate the look, a lot of game events are impossible to achieve, and even an online mall features X can not be achieved.

Even the Chinese name of the game do not support, experience the fun of getting less ~ ~ 

Today we bring is truly original flavor of S7, and if not, you can keep abreast of the curse, if it is, we posted the top one 

================================================== ================================================== ============== 
Disclaimer: PW is now protected by law, so we only stand-alone experience exchange under, not for commercial, otherwise responsible for all the consequences arising 
================================================== ================================================== ============== 
================================================== ================================================== ============== 

The game supports events: 

Online bubble point plus points ======= ======= online online online store to wash red ======= 

Christmas event ======= ======= dimensional fortress mysterious businessman born soul Plaza ======= 

Scarlet Devil Castle Plaza ======= ======= ======= city Frost Red Fort 

Phantom monastery sky event ======= ======= ======= Frost Christmas event event 

Rabbit mysterious businessman event ======= ======= ======= Empire fortress random shops 

Football spark fighting spirit ======= ======= ======= Kante Lu Halloween 

Gold army troops destroyed ======= ======= ======= Roland monster siege siege 

Merry Christmas, Happy New Year ======= ======= ======= America club events wolf spirit Lufthansa 

-------------------------------------------------- -------------------------------------------------- ---------------- 
Masters plus points 

Master Master ===== soldiers to switch to switch the master 

Archer three turn summoned three transfer guru guru ===== 

Wrestling three master switch to switch the master guide ===== St. 

Maken three master switch 

================================================== ================================================== ================ 

Note: This version is a stand-alone trial version, in order to prevent someone take Taobao to sell, so add the activation code! 

     Please contact me free activation penguin number: 1945599545 

     If you have set up or unsuccessful these issues, but also the obligation to help me find!
Tutorials:
Code:
Hello everyone, I am a Phantom of the Opera 

To cater for this new specially erected frame recording process (master directly to disregard drifting) 


Operating Environment 
================================================== ======= 
WINDOWS 2003 SP2 + SQL 2008 R2 (database) 
================================================== ======= 
Download Link SQL2008R2: http://www.oyksoft.com/soft/25031.html 
================================================== ======= 
Note: WIN2008 and WIN7 also be set up, the system recommended here WIN2003 
================================================== ======= 
Here we are speaking about the simple erection 

Server-side compression decompression procedures to D: \ MuOnline 

The first step: to restore the database 
Database successfully restored 

Step Two: Import ODBC 

The third step: Start game server 

Here's a boot password for my penguin number: 1945599545 

We wait a little slow 
Oh, startup success 

Halo, just do not accidentally press F2 to stop recording, and we went to 

Next to start the game client on the line 

Go to register an account 

Haha come in, try adjusting the next level of the game, try to brush some equipment 


No points 

Day, it is difficult to blame the cut 

Try master function 

Masters normal 

This is the new earth Tuekalun S7, need to use the wizard Map admission 

All the normal functions 

This concludes the tutorial
 
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Has anyone got a client compatible with this MuServer?
 
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Meet the video tutorial and this was my result :/
RkRhuLo - [Development] ex700 chs* - RaGEZONE Forums
 

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