- Joined
- Jun 27, 2010
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- Reaction score
- 1,195
Files+Main cracked
DB: DB
ServerFiles: ex700chs
Main+Dll: Patch_Chs
main.dll Eng charset fixed: Main_dll_eng
if you cant login download it and extract in client folder!!!
View attachment config.zip
--UPDATE--
dataserver ex700 Jpn "fixed" for work with chs files(save character 100%)
https://www.mediafire.com/?ytwgic7hh29t22o
client link Fixed
https://www.mediafire.com/file/wb8qxhgj5h6droa/violetEX700chs.7z/file
How to Setup (by KarLi): http://forum.ragezone.com/f196/setup-muonline-ex700-server-video-1036374/
Objectstruct:
hope someone share the gscs or anything...
i know many have these files and more original untouched.
Infos:
DB: DB
ServerFiles: ex700chs
Main+Dll: Patch_Chs
main.dll Eng charset fixed: Main_dll_eng
if you cant login download it and extract in client folder!!!
View attachment config.zip
--UPDATE--
dataserver ex700 Jpn "fixed" for work with chs files(save character 100%)
https://www.mediafire.com/?ytwgic7hh29t22o
client link Fixed
https://www.mediafire.com/file/wb8qxhgj5h6droa/violetEX700chs.7z/file
How to Setup (by KarLi): http://forum.ragezone.com/f196/setup-muonline-ex700-server-video-1036374/
Objectstruct:
Code:
typedef class OBJECTSTRUCT // Size=18984
{
int m_Index; // Size=4 Offset=0
int Connected; // Size=4 Offset=4
char LoginMsgSnd; // Size=1 Offset=8
char LoginMsgCount; // Size=1 Offset=9
char CloseCount; // Size=1 Offset=10
char CloseType; // Size=1 Offset=11
int bEnableDelCharacter; // Size=4 Offset=12
struct _PER_SOCKET_CONTEXT * PerSocketContext; // Size=4 Offset=16
unsigned int m_socket; // Size=4 Offset=20
char Ip_addr[16]; // Size=16 Offset=24
int UserNumber; // Size=4 Offset=40
int DBNumber; // Size=4 Offset=44
unsigned char GenerableClass; // Size=1 Offset=48
unsigned long AutoSaveTime; // Size=4 Offset=52
unsigned long ConnectCheckTime; // Size=4 Offset=56
unsigned long CheckTick; // Size=4 Offset=60
unsigned char CheckSpeedHack; // Size=1 Offset=64
unsigned long CheckTick2; // Size=4 Offset=68
unsigned char CheckTickCount; // Size=1 Offset=72
unsigned long dwPlayTime; // Size=4 Offset=76
unsigned long SaveTimeForStatics; // Size=4 Offset=80
int iPingTime; // Size=4 Offset=84
unsigned char m_TimeCount; // Size=1 Offset=88
unsigned long m_dwPKTimer; // Size=4 Offset=92
short CheckSumTableNum; // Size=2 Offset=96
unsigned long CheckSumTime; // Size=4 Offset=100
unsigned short Type; // Size=2 Offset=104
unsigned char Live; // Size=1 Offset=106
char CharacterPos; // Size=1 Offset=107
char AccountID[11]; // Size=11 Offset=108
char Name[11]; // Size=11 Offset=119
char LastJoominNumber[14]; // Size=14 Offset=130
unsigned char PlusStatQuestClear; // Size=1 Offset=144
unsigned char ComboSkillquestClear; // Size=1 Offset=145
struct ComboSkillData comboSkill; // Size=16 Offset=148
unsigned short Class; // Size=2 Offset=164
unsigned char DbClass; // Size=1 Offset=166
unsigned char ChangeUP; // Size=1 Offset=167
unsigned char ThirdChangeUp; // Size=1 Offset=168
short Level; // Size=2 Offset=170
int LevelUpPoint; // Size=4 Offset=172
int iFruitPoint; // Size=4 Offset=176
unsigned long Experience; // Size=4 Offset=180
unsigned long NextExp; // Size=4 Offset=184
short m_nMasterLevel; // Size=2 Offset=188
__int64 m_i64MasterLevelExp; // Size=8 Offset=192
__int64 m_i64NextMasterLevelExp; // Size=8 Offset=200
int m_iMasterLevelPoint; // Size=4 Offset=208
int m_iUseMasterLevelPoint; // Size=4 Offset=212
int m_bMasterLevelDBLoad; // Size=4 Offset=216
int Money; // Size=4 Offset=220
short Strength; // Size=2 Offset=224
short Dexterity; // Size=2 Offset=226
short Vitality; // Size=2 Offset=228
short Energy; // Size=2 Offset=230
float Life; // Size=4 Offset=232
float MaxLife; // Size=4 Offset=236
int m_iScriptMaxLife; // Size=4 Offset=240
float FillLife; // Size=4 Offset=244
float FillLifeMax; // Size=4 Offset=248
float Mana; // Size=4 Offset=252
float MaxMana; // Size=4 Offset=256
unsigned short Leadership; // Size=2 Offset=260
unsigned short AddLeadership; // Size=2 Offset=262
unsigned short ChatLitmitTime; // Size=2 Offset=264
unsigned char ChatLimitTimeSec; // Size=1 Offset=266
unsigned char FillLifeCount; // Size=1 Offset=267
short AddStrength; // Size=2 Offset=268
short AddDexterity; // Size=2 Offset=270
short AddVitality; // Size=2 Offset=272
short AddEnergy; // Size=2 Offset=274
int BP; // Size=4 Offset=276
int MaxBP; // Size=4 Offset=280
int AddBP; // Size=4 Offset=284
float VitalityToLife; // Size=4 Offset=288
float EnergyToMana; // Size=4 Offset=292
char m_PK_Count; // Size=1 Offset=296
char m_PK_Level; // Size=1 Offset=297
int m_PK_Time; // Size=4 Offset=300
short X; // Size=2 Offset=304
short Y; // Size=2 Offset=306
unsigned char Dir; // Size=1 Offset=308
unsigned char MapNumber; // Size=1 Offset=309
int AddLife; // Size=4 Offset=312
int AddMana; // Size=4 Offset=316
int iShield; // Size=4 Offset=320
int iMaxShield; // Size=4 Offset=324
int iAddShield; // Size=4 Offset=328
int iFillShieldMax; // Size=4 Offset=332
int iFillShield; // Size=4 Offset=336
int iFillShieldCount; // Size=4 Offset=340
unsigned long dwShieldAutoRefillTimer; // Size=4 Offset=344
unsigned char DamageMinus; // Size=1 Offset=348
unsigned char DamageReflect; // Size=1 Offset=349
short MonsterDieGetMoney; // Size=2 Offset=350
unsigned char MonsterDieGetLife; // Size=1 Offset=352
unsigned char MonsterDieGetMana; // Size=1 Offset=353
unsigned char StartX; // Size=1 Offset=354
unsigned char StartY; // Size=1 Offset=355
short m_OldX; // Size=2 Offset=356
short m_OldY; // Size=2 Offset=358
short TX; // Size=2 Offset=360
short TY; // Size=2 Offset=362
short MTX; // Size=2 Offset=364
short MTY; // Size=2 Offset=366
int PathCount; // Size=4 Offset=368
int PathCur; // Size=4 Offset=372
char PathStartEnd; // Size=1 Offset=376
short PathOri[15]; // Size=30 Offset=378
short PathX[15]; // Size=30 Offset=408
short PathY[15]; // Size=30 Offset=438
char PathDir[15]; // Size=15 Offset=468
unsigned long PathTime; // Size=4 Offset=484
char m_MoveGateNumber; // Size=1 Offset=488
short m_siDieRegenX; // Size=2 Offset=490
short m_siDieRegenY; // Size=2 Offset=492
short m_siDieRegenMapIndex; // Size=2 Offset=494
short m_siMoveX; // Size=2 Offset=496
short m_siMoveY; // Size=2 Offset=498
short m_siMoveMapIndex; // Size=2 Offset=500
unsigned long Authority; // Size=4 Offset=504
unsigned long Penalty; // Size=4 Offset=508
unsigned char m_cAccountItemBlock; // Size=1 Offset=512
struct tagActionState m_ActState; // Size=4 Offset=516
unsigned char m_ActionNumber; // Size=1 Offset=520
unsigned long m_State; // Size=4 Offset=524
char m_StateSub; // Size=1 Offset=528
unsigned char m_Rest; // Size=1 Offset=529
char m_ViewState; // Size=1 Offset=530
unsigned char m_BuffEffectCount; // Size=1 Offset=531
struct EFFECTLIST m_BuffEffectList[16]; // Size=320 Offset=532
unsigned long m_LastMoveTime; // Size=4 Offset=852
unsigned long m_LastAttackTime; // Size=4 Offset=856
unsigned char m_FriendServerOnline; // Size=1 Offset=860
int m_DetectSpeedHackTime; // Size=4 Offset=864
unsigned long m_SumLastAttackTime; // Size=4 Offset=868
unsigned long m_DetectCount; // Size=4 Offset=872
int m_DetectedHackKickCount; // Size=4 Offset=876
int m_SpeedHackPenalty; // Size=4 Offset=880
unsigned char m_AttackSpeedHackDetectedCount; // Size=1 Offset=884
unsigned long m_PacketCheckTime; // Size=4 Offset=888
unsigned char m_ShopTime; // Size=1 Offset=892
unsigned long m_TotalAttackTime; // Size=4 Offset=896
int m_TotalAttackCount; // Size=4 Offset=900
unsigned long TeleportTime; // Size=4 Offset=904
char Teleport; // Size=1 Offset=908
char KillerType; // Size=1 Offset=909
char DieRegen; // Size=1 Offset=910
char RegenOk; // Size=1 Offset=911
unsigned char RegenMapNumber; // Size=1 Offset=912
unsigned char RegenMapX; // Size=1 Offset=913
unsigned char RegenMapY; // Size=1 Offset=914
unsigned long RegenTime; // Size=4 Offset=916
unsigned long MaxRegenTime; // Size=4 Offset=920
short m_PosNum; // Size=2 Offset=924
unsigned long LifeRefillTimer; // Size=4 Offset=928
unsigned long CurActionTime; // Size=4 Offset=932
unsigned long NextActionTime; // Size=4 Offset=936
unsigned long DelayActionTime; // Size=4 Offset=940
char DelayLevel; // Size=1 Offset=944
char m_PoisonType; // Size=1 Offset=945
char m_IceType; // Size=1 Offset=946
char m_ImmuneToMagicCount; // Size=1 Offset=947
char m_ImmuneToHarmCount; // Size=1 Offset=948
char m_iMonsterBattleDelay; // Size=1 Offset=949
char m_cKalimaGateExist; // Size=1 Offset=950
int m_iKalimaGateIndex; // Size=4 Offset=952
char m_cKalimaGateEnterCount; // Size=1 Offset=956
class OBJECTSTRUCT * lpAttackObj; // Size=4 Offset=960
short m_SkillNumber; // Size=2 Offset=964
unsigned long m_SkillTime; // Size=4 Offset=968
bool m_bAttackerKilled; // Size=1 Offset=972
char m_ManaFillCount; // Size=1 Offset=973
char m_LifeFillCount; // Size=1 Offset=974
int SelfDefense[7]; // Size=28 Offset=976
unsigned long SelfDefenseTime[7]; // Size=28 Offset=1004
unsigned long MySelfDefenseTime; // Size=4 Offset=1032
char m_Drink; // Size=1 Offset=1036
int m_SkillAttack2; // Size=4 Offset=1040
char m_SkillAttackTime2; // Size=1 Offset=1044
int PartyNumber; // Size=4 Offset=1048
int PartyTargetUser; // Size=4 Offset=1052
int GuildNumber; // Size=4 Offset=1056
struct _GUILD_INFO_STRUCT * lpGuild; // Size=4 Offset=1060
char GuildName[11]; // Size=11 Offset=1064
int GuildStatus; // Size=4 Offset=1076
int iGuildUnionTimeStamp; // Size=4 Offset=1080
int m_RecallMon; // Size=4 Offset=1084
int m_Change; // Size=4 Offset=1088
short TargetNumber; // Size=2 Offset=1092
short TargetShopNumber; // Size=2 Offset=1094
short ShopNumber; // Size=2 Offset=1096
short LastAttackerID; // Size=2 Offset=1098
int m_AttackDamageMin; // Size=4 Offset=1100
int m_AttackDamageMax; // Size=4 Offset=1104
int m_MagicDamageMin; // Size=4 Offset=1108
int m_MagicDamageMax; // Size=4 Offset=1112
int m_AttackDamageLeft; // Size=4 Offset=1116
int m_AttackDamageRight; // Size=4 Offset=1120
int m_AttackDamageMaxLeft; // Size=4 Offset=1124
int m_AttackDamageMinLeft; // Size=4 Offset=1128
int m_AttackDamageMaxRight; // Size=4 Offset=1132
int m_AttackDamageMinRight; // Size=4 Offset=1136
int m_AttackRating; // Size=4 Offset=1140
int m_AttackSpeed; // Size=4 Offset=1144
int m_MagicSpeed; // Size=4 Offset=1148
int m_Defense; // Size=4 Offset=1152
int m_MagicDefense; // Size=4 Offset=1156
int m_SuccessfulBlocking; // Size=4 Offset=1160
int m_Curse; // Size=4 Offset=1164
int m_CurseDamgeMin; // Size=4 Offset=1168
int m_CurseDamgeMax; // Size=4 Offset=1172
short m_MoveSpeed; // Size=2 Offset=1176
short m_MoveRange; // Size=2 Offset=1178
short m_AttackRange; // Size=2 Offset=1180
short m_AttackType; // Size=2 Offset=1182
short m_ViewRange; // Size=2 Offset=1184
short m_Attribute; // Size=2 Offset=1186
short m_ItemRate; // Size=2 Offset=1188
short m_MoneyRate; // Size=2 Offset=1190
int m_CriticalDamage; // Size=4 Offset=1192
int m_ExcelentDamage; // Size=4 Offset=1196
class CMagicInf * m_lpMagicBack; // Size=4 Offset=1200
class CMagicInf * Magic; // Size=4 Offset=1204
char MagicCount; // Size=1 Offset=1208
int UseMagicNumber; // Size=4 Offset=1212
unsigned long UseMagicTime; // Size=4 Offset=1216
char UseMagicCount; // Size=1 Offset=1220
short OSAttackSerial; // Size=2 Offset=1222
unsigned char SASCount; // Size=1 Offset=1224
unsigned long SkillAttackTime; // Size=4 Offset=1228
struct _MASTERLEVEL_PASSIVE_SKILL_OPTION m_MPSkillOpt; // Size=656 Offset=1232
int m_nSoulBarrierDefence; // Size=4 Offset=1888
short m_nSoulBarrierManaRate; // Size=2 Offset=1892
unsigned char CharSet[18]; // Size=18 Offset=1894
unsigned char m_Resistance[7]; // Size=7 Offset=1912
unsigned char m_AddResistance[7]; // Size=7 Offset=1919
int FrustrumX[4]; // Size=16 Offset=1928
int FrustrumY[4]; // Size=16 Offset=1944
struct VIEWPORT_STRUCT VpPlayer[75]; // Size=900 Offset=1960
struct VIEWPORT_PLAYER_STRUCT VpPlayer2[75]; // Size=900 Offset=2860
int VPCount; // Size=4 Offset=3760
int VPCount2; // Size=4 Offset=3764
int m_bBlind; // Size=4 Offset=3768
struct HITDAMAGE_STRUCT sHD[40]; // Size=480 Offset=3772
short sHDCount; // Size=2 Offset=4252
struct tagInterfaceState m_IfState; // Size=4 Offset=4256
unsigned long m_InterfaceTime; // Size=4 Offset=4260
class CItem * pInventory; // Size=4 Offset=4264
unsigned char * pInventoryMap; // Size=4 Offset=4268
char * pInventoryCount; // Size=4 Offset=4272
char pTransaction; // Size=1 Offset=4276
class CItem * Inventory1; // Size=4 Offset=4280
unsigned char * InventoryMap1; // Size=4 Offset=4284
char InventoryCount1; // Size=1 Offset=4288
class CItem * Inventory2; // Size=4 Offset=4292
unsigned char * InventoryMap2; // Size=4 Offset=4296
char InventoryCount2; // Size=1 Offset=4300
class CItem * Trade; // Size=4 Offset=4304
unsigned char * TradeMap; // Size=4 Offset=4308
int TradeMoney; // Size=4 Offset=4312
unsigned char TradeOk; // Size=1 Offset=4316
class CItem * pWarehouse; // Size=4 Offset=4320
unsigned char * pWarehouseMap; // Size=4 Offset=4324
char WarehouseCount; // Size=1 Offset=4328
short WarehousePW; // Size=2 Offset=4330
unsigned char WarehouseLock; // Size=1 Offset=4332
unsigned char WarehouseUnfailLock; // Size=1 Offset=4333
int WarehouseMoney; // Size=4 Offset=4336
int WarehouseSave; // Size=4 Offset=4340
class CItem * pChaosBox; // Size=4 Offset=4344
unsigned char * pChaosBoxMap; // Size=4 Offset=4348
int ChaosMoney; // Size=4 Offset=4352
int ChaosSuccessRate; // Size=4 Offset=4356
int ChaosLock; // Size=4 Offset=4360
unsigned long m_Option; // Size=4 Offset=4364
int m_nEventScore; // Size=4 Offset=4368
int m_nEventExp; // Size=4 Offset=4372
int m_nEventMoney; // Size=4 Offset=4376
unsigned char m_bDevilSquareIndex; // Size=1 Offset=4380
unsigned char m_bDevilSquareAuth; // Size=1 Offset=4381
char m_cBloodCastleIndex; // Size=1 Offset=4382
char m_cBloodCastleSubIndex; // Size=1 Offset=4383
int m_iBloodCastleEXP; // Size=4 Offset=4384
bool m_bBloodCastleComplete; // Size=1 Offset=4388
char m_cChaosCastleIndex; // Size=1 Offset=4389
char m_cChaosCastleSubIndex; // Size=1 Offset=4390
int m_iChaosCastleBlowTime; // Size=4 Offset=4392
char m_cKillUserCount; // Size=1 Offset=4396
char m_cKillMonsterCount; // Size=1 Offset=4397
int m_iDuelUserReserved; // Size=4 Offset=4400
int m_iDuelUserRequested; // Size=4 Offset=4404
int m_iDuelUser; // Size=4 Offset=4408
unsigned char m_btDuelScore; // Size=1 Offset=4412
int m_iDuelTickCount; // Size=4 Offset=4416
bool m_bPShopOpen; // Size=1 Offset=4420
bool m_bPShopTransaction; // Size=1 Offset=4421
bool m_bPShopItemChange; // Size=1 Offset=4422
bool m_bPShopRedrawAbs; // Size=1 Offset=4423
char m_szPShopText[36]; // Size=36 Offset=4424
bool m_bPShopWantDeal; // Size=1 Offset=4460
int m_iPShopDealerIndex; // Size=4 Offset=4464
char m_szPShopDealerName[10]; // Size=10 Offset=4468
struct _RTL_CRITICAL_SECTION m_critPShopTrade; // Size=24 Offset=4480
int m_iVpPShopPlayer[75]; // Size=300 Offset=4504
unsigned short m_wVpPShopPlayerCount; // Size=2 Offset=4804
unsigned char IsInBattleGround; // Size=1 Offset=4806
unsigned char HaveWeaponInHand; // Size=1 Offset=4807
short EventChipCount; // Size=2 Offset=4808
int MutoNumber; // Size=4 Offset=4812
int UseEventServer; // Size=4 Offset=4816
unsigned char LoadWareHouseInfo; // Size=1 Offset=4820
int iStoneCount; // Size=4 Offset=4824
int m_bQuestMonKillDBLoad; // Size=4 Offset=4828
int m_iQuestMonKillDBIndex; // Size=4 Offset=4832
struct QUEST_INFO_MOSNTER_KILLCOUNT m_QuestMonKillInfo[5]; // Size=40 Offset=4836
unsigned char m_Quest[50]; // Size=50 Offset=4876
unsigned char m_SendQuestInfo; // Size=1 Offset=4926
int m_SkyBossMonSheildLinkIndex; // Size=4 Offset=4928
int m_SkyBossMonSheild; // Size=4 Offset=4932
int m_SkyBossMonSheildTime; // Size=4 Offset=4936
int m_MaxLifePower; // Size=4 Offset=4940
int m_PacketChecksumTime; // Size=4 Offset=4944
int m_CheckLifeTime; // Size=4 Offset=4948
unsigned char m_MoveOtherServer; // Size=1 Offset=4952
char BackName[11]; // Size=11 Offset=4953
char m_BossGoldDerconMapNumber; // Size=1 Offset=4964
unsigned char m_InWebzen; // Size=1 Offset=4965
char m_LastTeleportTime; // Size=1 Offset=4966
unsigned char m_ClientHackLogCount; // Size=1 Offset=4967
int m_iVerifyType; // Size=4 Offset=4968
int m_iPlayTimeLimit; // Size=4 Offset=4972
unsigned long m_dwPlayTick; // Size=4 Offset=4976
int m_iPlayNoticeTick; // Size=4 Offset=4980
int m_bIsInMonsterHerd; // Size=4 Offset=4984
int m_bIsMonsterAttackFirst; // Size=4 Offset=4988
class MonsterHerd * m_lpMonsterHerd; // Size=4 Offset=4992
class CCSAuth2 NPggCSAuth; // Size=80 Offset=4996
bool m_bSentGGAuth; // Size=1 Offset=5076
bool m_bSentGGAuthAgain; // Size=1 Offset=5077
bool m_bCheckGGAuth; // Size=1 Offset=5078
unsigned long m_dwNPGGMapSvrMoveTime; // Size=4 Offset=5080
unsigned long m_NPggCheckSumSendTime; // Size=4 Offset=5084
int fSkillFrustrumX[4]; // Size=16 Offset=5088
int fSkillFrustrumY[4]; // Size=16 Offset=5104
unsigned char SkillHellFire2State; // Size=1 Offset=5120
unsigned char SkillHellFire2Count; // Size=1 Offset=5121
unsigned long SkillHellFire2Time; // Size=4 Offset=5124
unsigned char SkillStrengthenHellFire2State; // Size=1 Offset=5128
unsigned char SkillStrengthenHellFire2Count; // Size=1 Offset=5129
unsigned long SkillStrengthenHellFire2Time; // Size=4 Offset=5132
unsigned char m_ReqWarehouseOpen; // Size=1 Offset=5136
int m_NotAttackAreaCount; // Size=4 Offset=5140
int m_NotAttackAreaCountFor10Min; // Size=4 Offset=5144
short SetOpAddSkillAttack; // Size=2 Offset=5148
short SetOpAddExDamage; // Size=2 Offset=5150
short SetOpAddExDamageSuccessRate; // Size=2 Offset=5152
short SetOpAddCriticalDamage; // Size=2 Offset=5154
short SetOpAddCriticalDamageSuccessRate; // Size=2 Offset=5156
short SetOpIncAGValue; // Size=2 Offset=5158
short SetOpAddDamage; // Size=2 Offset=5160
short SetOpAddMinAttackDamage; // Size=2 Offset=5162
short SetOpAddMaxAttackDamage; // Size=2 Offset=5164
short SetOpAddAttackDamage; // Size=2 Offset=5166
short SetOpAddDefence; // Size=2 Offset=5168
short SetOpAddDefenceRate; // Size=2 Offset=5170
short SetOpAddMagicPower; // Size=2 Offset=5172
unsigned char SetOpIgnoreDefense; // Size=1 Offset=5174
unsigned char SetOpDoubleDamage; // Size=1 Offset=5175
unsigned char SetOpTwoHandSwordImproveDamage; // Size=1 Offset=5176
unsigned char SetOpImproveSuccessAttackRate; // Size=1 Offset=5177
unsigned char SetOpReflectionDamage; // Size=1 Offset=5178
unsigned char SetOpImproveSheldDefence; // Size=1 Offset=5179
unsigned char SetOpDecreaseAG; // Size=1 Offset=5180
unsigned char SetOpImproveItemDropRate; // Size=1 Offset=5181
unsigned char IsFullSetItem; // Size=1 Offset=5182
int m_bMacroStart; // Size=4 Offset=5184
unsigned short m_wGage; // Size=2 Offset=5188
int m_nUseMacroMinute; // Size=4 Offset=5192
unsigned long m_dwMacroTick; // Size=4 Offset=5196
class TDurMagicKeyChecker DurMagicKeyChecker; // Size=300 Offset=5200
unsigned short SkillRecallParty_Time; // Size=2 Offset=5500
unsigned char SkillRecallParty_MapNumber; // Size=1 Offset=5502
unsigned char SkillRecallParty_X; // Size=1 Offset=5503
unsigned char SkillRecallParty_Y; // Size=1 Offset=5504
bool bIsChaosMixCompleted; // Size=1 Offset=5505
unsigned char SkillLongSpearChange; // Size=1 Offset=5506
class CSkillDelay SkillDelay; // Size=2804 Offset=5508
int iObjectSecTimer; // Size=4 Offset=8312
bool m_bMapSvrMoveQuit; // Size=1 Offset=8316
bool m_bMapSvrMoveReq; // Size=1 Offset=8317
unsigned long m_dwMapSvrQuitTick; // Size=4 Offset=8320
short m_sPrevMapSvrCode; // Size=2 Offset=8324
short m_sDestMapNumber; // Size=2 Offset=8326
unsigned char m_btDestX; // Size=1 Offset=8328
unsigned char m_btDestY; // Size=1 Offset=8329
bool m_bIsCastleNPCUpgradeCompleted; // Size=1 Offset=8330
unsigned char m_btWeaponState; // Size=1 Offset=8331
int m_iWeaponUser; // Size=4 Offset=8332
unsigned char m_btKillCount; // Size=1 Offset=8336
int m_iAccumulatedDamage; // Size=4 Offset=8340
int m_iAccumulatedCrownAccessTime; // Size=4 Offset=8344
class TMonsterSkillElementInfo m_MonsterSkillElementInfo; // Size=84 Offset=8348
int m_iBasicAI; // Size=4 Offset=8432
int m_iCurrentAI; // Size=4 Offset=8436
int m_iCurrentAIState; // Size=4 Offset=8440
int m_iLastAIRunTime; // Size=4 Offset=8444
int m_iGroupNumber; // Size=4 Offset=8448
int m_iSubGroupNumber; // Size=4 Offset=8452
int m_iGroupMemberGuid; // Size=4 Offset=8456
int m_iRegenType; // Size=4 Offset=8460
class TMonsterAIAgro m_Agro; // Size=804 Offset=8464
int m_iLastAutomataRuntime; // Size=4 Offset=9268
int m_iLastAutomataDelay; // Size=4 Offset=9272
int m_iCrywolfMVPScore; // Size=4 Offset=9276
unsigned long m_dwLastCheckTick; // Size=4 Offset=9280
int m_iAutoRecuperationTime; // Size=4 Offset=9284
float m_fInfinityArrowIncRate; // Size=4 Offset=9288
int m_iSkillDistanceErrorCount; // Size=4 Offset=9292
unsigned long m_dwSkillDistanceErrorTick; // Size=4 Offset=9296
struct JEWELOFHARMONY_ITEM_EFFECT m_JewelOfHarmonyEffect; // Size=38 Offset=9300
struct ITEMOPTION_FOR380ITEM_EFFECT m_ItemOptionExFor380; // Size=16 Offset=9338
int m_bKanturuEntranceByNPC; // Size=4 Offset=9356
unsigned short m_wItemEffectType; // Size=2 Offset=9360
int m_iItemEffectValidTime; // Size=4 Offset=9364
unsigned short m_wCashPoint; // Size=2 Offset=9368
int m_iIllusionTempleIndex; // Size=4 Offset=9372
int m_bSkillKeyRecv; // Size=4 Offset=9376
int m_iPeriodItemEffectIndex; // Size=4 Offset=9380
unsigned char m_bCharCardSummoner; // Size=1 Offset=9384
int m_UserKillRecvCount; // Size=4 Offset=9388
struct SOCKET_OPTION_LIST m_SeedOptionList[35]; // Size=210 Offset=9392
struct SOCKET_OPTION_LIST m_BonusOptionList[7]; // Size=42 Offset=9602
struct SOCKET_OPTION_LIST m_SetOptionList[2]; // Size=12 Offset=9644
unsigned short m_btRefillHPSocketOption; // Size=2 Offset=9656
unsigned short m_btRefillMPSocketOption; // Size=2 Offset=9658
unsigned short m_wSocketOptionMonsterDieGetHp; // Size=2 Offset=9660
unsigned short m_wSocketOptionMonsterDieGetMana; // Size=2 Offset=9662
unsigned char m_btAGReduceRate; // Size=1 Offset=9664
int m_iPeriodDataIndex; // Size=4 Offset=9668
class PacketStatistics m_kRecvPacketStatistics; // Size=24 Offset=9672
unsigned char m_bGMSummon; // Size=1 Offset=9696
unsigned long m_dwHacktoolCheckTerm; // Size=4 Offset=9700
struct HACKTOOL_USE_INFO m_HacktoolUseInfo[20]; // Size=80 Offset=9704
unsigned long m_dwUseHacktoolList[10]; // Size=40 Offset=9784
short m_nZoneIndex; // Size=2 Offset=9824
int m_nLuckyCoinCount; // Size=4 Offset=9828
struct tagMOVE_MAPSERVER_AUTINFO m_MoveMapSvrAuthInfo; // Size=28 Offset=9832
class UserQuestInfo * m_UserQuestInfo; // Size=4 Offset=9860
int m_bDBQuestLoad; // Size=4 Offset=9864
struct _tagGENS_INFO m_strGens_Info; // Size=184 Offset=9868
unsigned long m_dwMileageUpdateTimer; // Size=4 Offset=10052
unsigned char m_btSculptPos; // Size=1 Offset=10056
unsigned char m_btCharmPos; // Size=1 Offset=10057
unsigned char m_btArtifactPos; // Size=1 Offset=10058
unsigned char m_btSkillComplete; // Size=1 Offset=10059
unsigned char m_btDarkSideTargetNum; // Size=1 Offset=10060
unsigned short m_wDarkSideTargetList[5]; // Size=10 Offset=10062
unsigned int MathAuthenElapsed; // Size=4 Offset=10072
unsigned char m_btExitByForce; // Size=1 Offset=10076
short m_sExGameServerCode; // Size=2 Offset=10078
short m_sExX; // Size=2 Offset=10080
short m_sExY; // Size=2 Offset=10082
unsigned char m_btExMapNumber; // Size=1 Offset=10084
unsigned char m_btExtendedInvenCount; // Size=1 Offset=10085
unsigned char m_btExtendedInvenCountAtDB; // Size=1 Offset=10086
unsigned char m_btExtendedWarehouseCount; // Size=1 Offset=10087
unsigned char m_btExtendedWarehouseCountAtDB; // Size=1 Offset=10088
int m_nRoomIndex; // Size=4 Offset=10092
int m_nTargetPartyArrIndex; // Size=4 Offset=10096
bool m_bIsOpenWarehouse; // Size=1 Offset=10100
int m_iPentagramMainAttribute; // Size=4 Offset=10104
int m_iRuby_1RankAddDamage; // Size=4 Offset=10108
int m_iRuby_2RankOptionNum; // Size=4 Offset=10112
int m_iRuby_2RankAddAttackRelationshipRate; // Size=4 Offset=10116
int m_iRuby_3RankOptionNum; // Size=4 Offset=10120
int m_iRuby_3RankAddDamage; // Size=4 Offset=10124
int m_iRuby_4RankOptionNum; // Size=4 Offset=10128
int m_iRuby_4RankAddDamage; // Size=4 Offset=10132
int m_iRuby_5RankOptionNum; // Size=4 Offset=10136
int m_iRuby_5RankCriticalDamageRate; // Size=4 Offset=10140
int m_iSapph_1RankAddDefense; // Size=4 Offset=10144
int m_iSapph_2RankOptionNum; // Size=4 Offset=10148
int m_iSapph_2RankAddDefenseRelationshipRate; // Size=4 Offset=10152
int m_iSapph_3RankOptionNum; // Size=4 Offset=10156
int m_iSapph_3RankAddDefense; // Size=4 Offset=10160
int m_iSapph_4RankOptionNum; // Size=4 Offset=10164
int m_iSapph_4RankAddDefense; // Size=4 Offset=10168
int m_iSapph_5RankOptionNum; // Size=4 Offset=10172
int m_iSapph_5RankMinusTargetDamageRate; // Size=4 Offset=10176
int m_iEme_1RankAddAttackRate; // Size=4 Offset=10180
int m_iEme_2RankOptionNum; // Size=4 Offset=10184
int m_iEme_2RankAddAttackRelationshipRate; // Size=4 Offset=10188
int m_iEme_3RankOptionNum; // Size=4 Offset=10192
int m_iEme_3RankAddDamage; // Size=4 Offset=10196
int m_iEme_4RankOptionNum; // Size=4 Offset=10200
int m_iEme_4RankAddDamage; // Size=4 Offset=10204
int m_iEme_5RankOptionNum; // Size=4 Offset=10208
int m_iEme_5RankAddDamageRate; // Size=4 Offset=10212
int m_iTopa_1RankOptionNum; // Size=4 Offset=10216
int m_iTopa_1RankAddDefenseSuccessRate; // Size=4 Offset=10220
int m_iTopa_2RankOptionNum; // Size=4 Offset=10224
int m_iTopa_2RankAddAttackRelationshipRate; // Size=4 Offset=10228
int m_iTopa_3RankOptionNum; // Size=4 Offset=10232
int m_iTopa_3RankAddDefense; // Size=4 Offset=10236
int m_iTopa_4RankOptionNum; // Size=4 Offset=10240
int m_iTopa_4RankAddDefense; // Size=4 Offset=10244
int m_iTopa_5RankOptionNum; // Size=4 Offset=10248
int m_iTopa_5RankDamageAbsorbRate; // Size=4 Offset=10252
int m_iOnyx_1RankSlowMoveSkillRate; // Size=4 Offset=10256
int m_iOnyx_2RankAddStrength; // Size=4 Offset=10260
int m_iOnyx_2RankAddDexterity; // Size=4 Offset=10264
int m_iOnyx_2RankAddEnergy; // Size=4 Offset=10268
int m_iOnyx_2RankAddVitality; // Size=4 Offset=10272
int m_iOnyx_3RankAddMaxLife; // Size=4 Offset=10276
int m_iOnyx_3RankAddMaxMana; // Size=4 Offset=10280
int m_iOnyx_3RankAddMaxAG; // Size=4 Offset=10284
int m_iOnyx_3RankAddMaxSD; // Size=4 Offset=10288
int m_iOnyx_4RankOptionNum; // Size=4 Offset=10292
int m_iOnyx_4RankAddExllentDamageRate; // Size=4 Offset=10296
int m_iOnyx_5RankHalfValueSkillRate; // Size=4 Offset=10300
int m_iPentagram_AddAttack; // Size=4 Offset=10304
int m_iPentagramSet_AddDefense; // Size=4 Offset=10308
int m_iPentagramSet_AddZenRate; // Size=4 Offset=10312
int m_iPentagramSet_AddShieldDefense; // Size=4 Offset=10316
int m_iPentagramSet_AddSkillAttack; // Size=4 Offset=10320
int m_iPentagramSet_AddDoubleDamageRate; // Size=4 Offset=10324
int m_iPentagramSet_IgnoreDefenseRate; // Size=4 Offset=10328
int m_iPentagramSet_AddExellentDamage; // Size=4 Offset=10332
int m_iPentagramSet_AddExllentDamageRate; // Size=4 Offset=10336
int m_iPentagramSet_AddCriticalDamageRate; // Size=4 Offset=10340
int m_iPentagramSet_AddMaxSDRate; // Size=4 Offset=10344
int m_iPentagramSet_AddMaxAG; // Size=4 Offset=10348
int m_iPentagramSet_AddDamageTwoHandArm; // Size=4 Offset=10352
int m_iPentagramSet_AttackRelationship_Fire; // Size=4 Offset=10356
int m_iPentagramSet_DefenseRelationship_Fire; // Size=4 Offset=10360
int m_iPentagramSet_AttackRelationship_Water; // Size=4 Offset=10364
int m_iPentagramSet_DefenseRelationship_Water; // Size=4 Offset=10368
int m_iPentagramSet_AttackRelationship_Earth; // Size=4 Offset=10372
int m_iPentagramSet_DefenseRelationship_Earth; // Size=4 Offset=10376
int m_iPentagramSet_AttackRelationship_Wind; // Size=4 Offset=10380
int m_iPentagramSet_DefenseRelationship_Wind; // Size=4 Offset=10384
int m_iPentagramSet_AttackRelationship_Dark; // Size=4 Offset=10388
int m_iPentagramSet_DefenseRelationship_Dark; // Size=4 Offset=10392
int m_iPentagramSet_AddStrength; // Size=4 Offset=10396
int m_iPentagramSet_AddDexterity; // Size=4 Offset=10400
int m_iPentagramSet_AddVitality; // Size=4 Offset=10404
int m_iPentagramSet_AddEnergy; // Size=4 Offset=10408
int m_iPentagramSet_AddLife; // Size=4 Offset=10412
int m_iPentagramSet_AddMana; // Size=4 Offset=10416
int m_iPentagramAttributePattern; // Size=4 Offset=10420
int m_iPentagramDefense; // Size=4 Offset=10424
int m_iPentagramAttackMin; // Size=4 Offset=10428
int m_iPentagramAttackMax; // Size=4 Offset=10432
int m_iPentagramAttackRating; // Size=4 Offset=10436
int m_iPentagramDefenseRating; // Size=4 Offset=10440
class CItem * pPentagramMixBox; // Size=4 Offset=10444
unsigned char * pPentagramMixBoxMap; // Size=4 Offset=10448
int PentagramMixMoney; // Size=4 Offset=10452
int PentagramMixSuccessRate; // Size=4 Offset=10456
int m_PentagramMixLock; // Size=4 Offset=10460
bool m_bIsPentagramMixCompleted; // Size=1 Offset=10464
int m_iPentagramDamageMax; // Size=4 Offset=10468
int m_iPentagramDamageMin; // Size=4 Offset=10472
int m_iPentagramDamageOrigin; // Size=4 Offset=10476
struct PENTAGRAMJEWEL_INFO m_PentagramJewelInfo_Inven[250]; // Size=4250 Offset=10480
struct PENTAGRAMJEWEL_INFO m_PentagramJewelInfo_Warehouse[250]; // Size=4250 Offset=14730
} *POBJECTSTRUCT;
i know many have these files and more original untouched.
Infos:
Code:
DB sql 2008r2 have errors on db
change ip on main dll read MainInfo.txt
use winrar 5
dont ask for help how to configure
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