King of the bongo
- Joined
- Oct 17, 2009
- Messages
- 829
- Reaction score
- 214
Release a repack with all fixes up now and i'll help out with translations and organize the server files.
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Join Today!Last update edit by me
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Sorry, you can share that, this edited version has corrected the errors that you are not?
info Server fix ? and client ?
ha ? what ?
i edit the file , i make DB no md5 + x shop full english server & client , spots , shops , Move , 70% english message.ch.wtf
server file + client connect 100% no problem , just look at mufile IP and change the ip in client .dll
my nod32 goes crazy with your client xD
my nod32 goes crazy with your client xD
by the way.. do u test dark horse and raven?
@alijabari
you client is other main version?
have problem connection Db with MS sql2000????Last update edit by me
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have problem connection Db with MS sql2000????
Fix it now!!!
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you can upload ODBC give me or full server is running thank!config chuẩn connect ODBC đi không thì
MuOnlineDNS = MuOnline
MuOnlineDB =MuOnline
shopserverDB = IBSGameShopGB
EventDNS = MuEvent
EventDB = MuEvent
RankingDNS = MuRanking
RankingDB = MuRanking
I can not help with character creation> RF and SM
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edit ip using hex & paste to client main directory.
========================
for exDB warning about gens you can exec dis query
Code:Use [MuOnline] Insert Into T_GENS_SETTING (GensMemberCount_1,GensMemberCount_2,GensRankingInitialDate) values (0,0,'2014-07-07')
English Interface buttons + local including eng item.bmd/quest/pentagram/text/ml etc.
Download -You must be registered to see links
Elemental sys works +-, increase inventory length to 3792 & edit WZ_SetSaveItem procedure so wont dissapear after relog.
Hex codes for Scroll Etra +15 and maxed ertels if someone want to test.
0xC978FF0454E0D30000C004FEFEFEFEFE --etra wind
0xDD7C8C044947FA0000C004A1A1A1A1A1 --ertel wind 1
0xE77C8C045947FA0000C004A1A1A1A1A1 --ertel wind 2
0xF17C8C046947FA0000C004A1A1A1A1A1 --ertel wind 3
0xFB7C8C047947FA0000C004A1A1A1A1A1 --ertel wind 4
0x057C8C048947FAFF00C004A1A1A1A1A1 --ertel wind 5
4 = Element type 1 2 3 4 5.
edit ip using hex & paste to client main directory.
========================
for exDB warning about gens you can exec dis query
Code:Use [MuOnline] Insert Into T_GENS_SETTING (GensMemberCount_1,GensMemberCount_2,GensRankingInitialDate) values (0,0,'2014-07-07')
English Interface buttons + local including eng item.bmd/quest/pentagram/text/ml etc.
Download -You must be registered to see links
Elemental sys works +-, increase inventory length to 3792 & edit WZ_SetSaveItem procedure so wont dissapear after relog.
Hex codes for Scroll Etra +15 and maxed ertels if someone want to test.
0xC978FF0454E0D30000C004FEFEFEFEFE --etra wind
0xDD7C8C044947FA0000C004A1A1A1A1A1 --ertel wind 1
0xE77C8C045947FA0000C004A1A1A1A1A1 --ertel wind 2
0xF17C8C046947FA0000C004A1A1A1A1A1 --ertel wind 3
0xFB7C8C047947FA0000C004A1A1A1A1A1 --ertel wind 4
0x057C8C048947FAFF00C004A1A1A1A1A1 --ertel wind 5
4 = Element type 1 2 3 4 5.
HF
No i was pointing to Pentagrams, i set inventory using query.
About dissapearing items from inventory slots im not sure but IMO it's problem from DS, can't do much,
maybe people active in ex7 dev can help you.
Haven't check on Tai GS but client side is supported on ex700 + clients.
About editor, i don't use any, just dress your character on s6 server or any that you have supported editor or /item command, then copy inventory using query & done.
Interface/new_Master_Icon.OZJ
Interface/new_Master_non_Icon.OZJ
Interface/new_non_Master_Icon.OZJ
Interface/newui_statusicon3.OZJ
Or you can use full interface, from Local copy only MasterSkillTree .bmds
[mention=1333413263]4funer[/mention]
hello kindly serious power lines or spend corrected to expand rf powers tree s9 kor file. From and through
masterskilltree .txt
23 64 0 1 20 1 0 0 593 [b][color="#ff0000"]1[/color][/b] // s9 rf
24 64 0 1 20 0 593 0 594 [b][color="#ff0000"]1[/color][/b] // s9 rf
25 64 0 1 20 0 0 0 595 [b][color="#ff0000"]1[/color][/b] // s9 rf
26 64 0 1 20 0 0 0 596 [b][color="#ff0000"]1[/color][/b] // s9 rf
27 64 0 1 20 0 0 0 597 [b][color="#ff0000"]1[/color][/b] // s9 rf
28 64 0 1 20 0 0 0 598 [b][color="#ff0000"]1[/color][/b] // s9 rf
30 64 0 1 20 3 0 0 549 [b][color="#ff0000"]1[/color][/b] // s9 rf
34 64 0 1 20 0 549 0 550 [b][color="#ff0000"]1[/color][/b] // s9 rf
59 64 1 1 20 0 601 0 602 [b][color="#ff0000"]1[/color][/b] // s9 rf
60 64 1 1 20 0 560 0 561 [b][color="#ff0000"]1[/color][/b] // s9 rf
61 64 1 1 20 0 558 0 562 [b][color="#ff0000"]1[/color][/b] // s9 rf
62 64 1 10 10 0 559 0 563 [b][color="#ff0000"]1[/color][/b] // s9 rf
63 64 1 1 20 3 0 0 564 [b][color="#ff0000"]1[/color][/b] // s9 rf
66 64 1 10 10 3 0 0 565 [b][color="#ff0000"]1[/color][/b] // s9 rf
67 64 1 1 20 0 564 0 566 [b][color="#ff0000"]1[/color][/b] // s9 rf
70 64 1 1 20 0 0 0 567 [b][color="#ff0000"]1[/color][/b] // s9 rf
94 64 2 1 20 0 607 0 609 [b][color="#ff0000"]1[/color][/b] // s9 rf
96 64 2 1 20 3 0 0 610 [b][color="#ff0000"]1[/color][/b] // s9 rf
98 64 2 1 20 0 0 0 611 [b][color="#ff0000"]1[/color][/b] // s9 rf
99 64 2 1 20 3 0 0 612 [b][color="#ff0000"]1[/color][/b] // s9 rf
100 64 2 1 20 0 610 0 613 [b][color="#ff0000"]1[/color][/b] // s9 rf
102 64 2 1 20 3 0 0 614 [b][color="#ff0000"]1[/color][/b] // s9 rf
103 64 2 1 20 0 612 0 616 [b][color="#ff0000"]1[/color][/b] // s9 rf
106 64 2 1 20 0 614 0 615 [b][color="#ff0000"]1[/color][/b] // s9 rf
more Hex for Pentagram?
thanks