I do not know exactly which version of main.exe
https://mega.nz/#!A8ZmjKIA!5HG5l2dx4...w44u5APGG17FkM
I do not know exactly which version of main.exe
https://mega.nz/#!A8ZmjKIA!5HG5l2dx4...w44u5APGG17FkM
where did you get it? maybe you have a PDB?
More seems that it is season 6.
In theory it is MU Blue 1.03.09 or .10 or .11 from Winner, if someone have current patches - please upload for check.
Last edited by -=DarkSim=-; 15-06-19 at 08:54 PM.
1.03.09 main.exe was been builded 09.01.2012 13:48, main.map - 09.01.2012 12:06, but code sections & data different from that .map file define, possible that it is becouse .exe have packer protection that mutate code, but also possible that i not right.
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virtual addresses are the same. map file can be used for analysis 1.03.09
If someone can - please make unpacking for analyze via IDA.
unpacked main 1.03.09
https://mega.nz/#!TJkliCKA!8jD1TQ62Tqnc8Ku544LiDCQ-IJ1jBkbwYtMSK7CcjyQ
-- new main updated
Last edited by myheart; 25-10-20 at 02:00 PM.
Okey, simple guide for make effect with this map:
1. Open IDA Pro, load main 1.03.09, run debug, take memory snapshot, reanalyze memory
2. Use map2idc script for generate names
3. Run outputed IDC script in IDA, wait few minutes
Of course this is not perfect result and can be improved, have fun!
P.S.: Topic can be moved in development section and renamed to Season 6, real version Season 6.2 / 6.3
Last edited by -=DarkSim=-; 16-06-19 at 02:46 PM.
Maybe with structs someone can decompile this?
With pdb why no, without - it will take much more time, that can be used for education in modern game engines.
Also this main.exe have many stolen bytes and virtualized data, that making this process harder.
If someone have only pdb and want complete source code - please welcome, i can help.
Last edited by -=DarkSim=-; 17-06-19 at 02:34 AM.