[Development] .map main.exe Season 6.2 / 6.3

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  1. #1
    Registered Sweng is offline
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    [Development] .map main.exe Season 6.2 / 6.3

    [Development] .map main.exe Season 6.2 / 6.3
    I do not know exactly which version of main.exe

    https://mega.nz/#!A8ZmjKIA!5HG5l2dx4...w44u5APGG17FkM


  2. #2
    0x4D696E68 myheart is online now
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    Re: [Release] .map main.exe Season 10

    where did you get it? maybe you have a PDB?
    'Love' never die's

  3. #3
    Registered Sweng is offline
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    Re: [Release] .map main.exe Season 10

    Quote Originally Posted by myheart View Post
    where did you get it? maybe you have a PDB?
    No sorry

  4. #4
    nullptr -=DarkSim=- is offline
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    Re: [Release] .map main.exe Season 10

    More seems that it is season 6.

    In theory it is MU Blue 1.03.09 or .10 or .11 from Winner, if someone have current patches - please upload for check.
    Last edited by -=DarkSim=-; 15-06-19 at 08:54 PM.

  5. #5
    0x4D696E68 myheart is online now
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    Re: [Release] .map main.exe Season 10

    Quote Originally Posted by -=DarkSim=- View Post
    More seems that it is season 6.
    In theory it is MU Blue 1.03.09 or .10 or .11 from Winner, if someone have current patches - please upload for check.
    problem is old patches has been removed from the webzen patch-ggp server
    'Love' never die's

  6. #6
    ^_^ ashlay is offline
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    Re: [Release] .map main.exe Season 10

    Quote Originally Posted by -=DarkSim=- View Post
    More seems that it is season 6.

    In theory it is MU Blue 1.03.09 or .10 or .11 from Winner, if someone have current patches - please upload for check.
    Patchs

  7. #7
    nullptr -=DarkSim=- is offline
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    Re: [Release] .map main.exe Season 10

    1.03.09 main.exe was been builded 09.01.2012 13:48, main.map - 09.01.2012 12:06, but code sections & data different from that .map file define, possible that it is becouse .exe have packer protection that mutate code, but also possible that i not right.


  8. #8
    Member xakumm is offline
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    Re: [Release] .map main.exe Season 10

    virtual addresses are the same. map file can be used for analysis 1.03.09

  9. #9
    nullptr -=DarkSim=- is offline
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    Re: [Release] .map main.exe Season 10

    If someone can - please make unpacking for analyze via IDA.

  10. #10
    0x4D696E68 myheart is online now
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    Re: [Release] .map main.exe Season 10

    Quote Originally Posted by -=DarkSim=- View Post
    If someone can - please make unpacking for analyze via IDA.
    unpacked main 1.03.09
    https://mega.nz/#!TJkliCKA!8jD1TQ62Tqnc8Ku544LiDCQ-IJ1jBkbwYtMSK7CcjyQ

    -- new main updated
    Last edited by myheart; 25-10-20 at 02:00 PM.
    'Love' never die's

  11. #11
    nullptr -=DarkSim=- is offline
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    Re: [Release] .map main.exe Season 10

    Okey, simple guide for make effect with this map:

    1. Open IDA Pro, load main 1.03.09, run debug, take memory snapshot, reanalyze memory
    2. Use map2idc script for generate names
    3. Run outputed IDC script in IDA, wait few minutes



    Of course this is not perfect result and can be improved, have fun!

    P.S.: Topic can be moved in development section and renamed to Season 6, real version Season 6.2 / 6.3
    Last edited by -=DarkSim=-; 16-06-19 at 02:46 PM.

  12. #12
    Member NaveMu is offline
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    Re: [Development] .map main.exe Season 6.2 / 6.3

    Maybe with structs someone can decompile this?

  13. #13
    nullptr -=DarkSim=- is offline
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    Re: [Development] .map main.exe Season 6.2 / 6.3

    With pdb why no, without - it will take much more time, that can be used for education in modern game engines.
    Also this main.exe have many stolen bytes and virtualized data, that making this process harder.

    If someone have only pdb and want complete source code - please welcome, i can help.
    Last edited by -=DarkSim=-; 17-06-19 at 02:34 AM.

  14. #14
    Member NaveMu is offline
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    Re: [Development] .map main.exe Season 6.2 / 6.3

    Quote Originally Posted by -=DarkSim=- View Post
    With pdb why no, without - it will take much more time, that can be used for education in modern game engines.
    Also this main.exe have many stolen bytes and virtualized data, that making this process harder.

    If someone have only pdb and want complete source code - please welcome, i can help.
    Yes, I understand, it would be interesting for someone to appear with the PDB but I believe that this will not happen, and of course they "think" 1 map but do not "find" the PDB and very strange ... initially I thought until it was some catch this topic hahaha

  15. #15
    ^_^ ashlay is offline
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    Re: [Development] .map main.exe Season 6.2 / 6.3

    Quote Originally Posted by NaveMu View Post
    Yes, I understand, it would be interesting for someone to appear with the PDB but I believe that this will not happen, and of course they "think" 1 map but do not "find" the PDB and very strange ... initially I thought until it was some catch this topic hahaha
    Maybe someone was in need of the main and used the map file as a "bait" to get it.



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