[Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

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  1. #136
    C/C++ Programmer SirMaster is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Forgot to post last progress report.

    ### UPDATE 2021-06-28
    Almost finished shop system, sadly I didn't have enough time this weekend to work it completely, the only thing missing is finish the UI popups to buy/sell quantity items and the warning popup when an item is too expensive so you won't sell by accident.

    Next weekend will finish these things and will begin working on the party system.

    unknown.png

    PD: The sell values aren't configured properly yet, will configure these values later, the good thing is we almost finished the shop system, only these popups are missing.

    About the Rank system and the Options, the rank system can be enabled or disabled so it would work as classic MU Online, the Item Level can be configured to work as the old system which requires jewels only to increase its level instead of the current hybrid system which requires to kill monsters and unlock with jewels, and the special options can be configured to work exactly as the original excellent options too, so everything can be configured to simulate the classic experience.

  2. #137
    Account Upgraded | Title Enabled! Odisk is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by SirMaster View Post
    Forgot to post last progress report.

    ### UPDATE 2021-06-28
    Almost finished shop system, sadly I didn't have enough time this weekend to work it completely, the only thing missing is finish the UI popups to buy/sell quantity items and the warning popup when an item is too expensive so you won't sell by accident.

    Next weekend will finish these things and will begin working on the party system.

    unknown.png

    PD: The sell values aren't configured properly yet, will configure these values later, the good thing is we almost finished the shop system, only these popups are missing.

    About the Rank system and the Options, the rank system can be enabled or disabled so it would work as classic MU Online, the Item Level can be configured to work as the old system which requires jewels only to increase its level instead of the current hybrid system which requires to kill monsters and unlock with jewels, and the special options can be configured to work exactly as the original excellent options too, so everything can be configured to simulate the classic experience.

    upload the client and turn on the server I am freaking out for testing

  3. #138
    C/C++ Programmer SirMaster is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Guys, I am thinking about opening a Crowdfunding, if reach certain amount I would release every month the server files with support for Windows Client, what do you think about this?

    I was thinking like this:
    ### First Amount Reached
    Release Server Files (binary only, Windows and Linux Server Files) for Windows Client (with monthly updates for free, of course)

    ### Second Amount Reached
    Let community choose which features would like to be added to the game

    ### Third Amount Reached
    Begin upgrade Client and Server to support all new characters, skills, monsters and npcs from the classic MU Online.
    With configurations would be able to disable characters, skills, monsters and npcs, also others features.

    Will be thinking about more ideas, let me know your thoughts.
    Last edited by SirMaster; 01-07-21 at 01:44 AM.

  4. #139
    Apprentice wagnerspg is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by SirMaster View Post
    Guys, I am thinking about opening a Crowdfunding, if reach certain amount I would release every month the server files with support for Windows Client, what do you think about this?

    I was thinking like this:
    ### First Amount Reached
    Release Server Files (binary only, Windows and Linux Server Files) for Windows Client (with monthly updates for free, of course)

    ### Second Amount Reached
    Let community choose which features would like to be added to the game

    ### Third Amount Reached
    Begin upgrade Client and Server to support all new characters, skills, monsters and npcs from the classic MU Online.
    With configurations would be able to disable characters, skills, monsters and npcs, also others features.

    Will be thinking about more ideas, let me know your thoughts.

    Create Crowdfunding for the availability of the Main source in its first version, without your customizations, I think that this way you would get more resources, and greater interest from the community.

  5. #140
    Valued Member ikenylee is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    If you want get money from project just create page and sell license dont release anything
    So many server file release with custom for edit anything in game
    Different only here you have Mobile version
    2021 - dont miss you time to Mu :) i'k think this game already dead

  6. #141
    Novice IronIC is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by SirMaster View Post
    Guys, I am thinking about opening a Crowdfunding, if reach certain amount I would release every month the server files with support for Windows Client, what do you think about this?

    I was thinking like this:
    ### First Amount Reached
    Release Server Files (binary only, Windows and Linux Server Files) for Windows Client (with monthly updates for free, of course)

    ### Second Amount Reached
    Let community choose which features would like to be added to the game

    ### Third Amount Reached
    Begin upgrade Client and Server to support all new characters, skills, monsters and npcs from the classic MU Online.
    With configurations would be able to disable characters, skills, monsters and npcs, also others features.

    Will be thinking about more ideas, let me know your thoughts.
    Hell no. Im not saying it's nothing interesting in it.I know it is was a lot work to port old gl shit to direct/vulkan. But you little( a f* lot) to late, most of folks this game of chidhood grown/not interested any more.So deal with your sikinng boat 3y old and don't promise more than u can..

  7. #142
    Darkness Member Kiosani is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by IronIC View Post
    Hell no. Im not saying it's nothing interesting in it.I know it is was a lot work to port old gl shit to direct/vulkan. But you little( a f* lot) to late, most of folks this game of chidhood grown/not interested any more.So deal with your sikinng boat 3y old and don't promise more than u can..
    Nobody named you a friend judge. It is obvious that you are someone else with 1 new account, so... let me tell you this: "He is free to handle it as he wishes", personally I am not interested in whether he decides to publish trial versions of his files or not. but I don't think it's okay that they don't let him do what he thinks best. Obviously he will end up doing what he thinks best, so don't push yourself man.

  8. #143
    C/C++ Programmer SirMaster is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Here is the last progress report, had a few things to do in the work so I forgot to post it here.

    ### UPDATE 2021-07-04
    Party system on server side is finished, we are working now in the client-side party mechanics (UI, Packets Process, ...)

    Next weekend will finish the Party System and will start working on the Trade System, after finish both will finish the Shop UI and will configure multiple server settings.
    After all these things are finished will prepare the client and will setup a public test server.

    Quote Originally Posted by wagnerspg View Post
    Create Crowdfunding for the availability of the Main source in its first version, without your customizations, I think that this way you would get more resources, and greater interest from the community.
    Sadly I don't have the pilot code available anymore and wouldn't be stable at all else I would have offered it as part of the Crowdfunding without problem.

    Quote Originally Posted by IronIC View Post
    Hell no. Im not saying it's nothing interesting in it.I know it is was a lot work to port old gl shit to direct/vulkan. But you little( a f* lot) to late, most of folks this game of chidhood grown/not interested any more.So deal with your sikinng boat 3y old and don't promise more than u can..
    I think @Kiosani answered you well, it is really sad that some people have to do those kind of comments because they fear something (like Elion going available to public or being published), and I guess you are one of these else you wouldn't say so simple and silly things like that, also I will take this opportunity to explain something, it isn't "port old gl to directx/vulkan", that isn't how this works, it is really sad that some people with almost zero knowledge come to say random things like that, doing that you wouldn't get even 1/100 of performance compared to Elion, so I hope this helps some people to understand things aren't that easy and also there is a huge list of features that can only be done doing an entire rework, in simple words, Elion isn't a port but instead a full remake of Mu, hope this helps to understand the difference.

    The main features you can enjoy with Elion would be:
    - Passive Anti-Hack, literally no more hacks issues, nothing to worry anymore.
    - High Performance even in Mobile (a port wouldn't get this performance, it isn't as simple as just make a renderer and put it in the middle of the code)
    - Low Memory Usage
    - Low Network Usage (Optimized for 4G and Wi-Fi in mobile devices)
    - Low Battery Usage (Of course as much as you play with limited FPS, like 30/60/144, how much you limit would be up to you)
    - Cross-Platform (Windows, Linux, MacOS, Android and iOS)
    - In-House Game Engine which can support new features and if wanted could bring graphics at the level of UE5

    Answering some questions a few people did to me through Discord:

    Can Elion support graphics details at level of UE5? Yes, we can, if wanted we could even support Ray Tracing and Mesh Rendering

    Can support consoles like PS4 and Xbox One? No, we could support them however it would require specialized hardware (Dev-Kits) and license, and that wouldn't be cheap.

    Can use Bots in Elion? Yes, we have some ideas about how we can block them at future but for now we don't intend to prevent it since some servers might want to allow players to use Helper.

    Are Bots considered Hacks? No, they are two different things, a Bot is to simulate a normal user without any benefit except it can play for you, a Hack is to get benefits in-game that you shouldn't be able to get like Speed-Hack, One Hit Hack, Trade Hack, and things like that.

    Why can't you offer the Mobile platform as part of the Crowdfunding? Due to library licenses and because it would require to keep track of servers in every platform we can't offer it.

    Why you didn't launch Elion with the test server version you made? Because it was a prototype, a pilot, used to test if my anti-hack concepts were going to work perfectly, if didn't I would have cancelled Elion, but it worked so I decided to continue Elion and bring it to what I really planified. Also the architecture is really different, there are huge differences in how items are stored, also the features are different, would have been a headache and keep up-to-date that server would have been a nightmare, I didn't have enough resources to do both things at same time and I am pretty sure that prototype wouldn't bring us any value at all.

    If any of you wants to make a question feel free to do it and I will answer it.
    Last edited by SirMaster; 07-07-21 at 04:08 AM.

  9. #144
    Novice IronIC is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    nice release gl luck:]

  10. #145
    C++ Developer zipper20032 is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    This is impressive! Well done, SirMaster.

  11. #146
    C/C++ Programmer SirMaster is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    ### Update
    Party System is finished, started working on the Trade System and others internal systems, the next huge step is the Quest System and finish all the required details, configure the shops and prepare everything for the test server launch.

    https://imgur.com/a/0nihFCS

  12. #147

    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by SirMaster View Post
    ### Update
    Party System is finished, started working on the Trade System and others internal systems, the next huge step is the Quest System and finish all the required details, configure the shops and prepare everything for the test server launch.

    https://imgur.com/a/0nihFCS
    you are very, very far behind my friend

    http://prntscr.com/1env6i1
    http://prntscr.com/1enuqjz
    http://prntscr.com/1ent1f9

  13. #148
    Developer nevS is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by Bigman View Post
    who cares? why don't you show off your stuff in your own thread and leave this one alone?

  14. #149
    Valued Member adeunreal is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by Bigman View Post
    is it at least mu?

  15. #150
    C++ Developer zipper20032 is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by adeunreal View Post
    is it at least mu?
    That's his remaking of Mu Online in Unity with some unity assets for GUI.
    From Mu Online perspective, no, it's not Mu, but just another Unity game using Mu Online's models and textures.



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