Seems pretty impressive. My patience is none till i test it.
If its based on your engine it means there wouldnt be a problem with unicode displaying like ”ăîâșț” or whatsoever.
Seems pretty impressive. My patience is none till i test it.
If its based on your engine it means there wouldnt be a problem with unicode displaying like ”ăîâșț” or whatsoever.
hi.. here we show the perfomance d3d11 vs vulkan
all optimization has been finished successfully
We are working in a new interface for Mobile and PC, based on Season 14, Mobile interface will feature a different interface compared to PC for a better user experience.
tested in:
Core i7 7700K GeForce GTX 1080 Ti
https://imgur.com/a/nYof8Qn
Last edited by Pinkof; 07-02-19 at 12:38 AM.
Looks nice, but what about low end pcs and phones??
Right now we can't take pictures since we are working on the new interface, however last time we tested in low specs smartphone and notebooks gave an incredible performance boost, here will leave an old information gathered from a previous test related to that one(before some optimizations).
In a low end notebook with integrated graphics card from Intel without drivers in Windows 10 gave us a nice performance boost getting around 90 FPS(DirectX 11 only) in Noria(the most heavy map), of course if the graphics card is compatible with Vulkan would give even more performance(OpenGL also got a performance boost in our latest benchmarks), and with drivers some performance penalties wouldn't exists, so this give us a huge performance boost in any system due to our optimizations.
Hope this does answer your question
Devices Information:
- High-end Specs Smartphone:
* Snapdragon 835 Octa-Core(4x2.45 GHz Kryo & 4x1.9 GHz Kryo)
* 6GB memory
* 2160x1080 resolution
* Android 8
* 3400 mAh battery
- Low Specs Smartphone:
* Mediatek Quad-Core(4x1.3 GHz)
* 2GB memory
* 1280x720 resolution
* Android 6
- High-end Specs PC:
* Core i7 7700K
* GeForce GTX 1080 Ti
* 1920x1080 resolution
** Can expect almost same performance with lower CPU and GPU
** Game source is optimized for many generations of CPU and GPU
* Noria is the most heavy map, measures in Noria means better performance in others maps.
* Android devices are being rendered at their max resolution with max quality
- Improved performance on Android:
* Snapdragon 835(Vulkan - Noria): 60FPS improved to 100~120 FPS
* Snapdragon 835(OpenGL ES - Noria): 50FPS improved to 90~105 FPS
* Hyundai(OpenGL ES - Noria): 2~3FPS to 12~14 FPS
** Hyundai device is being used to measure performance for low-performance devices, we are still improving performance for low-memory and slow-processor devices
- Improved memory usage on Android:
* Vulkan: 1GB to 200~250MB
* OpenGL ES: 1,3GB to 250~300MB(Snapdragon 835 using special features) and 400~450MB(Hyundai OpenGL ES 3.1) (Still optimizing memory usage for OpenGL ES)
- Improved battery duration
* Snapdragon 835: ~1 hour 30 minutes to 2 hours 30 minutes (Unlimited FPS)
** Battery duration will be improved drastically after finish optimizations and limit FPS to 30
** All mesaures related to Android devices are done with high settings (full resolution of device and without image quality limitations, no FPS limits)
- Improved performance on PC:
* Core i7 7700K with GTX 1080 Ti:
** Select Server(OpenGL): 300~400FPS to 1000~1100FPS (<1ms)
** Select Server(Vulkan): 800~900FPS to 1400~1800FPS (<1ms)
** Noria(OpenGL): 200~240FPS to 500~600FPS
** Noria(Vulkan): 300~320FPS to 700~800FPS
- Improved memory usage on PC:
* Vulkan: 1GB to 400~450MB
* OpenGL: 1,3GB to 450~500MB
- Improved stability on PC and Android:
* DirectX Backend Completed
* OpenGL Backend Completed
* Vulkan Backend Completed
- Improved compatibility with GPUs:
* ARM Mali
* AMD Radeon
* NVIDIA GeForce
* Intel iGPU
* Qualcomm Snapdragon
- Improved font rendering
- Fixed game graphics glitches
- Improved advanced shadows
- Improved visual quality with MSAA (available on PC and Android)
High Fps is non sense when human can barely detetect differences between 30Hz / 60Hz /144Hz... And most mmorpg never need that high fps like any shooter games...
High FPS means more players in screen without any FPS drop, the idea is lock the game at 60FPS(of course will put some options for increase max FPS) and keep 60 FPS with hundred of players and thousands of effects at same time. Did you play Castle Siege in webzen's client? it is impossible to play if there is too many players being visible at same time and/or many effects.
Project alive? Any updates?
it will be sooooooo awesome if this can be done on new seasons... client needs an improve like this from soooo long time
Anywhere we can download test this?
?Congratulations!!!! project die?
Not at all! soon will provide more information, hope this make you guys know what we did
Apple did a good job with Metal 2.0
Last edited by SirMaster; 27-05-19 at 05:02 AM.
Can you please give more updates about the project?
I'd like to know how the project is doing
Great work btw :)