[Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

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  1. #106
    Account Upgraded | Title Enabled! ADMTec is offline
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    Aug 2011 Join Date
    469Posts

    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by Dyzcroll View Post
    hey, i worked into editing maps of mu online before, if you need map editing and if i had a free time,
    you can hit me up and id be glad to help out.
    here some recent stuff from like 3 years ago when i quit MU.
    i also learned 3 years ago how to import model and apply animation, i work in roblox as 3d modeler and animator.




    if you want to message me you can add me in discord "Dyzcroll#6899"
    how to import model and apply animation to unreal engine?

    I'm looking to get animations and models of items in 3d to import into an Unreal engine and into blender! my goal is to use the client's 3d models and create more detailed versions to make a muonline remake on the unreal engine! if someone can help me in this part of extracting the animations from the client i would appreciate it very much!

    sorry for my English

  2. #107
    C/C++ Programmer SirMaster is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    The project is alive, I am just busy working but in my freetime(weekends most of time) I work on it, it is extremelly close to be finished, when ready I will post the release date here

  3. #108
    Member profesor08 is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by SirMaster View Post
    The project is alive
    It is posible to make textures pixelated? I think this will have better look.

  4. #109
    Member Season3 is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Why don't you emulate Android so that it can read the exe file is easy

  5. #110
    C/C++ Programmer SirMaster is offline
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by Season3 View Post
    Why don't you emulate Android so that it can read the exe file is easy
    That is absolutely not possible at all, whoever said that is possible lied to you, emulate x86 instructions and even the libraries of Windows(the libraries might be possible using Wine but as far as I know there is no ARM port, and even if exists I doubt would have a nice performance) would be a huge work, might take even more than what took me to do Elion, and even if you could I can guarante you that it would run at maximum 3~5 FPS if not frozen.

    There is huge differences between ARM and x86 architectures that won't be easy to emulate(aka translate to architecture compatible instructions) and would decrease the performance a lot.

    Just telling

    Quote Originally Posted by profesor08 View Post
    It is posible to make textures pixelated? I think this will have better look.
    Sure, maybe we will allow texture packs in future so everyone will be able to run it with their loved textures.

    Quote Originally Posted by JNectar View Post
    Can't wait anymore!
    We too, we are extremelly anxious to finish it and release to public, actually we are pretty close to finish it ^^
    Last edited by SirMaster; 17-03-20 at 01:59 AM.

  6. #111

    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by SirMaster View Post
    That is absolutely not possible at all, whoever said that is possible lied to you, emulate x86 instructions and even the libraries of Windows(the libraries might be possible using Wine but as far as I know there is no ARM port, and even if exists I doubt would have a nice performance) would be a huge work, might take even more than what took me to do Elion, and even if you could I can guarante you that it would run at maximum 3~5 FPS if not frozen.

    There is huge differences between ARM and x86 architectures that won't be easy to emulate(aka translate to architecture compatible instructions) and would decrease the performance a lot.

    Just telling



    Sure, maybe we will allow texture packs in future so everyone will be able to run it with their loved textures.



    We too, we are extremelly anxious to finish it and release to public, actually we are pretty close to finish it ^^
    I love these suggestions like the one about emulating .exe file. It's like "Have you tried switching it ON with this basic toggle? <Software starts working with an extremely advanced function that requires 2 years of full-time senior developer time>". SirMaster, why won't you simply click this and that and make MU Online 4?:D /sarcasmoff

    Do you need any help with public release in terms of marketing / operations? Like landing page, graphical assets, potential publication listings, copywriting? I'm up to help you if required.

  7. #112
    C/C++ Programmer SirMaster is offline
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    Mar 2006 Join Date
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by marecznyjo View Post
    I love these suggestions like the one about emulating .exe file. It's like "Have you tried switching it ON with this basic toggle? <Software starts working with an extremely advanced function that requires 2 years of full-time senior developer time>". SirMaster, why won't you simply click this and that and make MU Online 4?:D /sarcasmoff

    Do you need any help with public release in terms of marketing / operations? Like landing page, graphical assets, potential publication listings, copywriting? I'm up to help you if required.
    Thank you!, we are in need of people in these areas but can't afford it now, will think about you offer ^^

  8. #113
    Enthusiast repiolaa is offline
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    Jun 2015 Join Date
    25Posts

    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by Season3 View Post
    The project is successful or dead
    Quote Originally Posted by Dyzcroll View Post
    hey, i worked into editing maps of mu online before, if you need map editing and if i had a free time,
    you can hit me up and id be glad to help out.
    here some recent stuff from like 3 years ago when i quit MU.
    i also learned 3 years ago how to import model and apply animation, i work in roblox as 3d modeler and animator.




    if you want to message me you can add me in discord "Dyzcroll#6899"
    can you help me?


  9. #114

    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by SirMaster View Post
    Thank you!, we are in need of people in these areas but can't afford it now, will think about you offer ^^
    I'll help you for free... You have the only MU client remake that has a chance for success. Just the idea of that is worth for me to help you pro bono.

    Just let me know here or in private message what would you need help with. If you have no particular needs, tell me at which area you lack the most so I'll try to figure out something to help you out.

  10. #115
    Member dunkhowanything is offline
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    Aug 2004 Join Date
    vietnamLocation
    85Posts

    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    cool project, looking forward to the release date.

  11. #116
    Proficient Member 007jodex is offline
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    Sep 2008 Join Date
    158Posts

    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Stop saying "Another Dead Proyect"! Most of yours, never develop anything, and don´´t know HOW much time were inverted on this. This proyect easily at less 3 years of hard work of study, 2 o 3 or more on Dev phase. Did you ever know whats that means?

    This stopped been MuOnline Dev long time ago! They started to make it, another game proyect. Another Engine, Another Gameplay System, another interface & another game!
    @Pinkof & @SirMaster only came here, to show hisr work. They will never release it for free, they will never give us the source & the WILL NEVER GIVE US ANSWER ABOUT DEV STATE. THIS IS PRIVATE DEV PROYECT!

  12. #117
    Developer pafa7a is online now
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    Nov 2010 Join Date
    228Posts

    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by 007jodex View Post
    Stop saying "Another Dead Proyect"! Most of yours, never develop anything, and don´´t know HOW much time were inverted on this. This proyect easily at less 3 years of hard work of study, 2 o 3 or more on Dev phase. Did you ever know whats that means?

    This stopped been MuOnline Dev long time ago! They started to make it, another game proyect. Another Engine, Another Gameplay System, another interface & another game!
    @Pinkof & @SirMaster only came here, to show hisr work. They will never release it for free, they will never give us the source & the WILL NEVER GIVE US ANSWER ABOUT DEV STATE. THIS IS PRIVATE DEV PROYECT!
    Then why this thread exists? Why they want to share their progress when it's closed source? They just want to praise themselves?

  13. #118

    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by pafa7a View Post
    Then why this thread exists? Why they want to share their progress when it's closed source? They just want to praise themselves?
    Because the final product based on this closed source is going to be used by others? What kind of question is that?

    The project is taking a long time indeed and I'm willing to say that it's starting to be long overdue but I still believe that SirMaster will finally deliver.

    The project alpha worked tremendously well over a year ago - no other MU Online remake project got this far. As a proof, here is a trailer video I made for SirMaster some time ago which contains the footage from the project.

    https://youtu.be/YiPH7_5ICwI

  14. #119
    Darkness Member Kiosani is offline
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    Oct 2007 Join Date
    ArgentinaLocation
    1,276Posts

    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Maybe can be good that SirMaster give us some new info about this Dev.

  15. #120
    C/C++ Programmer SirMaster is offline
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    Mar 2006 Join Date
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    Re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by Kiosani View Post
    Maybe can be good that SirMaster give us some new info about this Dev.
    I am working on the website and some missing features, I don't know if this was said before, but due to money problems I had to start working, so the time I work in Elion has been extremely reduced, also the pandemic and extreme quarantine that we are required to comply here is causing problems to be honest, so I can't give a release date, but the project is not dead and won't be abandoned, as soon as I can finish I will.



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