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[Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

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High Fps is non sense when human can barely detetect differences between 30Hz / 60Hz /144Hz... And most mmorpg never need that high fps like any shooter games...
 
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High Fps is non sense when human can barely detetect differences between 30Hz / 60Hz /144Hz... And most mmorpg never need that high fps like any shooter games...

High FPS means more players in screen without any FPS drop, the idea is lock the game at 60FPS(of course will put some options for increase max FPS) and keep 60 FPS with hundred of players and thousands of effects at same time. Did you play Castle Siege in webzen's client? it is impossible to play if there is too many players being visible at same time and/or many effects.
 
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it will be sooooooo awesome if this can be done on new seasons... client needs an improve like this from soooo long time

We can update our client to any season, but of course that means we would need to make an effort to implement new effects, characters, and features.

Anywhere we can download test this?

There is no client available to public yet, might be available an Open Beta soon.
 
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Pinkof - [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11 - RaGEZONE Forums


Not at all! soon will provide more information, hope this make you guys know what we did :):

Apple did a good job with Metal 2.0
 
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Can you please give more updates about the project?

I'd like to know how the project is doing

Great work btw :)
 
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