MU Fã Remake is a totally Remake.
Brings MU to 2020.
Classic itens, formulas, monsters and classes.
https://mufaremake.com/index.html
Discord: https://discord.gg/RddDFrUTCZ
MU Fã Remake is a totally Remake.
Brings MU to 2020.
Classic itens, formulas, monsters and classes.
https://mufaremake.com/index.html
Discord: https://discord.gg/RddDFrUTCZ
Last edited by MUFR; 03-11-20 at 10:48 PM.
O_O
looks epic... cant wait to see it in full graphics and visuals and effects etc.
Hi Again. Week update.
Items are done 100%. Item upgrade, option upgrade, excelent options and luck, everything works fine. Item's effects need some work.
The classic MU animations will be abandoned, new animations with physiscs and looks better.
New Chaos Machine, faster and easier.
https://youtu.be/Mp2QAogGLmk
Nice project, GL
Thank you guys.
I have a question, a doubt.
There are a lot of bad and creep items, like Light Saber, Katana, Tomahawk, flail. Look Sword of Assassin, Morning star and Double Axe, increase only 1 in min damage, this is bad. Most of the Axes, Crescent Axe is ugly.
It is lookin like a big waste of time recreate these item.
Should i ignore these item? Do you even played with theses items? Do you want then?
the problem is, if u remove these items the server will look 'perfect' on drops, and it wil be boring ,unles u want to 'replace' them with any custom ones.. or change their dmg/speed etc properties.
imo they play a big role.
Hi guys, thank you for your reply.
You changed my mind, there are enough reasons to keep these items. Except light saber and light spear, i will replace then.
Some changes that i made to make game easier and faster.
A new "Raw Material" window to hold all jewels and craft items, remove then from main inventory.
Excelent Items drops like standard items, same monster and they have same stats requirement, like in Diablo 2/3, it is a must have.
"Increase damage by main Stats", this is a translate, use the original formula to calculate damage, but it is easier to understand.
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I am thinking about extra Set Items, this is a powerfull tool, but it can wait. I need to implement Pentagram in the client, i have all 3 main characters, a drop, combat and upgrade system. 15 Days and i can move my forces to server integration, i have the basic create account, log in, interact.
Video: https://youtu.be/lBTRYNByAIw
Light saber and Spear look nice, some players can even like the game and motivated just because of the 'star wars' idea, who knows, just figure out what your players want =)
extra set items would not be bad, but make sure they are not confusing and hard to learn like a new option for example socket/penta etc.
so nice for the remake Love it bro
We have Dark Knight, we have Dark Wizaerd and now... she... Fairy Elf.
https://youtu.be/wtLyPww-nc8
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It's impressive that you've got so many systems working in place so fast.
The remake design itself looks really ugly tho. Animations are clunky, skills are detached from the character movement, map design looks really blank, movement looks clunky too. I personally would become more interested in the project if I saw the basics made well instead of a multitude of things done in a way that they look like prototype.
It's still a long way before it gets finished. It needs a lot of fine tuning.
I have some suggestions:
1. Wouldnt it be faster for you to reuse the original map data for level design? This way you would have more interesting design without manually recreating the game maps.
2. Changing the movement to linear movement instead of velocity based one would significantly help with the clunkiness. Simply get rid of the rigid body or set it's mass to 0. You don't have animations for this kind of movement to make it right - you would need much more animation states and set it up right with IK as well.
3. Please rethink the usage of original animations. They might not be top class today but at least you would have a complete set of animations ready for use. You can always swap and improve single animations after you'll have a solid game base.
I keep my fingers crossed for you anyway.
Thank you for your reply.
It's not so fast, i spent last 3 mounths to create the game base, after pandemics delayed my main project. I am not interested in create a ruge amount of set items, monsters and wings by now.
I am a programmers, i have a lot of tools from years that helps me. You can't see but i made a good game editor and i can import items files(server), maps files(client) and translate then to my "engine".
Animations - I haven't worried abou them yet, only created states(3 or 4) and assigned anims, no tunning. All models are in Mecanim(Unity3D) pattern at least. Elf walks like a robot...
Maps - I really don't know, really. Maybe both, old and a new Lorencia, let players choose.
Impressive! keep up the good work, it looks very promising!
My suggestions are for the administration side: make most of the stuff configurable, like for example dropping items when killed, party zen increase and bonuses and so on, all the stuff that webzen usually "forgets" :D And also, maybe, some events randomization (or at least make that possible): it would be so cool to have a server where, for example, dragon invasion is not scripted!