Is there a way to try your client out? Is it public?
It's really nice work. The only thing I can't stand is the damage font, it's so ugly :D
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Is there a way to try your client out? Is it public?
It's really nice work. The only thing I can't stand is the damage font, it's so ugly :D
hey newpsp, have you tried to replace simple images, using the actual items instead? i mean, for the inventory system.
it took me a while to get the trick done, but it's not difficult at all. In unity, the camera system is divided in "layers" that could be rendered using either projection or orthographic matrix, but i guess your engine doesn't have that feature.
you just need to try to render the items in the last render queue,, using depthwrite off, and render them using a standard orthographic matrix. Then, of course, rotate the item after the "hover" event and stop it after the "leave" event. :D
btw, added new effect
Spoiler:
and i will release the source soon. (since i'm using ogre, it's a very small source, just the game now, not the entire engine :))
@GM-Andromeda
What do you think add outline shader in objects/mobs/npcs?
http://i.imgur.com/Qs1BM1m.png
@Viserion
already done!
Spoiler:
tks friend. i use 2d image for system items. I'll do it after my game almost finished.
web programming languages I'm using (AS3) less assistance than C ++. it did not even support the threads. there are many shortcomings but also acceptable because it played on the web. later I will try to use it anyway untiy3d
@GM-Andromeda
Very good.
Hey, do you have any list of what will be done/add?
nope, but anyone can suggest :D
@GM-Andromeda
I can give you many ideas, but I believe it has more important things to be done.
I haven't seen any post about Mob AI and character status (server/client calculation), you did something? Or your priority is to finish the engine/graphics?
the graphic engine is completed, AI is about 50%, can attack, walk, follow, roam...
i will probably finish trade this weekend.
to be done: finish maps (just lorencia and noria are complete)
almost all skill effects
events etc.
so the basics is done, just some (or several) game mechanics are missing
nice job,man!
Hey @GM-Andromeda, how your map system works? Navmesh? Support to Pathfinder?
I'm using recast + detour (opensource, of course)
https://github.com/memononen/recastnavigation
I'm looking forward to see what you can do with Atlans
@GM-Andromeda
http://www.ogre3d.org/forums/viewtopic.php?f=11&t=67673
Have you seen this World Editor?
You're using Ogre3D, you can use this editor. Will save time work for you. Of course, you need to adapt to your project.
- https://github.com/alexis-/iwe
I use 3DSMax for that.
anyway, the best OGRE scene editor is Ogitor.