re: [Development] Mu Online Client/Server remake project
its incredible , Great work good luck
19-11-14
GM-Andromeda
re: [Development] Mu Online Client/Server remake project
I'm glad you like it, i will post the entire game + deps sources this weekend
you would not be able to do anything though, but it's still something :P
remember, just a learning purpose project.
20-11-14
axaver
re: [Development] Mu Online Client/Server remake project
wasn't the MU online source code got leaked out there (soke 163) is this based from it ?
20-11-14
GM-Andromeda
re: [Development] Mu Online Client/Server remake project
nope .
23-11-14
wall57
re: [Development] Mu Online Client/Server remake project
Andro, nice work, btw. are you planning to add more features (like grow lancer... and all that stuff) or it will be until a certain season? waiting the alpha release :)
26-11-14
GM-Andromeda
re: [Development] Mu Online Client/Server remake project
no certain season, you can just enter, walk, talk to npc, buy, cast basics skills, equip items, drop them... just the basics operations.
I'm updating the repos right now, so they will probably be ready today!
26-11-14
KarLi
re: [Development] Mu Online Client/Server remake project
Would be good if you made combo system for other characters than sm/bk too.
26-11-14
GM-Andromeda
re: [Development] Mu Online Client/Server remake project
re: [Development] Mu Online Client/Server remake project
Did you recreate the maps manually?
15-04-15
yomalex
re: [Development] Mu Online Client/Server remake project
No, i'm using original maps from Mu Online Client, using actually maps from Season 5
I'm loading original files from World# folder (EncTerrain#.map, EncTerrain#.obj, TerrainHeight.ozb, TerrainLight.ozj, etc...) and originals BMD from Object# folder.
Q: What is this?
A: This is an open source project, it tries to recreate the basic aspect and mechanics used in the original game.
Q: Why is it open source?
A: Why not?
Q: Is it going to be finished some day?
A: I don't know, I'm not going to do it but someone could...
Q: Can i use just the client with the original mu server?
A: since i haven't created a mu before, I decided not to implement the same protocol. i'm kind of familiar with it, I reversed it years ago just for fun, but i have never had a server in my life (Don't even care...),
so the answer is no, you can't.
Q: What can i do with this?
A: Since ALL the dependencies are open source, there is no limit...
Well, just one, your imagination :elefant:.
Q: Was this the original project?
A: Nope, I had to create a new small and robust graphic engine oriented to directcompute integration for image processing and signal analysis, I used ogre source as base and I built the game using that. But it was bad as hell, performance was quite bad, and I had to create a lot of shaders (DirectX 11 can't use the fixed pipeline so...), and I don't have time to create shaders :/
So, I decided to use Ogre (Directx 9.0c) instead, and, since Ogre has MIT licence, so should the client!
That's why it is open source!
Q: How long did it take?
A: Using the Ogre engine, from august until today, 1 hour a day average.
Q: Why did you make the server in C# and the client in C++?
A: Why not?
Q: Finally, is this an alpha release?
A: not even alpha...
Step 5, extract dep, boost and media in MuOnline folder. (uncompressed boost is about 3gb)
Step 6, open mysql workbench, open root connection, go to Server->Data Import, and select muonline.sql (located in DataBase folder, Dirac server, this should restore the db, it's quite empty but dirac needs it!.)
Step 7, open Dirac solution (vs 10 or 12/13), build it, open config.ini, in the [DataBaseConfig] section, write your user and password
Step 8, Open MU.sln, select release config, second click in the solution, REBUILD ALL. (could take a few minutes or several hours).
note: you can build also the debug version, but the framerate will be very low.
note2: the default option when rebuilding the solution is to create the precompiler headers, to change that, select "Use precompiler headers" and build again.
Step 9, Now, run dirac server (debug or release, whatever) and then, run MegaProjectNative (run it from vs) and you are done ;)
Requisites: There are no requisites, you can take this code and use it the way you want. However, you should add the OGRE logo, for example, in the credits.