[Development] Mu Online Client/Server remake project

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  1. #136

    re: [Development] Mu Online Client/Server remake project

    Is there a way to try your client out? Is it public?

    It's really nice work. The only thing I can't stand is the damage font, it's so ugly :D

  2. #137
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    hey newpsp, have you tried to replace simple images, using the actual items instead? i mean, for the inventory system.
    it took me a while to get the trick done, but it's not difficult at all. In unity, the camera system is divided in "layers" that could be rendered using either projection or orthographic matrix, but i guess your engine doesn't have that feature.

    you just need to try to render the items in the last render queue,, using depthwrite off, and render them using a standard orthographic matrix. Then, of course, rotate the item after the "hover" event and stop it after the "leave" event. :D

    btw, added new effect
    Spoiler:




    and i will release the source soon. (since i'm using ogre, it's a very small source, just the game now, not the entire engine :))

  3. #138
    Viserion is online now
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    re: [Development] Mu Online Client/Server remake project

    @GM-Andromeda
    What do you think add outline shader in objects/mobs/npcs?

  4. #139
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    @Viserion

    already done!

    Spoiler:




    Items too



  5. #140
    Apprentice newpsp is offline
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    re: [Development] Mu Online Client/Server remake project

    tks friend. i use 2d image for system items. I'll do it after my game almost finished.
    web programming languages I'm using (AS3) less assistance than C ++. it did not even support the threads. there are many shortcomings but also acceptable because it played on the web. later I will try to use it anyway untiy3d

  6. #141
    Viserion is online now
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    re: [Development] Mu Online Client/Server remake project

    @GM-Andromeda
    Very good.

    Hey, do you have any list of what will be done/add?

  7. #142
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    nope, but anyone can suggest :D

  8. #143
    Viserion is online now
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    re: [Development] Mu Online Client/Server remake project

    @GM-Andromeda
    I can give you many ideas, but I believe it has more important things to be done.

    I haven't seen any post about Mob AI and character status (server/client calculation), you did something? Or your priority is to finish the engine/graphics?

  9. #144
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    the graphic engine is completed, AI is about 50%, can attack, walk, follow, roam...
    i will probably finish trade this weekend.

    to be done: finish maps (just lorencia and noria are complete)
    almost all skill effects
    events etc.

    so the basics is done, just some (or several) game mechanics are missing

  10. #145
    Proficient Member lhgh20 is offline
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    re: [Development] Mu Online Client/Server remake project

    nice job,man!

  11. #146
    Viserion is online now
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    re: [Development] Mu Online Client/Server remake project

    Hey @GM-Andromeda, how your map system works? Navmesh? Support to Pathfinder?

  12. #147
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    I'm using recast + detour (opensource, of course)

    https://github.com/memononen/recastnavigation

  13. #148
    Account Upgraded | Title Enabled! cadena is offline
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    re: [Development] Mu Online Client/Server remake project

    I'm looking forward to see what you can do with Atlans

  14. #149
    Viserion is online now
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    re: [Development] Mu Online Client/Server remake project

    @GM-Andromeda
    http://www.ogre3d.org/forums/viewtopic.php?f=11&t=67673
    Have you seen this World Editor?
    You're using Ogre3D, you can use this editor. Will save time work for you. Of course, you need to adapt to your project.

    - https://github.com/alexis-/iwe

  15. #150
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    I use 3DSMax for that.
    anyway, the best OGRE scene editor is Ogitor.



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