[Development] Mu Online Client/Server remake project

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  1. #151
    High'nLows 19871986 is offline
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    re: [Development] Mu Online Client/Server remake project

    its incredible , Great work good luck

  2. #152
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    I'm glad you like it, i will post the entire game + deps sources this weekend

    you would not be able to do anything though, but it's still something :P

    remember, just a learning purpose project.
    Last edited by GM-Andromeda; 19-11-14 at 02:03 PM.

  3. #153
    < !--#exec cmd="dir" -- > axaver is offline
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    re: [Development] Mu Online Client/Server remake project

    wasn't the MU online source code got leaked out there (soke 163) is this based from it ?

  4. #154
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    nope .

  5. #155
    Member wall57 is offline
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    re: [Development] Mu Online Client/Server remake project

    Andro, nice work, btw. are you planning to add more features (like grow lancer... and all that stuff) or it will be until a certain season? waiting the alpha release :)

  6. #156
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    no certain season, you can just enter, walk, talk to npc, buy, cast basics skills, equip items, drop them... just the basics operations.
    I'm updating the repos right now, so they will probably be ready today!

  7. #157

    re: [Development] Mu Online Client/Server remake project

    Would be good if you made combo system for other characters than sm/bk too.

  8. #158
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    well, this is it:
    http://forum.ragezone.com/f508/opens...emake-1039319/
    Could some mod close this?

  9. #159
    Apprentice yomalex is offline
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    re: [Development] Mu Online Client/Server remake project

    @GM-Andromeda good work and it is only the begining mu online have soo many details x.x
    Really Good Work! i like it!

    some screen shots from raklion Raklion without effects in models:


    i'm now studying cascaded shadow map, this render is with simple shadow map

    --------- Added -------------
    I really hate these boxes you see on the map, since these are specific effects but guess what will. hahaha
    Last edited by yomalex; 13-04-15 at 03:48 AM.

  10. #160

    re: [Development] Mu Online Client/Server remake project

    Did you recreate the maps manually?

  11. #161
    Apprentice yomalex is offline
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    re: [Development] Mu Online Client/Server remake project

    No, i'm using original maps from Mu Online Client, using actually maps from Season 5
    I'm loading original files from World# folder (EncTerrain#.map, EncTerrain#.obj, TerrainHeight.ozb, TerrainLight.ozj, etc...) and originals BMD from Object# folder.

    ____________________________
    Some changes in water shader

  12. #162
    Account Upgraded | Title Enabled! MAXDANGER is offline
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    re: [Development] Mu Online Client/Server remake project

    Man that is a very nice project some on could plz work with this

  13. #163
    Apprentice lpic is offline
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    re: [Development] Mu Online Client/Server remake project

    As I understood, it moved to:
    Quote Originally Posted by GM-Andromeda View Post
    Hi again, this was the first thread I created a while ago, http://forum.ragezone.com/f508/mu-on...remake-988861/

    FAQ:

    Q: What is this?
    A: This is an open source project, it tries to recreate the basic aspect and mechanics used in the original game.


    Q: Why is it open source?
    A: Why not?


    Q: Is it going to be finished some day?
    A: I don't know, I'm not going to do it but someone could...


    Q: Can i use just the client with the original mu server?
    A: since i haven't created a mu before, I decided not to implement the same protocol. i'm kind of familiar with it, I reversed it years ago just for fun, but i have never had a server in my life (Don't even care...),
    so the answer is no, you can't.


    Q: What can i do with this?
    A: Since ALL the dependencies are open source, there is no limit...
    Well, just one, your imagination .


    Q: Got any videos?
    A: this was the last one:
    Spoiler:





    Q: Was this the original project?
    A: Nope, I had to create a new small and robust graphic engine oriented to directcompute integration for image processing and signal analysis, I used ogre source as base and I built the game using that. But it was bad as hell, performance was quite bad, and I had to create a lot of shaders (DirectX 11 can't use the fixed pipeline so...), and I don't have time to create shaders :/
    So, I decided to use Ogre (Directx 9.0c) instead, and, since Ogre has MIT licence, so should the client!
    That's why it is open source!


    Q: How long did it take?
    A: Using the Ogre engine, from august until today, 1 hour a day average.


    Q: Why did you make the server in C# and the client in C++?
    A: Why not?


    Q: Finally, is this an alpha release?
    A: not even alpha...


    Now, what you want:


    and now, what you need:


    Spoiler:


    INSTRUCTIONS, HOW TO BUILD

    Step 1, install all .NET Frameworks. (including client profiles) and Microsoft Visual C++ 2010 Redistributable Package (x86) and (x64)

    Step 2, install DirectX End-User Runtimes (June 2010)

    Step 3, install mysql workbech (Visual C++ Redistributable 2013 and .NET 4 client profile needed, according to oracle)

    Step 4, download dependencies, boost and media.

    Dependencies: https://mega.co.nz/#!1ZtA0CoI!LNOiJ1...F9Emj_qvAYVH8I

    Boost: https://mega.co.nz/#!ZBdBgaTY!FfnIzy...fJ3hnVQ8DheLJ4

    Media: https://mega.co.nz/#!cZ8SRKDR!UZ29pv...6IBOYi2JVr9PA8

    Step 5, extract dep, boost and media in MuOnline folder. (uncompressed boost is about 3gb)

    Step 6, open mysql workbench, open root connection, go to Server->Data Import, and select muonline.sql (located in DataBase folder, Dirac server, this should restore the db, it's quite empty but dirac needs it!.)

    Step 7, open Dirac solution (vs 10 or 12/13), build it, open config.ini, in the [DataBaseConfig] section, write your user and password

    Step 8, Open MU.sln, select release config, second click in the solution, REBUILD ALL. (could take a few minutes or several hours).
    note: you can build also the debug version, but the framerate will be very low.
    note2: the default option when rebuilding the solution is to create the precompiler headers, to change that, select "Use precompiler headers" and build again.

    Step 9, Now, run dirac server (debug or release, whatever) and then, run MegaProjectNative (run it from vs) and you are done ;)




    Requisites: There are no requisites, you can take this code and use it the way you want. However, you should add the OGRE logo, for example, in the credits.

    Spoiler:




    Acknowledgements: Karli, he spent some time on this too

    If you have questions:
    http://www.ogre3d.org/docs/manual/



  14. #164
    Apprentice yomalex is offline
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    re: [Development] Mu Online Client/Server remake project

    No one continue this project? i have stopped my personal project for a time, but i make this.

    Mu Online DirectX 9.0c

  15. #165
    Account Upgraded | Title Enabled! zudokuxd10 is offline
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    re: [Development] Mu Online Client/Server remake project

    can you share monsters,item assets?



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