Newbie Spellweaver
- Joined
- May 7, 2014
- Messages
- 18
- Reaction score
- 24
it looks great, nice remake
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Join Today!Damn, I want to be a part of this unreal beast remake.can somebody help us with the items stuff? including sets and weapons?
i'm making the maps and someone is making the monsters stuff, no time for sets
no C++ knowledge, no coding a single line, just clicking "file import save" etc like 10k times
:viking:
edit: starting bc
Hi, i started to write a graphic engine, for learning porpuse and a collage project simulation, then i realized that i could start using that knowledge for making/remaking games, just like mu online or any other game.
100% Engine Source Code, including Client and Server, i don't use externals library without source (except DirectX and some image libraries).
Client
- DirectX wrapper based on OGRE
- Materials system includen techniques and pass, based on OGRE
- Own Shader system, including DirectCompute.
- Own Animation system, including both software and hardware shader animation, i will add VTF (Vertex Texture Fetch) soon.
- Resource managers, Scene stuff, objects/Entities/WorldObjects are based on Irrlicht Engine and Game Engine Architecture (
You must be registered to see links)- Well, of course, it does have some personal tricks =)
- GUI System is based on CEGUI.
- GAME GUI is 100% own work. (including inventory, bars, items, etc)
- Pathfinding is based on the well known Recast/Detour project, i also added a custom, self made grid path finding system (no navmesh support of course, it is not a mesh, is a grid.)
Server
- GameServer was build from scratch
- Pathfind and AI based on Recast/Detour
- Almost 100% own design, except networking, game protocol and attribute system.
- Octree implementation in world nodes design. (request players in range now is O(log n))
- Collision engine is 100% done.
- Wrapper including both Physx and Bullet (i like bulletPhysics since it is open source
I also coded a map/world editor, and create a 3dsMax plugin to export data (actually, just rewrite an older one)
I New system, it works like diablo 3 auction house, u can put items, buy them, etc, most rpg have that system.
You can search, for example, dp armor at least +7, at least +4 opt, w/without luck and u will get the match list, u can buy it just using Gold/Zen.
SOME VIDEOS:
PICTURES:
I need people to work with monsters and create the maps, atlans, tarkan etc...
no C++ knowledge required, if anyone is interested, send pm
Great job!
About twisting slash. Weapon should also be rotated locally when spinning around character. But it's hard to say how your remake really looks like from the screenshot.
A question,
Do you have a GUI Editor or you edit manually?
That's why you should figure way to get some money out of it. It's a great work and you should be payed for it.
Im familiar with Blender (Im not an 3d artist tho) but I think ill be able to recreate the maps. Im also C# developer but I have no experience of Ogre or Irlicht or real time server programming. But hey, nothing that can't be learned ;d
I dont have a lot of private time, but I can help if you see any place for me.
PS: Setting a goal (MVP) would help you gather a team. People tend to be more ambitious when there is a finish visible.