[Development] Mu Online Client/Server remake project

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  1. #76
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    to keep original maps, probably need to "recreate" them all in 3dsmax, maya or blender... this is, put every wall/door/tree in place, that would take time, and i dont have time.
    MVP? dont know...

    and, of course, it's obvious i will not finish this... do the math, one map design = 24hs, all dw skills... dont know, but no less than 100hs work. machine mix? store? i can do both in 1 day full time :D, now count events, 30 maps, a lot of details, etc...

    will need 400, 500 hs, maybe 800/1000?... i wont do it, and i wont release anything because there will be no "viable product" to release. One guy with no time, not team => impossible
    Last edited by GM-Andromeda; 07-06-14 at 09:29 PM.

  2. #77

    re: [Development] Mu Online Client/Server remake project

    That's why you should figure way to get some money out of it. It's a great work and you should be payed for it.

    Im familiar with Blender (Im not an 3d artist tho) but I think ill be able to recreate the maps. Im also C# developer but I have no experience of Ogre or Irlicht or real time server programming. But hey, nothing that can't be learned ;d

    I dont have a lot of private time, but I can help if you see any place for me.

    PS: Setting a goal (MVP) would help you gather a team. People tend to be more ambitious when there is a finish visible.

  3. #78

    re: [Development] Mu Online Client/Server remake project

    @andromeda
    Not that much brother , you just need a faster way to finish things faster =D
    and maybe u can find someone to work with indeed.


    Quote Originally Posted by marecznyjo View Post
    That's why you should figure way to get some money out of it. It's a great work and you should be payed for it.

    Im familiar with Blender (Im not an 3d artist tho) but I think ill be able to recreate the maps. Im also C# developer but I have no experience of Ogre or Irlicht or real time server programming. But hey, nothing that can't be learned ;d

    I dont have a lot of private time, but I can help if you see any place for me.

    PS: Setting a goal (MVP) would help you gather a team. People tend to be more ambitious when there is a finish visible.
    Well i dont think he can make moeny with copyrighted textures and files from other game "MuOnline" you need a proof that you own everything before you sell a game
    and graphics/models are very important i suppose.

    Thats why he is taking his time doing it slowly etc untill who knows when he'll be ready.

  4. #79
    Member laudaicat is offline
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    re: [Development] Mu Online Client/Server remake project

    Good job, i stopped my work because im very busy, i will come back after few week and compare with you soon ^^!

  5. #80
    Viserion is online now
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    re: [Development] Mu Online Client/Server remake project

    @GM-Andromeda
    How can I help you?

  6. #81
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    Last edited by GM-Andromeda; 12-08-14 at 08:42 PM.

  7. #82
    Member pcdubaum is offline
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    re: [Development] Mu Online Client/Server remake project

    Will keep the old style?

    so There are a full lorencia city in here: http://tf3dm.com/3d-models/lorencia

  8. #83
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    Quote Originally Posted by pcdubaum View Post
    Will keep the old style?

    so There are a full lorencia city in here: http://tf3dm.com/3d-models/lorencia
    yea, but those are not exactly original models :(
    in fact, all models in that webside, like mg dk etc, does not have any skeleton attached and no even the rigging data, so the only way is to take data directly from the smd files
    anyway, this is how it looks right now









  9. #84

    re: [Development] Mu Online Client/Server remake project

    Love it ,you are almost there =)

  10. #85
    Member pcdubaum is offline
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    re: [Development] Mu Online Client/Server remake project

    Yep, good work!

    I tried to do a remake project by my self, using XNA too. And lost all the code, but u can see in youtube.



    Something pissed me off.
    The old style is sucks, for learning is good, is'nt for a good job . You will make MU, so keep coding and showing your work, let the 3D moders and artist come to you.

    Now i have good artist with me we are creating a new MU Based game, No Models, no texture or no files from old MU in project. We have some ideas to change in our project and i saw your project, you will be rewarded.

    - - - Updated - - -

    I found the XNA project. lol.

  11. #86
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    interesting, i used XNA for a while too. It's very easy compared to opengl or directx.
    btw, which format did u use? xna has a complete fbx library, did u convert smd -> fbx?

  12. #87
    Apprentice tangxiaodao is offline
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    re: [Development] Mu Online Client/Server remake project

    Good work,If u d like,u can create svn server or other way,I will join with u to do some work for code developing.

    - - - Updated - - -

    I used XNA too,and I have finished the work that Load 3D smd files and render them to show display screen in XNA completely.

    - - - Updated - - -

    That need not convert smd 2 fbx

  13. #88
    Member pcdubaum is offline
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    re: [Development] Mu Online Client/Server remake project

    Indie developers should choose the platform that more help.


    Then I converted the models to fbx.


    Xna is good to learn, is no longer supported on the new operating systems.


    A private/public svn with restricted acess is good for anyone who cares only to create the game without wanting money. Personally i'm in a project to create a new MU based game, is full-time with a team of 5 for now, I saw this topic and thought it prudent not to create another one that would be just for my project.

  14. #89
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    had free time this weekend, some lorencia improvements

    Spoiler:









  15. #90
    Srsly? I have a title :D quskevel is offline
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    re: [Development] Mu Online Client/Server remake project

    Quote Originally Posted by GM-Andromeda View Post
    had free time this weekend, some lorencia improvements

    Spoiler:








    very nice =)



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