[Development] Mu Online Client/Server remake project

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  1. #121
    Apprentice yomalex is offline
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    re: [Development] Mu Online Client/Server remake project

    I would like to see a remake of a completed client mu online and enjoy playing it
    This is something, no idea of ​​it being a client

    It's just a learning project for my in DirectX 9

  2. #122
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    that water looks pretty good, i wish i could have more time to finish my own game :(

    does anyone have any significant advance on their own clients?

  3. #123
    Apprentice newpsp is offline
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    re: [Development] Mu Online Client/Server remake project

    i have emotion for chat system :)


  4. #124
    Member pcdubaum is offline
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    re: [Development] Mu Online Client/Server remake project

    Very good.

  5. #125
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    Well, I didn't have time to code all skills, it could take an entire day just to finish a few of them. unfortunately i dont have that time.
    Since my last update, i decided to use Ogre directly instead of using my small C#/C++ graphic engine, y couln't beat ogre performance, C# wrapper (slimdx), and, since my engine was highly based on the Ogre's interface, it was not that difficult.
    anyway, with ogre, the performance improved almost 30%!

    well, just a new test stuff... far from the web project or the unity one posted here a while ago!
    I would like to see some new videos of that :)


  6. #126

    re: [Development] Mu Online Client/Server remake project

    That's really great work quality. I really like your character window.

    If only you could finish your project I think you could make money out of it.

    BTW: Items in inventory are spinning a little bit too fast when mousehovered ;)
    Last edited by marecznyjo; 30-10-14 at 02:35 PM.

  7. #127
    Apprentice MuOriginal is offline
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    re: [Development] Mu Online Client/Server remake project

    The 'C' panel looks amazing,same for monsters & items very impressive,I guess what webzen doesnt do the community does.

    Would that work on specific season ? any ETA ? and would that be a free /open source/premium ? or you haven't thought about that yet ?

  8. #128
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    well, i started this just for fun and learning purpose, I've never thought i could finish the whole client... i know how to do it, but i don't have the time to do it. =/

    unfortunately, each detail would take hours. It seems pretty easy, but it is not, the difference between an alpha client and a retail is pretty big actually, too much testing.

    so there is no ETA... I'm spending like 1 hour each day, i do it because it is fun, i test new protocols, physics integration system, etc.

    about the open source, yea, that would be possible, i'm using OGRE now, so, no problem there! OGRE is probably the best open source graphic engine out there.

    about the money, i dont need it, i do this for fun, and I haven't had a mu server before lol

    probably the web and unity projects have an ETA, if they are using the standard well known GS they just need to code the client, enter/test/leave and modify it, which is great!
    Using the original mu gs definitely saves a lot of time.
    Last edited by GM-Andromeda; 30-10-14 at 08:52 PM.

  9. #129
    Viserion is online now
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    re: [Development] Mu Online Client/Server remake project

    @GM-Andromeda
    HP and MP are some sprites or animation file?

  10. #130
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    hmm, i dont know what you mean by that.
    there are "sprites" (quad or rectangle) that is rendered using identity view and projection matrix.
    the texture is changing every 40 ms (this is, 25 fps).

    this is the image i'm using


    actually, all these texture animations effects could be created in several artist software (adobe after effects, autodesk VFX, etc)

    once you have the effect, just need to create an image and then create an standard button/canvas/rectangle whatever you want to name them, and change/interpolate texture over time.

    pretty easy.

  11. #131
    Apprentice MuOriginal is offline
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    re: [Development] Mu Online Client/Server remake project

    Quote Originally Posted by GM-Andromeda View Post
    well, i started this just for fun and learning purpose, I've never thought i could finish the whole client... i know how to do it, but i don't have the time to do it. =/

    unfortunately, each detail would take hours. It seems pretty easy, but it is not, the difference between an alpha client and a retail is pretty big actually, too much testing.

    so there is no ETA... I'm spending like 1 hour each day, i do it because it is fun, i test new protocols, physics integration system, etc.

    about the open source, yea, that would be possible, i'm using OGRE now, so, no problem there! OGRE is probably the best open source graphic engine out there.

    about the money, i dont need it, i do this for fun, and I haven't had a mu server before lol

    probably the web and unity projects have an ETA, if they are using the standard well known GS they just need to code the client, enter/test/leave and modify it, which is great!
    Using the original mu gs definitely saves a lot of time.
    is that possible taking only the 'C' panel part and implement it into regular client ? how hard you think it should be ? this one really looks amazing.
    any how,good luck and hopefully we could see this running on an actual server as this is taking mu to another level.

  12. #132
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Development] Mu Online Client/Server remake project

    I really dont know. I'm not used make client mods.
    the basic idea would be to change the buttons standard textures... put the ones you want instead.

    but you will need to edit buttons positions and add textboxes in the right places, and of course, you will have a client using a different GUI art just for one simple panel. :(

    Anyway, like i said, i don't know how to do it, I've never done client mods before.

  13. #133
    Member Alex-G is offline
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    re: [Development] Mu Online Client/Server remake project

    Why do you don't put it on github, if you have no time for develop it further , so other can do.

  14. #134
    Apprentice xamex is offline
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    re: [Development] Mu Online Client/Server remake project

    @GM-Andromeda

    Undoubtedly an excellent design that enables learning, and as you yourself said you do not have time, could you post the project, who may have more time to continue, even if I wanted to learn from this project, the fact of it being in the "beginning" yet, but no doubt, and an excellent project! if one day you want it available, we would be very happy, I'll walk the same since you posted in the forum ..

    Congratulations, even if you do not want it available, continue it!

    Good designs arise from mere scribbles!

    Excuse my English, I'm Brazilian!

  15. #135
    Apprentice newpsp is offline
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    re: [Development] Mu Online Client/Server remake project

    hello me again with trade system :)
    video here



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