[Development] MU Unreal (Reforged)

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  1. #1
    Enthusiast ZidSliver is offline
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    thumbs up [Development] MU Unreal (Reforged)

    MU Online Reforged




    Good morning, afternoon and evening once again here in the forum, I am pleased to announce a project under development that we are carrying out two people (Kaizer - ZidSliver) I look forward to the support of the community in this development, without saying more here the progress

    [CITA] Primero BETA [/ CITA]
    Cliente:
    mega.nz/#!BBVi0IrA!Bu6wgznruJ__zQb01uIsh-Mthj6DoTPghT9IJZiUSnM
    Launcher:
    https://mega.nz/?fbclid=IwAR2GOhBelz...W_ChXQ6fQEUaE?!
    VCredits:
    https://aka.ms/vs/16/release/ vc_redist.x64.exe
    CARACTERISTICAS:


    • - Integration of the three initial characters (Dark Knight / Dark Wizard / Elfa)
    • - Integration of the basic animations of the 3 characters.
    • - Adaptation and remake of "Lorencia" (Credits to @ Kapocha33 for HD textures)
    • - 3 initial sets of each character were added
    • - 5 initial weapons of each character were added
    • - Equipment systems very similar to MU Original.
    • - Zen and cash integration
    • - Mounting system running 100%
    • - HUD in progress.
    • - Chat system / Chat Guild / Chat whisper
    • - Integration of 5 different qualities of ARTICLES
    • - Glow Exelente recreation material
    • - Programming and calculation of statistics / damage / regeneration (HP / MP), etc.
    • - Mobs integration (damage / reg)
    • - Drop items
    • - Adaptive wing system
    • - Add 3 NPC SHOP (Pasi the magician / Hanzo the blacksmith / Lumen The waitress)








    Update 1:-Remake Select Server Running 100%



    Update 2:-System + Level UP Effect 100% running



    Update 3:-NPC-Shops System (Purchase and sale of items) 100%


    -NPC Hanzo the Blacksmith:



    -NPC Pasi the Mage:





    Actualizacion 4:

    -Completed the integration of remaining mobs (Purchase and sale of items) 100% -3D model and animations. (Purchase and sale of items) 100% -Sound. (Purchase and sale of items) 100% -Visual effects. (Purchase and sale of items) 100%

    -The Lich:


    -Bull Fighter:

    -The Giant:


    Update 5:

    -Completed the integration of NPC Phantom Soldier (Elfa buff) 100%-Completed the 100% Aura Buff (Phantom Soldier) integration-Completed the integration of additional Stats to the character 100%



    Last edited by KarLi; 01-01-20 at 10:19 PM. Reason: Refrain from moving / bringing topics off the board. http://forum.ragezone.com/f71/forum-rules-101410/ + Translated


  2. #2
    Enthusiast UGK Rise is offline
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    Re: [Development] MU Unreal (Reforged)

    it's look promise, will it opensource?

  3. #3
    Enthusiast ZidSliver is offline
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    Re: [Development] MU Unreal (Reforged)

    Quote Originally Posted by UGK Rise View Post
    it's look promise, will it opensource?
    At the moment there is no intention to do it open source, greetings.

  4. #4
    Am i? ScriptKid is offline
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    Re: [Development] MU Unreal (Reforged)

    Quote Originally Posted by UGK Rise View Post
    it's look promise, will it opensource?
    Lets try this bro

  5. #5
    Enthusiast ZidSliver is offline
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    Re: [Development] MU Unreal (Reforged)

    New link for tests, BETA version.

    https://mega.nz/#!BBVi0IrA!Bu6wgznru...TPghT9IJZiUSnM
    Last edited by allexander; 31-12-19 at 08:44 AM. Reason: Refrain from moving / bringing topics off the board. http://forum.ragezone.com/f71/forum-rules-101410/

  6. #6

    Re: [Development] MU Unreal (Reforged)

    I did a live stream today with this, was fun !

    check it here if you like:
    https://youtu.be/vOMOk7bZrOQ

  7. #7
    Member Apostle is offline
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    Re: [Development] MU Unreal (Reforged)

    Finally proper inventory management with 1 slot per. item.
    It's hard to create maps in UE? Always having fun with maps editors

  8. #8
    Account Upgraded | Title Enabled! ADMTec is offline
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    Re: [Development] MU Unreal (Reforged)

    @ZidSliver Have some news?
    Last edited by allexander; 31-01-20 at 06:14 PM.

  9. #9
    Account Upgraded | Title Enabled! or30n is offline
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    Re: [Development] MU Unreal (Reforged)

    Quote Originally Posted by Apostle View Post
    Finally proper inventory management with 1 slot per. item.
    It's hard to create maps in UE? Always having fun with maps editors
    I remake mu in unity engine but until now i couldn't or better i don't know a way to open .map files in unity!
    I found a project but it is very old (unity 3.0) and uses encryption/decryption from version 0.97 to open .att or .map files. This is very pro for me cause i use season 14 files and i have to know the encryption/decryption code to use it in unity engine so i will recreate them from scratch.

  10. #10
    Member Alive19 is offline
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    Sep 2009 Join Date
    Kaunas, LithuanLocation
    53Posts

    Re: [Development] MU Unreal (Reforged)

    Hi not working register account and no play test and i think create mu 50% and new story - ue4

  11. #11

    Re: [Development] MU Unreal (Reforged)

    I just checked and i cannot login with my older previous account , so i guess its not an issue maybe he disabled testing for now.

  12. #12
    Enthusiast bog7 is offline
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    Dec 2013 Join Date
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    Re: [Development] MU Unreal (Reforged)

    Looks amazing. Unfortunately there's a problem with the download links:


  13. #13
    Novice frozenrat2 is offline
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    Re: [Development] MU Unreal (Reforged)

    This really is impressive, and looks pretty awesome. Excited to see where it goes.
    Great work!

  14. #14
    Enthusiast ZidSliver is offline
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    sad Re: [Development] MU Unreal (Reforged)

    Good afternoon everyone, the project is still going on in the graphics section, I have been remaking the maps from 0 and in good time with a lot of effort, due to work and the pandemic the programming is on stop, but we continue to make the maps.

    -MU UNREAL STILL LIVE!.







  15. #15
    Account Upgraded | Title Enabled! ADMTec is offline
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    Re: [Development] MU Unreal (Reforged)

    Quote Originally Posted by frozenrat2 View Post
    This really is impressive, and looks pretty awesome. Excited to see where it goes.
    Great work!
    how did you manage to import the assets into the unreal engine so you can create the maps and also the items of the characters?



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