[Development] Party HP bar (Source)

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  1. #46
    Proficient Member muzic25 is online now
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    Aug 2008 Join Date
    HungaryLocation
    183Posts

    re: [Development] Party HP bar (Source)

    On 1.03.11 Eng main can't work the struct or just i made some mistake...

    Code:
    #define pViewObjStruct			*(int*)0x7A5BEE0 
    Struct Size: 1156
    
    #define	pViewNPCTargetID		*(int*)0x08AF418 
    #define	pViewAttackTargetID		*(int*)0x08AF41C
    I traced the pViewObjStruct offset with olly and i get NpcName(Eng) order names o.O

    Edit:
    //My objstruct
    Code:
    typedef struct	//-> InDev (size: 1156)
    {
    	BYTE gap01[14];
    	/*+14*/		bool	InSafeZone;
    	/*+15*/		BYTE	Unknown15;
    	/*+16*/		BYTE	Unknown16;
    	/*+17*/		BYTE	IsLiveObject;
    	/*+18*/		BYTE	Unknown18;
    	/*+19*/		BYTE	Class;
    	/*+20*/		BYTE	Unknown20;
    	/*+21*/		BYTE	CtlCode;	//Bit decomposit (0x10)
    	/*+22*/		BYTE	Unknown22;
    	/*+23*/		BYTE	Unknown23;
    	/*+24*/		BYTE	Unknown24;
    	/*+25*/		BYTE	Unknown25;
    	/*+26*/		BYTE	Unknown26;
    	/*+27*/		BYTE	Unknown27;
    	/*+28*/		BYTE	Unknown28;
    	/*+29*/		BYTE	Unknown29;
    	/*+30*/		BYTE	Unknown30;
    	/*+31*/		BYTE	GensInfluence;	//0 - None, 1 - D, 2 - V  in 1.03.11 is unk
    	/*+32*/		BYTE	Unknown32;
    	/*+33*/		BYTE	Unknown33;
    	/*+34*/		BYTE	Unknown34;
    	/*+35*/		BYTE	Unknown35;
    	/*+36*/		BYTE	Unknown36;	//Personal Shop
    	/*+37*/		BYTE	Unknown37;
    	/*+38*/		WORD	Unknown38;
    	/*+40*/		BYTE	Unknown40;
    	/*+41*/		BYTE	Unknown41;
    	/*+42*/		BYTE	Unknown42;
    	BYTE gap03[2];
    	/*+45*/		BYTE	RespawnPosX;
    	/*+46*/		BYTE	RespawnPosY;
    	BYTE gap04[3];
    	/*+50*/		BYTE	ActiveMagic;
    	BYTE gap05[5];
    	/*+56*/		char	Name[25];	//need check size -> size ok ^^
    	/*+81*/ BYTE gap06[3];
    	/*+84*/	BYTE	Unknown120;
    	/*+85*/	BYTE	Unknown121;
    	/*+91*/ BYTE gap07[3];
    	/*+94*/	WORD	LastClickedObject;	 //	None: 0 NPC: 2 Mob: 3 
    	/*+96*/	BYTE	Unknown96;
    	/*+97*/	WORD	Unknown124;
    	/*+99*/	WORD	aIndex;
    	/*+101*/	WORD	Unknown128;
    	/*+103*/	WORD	Unknown130;
    	/*+105*/	WORD	ID;
    	/*+107*/	WORD	Unknown134;
    	/*+109*/	BYTE	gap09[36];
    	/*+145*/	DWORD	MapPosX;	//ok
    	/*+149*/	DWORD	MapPosY;	//ok
    //-----------------------------------------------------------------------//
    // Need research from here
    //-----------------------------------------------------------------------//
    	BYTE gap10[8];
    	/*+188*/	float	 Unknown188;
    	BYTE gap11[76];
    	/*+268*/	short	HelmSlot;
    	/*+270*/	BYTE	HelmLevel;
    	/*+271*/	BYTE	HelmExcellent;
    	/*+272*/	BYTE	HelmAncient;
    	BYTE gap12[31];
    	/*+304*/	short	ArmorSlot;
    	/*+306*/	BYTE	ArmorLevel;
    	/*+307*/	BYTE	ArmorExcellent;
    	/*+308*/	BYTE	ArmorAncient;
    	BYTE gap13[31];
    	/*+340*/	short	PantsSlot;
    	/*+342*/	BYTE	PantsLevel;
    	/*+343*/	BYTE	PantsExcellent;
    	/*+344*/	BYTE	PantsAncient;
    	BYTE gap14[31];
    	/*+376*/	short	GlovesSlot;
    	/*+378*/	BYTE	GlovesLevel;
    	/*+379*/	BYTE	GlovesExcellent;
    	/*+380*/	BYTE	GlovesAncient;
    	BYTE gap15[31];
    	/*+412*/	short	BootsSlot;
    	/*+414*/	BYTE	BootsLevel;
    	/*+415*/	BYTE	BootsExcellent;
    	/*+416*/	BYTE	BootsAncient;
    	BYTE gap16[31];
    	/*+448*/	short	WeaponFirstSlot;
    	/*+450*/	BYTE	WeaponFirstLevel;
    	/*+451*/	BYTE	WeaponFirstExcellent;
    	/*+452*/	BYTE	WeaponFirstAncient;
    	BYTE gap17[31];
    	/*+484*/	short	WeaponSecondSlot;
    	/*+486*/	BYTE	WeaponSecondLevel;
    	/*+487*/	BYTE	WeaponSecondExcellent;
    	/*+488*/	BYTE	WeaponSecondAncient;
    	BYTE gap18[31];
    	/*+520*/	short	WingsSlot;
    	/*+522*/	BYTE	WingsLevel;
    	/*+523*/	BYTE	WingsExcellent;
    	/*+524*/	BYTE	WingsAncient;
    	BYTE gap19[31];
    	/*+556*/	short	PetSlot;
    	/*+558*/	BYTE	PetLevel;
    	/*+559*/	BYTE	PetExcellent;
    	/*+560*/	BYTE	PetAncient;
    	BYTE gap20[99];
    	/*+672*/	DWORD	Unknown672;
    	/*+676*/	DWORD	Unknown676;
    	//BYTE gap21[84];
    	/*+764*/	DWORD	Unknown764;
    	BYTE gap22[8];
    	/*+776*/	ObjectModel	m_Model;
    	/*+1424*/	BYTE	Unknown1424;	//maybe gens rank
    	BYTE gap23[3];
    	/*+1152*/	DWORD	Unknown1428;	//-> end
    } ObjectPreview, *lpViewObj;
    Last edited by muzic25; 30-08-18 at 11:29 AM. Reason: Added my objstruct



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