Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
Gens and Tercia quests not working.
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
why do not put together a new season 13 theme and upload all
Enviado desde mi RS988 mediante Tapatalk
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
wich version of vs should i use to compile this sources?
i'm trying with vs 2017 but i get alot of error
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
Quote:
Originally Posted by
Ale[!]
wich version of vs should i use to compile this sources?
i'm trying with vs 2017 but i get alot of error
2010 is suggested but 2017 is working to.
(in 2017 You have just to set: Platform Toolset to 100)
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
正在使用发音
I have been using vs2017, but there are still many BUGs, the database will lead to the collapse of GS, can not find the reason!
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
Quote:
Originally Posted by
myheart
Main season 13 cracked and unpacked for who want to try !!
download:
https://mega.nz/#!jAtH0QCT!fKu52E0d1...uPk0t0UIAjtUFw
change configs in config.ini
https://i.imgur.com/QWlwAKi.jpg
Code:
change BYTE CharSet[19] instead of BYTE CharSet[18] in all structures
MagicStoneMix number = 0xF6
4th wings charset
Code:
#if(GAMESERVER_UPDATE>=1301)
else if (TempInventory[7] >= 414 && TempInventory[7] <= 421) //Season 13
{
lpObj->CharSet[9] |= 0x05;
lpObj->CharSet[16] |= ((TempInventory[7] - 414) << 2);
lpObj->CharSet[18] |= Level;
}
#endif
PMSG_DAMAGE_SEND
Code:
struct PMSG_DAMAGE_SEND
{
PBMSG_HEAD header; // C1:[PROTOCOL_CODE2]
BYTE index[2];
#if(GAMESERVER_UPDATE>=1301)
DWORD damage;
#else
BYTE damage[2];
#endif
#if(GAMESERVER_UPDATE>=701)
BYTE type[2];
#else
BYTE type;
#endif
BYTE ShieldDamage[2];
#if(GAMESERVER_UPDATE>=701)
BYTE attribute;
#endif
#if(GAMESERVER_EXTRA==1)
DWORD ViewCurHP;
DWORD ViewCurSD;
DWORD ViewDamageHP;
DWORD ViewDamageSD;
#endif
};
PMSG_CHARACTER_LIST_SEND
Code:
struct PMSG_CHARACTER_LIST_SEND
{
PSBMSG_HEAD header; // C1:F3:00
#if(GAMESERVER_UPDATE>=1301)
BYTE unk[2];
#endif
BYTE ClassCode;
BYTE MoveCnt;
BYTE count;
#if(GAMESERVER_UPDATE>=602)
#if(GAMESERVER_UPDATE>=1200)
BYTE ExtWarehouse[2];
#else
BYTE ExtWarehouse;
#endif
#endif
};
Code:
struct PMSG_MONSTER_DAMAGE_SEND
{
PSBMSG_HEAD header; // C1:F3:07
#if(GAMESERVER_UPDATE>=1301)
DWORD damage;
#else
BYTE damage[2];
#endif
BYTE ShieldDamage[2];
#if(GAMESERVER_EXTRA==1)
DWORD ViewCurHP;
DWORD ViewCurSD;
DWORD ViewDamageHP;
DWORD ViewDamageSD;
#endif
};
HackPacketCheck.txt
can you share that client too?
where do i change this ?
MagicStoneMix number = 0xF6
and this ?
4th wings charset
#if(GAMESERVER_UPDATE>=1301)
else if (TempInventory[7] >= 414 && TempInventory[7] <= 421) //Season 13
{
lpObj->CharSet[9] |= 0x05;
lpObj->CharSet[16] |= ((TempInventory[7] - 414) << 2);
lpObj->CharSet[18] |= Level;
}
#endif
thanks
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
4th class changing quest (the last quest : kill Cent monster) can not excuted
and after 4th master skill three are showing skills, adding points to 4th master skill tree don't have (master level not increase)
Next thing is Exp bar, its not working for me on master level and after receive 4th class (especially).
Continue master 3th point up more more .
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
Does anyone have any DB without md5
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
I do not get copile the gameserver, some one can help ?
EDIT
I already got it, Visual Basic Ultimate 2010
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
Does anyone know how to send or where the damage bonus of Skilles Ruud?
Enviado desde mi RS988 mediante Tapatalk
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
you have to compile and change, #define GAMESERVER_TYPE 0 to 1
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
Have someone quest system scripts ? (in txt files are neded for this server)
QuestWorld.txt (and 2 others)
Re: [Development] Season XII Source Chinesse Team - based on X-TEAM
who knows how to fix Apostle Devin, click and nothing happen, is a bug or configuration ?