[Development] Season XII Source Chinesse Team - based on X-TEAM

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  1. #166
    Proficient Member WIZARDMASTER is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Gens and Tercia quests not working.

  2. #167
    Member kamesenin is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    why do not put together a new season 13 theme and upload all

    Enviado desde mi RS988 mediante Tapatalk

  3. #168
    Valued Member Ale[!] is online now
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    wich version of vs should i use to compile this sources?

    i'm trying with vs 2017 but i get alot of error

  4. #169
    Proficient Member WIZARDMASTER is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Quote Originally Posted by Ale[!] View Post
    wich version of vs should i use to compile this sources?

    i'm trying with vs 2017 but i get alot of error
    2010 is suggested but 2017 is working to.
    (in 2017 You have just to set: Platform Toolset to 100)

  5. #170
    Enthusiast king548962 is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    正在使用发音
    I have been using vs2017, but there are still many BUGs, the database will lead to the collapse of GS, can not find the reason!

  6. #171
    Valued Member Ale[!] is online now
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Quote Originally Posted by myheart View Post
    Main season 13 cracked and unpacked for who want to try !!
    download: https://mega.nz/#!jAtH0QCT!fKu52E0d1...uPk0t0UIAjtUFw
    change configs in config.ini




    Code:
    change BYTE CharSet[19] instead of BYTE CharSet[18] in all structures
    MagicStoneMix number = 0xF6

    4th wings charset
    Code:
    #if(GAMESERVER_UPDATE>=1301)
    else if (TempInventory[7] >= 414 && TempInventory[7] <= 421) //Season 13
        {
      lpObj->CharSet[9] |= 0x05;
      lpObj->CharSet[16] |= ((TempInventory[7] - 414) << 2);
      
      lpObj->CharSet[18] |= Level;
     
        }
     #endif
    PMSG_DAMAGE_SEND
    Code:
    struct PMSG_DAMAGE_SEND
    {
        PBMSG_HEAD header; // C1:[PROTOCOL_CODE2]
        BYTE index[2];
        #if(GAMESERVER_UPDATE>=1301)
        DWORD damage;
        #else
        BYTE damage[2];
        #endif
        #if(GAMESERVER_UPDATE>=701)
        BYTE type[2];
        #else
        BYTE type;
        #endif
        BYTE ShieldDamage[2];
        #if(GAMESERVER_UPDATE>=701)
        BYTE attribute;
        #endif
        #if(GAMESERVER_EXTRA==1)
        DWORD ViewCurHP;
        DWORD ViewCurSD;
        DWORD ViewDamageHP;
        DWORD ViewDamageSD;
        #endif
    };
    PMSG_CHARACTER_LIST_SEND
    Code:
    struct PMSG_CHARACTER_LIST_SEND
    {
        PSBMSG_HEAD header; // C1:F3:00
        #if(GAMESERVER_UPDATE>=1301)
        BYTE unk[2];
        #endif
        BYTE ClassCode;
        BYTE MoveCnt;
        BYTE count;
        #if(GAMESERVER_UPDATE>=602)
        #if(GAMESERVER_UPDATE>=1200)
        BYTE ExtWarehouse[2];
        #else
        BYTE ExtWarehouse;
        #endif
        #endif
    };
    Code:
    struct PMSG_MONSTER_DAMAGE_SEND
    {
        PSBMSG_HEAD header; // C1:F3:07
        #if(GAMESERVER_UPDATE>=1301)
        DWORD damage;
        #else
        BYTE damage[2];
        #endif
        BYTE ShieldDamage[2];
        #if(GAMESERVER_EXTRA==1)
        DWORD ViewCurHP;
        DWORD ViewCurSD;
        DWORD ViewDamageHP;
        DWORD ViewDamageSD;
        #endif
    };
    HackPacketCheck.txt
    Spoiler:

    //Index Value Encrypt MaxDelay MinCount MaxCount
    0 * 0 0 0 0 //S13
    1 * 0 0 0 0
    2 * 0 0 0 0
    3 * 1 0 0 0
    4 * 0 0 0 0
    5 * 0 0 0 0
    6 * 0 0 0 0
    7 * 0 0 0 0
    8 * 0 0 0 0
    9 * 0 0 0 0
    10 * 0 0 0 0
    11 * 0 0 0 0
    12 * 0 0 0 0
    13 * 0 0 0 0
    14 * 1 0 0 0
    15 * 0 0 0 0
    16 * 0 0 0 0
    17 * 0 0 0 0
    18 * 0 0 0 0
    19 * 0 0 0 0
    20 * 0 0 0 0
    21 * 0 0 0 0
    22 * 0 0 0 0
    23 * 0 0 0 0
    24 * 0 2000 10 15
    25 * 1 0 0 0
    26 * 0 0 0 0
    27 * 1 0 0 0
    28 * 1 0 0 0
    29 * 0 0 0 0
    30 * 1 0 0 0
    31 * 0 0 0 0
    32 * 0 0 0 0
    33 * 0 0 0 0
    34 * 1 0 0 0
    35 * 1 0 0 0
    36 * 1 0 0 0
    37 * 0 0 0 0
    38 * 1 0 0 0
    39 * 0 0 0 0
    40 * 0 0 0 0
    41 * 0 0 0 0
    42 * 0 0 0 0
    43 * 0 0 0 0
    44 * 0 0 0 0
    45 * 0 0 0 0
    46 * 0 0 0 0
    47 * 0 0 0 0
    48 * 1 0 0 0
    49 * 0 0 0 0
    50 * 1 0 0 0
    51 * 1 0 0 0
    52 * 1 0 0 0
    53 * 1 0 0 0 //S13
    54 * 1 0 0 0
    55 * 1 0 0 0 //S13
    56 * 0 0 0 0
    57 * 0 0 0 0
    58 * 1 0 0 0 //S13
    59 * 0 0 0 0
    60 * 1 0 0 0
    61 * 1 0 0 0
    62 * 0 0 0 0
    63 * 1 0 0 0
    64 * 1 0 0 0
    65 * 1 0 0 0
    66 * 0 0 0 0
    67 * 0 0 0 0
    68 * 0 0 0 0
    69 * 0 0 0 0
    70 * 0 0 0 0
    71 * 0 0 0 0
    72 * 0 0 0 0
    73 * 0 0 0 0
    74 * 1 0 0 0
    75 * 0 0 0 0
    76 * 0 0 0 0
    77 0 1 0 0 0
    77 1 1 0 0 0
    77 15 1 0 0 0 //S13
    77 16 1 0 0 0 //S13
    77 17 1 0 0 0 //S13
    77 18 1 0 0 0 //S13
    77 19 1 0 0 0 //S13
    77 20 1 0 0 0 //S13
    77 21 1 0 0 0 //S13
    77 35 1 0 0 0 //S13
    77 36 1 0 0 0 //S13
    77 37 1 0 0 0 //S13
    77 39 1 0 0 0 //S13
    77 40 1 0 0 0 //S13
    78 0 1 0 0 0
    78 1 0 0 0 0
    78 8 0 0 0 0
    78 9 1 0 0 0
    78 17 0 0 0 0 //
    78 19 0 0 0 0 //
    78 35 0 0 0 0 //S13
    79 * 1 0 0 0 //S13
    80 * 0 0 0 0
    81 * 0 0 0 0
    82 * 0 0 0 0
    83 * 0 0 0 0
    84 * 0 0 0 0
    85 * 0 0 0 0
    86 * 0 0 0 0
    87 * 0 0 0 0
    88 * 0 0 0 0
    89 * 1 0 0 0
    90 * 0 0 0 0
    91 * 0 0 0 0
    92 * 0 0 0 0
    93 * 0 0 0 0
    94 * 0 0 0 0
    95 * 0 0 0 0
    96 * 0 0 0 0
    97 * 0 0 0 0
    98 * 0 0 0 0
    99 * 0 0 0 0
    100 * 0 0 0 0
    101 * 0 0 0 0
    102 * 0 0 0 0
    103 * 0 0 0 0
    104 * 0 0 0 0
    105 * 0 0 0 0
    106 * 0 0 0 0
    107 * 0 0 0 0
    108 * 0 0 0 0
    109 * 0 0 0 0
    110 * 0 0 0 0
    111 * 0 0 0 0
    112 * 0 0 0 0
    113 * 0 0 0 0
    114 * 1 0 0 0
    115 * 1 0 0 0
    116 * 0 0 0 0
    117 * 0 0 0 0
    118 * 0 0 0 0 //S13
    119 * 0 0 0 0
    120 * 0 0 0 0
    121 * 0 0 0 0
    122 * 0 0 0 0
    123 * 0 0 0 0
    124 * 0 0 0 0
    125 * 0 0 0 0
    126 * 0 0 0 0 //4th skill tree
    127 * 0 0 0 0
    128 * 0 0 0 0
    129 * 0 0 0 0
    130 * 0 0 0 0
    131 * 1 0 0 0
    132 * 0 0 0 0
    133 * 0 0 0 0
    134 * 0 0 0 0
    135 * 0 0 0 0
    136 * 0 0 0 0
    137 * 0 0 0 0
    138 * 0 0 0 0
    139 * 0 0 0 0
    140 * 0 0 0 0
    141 * 0 0 0 0
    142 * 1 0 0 0 //S13
    143 * 0 0 0 0
    144 * 0 0 0 0
    145 * 0 0 0 0
    146 * 0 0 0 0
    147 * 0 0 0 0
    148 * 0 0 0 0
    149 * 0 0 0 0
    150 * 0 0 0 0
    151 * 0 0 0 0
    152 * 0 0 0 0
    153 * 0 0 0 0
    154 * 0 0 0 0
    155 * 0 0 0 0
    156 * 0 0 0 0
    157 * 0 0 0 0
    158 * 0 0 0 0
    159 * 0 0 0 0
    160 * 1 0 0 0 //S13
    161 * 0 0 0 0
    162 * 1 0 0 0
    163 * 0 0 0 0
    164 * 0 0 0 0
    165 * 0 0 0 0
    166 * 0 0 0 0
    167 * 0 0 0 0
    168 * 0 0 0 0
    169 * 0 0 0 0
    170 * 1 0 0 0
    171 * 0 0 0 0
    172 * 0 0 0 0
    173 * 0 0 0 0
    174 * 0 0 0 0
    175 * 0 0 0 0
    176 * 1 0 0 0
    177 * 1 0 0 0
    178 * 0 0 0 0
    179 * 0 0 0 0
    180 * 0 0 0 0
    181 * 0 0 0 0
    182 * 0 0 0 0
    183 * 0 0 0 0
    184 * 0 0 0 0
    185 * 0 0 0 0
    186 * 0 0 0 0
    187 * 0 0 0 0
    188 * 0 0 0 0
    189 * 0 0 0 0
    190 * 0 0 0 0
    191 * 0 0 0 0
    192 * 0 0 0 0
    193 * 0 0 0 0
    194 * 0 0 0 0
    195 * 0 0 0 0
    196 * 0 0 0 0
    197 * 1 0 0 0
    198 * 0 0 0 0
    199 * 0 0 0 0
    200 * 0 0 0 0
    201 * 0 0 0 0
    202 * 0 0 0 0
    203 * 0 0 0 0
    204 * 0 0 0 0
    205 * 0 0 0 0
    206 * 0 0 0 0
    207 * 0 0 0 0
    208 * 0 0 0 0
    208 7 0 0 0 0 //
    208 8 0 0 0 0 //
    208 242 1 0 0 0 //
    208 240 1 0 0 0 //
    209 * 0 0 0 0
    210 * 1 0 0 0 //S13
    211 * 1 0 0 0 //?enc = 0
    212 * 0 0 0 0
    213 * 0 0 0 0
    214 * 0 0 0 0
    215 * 0 0 0 0
    216 * 1 0 0 0
    217 * 0 0 0 0
    218 * 0 0 0 0
    219 * 1 0 0 0
    220 * 0 0 0 0
    221 * 0 0 0 0
    222 * 0 0 0 0
    223 * 0 0 0 0
    224 * 0 0 0 0
    225 * 0 0 0 0
    226 * 0 0 0 0
    227 * 0 0 0 0
    228 * 0 0 0 0
    229 * 0 0 0 0
    230 * 0 0 0 0
    231 * 0 0 0 0
    232 * 1 0 0 0 //S13
    233 * 0 0 0 0
    234 * 0 0 0 0
    235 * 0 0 0 0
    236 0 1 0 0 0 //S13
    236 1 1 0 0 0
    236 2 1 0 0 0
    236 3 1 0 0 0
    236 5 1 0 0 0 //
    236 7 0 0 0 0 // Wing 4 upgrade
    236 39 0 0 0 0 //
    236 49 0 0 0 0 //S13
    236 51 1 0 0 0
    236 80 0 0 0 0 //S13
    236 81 0 0 0 0 //S13
    236 82 0 0 0 0 //S13
    236 84 0 0 0 0 //S13
    237 * 0 0 0 0
    238 * 0 0 0 0
    239 * 0 0 0 0
    240 * 0 0 0 0
    241 * 1 0 0 0
    242 * 0 0 0 0
    243 * * 0 0 0
    244 * 0 0 0 0
    245 * 0 0 0 0
    246 10 1 0 0 0 //S13
    246 11 1 0 0 0 //S13
    246 13 1 0 0 0 //S13
    246 15 1 0 0 0 //S13
    246 16 1 0 0 0 //S13
    246 26 1 0 0 0 //S13
    246 27 1 0 0 0 //S13
    246 28 0 0 0 0 //S13
    246 33 1 0 0 0 //S13
    246 48 1 0 0 0 //S13
    246 49 1 0 0 0 //S13
    246 81 1 0 0 0 //S13
    246 82 1 0 0 0 //S13
    246 84 1 0 0 0 //S13
    246 85 1 0 0 0 //S13
    247 * 0 0 0 0
    248 * 0 0 0 0
    249 * 0 0 0 0
    250 * 0 0 0 0
    251 * 0 0 0 0
    252 * 0 0 0 0
    253 * 0 0 0 0
    254 * 0 0 0 0
    255 * 1 0 0 0 //S13
    end
    can you share that client too?

    where do i change this ?

    MagicStoneMix number = 0xF6

    and this ?

    4th wings charset
    #if(GAMESERVER_UPDATE>=1301)
    else if (TempInventory[7] >= 414 && TempInventory[7] <= 421) //Season 13
    {
    lpObj->CharSet[9] |= 0x05;
    lpObj->CharSet[16] |= ((TempInventory[7] - 414) << 2);

    lpObj->CharSet[18] |= Level;

    }
    #endif

    thanks

  7. #172
    Novice jackiek is offline
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    4Posts

    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM


  8. #173
    Enthusiast tinnhan247 is offline
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    May 2013 Join Date
    29Posts

    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    4th class changing quest (the last quest : kill Cent monster) can not excuted
    and after 4th master skill three are showing skills, adding points to 4th master skill tree don't have (master level not increase)

    Next thing is Exp bar, its not working for me on master level and after receive 4th class (especially).
    Continue master 3th point up more more .

  9. #174
    Proficient Member pravednik is offline
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    Feb 2014 Join Date
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Does anyone have any DB without md5

  10. #175
    Enthusiast Lucas Lopes is offline
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    Feb 2016 Join Date
    26Posts

    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    I do not get copile the gameserver, some one can help ?

    EDIT

    I already got it, Visual Basic Ultimate 2010
    Last edited by Lucas Lopes; 29-04-19 at 11:48 PM.

  11. #176
    HITMAN CAPITOL is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    No CS server?

  12. #177
    Member kamesenin is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Does anyone know how to send or where the damage bonus of Skilles Ruud?

    Enviado desde mi RS988 mediante Tapatalk

  13. #178
    Enthusiast Lucas Lopes is offline
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    Feb 2016 Join Date
    26Posts

    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    you have to compile and change, #define GAMESERVER_TYPE 0 to 1

  14. #179
    Proficient Member WIZARDMASTER is offline
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    Apr 2005 Join Date
    192Posts

    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Have someone quest system scripts ? (in txt files are neded for this server)
    QuestWorld.txt (and 2 others)

  15. #180
    Enthusiast Lucas Lopes is offline
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    Feb 2016 Join Date
    26Posts

    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    who knows how to fix Apostle Devin, click and nothing happen, is a bug or configuration ?



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