void SEASON3B::CNewUIOptionWindow::RenderContents()
{
float x, y;
x = m_Pos.x + 20.f;
y = m_Pos.y + 46.f;
RenderImage(IMAGE_OPTION_POINT, x, y, 10.f, 10.f);
y += 22.f;
RenderImage(IMAGE_OPTION_POINT, x, y, 10.f, 10.f);
y += 22.f;
RenderImage(IMAGE_OPTION_POINT, x, y, 10.f, 10.f);
y += 40.f;
RenderImage(IMAGE_OPTION_POINT, x, y, 10.f, 10.f);
y += 22.f;
RenderImage(IMAGE_OPTION_POINT, x, y, 10.f, 10.f);
// 3D Camera
RenderImage(IMAGE_OPTION_POINT, x+60, y, 10.f, 10.f);
g_pRenderText->SetFont(g_hFont);
g_pRenderText->SetTextColor(255, 255, 255, 255);
g_pRenderText->SetBgColor(0);
// 386 "ŔÚµż °ř°Ý"
g_pRenderText->RenderText(m_Pos.x+40, m_Pos.y+48, GlobalText[386]);
// 387 "±Ó¸» ľË¸˛Ŕ˝"
g_pRenderText->RenderText(m_Pos.x+40, m_Pos.y+70, GlobalText[387]);
// 389 "şĽ·ýÁ¶Ŕý"
g_pRenderText->RenderText(m_Pos.x+40, m_Pos.y+92, GlobalText[389]);
// 919 "˝˝¶óŔĚµĺ µµżň¸»"
g_pRenderText->RenderText(m_Pos.x+40, m_Pos.y+132, GlobalText[919]);
// 1840 "+Čż°úÁ¦ÇŃ"
g_pRenderText->RenderText(m_Pos.x+40, m_Pos.y+154, "+Effect");
// 3D Camera
g_pRenderText->RenderText(m_Pos.x+100, m_Pos.y+154, "3D Camera");
}