English:
Anyway... I think that source codes are only source codes... it doesn't matter if they are from Client Season 6.3 or not, even if they have how to upgrade InGameShop libraries, they still need to know how to fix many errors in the code, for example:
Spanish:
De todos modos... creo que los códigos fuente son solo códigos fuente... no importa si son de Cliente Season 6.3 o no, incluso si tienen cómo actualizar las bibliotecas de InGameShop, todavía necesitan saber cómo arreglar muchos errores en el código, por ejemplo:
on ZzzInventory.cpp file (function: RenderItemName):
Code:
#ifdef NEM_FIX_ITEM_NAME_BUG_CALCULATION
else if(o->Type == MODEL_HELPER+49)
{
glColor3f ( 1.f, 0.8f, 0.1f );
sprintf(Name, ItemAttribute[ITEM_HELPER+49].Name);
}
else if(o->Type == MODEL_HELPER+50)
{
glColor3f ( 1.f, 0.8f, 0.1f );
sprintf(Name, ItemAttribute[ITEM_HELPER+50].Name);
}
else if(o->Type == MODEL_HELPER+51)
{
glColor3f ( 1.f, 0.8f, 0.1f );
sprintf(Name, ItemAttribute[ITEM_HELPER+51].Name);
}
#else // !NEM_FIX_ITEM_NAME_BUG_CALCULATION
else if(o->Type == ITEM_HELPER+49)
{
glColor3f ( 1.f, 0.8f, 0.1f );
sprintf(Name, ItemAttribute[ITEM_HELPER+49].Name);
}
else if(o->Type == ITEM_HELPER+50)
{
glColor3f ( 1.f, 0.8f, 0.1f );
sprintf(Name, ItemAttribute[ITEM_HELPER+50].Name);
}
else if(o->Type == ITEM_HELPER+51)
{
glColor3f ( 1.f, 0.8f, 0.1f );
sprintf(Name, ItemAttribute[ITEM_HELPER+51].Name);
}
#endif // NEM_FIX_ITEM_NAME_BUG_CALCULATION
#define NEM_FIX_ITEM_NAME_BUG_CALCULATION // Fix ITEM_HELPER by: MODEL_HELPER (Storm of Crow Boots) (21.08.17)
Small Explain of this Bug:
All fuckin* Items on the: "Map Floor". or at least on the: "Actual Viewport Scene"... they must use the: "ITEM_OFFSET_IN_ARRAY" calculation... I mean:
#define ItemId(x,y) ((x*512)+y) and: #define ObjectId(x,y) ((x*512)+y+1058) is not the same... then: "else if(o->Type == MODEL_HELPER+49)" and: "else if(o->Type == ITEM_HELPER+49)" are NOT the same... :D
Old Scroll ItemId: ITEM_HELPER+49 = ((13*512)+49) = 6705 (in HEX: 0x1A31), but this is ONLY: ObjectId of: "Storm of Crow Boots" look this:
Storm Crow Boots ObjectId: MODEL_BOOTS+15 = ((11*512)+15+1058) = 6705 (in HEX: 0x1A31) :D
Ofcourse: "1058" value depends of your: "enum position Field", because is: "Dynamical", if you add something in the: "Before-Position"... then this number will be: "Changed" or: "Displaced", when you: "Compile" your own: "main.exe".
but on: "Original source"... 1058 is: ITEM_OFFSET_IN_ARRAY.
then... (without Fix):

and... (with Fix):

English:
PS: You don't have to be thankful... this is a piece of cake for me. being honest... this Game is full of direct factory errors, what I show you this time is only a small example. OLD SCHOOL RULES!
PD 2: My Intention is continue (fixing and modifying) this shi* to make a good and new client, I work of: Season 4.6 (because is my favourite Season), I only code for fun this Game:
Spanish:
PD: No tienen que estar agradecidos... esto es pan comido para mí. siendo honesto... este Juego está lleno de errores directos de fábrica, lo que les muestro esta vez es solo un pequeño ejemplo. ¡LA VIEJA ESCUELA MANDA!
PD 2: Mi intención es continuar (arreglando y modificando) esta mierd* para hacer un buen y nuevo cliente, trabajo en: Temporada 4.6 (porque es mi Temporada favorita), solo codifico por diversión este Juego:

Offtopic:
PS 3: Wow sobieh is back ! o_O!