[Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

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  1. #166
    Registered zbzalex is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by sdykae View Post
    For the last ones here, @ashlay made a ready to compile sources with some file changes and reference fixes.
    Here is a diff between the original release and his fixes.
    https://gistpreview.github.io/?ccf9a...cae7e5038e900f
    There is dirty sources ^__^. imho.
    In a good way need rewrite them.

  2. #167
    IGCN Co-Founder drakelv is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by zbzalex View Post
    There is dirty sources ^__^. imho.
    In a good way need rewrite them.
    So many noname source quality "experts" in here. What are your achievements and contributions to community where we can analyse your source codes and take the example how to write good code?
    signature rules violation, Please read our forum rules over again .
    - AIN'T NOBODY GOT TIME FOR THAT ;)

  3. #168
    Registered zbzalex is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by drakelv View Post
    So many noname source quality "experts" in here. What are your achievements and contributions to community where we can analyse your source codes and take the example how to write good code?
    i understand you made a huge contribution to community? if yes then i'm wrong and you dont need to write adequate code...

  4. #169
    Account Upgraded | Title Enabled! solarismu is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by zbzalex View Post
    i understand you made a huge contribution to community? if yes then i'm wrong and you dont need to write adequate code...
    Yes, he did.
    And "adequate code" for HelloWorld.exe is always easy for "experts".

    Btw, I'm re-making a toy found in this source (EditObjects)... not too bad.

    https://github.com/VD1988/MuOnline-WorldEditor
    Last edited by solarismu; 24-08-21 at 05:27 PM.

  5. #170
    Darkness Member Kiosani is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    English:

    Well, it's time for my daily contribution... I want to show my very: "Firm" intention of: How I intend to do to so many people who are involved in the development of this Game... just for horribles: "Economic Interests"... and that because of their: "Ambition" (indirectly hurts everyone else)... finally, they find it necessary to leave the Area.

    Spanish:

    Bueno, es hora de mi contribución diaria... Quiero mostrar mi muy: "firme" intención de: Cómo me propongo hacer a tanta gente que está involucrada en el desarrollo de este Juego... solo por horribles: "Intereses Económicos"... y que por su: "Ambición" (perjudican indirectamente a todos los demás)... finalmente, les resulta necesario abandonar la Zona.

    #define NEM_ADD_SHREK_NPC_CUSTOM // Add "Shrek" NPC: 580 (21.08.20)

    DSPlaySound.h File on a Enumerator (without name):

    Code:
    #ifdef NEM_ADD_SHREK_NPC_CUSTOM
        SOUND_SHREK_NPC_IDLE_1,                                    // nShrek.wav
    #endif // NEM_ADD_SHREK_NPC_CUSTOM
    MAX_BUFFER // -> Check this fuckin* shit and sure that your added: "NEW Sound ID (*.wav) Format", exists: "Before".
    _enum.h File on a Enumerator (very, very Long):

    Code:
    #ifdef NEM_ADD_SHREK_NPC_CUSTOM
        MODEL_SHREK,
    #endif // NEM_ADD_SHREK_NPC_CUSTOM
        MODEL_NPC_END                , // -> Check this and add your: "Fuckin*" new case of: "Object" before.
    ZzzOpenData.cpp File on a Function Called: "OpenNpc(int Type)"

    Code:
    #endif // LEM_ADD_LUCKYITEM // -> Add bellow of this line:
    #ifdef NEM_ADD_SHREK_NPC_CUSTOM
        case MODEL_SHREK:
            AccessModel(MODEL_SHREK,"Data\\Npc\\","shrek");
            OpenTexture(MODEL_SHREK,"Npc\\");
            LoadWaveFile(SOUND_SHREK_NPC_IDLE_1,"Data\\Sound\\nShrek.wav");
            break;
    #endif // NEM_ADD_SHREK_NPC_CUSTOM
    ZzzCharacter.cpp File on Function Called: "Setting_Monster(CHARACTER *c,int Type,int PositionX,int PositionY)"

    Code:
    #ifdef LEM_ADD_LUCKYITEM
            || Type == 579 // -> It's better if you add your: "Fuckin*" new: "NPC Type Object" directly bellow of this line.
    #endif // LEM_ADD_LUCKYITEM
    #ifdef NEM_ADD_SHREK_NPC_CUSTOM
            || Type == 580 // -> In my case I use MonsterID: "580", because my: "Client" is only: "Season 4.6" Emulated + some things of: S5, but if you trying to use any: "MuServer" of: "Ex7XX++" you must: "Verify" your used: "MonsterID or NPCID" to your added Model in Game.
    #endif // NEM_ADD_SHREK_NPC_CUSTOM
    ZzzCharacter.cpp File on Function Called: "*CreateMonster(int Type,int PositionX,int PositionY,int Key)"

    Code:
    #endif    // ASG_ADD_KARUTAN_NPC // -> Bellow of this line add:
    #ifdef NEM_ADD_SHREK_NPC_CUSTOM
        case 580:    // Shrek the Merchant
        {
            OpenNpc(MODEL_SHREK);
            c = CreateCharacter(Key, MODEL_SHREK, PositionX, PositionY);
            strcpy(c->ID,"Shrek");
            c->Object.Scale = 1.0f;
            }
            break;
    #endif // NEM_ADD_SHREK_NPC_CUSTOM
    ZzzCharacter.cpp File on Function Called: "MoveCharacterVisual(CHARACTER *c, OBJECT *o)":

    Code:
    #ifdef NEM_ADD_SHREK_NPC_CUSTOM
            case MODEL_SHREK:
            {
                if(rand()%256==0)
                    PlayBuffer(SOUND_SHREK_NPC_IDLE_1);
                // ----
                o->BlendMesh = 4;
                o->BlendMeshLight = Luminosity;
                Vector(Luminosity*0.4f,Luminosity*1.f,Luminosity*0.f,Light);
                AddTerrainLight(o->Position[0],o->Position[1],Light,3,PrimaryTerrainLight);
                // ----
                Vector(0.4f,1.f,0.f,Light);            Vector(0.f,0.f,0.f,p);
                // ----
                if(o->CurrentAction==0 && o->AnimationFrame>=1.f && o->AnimationFrame<=7.f)
                {
                    if(rand()%2==0)
                    {
                        Vector(0.1f,0.15f,0.1f,Light);
                        float Scale = (int)WorldTime%3600/(float)10.f;
                        b->TransformPosition(BoneTransform[1],p,Position,true);
                        CreateParticle(BITMAP_EFFECT,Position,o->Angle,Light,4,Scale);
                        CreateParticle(BITMAP_EFFECT,Position,o->Angle,Light,5,Scale);
                    }
                    else if(rand()%7==0)
                    {
                        Vector(0.1f,0.45f,0.15f,Light);
                        float Scale = -(int)WorldTime%3600/(float)10.f;
                        b->TransformPosition(BoneTransform[1],p,Position,true);
                        CreateParticle(BITMAP_EFFECT,Position,o->Angle,Light,4,Scale);
                        CreateParticle(BITMAP_EFFECT,Position,o->Angle,Light,5,Scale);
                    }
                }
            }
            break;
    #endif    // NEM_ADD_SHREK_NPC_CUSTOM
    But how: "Condition" you must use my Model... anyways... I make his: "Effects" for that any monster model/npc model with at least: 1 bone, can works.

    Anyways:

    Download my: Models,Textures and Audios (that I make for this):

    https://www.mediafire.com/folder/2an...res_and_Audios

    PS: If you made all: "Fine", you must have something how this (in Game):


  6. #171
    NN - Nord & Noob mauka is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    why dont u all create new thread and post release there. Lot of files u share will not be found.
    "Nobody ever died of hard work", they say. But why take the risk? (Ronald Reagan)
    Code:
    http://patch-ggp.muonline.webzen.net/(version)/up_list.zip

  7. #172
    Darkness Member Kiosani is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by mauka View Post
    why dont u all create new thread and post release there. Lot of files u share will not be found.
    You can create thread for me ?? Thanks :) Get all Credits and Thanks I don't have problems with this :) not in really... :D

  8. #173
    Ultimate Member Odisk is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by mauka View Post
    why dont u all create new thread and post release there. Lot of files u share will not be found.
    don't be offended with what I am going to tell you but you are very haters, if kiosani wants to contribute here there is no problem if someone likes it he can optener it if he wants, you will have a lot of time here but haters don't get rid of you brother.
    at least it contributes something to "cuminity".
    this is wanted.

  9. #174
    Darkness Member Kiosani is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Well, thanks for your understanding... Since all this shit is very easy (at least for me). Maybe I don't need stupid main sources to add anything, but with src it's easier. Less work, less decompiling, etc... I am showing off to all the users here. hahaha since I can do anything with the stupid game.

    Simply... NOT MORE STUPID SALES FOR NONE. Anything that you can try to make (only for sale). I can copy and Release here for free for all. I'm sorry guys... But I'm the final Winner... Not more stupid/idiots trying to sale stupid mods of Client. Since... None pay to another person when can make by himself. ;)
    Last edited by Kiosani; 25-08-21 at 09:31 AM.

  10. #175
    Registered zbzalex is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by Kiosani View Post
    Well, thanks for your understanding... Since all this shit is very easy (at least for me). Maybe I don't need stupid main sources to add anything, but with src it's easier. Less work, less decompiling, etc... I am showing off to all the users here. hahaha since I can do anything with the stupid game.

    Simply... NOT MORE STUPID SALES FOR NONE. Anything that you can try to make (only for sale). I can copy and Release here for free for all. I'm sorry guys... But I'm the final Winner... Not more stupid/idiots trying to sale stupid mods of Client. Since... None pay to another person when can make by himself. ;)
    Respect, bro)

    Sent from my Redmi Pro using Tapatalk

  11. #176
    NN - Nord & Noob mauka is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by Kiosani View Post
    You can create thread for me ??
    Is this is joke or job offer?! wtf
    "Nobody ever died of hard work", they say. But why take the risk? (Ronald Reagan)
    Code:
    http://patch-ggp.muonline.webzen.net/(version)/up_list.zip

  12. #177
    Darkness Member Kiosani is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]


    Is lacking me fix some details, see protocols shits/packets and etc... but anyways model and creation part is ready :P



    PS: Then I'll add all of them (Rune Wizard, Slayer, Gun Crasher). :D since it's easy ... and with its stupid evolutions and etc.

  13. #178
    Account Upgraded | Title Enabled! solarismu is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by mauka View Post
    Is this is joke or job offer?! wtf
    Haha Don't think it's a easy job.
    It has been the third day since I created a new thread to release the World Editor source. All it need is just a approval click from any mod. But till now, no thing happen and no way to keep track wth is going on with that thread. LOL
    I remember last thread I opened need to wait 5-7 days -.-

    Sad, but this is really a pain ass system. SYSTEM <<-- I'm not talking about any individual...

  14. #179
    IGCN Co-Founder drakelv is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by Kiosani View Post

    Is lacking me fix some details, see protocols shits/packets and etc... but anyways model and creation part is ready :P



    PS: Then I'll add all of them (Rune Wizard, Slayer, Gun Crasher). :D since it's easy ... and with its stupid evolutions and etc.
    Ofcourse its easy to add it all when the source code is released, anyone can do it with very little experience in programming. But there is really no need brag about it and to post all changes you do to your personal project . If you want recognition then post real research not shreks etc. sorry but with all the posts you do you look like you have some problems
    signature rules violation, Please read our forum rules over again .
    - AIN'T NOBODY GOT TIME FOR THAT ;)

  15. #180
    Darkness Member Kiosani is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by drakelv View Post
    Ofcourse its easy to add it all when the source code is released, anyone can do it with very little experience in programming. But there is really no need brag about it and to post all changes you do to your personal project . If you want recognition then post real research not shreks etc. sorry but with all the posts you do you look like you have some problems
    Don't worry bro ... I get your point ... I'll check (later) .if I can play around with ScaleForm 3.3 a bit (I don't really like the new UI) .but still ... I'm sure I can do things like S16 Clients with it anyway. First I want to see simpler things like those related to new client models / textures and effects. And you can bet you'll see me a lot more around here ... I hope that's not a problem for sales.



    Solved:

    Last edited by Kiosani; 27-08-21 at 06:56 AM. Reason: Solved Dark Lord Character Creation Button on Select Character Screen/Scene.



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