Oh, just a quick post to say hi to all of you ;)
Nice to see the client source finally released.
Oh, just a quick post to say hi to all of you ;)
Nice to see the client source finally released.
Hello, I use GS 5.2 and main source 5.2 VTM, I added character RF to GS and Enable RF on Main, everything is ok 95% but there is a small error that when learning the skill, image Skill will failed to display other image to, when reselecting character everything is fine, do you guys have any ideas on how to fix it... Thanks
Last edited by freepro2101; 10-09-21 at 05:50 PM.
Can someone share sources with original encoding? I would like to have original developers comments (korean).
Right now I have incomprehensible comments like this:
I assume that european version of VS lose encoding.Code:else if(o->SubType==3) // ±â°ŁĆ˝ ˝şĹč. (¸đµç ş¸µ¨Ŕ» ·»´ýÇĎ°Ô Ŕϰý Ăł¸® ÇŐ´Ď´Ů.) { const int TOTAL_LIFETIME = 60; // 3ĂĘÁ¤µµ vec3_t v3PosStart, v3PosTarget; vec3_t arv3PosProcess[3];//, arv3AngProcess[3]; o->ExtState = TOTAL_LIFETIME; // TotalLife ąĚ»çżëÁßŔÎ ŔÓŔÇŔÇ şŻĽö »çżë. o->LifeTime = TOTAL_LIFETIME; o->Gravity = 0.0f; o->HiddenMesh = 1; o->Distance = 0.0f; o->Alpha = 1.0f; o->ChromeEnable = false; // Owner Boneżˇ AttachÇĎż© ·»´ő¸µ ÇҰÍŔÎÁö?
EDIT:
Ok I restored comments. It looks like files are encoded using Korean Codepage 949.
Last edited by CoLinS; 17-09-21 at 04:08 PM.
I converted project to vs2019 (v142 toolkit).
All configurations compiles successfully so I assume it should work. I didn't test it well... I hope code is compatible with newer vc++ compiler.
https://www.mediafire.com/file/ztxsq...vs2019.7z/file
Changes:
I think is a good starting point to develop something new.- GFXSDK - change Msvc90 to Msvc80 (that version was shared on this topic)
- migrate project to vs2019
- disable SmallerTypeCheck
- boost namespace fixes (prepend boost namespace, conflicts with std)
- embed ShopListManager sources (thanks to myheart)
- change output dirs (bin and obj)
- remove Midl, Bscmake, PostBuildEvent sections from vcxproj (not used)
- enable MultiProcessorCompilation
- ignore 5208 warnings (changed in vs2019) (https://docs.microsoft.com/en-us/cpp...?view=msvc-160)
- rename project from Online to MU
- rename Link folder to libs
- small changes in code (mainly fix warning like compare signed / unsigned types)
- convert sources to utf8 encoding (to restore original Korean comments)
- removed optimalization for selected files (I don't know why only selected files has enabled optimalizatons)
- turn on optimalizations in release builds
To work with vs2019 you should update boost library to newest.
Last edited by CoLinS; 22-09-21 at 01:58 PM.
I guess that this (maybe) is what you need :) anyways... I can't test this shit here because don't run on this PC, but you can try to use it:
https://www.mediafire.com/file/7czz3...hader.rar/file
porting to VBO, Port engine?! Whats next.. jump out of the window wituout broking windows? This needs a age restriction forum
very nice :)
I dont get it. Its Master skills. What u mean by saying custom skills?
If everything is delivered on the plate. Why is it so special just to add some skills? I'm not judging, but you know.. It gets annoying :D
I have brought this thread back from the dead and it will remain locked until I am able to fully clean it up.
So Please have some patience and it will be re-opened soon.![]()