[Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

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  1. #16
    Account Upgraded | Title Enabled! solarismu is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by SmallHabit View Post
    Why use such an old toolset? Everything compiles excellent on latest VS 2019 edition, only jpeglib was causing problems, but still, if you can write hello world application and know how build works on Windows, there should be no problem at all.
    It depends on ... (maybe luck)... and C++ STL in pre built library. If the library & program does not use STL stuff from each other, then you will be fine. On the other hand, there will be problems...
    (Complier may give warning ??? maybe)

    Because the objects' structures change in different version of VS / toolsets / or even between DEBUG & RELEASE modes . (Simple check: sizeof(...))

    (std::string , std::map are 2 common data structures using in Webzen source)

    example:
    Program A (VS2017 RELEASE) <- linked with -> Lib B,C (VS2008 RELEASE/DEBUG)

    #include <string>
    #include <map>
    using namespace std;

    Program A
    VS2017 / toolsets v141
    RELEASE build


    string s;
    map<...> m
    foo(&s, &m)

    sizeof(string); // = 24
    sizeof(map); // = 8
    Lib B
    VS2008 / toolsets v90
    RELEASE build



    void foo(string*, map<...>*);

    sizeof(string); // = 28
    sizeof(map); // = 32
    Lib C
    VS2008 / toolsets v90
    DEBUG build



    void foo(string*, map<...>*);

    sizeof(string); // = 32
    sizeof(map); // = 28

  2. #17
    Member RacRac is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by SmallHabit View Post
    Why use such an old toolset? Everything compiles excellent on latest VS 2019 edition, only jpeglib was causing problems, but still, if you can write hello world application and know how build works on Windows, there should be no problem at all.
    Compiled with vs2019 and had issues with the cashshop .

  3. #18
    Ultimate Member Sam3000 is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Same, i have errors with libs:
    FileDownloader_VS2008_MB_MT_d.lib(FTPConnecter.obj) : error LNK2001: unresolved external symbol "void * __cdecl operator new[](unsigned int,struct std::_DebugHeapTag_t const &,char *,int)" (??_U@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z)
    ...
    FileDownloader_VS2008_MB_MT_d.lib(FTPConnecter.obj) : error LNK2001: unresolved external symbol "struct std::_DebugHeapTag_t const & __cdecl std::_DebugHeapTag_func(void)" (?_DebugHeapTag_func@std@@YAABU_DebugHeapTag_t@1@XZ)
    ...
    ShopListManager_VS2008_MB_MT_d.lib(ListManager.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl std::_String_base::_Xran(void)" (?_Xran@_String_base@std@@SAXXZ)
    ...
    ShopListManager_VS2008_MB_MT_d.lib(ShopPackage.obj) : error LNK2001: unresolved external symbol "public: __thiscall std::exception::exception(char const * const &)" (??0exception@std@@QAE@ABQBD@Z)
    ...
    ShopListManager_VS2008_MB_MT_d.lib(ShopList.obj) : error LNK2001: unresolved external symbol "public: void __thiscall std::_Mutex::_Lock(void)" (?_Lock@_Mutex@std@@QAEXXZ)
    Dunno how to fix this.

  4. #19
    Member wermanhme1990 is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by Sam3000 View Post
    Same, i have errors with libs:

    Dunno how to fix this.
    you should use visual studio 2008 sp1 to build client.

  5. #20
    Registered d8yte is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    vs 2008 sp1 compiles it like native.. no problems at all!
    what about srv'files for this version, wanna test it.
    would be great to downgrade it at s2~s3 version like old interface with cool things..
    Has anyone found anything interesting in the code?

  6. #21
    Ultimate Member Sam3000 is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by wermanhme1990 View Post
    you should use visual studio 2008 sp1 to build client.
    Quote Originally Posted by d8yte View Post
    vs 2008 sp1 compiles it like native.. no problems at all!
    what about srv'files for this version, wanna test it.
    would be great to downgrade it at s2~s3 version like old interface with cool things..
    Has anyone found anything interesting in the code?
    But it's kinda lame to download old VS.
    Last edited by Sam3000; 27-07-21 at 10:32 PM.

  7. #22
    Registered dragonvh is online now
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by SmallHabit View Post
    only jpeglib was causing problems, but still, if you can write hello world application and know how build works on Windows, there should be no problem at all.
    So how do you fix std::… binary incompatibility in ShopListManager library?
    Do we have source to rebuild it?

    - - - Updated - - -

    Quote Originally Posted by Sam3000 View Post
    But it's kinda lame to download old VS.
    install then uninstall vs2008. toolset v90 will stay, you can use it on new VS

  8. #23
    Member zhangqian is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by d8yte View Post
    vs 2008 sp1 compiles it like native.. no problems at all!
    what about srv'files for this version, wanna test it.
    would be great to downgrade it at s2~s3 version like old interface with cool things..
    Has anyone found anything interesting in the code?
    1.03h+


    从我的 iPhone 发送,使用 Tapatalk

  9. #24
    Member zhangqian is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by d8yte View Post
    vs 2008 sp1 compiles it like native.. no problems at all!
    what about srv'files for this version, wanna test it.
    would be great to downgrade it at s2~s3 version like old interface with cool things..
    Has anyone found anything interesting in the code?
    1.03h+



    从我的 iPhone 发送,使用 Tapatalk

  10. #25
    Member zhangqian is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]





    从我的 iPhone 发送,使用 Tapatalk

  11. #26
    Registered d8yte is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by zhangqian View Post
    从我的 iPhone 发送,使用 Tapatalk
    mate, if u have an appropriate client for this ver of main, just share it.. people will be thankful.. nowadays all links almost are broken... ironic situation, able to build main.exe but not run coz do not have it's client and can't find it :///

  12. #27
    Account Upgraded | Title Enabled! solarismu is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Hi everyone. I'm looking for Scaleform GFx SDK 3.2 (the version that Webzen uses for this source and for higher season)

    If anyone have it, please ... share :) Thank you in advance.
    Last edited by solarismu; 28-07-21 at 04:32 AM.

  13. #28
    Member wermanhme1990 is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by d8yte View Post
    mate, if u have an appropriate client for this ver of main, just share it.. people will be thankful.. nowadays all links almost are broken... ironic situation, able to build main.exe but not run coz do not have it's client and can't find it :///
    you can use server and client 1.03k:
    https://mega.nz/folder/n003SCpC#fJWxGlFgvbJzl-QKK9N0VQ

  14. #29
    IGCN Co-Founder drakelv is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Thanks for the share.

    To build in VS2019 you need

    VS2008,
    VS2010
    and VS2019.

    VS 2010 is creating a bridge between toolsets of 2008 and 2010 which lets 2019 select it.

    It doesnt have source for cash shop libraries so you can't build fully working client using 2019 toolset untill we recreate the missing libraries (or they leak).

    This is the best share since Deathway decompilation. Hopefully it makes MU community better :) We plan to build it up to Season 16. So if anyone with very high experience in MU is interested we can unite.
    signature rules violation, Please read our forum rules over again .
    - AIN'T NOBODY GOT TIME FOR THAT ;)

  15. #30
    Ultimate Member Sam3000 is offline
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    Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Quote Originally Posted by solarismu View Post
    Hi everyone. I'm looking for Scaleform GFx SDK 3.2 (the version that Webzen uses for this source and for higher season)

    If anyone have it, please ... share :) Thank you in advance.
    Found 4.0.7 maybe it will be ok. Inform me later if this version is ok?
    https://mega.nz/file/tfYmSZia#nmYCiA...qwqhQoTISlPylE



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