[Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

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  1. #301
    Enthusiast son1xx2 is offline
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    Jul 2019 Join Date
    34Posts
    I try downgrade to season 3

    https://i.imgur.com/r3nod13.mp4



  2. #302
    if(!caffeine) continue; leorond is offline
    MemberRank
    Jul 2012 Join Date
    Czech RepublicLocation
    479Posts
    Very nice, season 3 was the last good season.

    I'm going season 4

    https://imgur.com/8O4UNdZ

  3. #303
    Enthusiast son1xx2 is offline
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    Jul 2019 Join Date
    34Posts
    fix display damage, hp, mp, sd, ag


  4. #304
    if(!caffeine) continue; leorond is offline
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    479Posts
    Quote Originally Posted by son1xx2 View Post
    fix display damage, hp, mp, sd, ag

    I damage in Rage Fighter?
    Will you be overflowing with ignore, critical and double hit?
    Or don't you enable RF at all?

  5. #305
    Enthusiast son1xx2 is offline
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    Jul 2019 Join Date
    34Posts
    Quote Originally Posted by leorond View Post
    I damage in Rage Fighter?
    Will you be overflowing with ignore, critical and double hit?
    Or don't you enable RF at all?
    I don't have RF enabled, but I'll try it now

  6. #306
    if(!caffeine) continue; leorond is offline
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    Quote Originally Posted by son1xx2 View Post
    I don't have RF enabled, but I'll try it now
    If it doesn't work properly for you.

    MonkSystem.cpp
    void CMonkSystem::RenderRepeatedly(int _Key, OBJECT *pObj)

    PHP Code:
    WORD Damage//<= Change it int 

  7. #307
    Apprentice zbzalex is offline
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    Jul 2021 Join Date
    23Posts
    Quote Originally Posted by son1xx2 View Post
    I try downgrade to season 3

    https://i.imgur.com/r3nod13.mp4


    share sources?)

  8. #308
    Enthusiast son1xx2 is offline
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    Jul 2019 Join Date
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    Quote Originally Posted by zbzalex View Post
    share sources?)
    you already have it, just change in newuimainframe to older shapes and adjust its position

  9. #309
    Apprentice zbzalex is offline
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    Jul 2021 Join Date
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    Quote Originally Posted by son1xx2 View Post
    you already have it, just change in newuimainframe to older shapes and adjust its position
    thanks ;)

  10. #310
    Enthusiast son1xx2 is offline
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    Jul 2019 Join Date
    34Posts
    I found a bug, can't display item info in inventory, has anyone reviewed it yet



  11. #311
    Developer nevS is offline
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    Quote Originally Posted by son1xx2 View Post
    I found a bug, can't display item info in inventory, has anyone reviewed it yet
    Do you even have other Heras items equipped? ;-)

  12. #312
    Enthusiast son1xx2 is offline
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    Quote Originally Posted by nevS View Post
    Do you even have other Heras items equipped? ;-)
    that's right, when using single or a set it doesn't show up, set options and socket options not' work

  13. #313
    Member Regz is offline
    MemberRank
    Aug 2011 Join Date
    85Posts
    No more inventory invisible items:

    Find ( in ZzzInformation.cpp )

    Code:
    			BYTE *pSeek = Buffer;
    			for(int i=0;i<MAX_ITEM;i++)
    			{
    				BuxConvert(pSeek,Size);
    				memcpy(&ItemAttribute[i],pSeek,Size);
    				pSeek += Size;
    			}
    Replace to:

    Code:
    			BYTE *pSeek = Buffer;
    			for(int i=0;i<MAX_ITEM;i++)
    			{
    				BuxConvert(pSeek,Size);
    				memcpy(&ItemAttribute[i],pSeek,Size);
    				ItemAttribute[i].Width = MAX(1, ItemAttribute[i].Width);
    				ItemAttribute[i].Height = MAX(1, ItemAttribute[i].Height);
    				pSeek += Size;
    			}
    It makes broken items are still clickable in inventory.

    - - - Updated - - -

    No more quest window and talking with npc crashing game:

    Find ( in QuestMng.cpp )

    Code:
    const char* CQuestMng::GetWords(int nWordsIndex)
    {
    	QuestWordsMap::const_iterator iter = m_mapQuestWords.find(nWordsIndex);
    	if (iter == m_mapQuestWords.end())
    		return NULL;
    
    	return iter->second.c_str();
    }
    
    const char* CQuestMng::GetNPCDlgNPCWords(DWORD dwDlgState)
    {
    	if (0 == m_nNPCIndex)
    		return NULL;
    
    	DWORD dwNPCDlgIndex = (DWORD)m_nNPCIndex * 0x10000 + dwDlgState;
    
    	NPCDialogueMap::const_iterator iter = m_mapNPCDialogue.find(dwNPCDlgIndex);
    	if (iter == m_mapNPCDialogue.end())
    		return NULL;
    
    	return GetWords(iter->second.m_nNPCWords);
    }
    
    const char* CQuestMng::GetNPCDlgAnswer(DWORD dwDlgState, int nAnswer)
    {
    	if (0 == m_nNPCIndex)
    		return NULL;
    
    	_ASSERT(0 <= nAnswer || nAnswer < QM_MAX_ND_ANSWER);
    
    	DWORD dwNPCDlgIndex = (DWORD)m_nNPCIndex * 0x10000 + dwDlgState;
    
    	NPCDialogueMap::const_iterator iter = m_mapNPCDialogue.find(dwNPCDlgIndex);
    	if (iter == m_mapNPCDialogue.end())
    		return NULL;
    
    	DWORD nNowAnswer = iter->second.m_anAnswer[nAnswer*2];
    	if (0 == nNowAnswer)
    		return NULL;
    
    	return GetWords(nNowAnswer);
    }
    Replace with:

    Code:
    const char* CQuestMng::GetWords(int nWordsIndex)
    {
    	QuestWordsMap::const_iterator iter = m_mapQuestWords.find(nWordsIndex);
    	if (iter == m_mapQuestWords.end())
    		return "";
    
    	return iter->second.c_str();
    }
    
    const char* CQuestMng::GetNPCDlgNPCWords(DWORD dwDlgState)
    {
    	if (0 == m_nNPCIndex)
    		return "";
    
    	DWORD dwNPCDlgIndex = (DWORD)m_nNPCIndex * 0x10000 + dwDlgState;
    
    	NPCDialogueMap::const_iterator iter = m_mapNPCDialogue.find(dwNPCDlgIndex);
    	if (iter == m_mapNPCDialogue.end())
    		return "";
    
    	return GetWords(iter->second.m_nNPCWords);
    }
    
    const char* CQuestMng::GetNPCDlgAnswer(DWORD dwDlgState, int nAnswer)
    {
    	if (0 == m_nNPCIndex)
    		return "";
    
    	_ASSERT(0 <= nAnswer || nAnswer < QM_MAX_ND_ANSWER);
    
    	DWORD dwNPCDlgIndex = (DWORD)m_nNPCIndex * 0x10000 + dwDlgState;
    
    	NPCDialogueMap::const_iterator iter = m_mapNPCDialogue.find(dwNPCDlgIndex);
    	if (iter == m_mapNPCDialogue.end())
    		return "";
    
    	DWORD nNowAnswer = iter->second.m_anAnswer[nAnswer*2];
    	if (0 == nNowAnswer)
    		return "";
    
    	return GetWords(nNowAnswer);
    }
    + FIX (in NewUINPCDialogue.cpp)

    Code:
    		if (NULL == pszAnswer)
    			break;
    Replace with:

    Code:
    		if (NULL == pszAnswer || "" == pszAnswer)
    			break;
    - - - Updated - - -

    Fix NPC Names (in ZzzInformation.cpp):

    Code:
    char*   getMonsterName ( int type )
    {
        for ( int i=0; i<MAX_MONSTER; ++i )
        {
            if ( MonsterScript[i].Type==type )
            {
                return MonsterScript[i].Name;
            }
        }
        return "Unknown";
    }
    + Fix in ZzzCharacter.cpp in Setting_Monster

    Code:
    	if(c != NULL)
    	{
    Replace with:

    Code:
    	if(c != NULL)
    	{
    		strcpy(c->ID, ::getMonsterName(Type));
    Find Data/Local/Eng/Npcname(eng).txt and rename it to Npcname_eng.txt

    U can use file formatted by me:

    Code:
    0	1	"Bull Fighter"
    1	1	"Hound"
    2	1	"Budge Dragon"
    3	1	"Spider"
    4	1	"Elite Bull Fighter"
    5	1	"Hell Hound"
    6	1	"LIch"
    7	1	"Giant"
    8	1	"Poison Bull Fighter"
    9	1	"Thunder Lich"
    10	1	"Dark Knight"
    11	1	"Ghost"
    12	1	"Larva"
    13	1	"Hell Spider"
    14	1	"Skeleton"
    15	1	"Skeleton Archer"
    16	1	"Chief Skeleton Warrior"
    17	1	"Cyclops"
    18	1	"Gorgon"
    19	1	"Yeti"
    20	1	"Elite Yeti"
    21	1	"Assassin"
    22	1	"Ice Monster"
    23	1	"Hommerd"
    24	1	"Worm"
    25	1	"Ice Queen"
    26	1	"Goblin"
    27	1	"Chain Scorpion"
    28	1	"Beetle Monster"
    29	1	"Hunter"
    30	1	"Forest Monster"
    31	1	"Agon"
    32	1	"Stone Golem"
    33	1	"Elite Goblin"
    34	1	"Cursed Wizard"
    35	1	"Death Gorgon"
    36	1	"Shadow"
    37	1	"Devil"
    38	1	"Balrog"
    39	1	"Poison Shadow"
    40	1	"Death Knight"
    41	1	"Death Cow"
    43	1	"Golden Budge Dragon"
    44	1	"Dragon"
    45	1	"Bahamut"
    46	1	"Vepar"
    47	1	"Valkyrie"
    48	1	"Lizard King"
    49	1	"Hydra"
    50	1	"Sea Worm"
    51	1	"Great Bahamut"
    52	1	"Silver Valkyrie"
    53	1	"Golden Titan"
    54	1	"Golden Soldier"
    55	1	"Death King"
    56	1	"Death Bone"
    57	1	"Iron Wheel"
    58	1	"Tantalos"
    59	1	"Zaikan"
    60	1	"Bloody wolf"
    61	1	"Beam Knight"
    62	1	"Mutant"
    63	1	"Death Beam Knight"
    64	1	"Ogre archer"
    65	1	"Elite Ogre"
    66	1	"Cursed king"
    67	1	"Metal Balrog"
    68	1	"Molt"
    69	1	"Alquamos"
    70	1	"Queen Rainier"
    71	1	"Mega Crust"
    72	1	"Phantom Knight"
    73	1	"Drakan"
    74	1	"Alpha Crust"
    75	1	"Great Drakan"
    76	1	"Phoenix Darkness shield"
    77	1	"Phoenix of Darkness"
    78	1	"Golden Goblin"
    79	1	"Golden Derkon"
    80	1	"Golden Lizard King"
    81	1	"Golden Vepar"
    82	1	"Golden Tantalos"
    83	1	"Golden Wheel"
    84	1	"Chief Skeleton Warrior"
    85	1	"Chief Skeleton Archer"
    86	1	"Dark Skull Soldier"
    87	1	"Giant Ogre"
    88	1	"Red Skeleton Knight"
    89	1	"Magic Skeleton"
    90	1	"Chief Skeleton Warrior"
    91	1	"Chief Skeleton Archer"
    92	1	"Dark Skull Soldier"
    93	1	"Giant Ogre"
    94	1	"Red Skeleton Knight"
    95	1	"Magic Skeleton"
    96	1	"Chief Skeleton Warrior"
    97	1	"Chief Skeleton Archer"
    98	1	"Dark Skull Soldier"
    99	1	"Giant Ogre"
    100	1	"Lance"
    101	1	"Iron Stick"
    102	1	"Fire"
    103	1	"Meteorite"
    104	1	"Trap"
    105	1	"Canon Trap"
    106	1	"Laser Trap"
    111	1	"Red Skeleton Knight"
    112	1	"Magic Skeleton"
    113	1	"Chief Skeleton Warrior"
    114	1	"Chief Skeleton Archer"
    115	1	"Dark Skull Soldier"
    116	1	"Giant Ogre"
    117	1	"Red Skeleton Knight"
    118	1	"Magic Skeleton"
    119	1	"Chief Skeleton Warrior"
    120	1	"Chief Skeleton Archer"
    121	1	"Dark Skull Soldier"
    122	1	"Giant Ogre"
    123	1	"Red Skeleton Knight"
    124	1	"Magic Skeleton"
    125	1	"Chief Skeleton Warrior"
    126	1	"Chief Skeleton Archer"
    127	1	"Dark Skull Soldier"
    128	1	"Giant Ogre"
    129	1	"Red Skeleton Knight"
    130	1	"Magic Skeleton"
    131	1	"Castle Gate"
    132	1	"Statue of Saint"
    133	1	"Statue of Saint"
    134	1	"Statue of Saint"
    135	1	"White wizard"
    136	1	"Destructive ogre soldier"
    137	1	"Destructive ogre archer"
    138	1	"Chief Skeleton Warrior"
    139	1	"Chief Skeleton Archer"
    140	1	"Dark Skull Soldier"
    141	1	"Giant Ogre"
    142	1	"Red Skeleton Knight"
    143	1	"Magic Skeleton"
    144	1	"Death Angel"
    145	1	"Death Centurion"
    146	1	"Blood Soldier"
    147	1	"Aegis"
    148	1	"Rogue Centurion"
    149	1	"Necron"
    150	1	"Bali"
    151	1	"Soldier"
    152	1	"Magic stone of %s "
    153	1	"Magic stone of %s "
    154	1	"Magic stone of %s "
    155	1	"Magic stone of %s "
    156	1	"Magic stone of %s "
    157	1	"Magic stone of %s "
    158	1	"Magic stone of %s "
    160	1	"Schriker"
    161	1	"Illusion of Kundun"
    162	1	"Chaos Castle 1"
    163	1	"Chaos Castle 2"
    164	1	"Chaos Castle 3"
    165	1	"Chaos Castle 4"
    166	1	"Chaos Castle 5"
    167	1	"Chaos Castle 6"
    168	1	"Chaos Castle 7"
    169	1	"Chaos Castle 8"
    170	1	"Chaos Castle 9"
    171	1	"Chaos Castle 10"
    172	1	"Chaos Castle 11"
    173	1	"Chaos Castle 12"
    174	1	"Death Angel"
    175	1	"Death Centurion"
    176	1	"Blood Soldier"
    177	1	"Aegis"
    178	1	"Rogue Centurion"
    179	1	"Necron"
    180	1	"Schriker"
    181	1	"Illusion of Kundun"
    182	1	"Death Angel"
    183	1	"Death Centurion"
    184	1	"Blood Soldier"
    185	1	"Aegis"
    186	1	"Rogue Centurion"
    187	1	"Necron"
    188	1	"Schriker"
    189	1	"Illusion of Kundun"
    190	1	"Death Angel"
    191	1	"Death Centurion"
    192	1	"Blood Soldier"
    193	1	"Aegis"
    194	1	"Rogue Centurion"
    195	1	"Necron"
    196	1	"Schriker"
    197	1	"Illusion of Kundun"
    200	1	"Soccer Ball"
    204	1	"Wolf Status"
    205	1	"Wolf Altar1"
    206	1	"Wolf Altar2"
    207	1	"Wolf Altar3"
    208	1	"Wolf Altar4"
    209	1	"Wolf Altar5"
    215	1	"Shield"
    216	1	"Crown"
    217	1	"Crown Switch2"
    218	1	"Crown Switch1"
    219	1	"Castle Gate Switch"
    220	1	"Gatekeeper"
    221	1	"Slingshot attack"
    222	1	"Slingshot defense"
    223	1	"Senior"
    224	1	"Guardsman"
    226	1	"Trainer"
    229	1	"Marlon"
    230	1	"Wandering Merchant Alex"
    231	1	"Thompson Kenel"
    232	1	"Archangel"
    233	1	"Messenger of Archangel"
    234	1	"Pet Trainer"
    235	1	"Sebina the Priest"
    236	1	"Golden Archer"
    237	1	"Charon"
    238	1	"Chaos Goblin"
    239	1	"Arena Guard"
    240	1	"Safety Guardian"
    241	1	"Royal Guard Captain Lorence"
    242	1	"Elf Lala"
    243	1	"Eo the Craftsman"
    244	1	"Caren the Barmaid"
    245	1	"Wizard Izabel"
    246	1	"Weapons Merchant Zienna"
    247	1	"Guard"
    248	1	"Wandering Merchant Martin"
    249	1	"Guard"
    250	1	"Wandering Merchant"
    251	1	"Hanzo the Blacksmith"
    252	1	""
    253	1	"Potion Girl Amy"
    254	1	"Pasi the Mage"
    255	1	"Lumen the Barmaid"
    256	1	"Lahap"
    257	1	"Shadow Phantom Soldier"
    258	1	"Luke the Helper"
    259	1	"Oracle Layla"
    260	1	"Death Angel"
    261	1	"Death Centurion"
    262	1	"Blood Soldier"
    263	1	"Aegis"
    264	1	"Rogue Centurion"
    265	1	"Necron"
    266	1	"Schriker"
    267	1	"Illusion of Kundun"
    268	1	"Death Angel"
    269	1	"Death Centurion"
    270	1	"Blood Soldier"
    271	1	"Aegis"
    272	1	"Rogue Centurion"
    273	1	"Necron"
    274	1	"Schriker"
    275	1	"Kundun"
    277	1	"Castle Gate"
    278	1	"Life Stone"
    283	1	"Guardian Statue"
    285	1	"Guardian"
    286	1	"Archer"
    287	1	"Spearman"
    288	1	"Canon Tower"
    290	1	"Lizard Warrior"
    291	1	"Fire Golem"
    292	1	"Queen Bee"
    293	1	"Poison Golem"
    294	1	"Ax Warrior"
    295	1	"Erohim"
    296	1	"Monster7"
    300	1	"Hero Mutant"
    301	1	"Omega Wing"
    302	1	"Axl Hero"
    303	1	"Gigas Golem"
    304	1	"Witch Queen"
    305	1	"Blue Golem"
    306	1	"Death Rider"
    307	1	"Forest Orc"
    308	1	"Death Tree"
    309	1	"Hell Maine"
    310	1	"Hammer Scout"
    311	1	"Lance Scout"
    312	1	"Bow Scout"
    313	1	"Werewolf"
    314	1	"Scout(Hero)"
    315	1	"Werewolf(Hero)"
    316	1	"Balram"
    317	1	"Soram"
    331	1	"Aegis"
    332	1	"Rogue Centurion"
    333	1	"Blood Soldier"
    334	1	"Death Angel"
    335	1	"Necron"
    336	1	"Death Centurion"
    337	1	"Schriker"
    338	1	"Illusion of Kundun"
    340	1	"Dark Elf"
    341	1	"Soram"
    344	1	"Balram"
    345	1	"Death spirit"
    348	1	"Tanker"
    349	1	"Balgass"
    350	1	"Berserker"
    351	1	"Splinter Wolf"
    352	1	"Iron Rider"
    353	1	"Satyros"
    354	1	"Blade Hunter"
    355	1	"Kentauros"
    356	1	"Gigantis"
    357	1	"Genocider"
    358	1	"Persona"
    359	1	"Twin Tale"
    360	1	"Dreadfear"
    361	1	"Nightmare"
    362	1	"Maya Hand"
    363	1	"Maya Hand"
    364	1	"Maya"
    365	1	"Pouch of Blessing"
    367	1	"Gateway Machine"
    368	1	"Elpis"
    369	1	"Osbourne"
    370	1	"Jerridon"
    371	1	"Leo the Helper"
    372	1	"Elite Skull Soldier"
    373	1	"Jack Olantern"
    374	1	"Santa"
    375	1	"Chaos Card Master"
    376	1	"Pamela the Supplier"
    377	1	"Angela the Supplier"
    378	1	"GameMaster"
    379	1	"Natasha the Firecracker Merchant"
    380	1	"Stone Statue"
    381	1	"MU Allies General"
    382	1	"Illusion Sorcerer Elder"
    383	1	"Alliance Sacred Item Storage"
    384	1	"Illusion Castle Sacred Item Storage"
    385	1	"Mirage"
    386	1	"Illusion Sorcerer Spirit"
    387	1	"Illusion Sorcerer Spirit"
    388	1	"Illusion Sorcerer Spirit"
    389	1	"Illusion Sorcerer Spirit"
    390	1	"Illusion Sorcerer Spirit"
    391	1	"Illusion Sorcerer Spirit"
    392	1	"Illusion Sorcerer Spirit"
    393	1	"Illusion Sorcerer Spirit"
    394	1	"Illusion Sorcerer Spirit"
    395	1	"Illusion Sorcerer Spirit"
    396	1	"Illusion Sorcerer Spirit"
    397	1	"Illusion Sorcerer Spirit"
    398	1	"Illusion Sorcerer Spirit"
    399	1	"Illusion Sorcerer Spirit"
    400	1	"Illusion Sorcerer Spirit"
    401	1	"Illusion Sorcerer Spirit"
    402	1	"Illusion Sorcerer Spirit"
    403	1	"Illusion Sorcerer Spirit"
    404	1	"MU Allies"
    405	1	"Illusion Sorcerer"
    406	1	"Apostle Devin"
    407	1	"Werewolf Quarel"
    408	1	"Gatekeeper"
    409	1	"Balram (Trainee Soldier)"
    410	1	"Death Spirit (Trainee Soldier)"
    411	1	"Soram (Trainee Soldier)"
    412	1	"Dark Elf (Trainee Soldier)"
    413	1	"Lunar Rabbit"
    414	1	"Helper Ellen"
    415	1	"Silvia"
    416	1	"Rhea"
    417	1	"Marce"
    418	1	"Strange Rabbit"
    419	1	"Hideous Rabbit"
    420	1	"Werewolf"
    421	1	"Polluted Butterfly"
    422	1	"Cursed Lich"
    423	1	"Totem Golem"
    424	1	"Grizzly"
    425	1	"Captain Grizzly"
    426	1	"Chaos Castle13"
    427	1	"Chaos Castle14"
    428	1	"Chief Skeleton Warrior"
    429	1	"Chief Skeleton Archer"
    430	1	"Dark Skull Soldier"
    431	1	"Giant Ogre"
    432	1	"Red Skeleton Knight"
    433	1	"Magic Skeleton"
    434	1	"Gigantis"
    435	1	"Berserker"
    436	1	"Balram (Trainee Soldier)"
    437	1	"Soram (Trainee Soldier)"
    438	1	"Persona"
    439	1	"Dreadfear"
    440	1	"Dark Elf"
    441	1	"Sapi-Unus"
    442	1	"Sapi-Duo"
    443	1	"Sapi-Tres"
    444	1	"Shadow Pawn"
    445	1	"Shadow Knight"
    446	1	"Shadow Look"
    447	1	"Thunder Napin"
    448	1	"Ghost Napin"
    449	1	"Blaze Napin"	 
    450	1	"Cherry Blossom Spirit"
    451	1	"Cherry Blossom Tree"
    452	1	"Seed Master"
    453	1	"Seed Researcher"
    454	1	"Ice Walker"
    455	1	"Giant Mammoth"
    456	1	"Ice Giant"
    457	1	"Coolutin"
    458	1	"Iron Knight"
    459	1	"Selupan"
    460	1	"Spider Eggs"
    461	1	"Spider Eggs"
    462	1	"Spider Eggs"
    463	1	"Fire Flame Ghost"
    465	1	"Santa Claus"
    466	1	"Cursed Goblin"
    467	1	"Snowman"
    468	1	"Dasher"
    469	1	"Kermit"
    470	1	"Little Santa"
    471	1	"Cupid"
    472	1	"Prancer"
    473	1	"Donner"
    474	1	"Vixen"
    475	1	"Blitzen"
    476	1	"Cursed Santa"
    477	1	"Transformed Snowman"
    478	1	"Delgado"
    479	1	"Doorkeeper Titus"
    480	1	"Zombie Fighter"
    481	1	"Zombie Fighter"
    482	1	"Resurrected Gladiator"
    483	1	"Resurrected Gladiator"
    484	1	"Ash Slaughterer"
    485	1	"Ash Slaughterer"
    486	1	"Blood Assassin"
    487	1	"Cruel Blood Assassin"
    488	1	"Cruel Blood Assassin"
    489	1	"Burning Lava Giant"
    490	1	"Ruthless Lava Giant"
    491	1	"Ruthless Lava Giant"
    492	1	"Moss"
    493	1	"Golden Dark Knight"
    494	1	"Golden Devil"
    495	1	"Golden Stone Golem"
    496	1	"Golden Crust"
    497	1	"Golden Satyros"
    498	1	"Golden Twin Tail"
    499	1	"Golden Iron Knight"
    500	1	"Golden Napin"
    501	1	"Great Golden Dragon"
    502	1	"Golden Rabbit"
    503	1	"Transformed Panda"
    504	1	"Gaion Kharein"
    505	1	"Jerint"
    506	1	"Raymond"
    507	1	"Erkanne"
    508	1	"Destler"
    509	1	"Vermont"
    510	1	"Kato"
    511	1	"Galia"
    512	1	"Quartermaster"
    513	1	"Combat Instructor"
    514	1	"Knight Commander"
    515	1	"Grand Wizard"
    516	1	"Master Assassin"
    517	1	"Cavalry Captain"
    518	1	"Shield Bearer"
    519	1	"Medic"
    520	1	"Knights"
    521	1	"Bodyguard"
    522	1	"Jerint the Assistant"
    523	1	"Trap"
    524	1	"Castle Gate 1"
    525	1	"Castle Gate 2"
    526	1	"Stone Statue 1"
    527	1	"Castle Gate 3"
    528	1	"Castle Gate 4"
    529	1	"Furious Slaughterer"
    530	1	"Slaughterer"
    531	1	"Ice Walker"
    532	1	"Larva"
    533	1	"Doppelganger"
    534	1	"Doppelganger Elf"
    535	1	"Doppelganger Knight"
    536	1	"Doppelganger Wizard"
    537	1	"Doppelganger Magic Gladiator"
    538	1	"Doppelganger Dark Lord"
    539	1	"Doppelganger Summoner"
    540	1	"Lugard"
    541	1	"Interim Reward Chest"
    542	1	"Final Reward Chest"
    543	1	"Gens Duprian Steward"
    544	1	"Gens Vanert Steward"
    545	1	"Christine the General Goods Merchant"
    546	1	"Jeweler Raul"
    547	1	"Market Union Member Julia"
    548	1	"Transformed Skeleton"
    549	1	"Bloody Orc"
    550	1	"Bloody Death Rider"
    551	1	"Bloody Golem"
    552	1	"Bloody Witch Queen"
    553	1	"Berserker Warrior"
    554	1	"Kentauros Warrior"
    555	1	"Gigantis Warrior"
    556	1	"Genocider Warrior"
    557	1	"Sapi Queen"
    558	1	"Ice Napin"
    559	1	"Shadow Master"
    560	1	"Sapi Queen"
    561	1	"Medusa"
    562	1	"Dark Mammoth"
    563	1	"Dark Giant"
    564	1	"Dark Coolutin"
    565	1	"Dark Iron Knight"
    566	1	"Mercenary Guild Manager Tercia"
    567	1	"Priestess Veina"
    568	1	"Wandering Merchant Zyro"
    569	1	"Venomous Chain Scorpion"
    570	1	"Bone Scorpion"
    571	1	"Orcus"
    572	1	"Gollock"
    573	1	"Crypta"
    574	1	"Crypos"
    575	1	"Condra"
    576	1	"Narcondra"
    577	1	"Leina the General Goods Merchant"
    578	1	"Weapons Merchant Bolo"
    579	1	"David"
    end
    Everything should works!

    - - - Updated - - -

    No more map like Chaos Castle, Blood Castle loading fail:

    You should correct your MapManager to be like mine:

    Code:
    bool CMapManager::InChaosCastle()
    {
    	if((this->WorldActive >= WD_18CHAOS_CASTLE && this->WorldActive <= WD_18CHAOS_CASTLE_END)|| this->WorldActive == WD_53CAOSCASTLE_MASTER_LEVEL)
    	{
    		return true;
    	}
    
    	return false; 
    }
    
    bool CMapManager::InBloodCastle()
    {
    	if((this->WorldActive >= WD_11BLOODCASTLE1 && this->WorldActive <= WD_11BLOODCASTLE_END)|| this->WorldActive == WD_52BLOODCASTLE_MASTER_LEVEL)
    	{
    		return true;
    	}
    
    	return false;
    }
    
    bool CMapManager::InDevilSquare()
    {
    	return WD_9DEVILSQUARE == this->WorldActive ? true : false;
    }
    
    bool CMapManager::InKalima() 
    { 
    	return ((this->WorldActive>=WD_24KALIMA && this->WorldActive<=WD_24KALIMA_END) || (this->WorldActive==WD_24HELLAS_7)); 
    }
    
    bool CMapManager::InHiddenHellas() 
    { 
    
    	return this->WorldActive == WD_24HELLAS_7 ? true : false; 
    }
    
    bool CMapManager::IsPKField()
    {
    	return (this->WorldActive == WD_63PK_FIELD) ? true : false;
    }
    
    bool CMapManager::IsCursedTemple()
    {
    	return ( this->WorldActive >= WD_45CURSEDTEMPLE_LV1 && this->WorldActive <= WD_45CURSEDTEMPLE_LV6) ? true : false;
    }
    
    bool CMapManager::IsEmpireGuardian1()
    {
    	return (this->WorldActive==WD_69EMPIREGUARDIAN1) ? true : false;
    }
    
    bool CMapManager::IsEmpireGuardian2()
    {
    	return (this->WorldActive==WD_70EMPIREGUARDIAN2) ? true : false;
    }
    
    bool CMapManager::IsEmpireGuardian3()
    {
    	return (this->WorldActive==WD_71EMPIREGUARDIAN3) ? true : false;
    }
    
    bool CMapManager::IsEmpireGuardian4()
    {
    	if(this->WorldActive == WD_72EMPIREGUARDIAN4 || this->WorldActive == WD_73NEW_LOGIN_SCENE || this->WorldActive == WD_74NEW_CHARACTER_SCENE )
    	{
    		return true;
    	}
    	return false;
    }
    
    bool CMapManager::IsEmpireGuardian()
    {
    	if(	this->IsEmpireGuardian1() == false &&
    		this->IsEmpireGuardian2() == false && 
    		this->IsEmpireGuardian3() == false &&
    		this->IsEmpireGuardian4() == false )
    	{
    		return false;
    	}
    
    	return true;
    }
    
    bool CMapManager::InBattleCastle () 
    { 
    	return this->WorldActive == WD_30BATTLECASTLE ? true : false;
    }
    
    
    const char* CMapManager::GetMapName( int iMap)
    {
    
    	if(iMap == WD_34CRYWOLF_1ST)
    	{
    		return( GlobalText[1851]);
    	}
    	else if( iMap == WD_33AIDA )
    	{
    		return( GlobalText[1850]);
    	}
    	else if( iMap == WD_37KANTURU_1ST )
    	{
    		return( GlobalText[2177]);
    	}
    	else if( iMap == WD_38KANTURU_2ND )
    	{
    		return( GlobalText[2178]);
    	}
    	else if( iMap == WD_39KANTURU_3RD )
    	{
    		return( GlobalText[2179]);
    	}
    	else if( iMap == WD_40AREA_FOR_GM)
    	{
    		return( GlobalText[2324]);
    	}
    	else if( iMap == WD_51HOME_6TH_CHAR)
    	{
    		return( GlobalText[1853]);
    	}
    	else if(iMap == WD_57ICECITY)
    	{
    		return( GlobalText[1855]);
    	}
    	else if(iMap == WD_58ICECITY_BOSS)
    	{
    		return( GlobalText[1856]);
    	}
    	
        if (iMap == WD_30BATTLECASTLE)
        {
            return ( GlobalText[669] );
        }
        if ( iMap == WD_31HUNTING_GROUND )
        {
            return ( GlobalText[59] );
        }
        if ((iMap >= WD_18CHAOS_CASTLE && iMap <= WD_18CHAOS_CASTLE_END) || iMap == WD_53CAOSCASTLE_MASTER_LEVEL)
        {
            return ( GlobalText[57] );
        }
        if ((iMap >= WD_24KALIMA && iMap <= WD_24KALIMA_END) || (iMap == WD_24HELLAS_7))
        {
    		if (iMap == WD_24HELLAS_7)
    			return ( GlobalText[1852] );
            return ( GlobalText[58] );
        }
    	if ((iMap >= WD_11BLOODCASTLE1 && iMap <= WD_11BLOODCASTLE_END) || iMap == WD_52BLOODCASTLE_MASTER_LEVEL)
    	{
    		return ( GlobalText[56] );
    	}
    	if ( iMap==WD_10HEAVEN )
    	{
    		return ( GlobalText[55+iMap-WD_10HEAVEN]);
    	}
    	if ( iMap==32 )
    	{
    		return ( GlobalText[39]);
    	}
    	if (SEASON3A::CGM3rdChangeUp::Instance().IsBalgasBarrackMap())
    		return GlobalText[1678];
    	else if (SEASON3A::CGM3rdChangeUp::Instance().IsBalgasRefugeMap())
    		return GlobalText[1679];
    	if( this->IsCursedTemple() )
    	{
    		return ( GlobalText[2369] );
    	}
    	if( iMap == WD_51HOME_6TH_CHAR )
    	{
    		return ( GlobalText[1853] );
    	}
    	if( iMap == WD_56MAP_SWAMP_OF_QUIET )
    	{
    		return ( GlobalText[1854] );
    	}
    	if( iMap == WD_62SANTA_TOWN )
    	{
    		return ( GlobalText[2611] );
    	}
    	if( iMap == WD_64DUELARENA)
    	{
    		return ( GlobalText[2703] );
    	}
    	if( iMap == WD_63PK_FIELD)
    	{
    		return (GlobalText[2686]);
    	}
    	if( iMap == WD_65DOPPLEGANGER1)
    	{
    		return (GlobalText[3057]);
    	}
    	if( iMap == WD_66DOPPLEGANGER2)
    	{
    		return (GlobalText[3057]);
    	}
    	if( iMap == WD_67DOPPLEGANGER3)
    	{
    		return (GlobalText[3057]);
    	}
    	if( iMap == WD_68DOPPLEGANGER4)
    	{
    		return (GlobalText[3057]);
    	}
    	if( iMap == WD_69EMPIREGUARDIAN1)
    	{
    		return (GlobalText[2806]);
    	}
    	if( iMap == WD_70EMPIREGUARDIAN2)
    	{
    		return (GlobalText[2806]);
    	}
    	if( iMap == WD_71EMPIREGUARDIAN3)
    	{
    		return (GlobalText[2806]);
    	}
    	if( iMap == WD_72EMPIREGUARDIAN4)
    	{
    		return (GlobalText[2806]);
    	}
    	if( iMap == WD_79UNITEDMARKETPLACE )
    	{
    		return (GlobalText[3017]);
    	}
    	if (iMap == WD_80KARUTAN1 || iMap == WD_81KARUTAN2)
    	{
    		return (GlobalText[3285]);
    	}
    	return ( GlobalText[30+iMap] );
    }
    Fix your header and other source files to this by removing parameters. Have fun!

    - - - Updated - - -

    No more socket bit operation problem

    Just find Defined_Global.h and paste:
    Code:
    #define KJW_FIX_SOCKET_BONUS_BIT_OPERATION
    - - - Updated - - -

    No more EXP crash problem

    Open WSClient.cpp, find
    Code:
    WORD iExp = CharacterAttribute->NextExperince - CharacterAttribute->Experience;
    Replace with:

    Code:
    DWORD iExp = CharacterAttribute->NextExperince - CharacterAttribute->Experience;
    - - - Updated - - -

    Fix loading item.bmd after enabling ragefighter:

    Find (in ITEM_ATTRIBUTE, _struct.h):

    Code:
    BYTE RequireClass[MAX_CLASS+1];
    Replace with:

    Code:
    #ifdef PBG_ADD_NEWCHAR_MONK_SKILL
    	BYTE RequireClass[MAX_CLASS];
    #else //PBG_ADD_NEWCHAR_MONK_SKILL
    	BYTE RequireClass[MAX_CLASS+1];
    #endif //PBG_ADD_NEWCHAR_MONK_SKILL
    Find (in ITEM_SET_OPTION, _struct.h):

    Code:
    	BYTE	byRequireClass[MAX_CLASS];
    Replace with:

    Code:
    #ifdef PBG_ADD_NEWCHAR_MONK_SKILL
    	BYTE byRequireClass[MAX_CLASS];
    #else //PBG_ADD_NEWCHAR_MONK_SKILL
    	BYTE byRequireClass[MAX_CLASS + 1];
    #endif //PBG_ADD_NEWCHAR_MONK_SKILL

    - - - Updated - - -

    No more merchant ragefighter items crash:

    In tagITEM, _struct.h:

    Code:
    #ifdef PBG_ADD_NEWCHAR_MONK_SKILL
    	WORD  Special     [MAX_ITEM_SPECIAL];
    #else //PBG_ADD_NEWCHAR_MONK_SKILL
    	BYTE  Special     [MAX_ITEM_SPECIAL];
    #endif //PBG_ADD_NEWCHAR_MONK_SKILL
    Replace with:

    Code:
    	WORD  Special     [MAX_ITEM_SPECIAL];
    In ZzzInventory.cpp:

    Code:
    #ifdef PBG_ADD_NEWCHAR_MONK_SKILL
    void GetSpecialOptionText ( int Type, char* Text, WORD Option, BYTE Value, int iMana )
    #else //PBG_ADD_NEWCHAR_MONK_SKILL
    void GetSpecialOptionText ( int Type, char* Text, WORD Option, BYTE Value, int iMana )
    #endif //PBG_ADD_NEWCHAR_MONK_SKILL
    Replace with

    Code:
    void GetSpecialOptionText ( int Type, char* Text, WORD Option, BYTE Value, int iMana )
    In ZzzInventory.h

    Code:
    #ifdef PBG_ADD_NEWCHAR_MONK_SKILL
    void GetSpecialOptionText ( int Type, char* Text, WORD Option, BYTE Value, int iMana );
    #else //PBG_ADD_NEWCHAR_MONK_SKILL
    void GetSpecialOptionText ( int Type, char* Text, BYTE Option, BYTE Value, int iMana );
    #endif //PBG_ADD_NEWCHAR_MONK_SKILL
    Replace with:

    Code:
    void GetSpecialOptionText ( int Type, char* Text, WORD Option, BYTE Value, int iMana );
    - - - Updated - - -

    Fix for close button / disconnect:

    Code:
    void CMsgWin::ManageOKClick()
    {
    	CUIMng& rUIMng = CUIMng::Instance();
    	rUIMng.HideWin(this);
    
    	switch (m_nMsgCode)
    	{
    	case MESSAGE_SERVER_LOST:
    	case MESSAGE_VERSION:
    	case RECEIVE_LOG_IN_FAIL_ERROR:
    	case RECEIVE_LOG_IN_FAIL_VERSION:
    Replace with:

    Code:
    void CMsgWin::ManageOKClick()
    {
    	CUIMng& rUIMng = CUIMng::Instance();
    	rUIMng.HideWin(this);
    
    	switch (m_nMsgCode)
    	{
    	case MESSAGE_SERVER_LOST:
    	case MESSAGE_VERSION:
    	case RECEIVE_LOG_IN_FAIL_ERROR:
    	case RECEIVE_LOG_IN_FAIL_VERSION:
    		::PostMessage(g_hWnd, WM_CLOSE, 0, 0);
    		break;
    - - - Updated - - -

    Known bugs:

    - Item names disapears in merchant window
    - Cashshop not working for me

    - I cant open personal store
    void OpenPersonalShop(int iType); have no sourcecode
    Fun fact:
    - Louis emulator using my custom - https://forum.ragezone.com/f197/rele...ustom-1125847/
    Last edited by Regz; 05-11-22 at 11:15 PM.

  14. #314
    Enthusiast son1xx2 is offline
    MemberRank
    Jul 2019 Join Date
    34Posts
    thanks you for share @Regz

  15. #315
    Apprentice RealCoderZ is offline
    MemberRank
    Apr 2015 Join Date
    24Posts
    Thx For your Fixes.

    void OpenPersonalShop(int iType); // Is useless

    Fix Personal Shop

    Update Inventory Size and all will be fine
    #define MAX_INVENTORY (COLUMN_INVENTORY*ROW_INVENTORY)+((COLUMN_INVENTORY*2)*ROW_INVENTORY)



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