[Development] Ultimate Source Code for Customs

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  1. #101
    Proficient Member CodeBlocks is offline
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    re: [Development] Ultimate Source Code for Customs

    Quote Originally Posted by 1313 View Post
    Why Aida not has water?
    Because the players drink all the water from Aida....

  2. #102
    Account Upgraded | Title Enabled! 1313 is offline
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    re: [Development] Ultimate Source Code for Customs

    Why Kalima not has water?

  3. #103
    Darkness Member Kiosani is offline
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    re: [Development] Ultimate Source Code for Customs

    in 0.97d Kalima not exist... the Water is a Added Effect apart of: 0.99B+...
    Basically it's because of main.exe (than in 0.97d Kalima Map it's added, but water and other effects are not added).

    PS: In other versions newer than 0.99B+, not because it will not have water, maybe some files are missing in your client.

  4. #104
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    re: [Development] Ultimate Source Code for Customs

    Files not missing. Client 1.02k jpn. Without dll all good. With dll when sky and fog disable kalima not has water too.

  5. #105

    re: [Development] Ultimate Source Code for Customs

    i'm working on 1.03X+ global main.

    some other here work on it?

    some crack research:
    Code:
    1.03X+ (1.3.50.0)
    
    PAtch1: Resource guard Bypass
    
    00657D92  |. /74 3F         JE SHORT 00657DD3
    IN
    00657D92  \. /EB 3F         JMP SHORT 00657DD3
    
    
    PAtch2: Bypass Web Loading Check
    
    004CF671  |. /74 34         JE SHORT 004CF6A7
    in
    004CF671  \. /EB 34         JMP SHORT 004CF6A7
    
    
    Patch3: Bypass GameGUard
    
    004A3E02  |. /74 1A         JE SHORT 004A3E1E
    in
    004A3E02  \. /EB 1A         JMP SHORT 004A3E1E
    
    ++++++++
    
    004A3E4C  |. /0F85 8A000000 JNE 004A3EDC
    in
    004A3E4C  \. /E9 8B000000   JMP 004A3EDC
    004A3E51      90            NOP
    
    
    PAtch4: Bypass Mu.exe
    
    004A3A30  |. /75 55         JNE SHORT 004A3A87
    in
    004A3A30  \. /EB 55         JMP SHORT 004A3A87
    mauro if u are interested contact me ;)

  6. #106
    Proficient Member caothuphutho is offline
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    re: [Development] Ultimate Source Code for Customs

    Guide Crack main1.03X+ :
    1. Find "mu.exe"
    and fix
    Code:
    0064A43C  |. 75 69                   JNZ SHORT main.0064A4A7
    ---->
    Code:
    0064A43C  |. EB 69                   JMP SHORT main.0064A4A7
    2. Find "gg init error"
    and fix
    Code:
    0064A786   . 74 1A                   JE SHORT main.0064A7A2
    ...
    0064A7CF   . 0F85 8A000000           JNZ main.0064A85F
    ---->
    Code:
    0064A786     EB 1A                   JMP SHORT 0064A7A2
    .....
    0064A7CF     E9 8B000000             JMP 0064A85F
    0064A7D4     90                      NOP
    3. Find "ResourceGuard Error!!(%s)"
    and fix
    Code:
    006774EA  |. 74 43            JE SHORT main.0067752F
    ---->
    Code:
    006774EA     EB 43            JMP SHORT 0067752F
    complete crack main1.03x+ protocol KOR !

  7. #107
    Proficient Member [KeysS] is online now
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    re: [Development] Ultimate Source Code for Customs

    I think vcorp is takling about jpn main ._. and is good to see u again for here vcorp (Y)
    Last edited by [KeysS]; 06-10-11 at 12:00 PM.

  8. #108

    re: [Development] Ultimate Source Code for Customs

    ehehe u r right and thanks :)

  9. #109
    Darkness Member Kiosani is offline
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    re: [Development] Ultimate Source Code for Customs

    vcorp hello, I'm also interested in working with versions of GMO, which I could see part of my practice with these new versions of GMO, is that apparently returned to work the Webzen ClipX, Y and GL of the House and versions lower than the 1.00 instead of ClipY, we again have the map cut black rectangles... and I'm trying to solve the problem, as in the old versions, in which values ​​were used: tleft, tright, bleft, bright, they were: 1272 and -672 only now are not good values ​​which are floating that apply (in the new main.exe GMO), the clip map by rectangles.

    KeysS: vcorp, talking about Eng Protocol (Global Mu Online Main.exe v1.03X+), not Jpn Protocol.

  10. #110

    re: [Development] Ultimate Source Code for Customs

    i don't have any issues with my source code (the original one not the stolen from xxyyzz)
    now i'm working on max items. (if u want meet me on msn feel free to add me)

  11. #111
    Darkness Member Kiosani is offline
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    re: [Development] Ultimate Source Code for Customs

    Thanks vcorp, I added you to msn now..

  12. #112
    Account Upgraded | Title Enabled! 1313 is offline
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    re: [Development] Ultimate Source Code for Customs

    Bugs project!!!!!!!!! When fog and sky have bugs on lines cube with very contrast fog.

  13. #113
    Darkness Member Kiosani is offline
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    re: [Development] Ultimate Source Code for Customs

    Fog is the problem... not SKY... NO BUG... You must change Fog Coords.. -_-!

  14. #114
    Account Upgraded | Title Enabled! 1313 is offline
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    re: [Development] Ultimate Source Code for Customs

    I change more variants and sky bug too in lorencia map

  15. #115

    re: [Development] Ultimate Source Code for Customs

    check glclip too...

  16. #116
    Darkness Member Kiosani is offline
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    re: [Development] Ultimate Source Code for Customs

    Hi all again, I show that I have done, and I've managed to incorporate minimap, in version 0.99B+, which does not mean that fence up the code, much less... is simply to shut up badly intentioned people as aHelper(also is directed to all those who doubted my abilities.).







    Special Thanks to: VCORP (for the great support... and collaboration that provides me with some things).

  17. #117
    Member DMichael is offline
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    re: [Development] Ultimate Source Code for Customs


  18. #118
    Darkness Member Kiosani is offline
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    re: [Development] Ultimate Source Code for Customs

    GlClip can also be searched using WinHex Editor directly, and doing a search of the type FLOAT, looking for these values: 2000 or 3000 (In some main.exe is 2000, and in others, 3000).

  19. #119

    re: [Development] Ultimate Source Code for Customs

    Quote Originally Posted by mauro07 View Post
    Hi all again, I show that I have done, and I've managed to incorporate minimap, in version 0.99B+, which does not mean that fence up the code, much less... is simply to shut up badly intentioned people as aHelper(also is directed to all those who doubted my abilities.).







    Special Thanks to: VCORP (for the great support... and collaboration that provides me with some things).
    Good work ^^

  20. #120
    Member DMichael is offline
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    re: [Development] Ultimate Source Code for Customs

    vcorp good too see you again in MU Section

  21. #121

    re: [Development] Ultimate Source Code for Customs

    thanks, i'm working on 103X+ global main in collaboration with mauro07 :)

  22. #122
    Account Upgraded | Title Enabled! 1313 is offline
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    re: [Development] Ultimate Source Code for Customs

    Sky not add in Kalima. Kalima not has water.

  23. #123
    Account Upgraded | Title Enabled! 1313 is offline
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    re: [Development] Ultimate Source Code for Customs

    Castle Siege, Blood Castle, Devil Square not has Sky

  24. #124

    re: [Development] Ultimate Source Code for Customs

    Castle siege and other maps use a different GlClip and ClipX / Y values.
    Bloodcastle is a castle why put a sky inside a castle? (same for devil square)....
    About kalima if u have sky there is a visual bug and water is not displayed. (icarus too)

    just add this check to disable sky rendere in that maps

    Code:
    if( *Map == 10 ||
            *Map == 24 ||
            *Map == 25 ||
            *Map == 26 ||
            *Map == 27 ||
            *Map == 28 ||
            *Map == 29 ||
            *Map == 36
          )

  25. #125
    Member finrod23 is offline
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    re: [Development] Ultimate Source Code for Customs

    This works on a 1.02.03 Main?



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