[Development] Webgame MuOnline

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  1. #61
    Apprentice smoothy87 is offline
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    Re: [RELEASE] webgame MuOnline

    anyone can write a guide how make a server and compile files?

  2. #62
    Enthusiast Opi To is offline
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    Re: [RELEASE] webgame MuOnline

    I have this problem with login.jar
    Screenshot by Lightshot

    anyone know how to fix ? s1 and 843 working fine

  3. #63
    Proficient Member beaten_wings is offline
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    Re: [RELEASE] webgame MuOnline

    I have problem whit S1
    https://prnt.sc/iybkgf

  4. #64
    Coxiez barakuda21 is online now
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    Re: [RELEASE] webgame MuOnline

    Quote Originally Posted by beaten_wings View Post
    I have problem whit S1
    https://prnt.sc/iybkgf
    try download new java then run the 3 .java file from the muserver folder dont run .batch you will see the 3 .java file run on task manager then try to connection to your server! that's what i did in my second try

  5. #65
    Account Upgraded | Title Enabled! vladiks9 is offline
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    Re: [RELEASE] webgame MuOnline

    http://www.neomu.in.th/assets/Shader/emissiveflowx$89cfc7ff.txt - > Not Found

  6. #66
    Enthusiast miwswingza is offline
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    Re: [RELEASE] webgame MuOnline

    Quote Originally Posted by vladiks9 View Post
    http://www.neomu.in.th/assets/Shader/emissiveflowx$89cfc7ff.txt - > Not Found
    Not this url
    The file is stored in another url
    Good luck

  7. #67
    Infraction bannëd xlw00tlx is offline
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    Re: [RELEASE] webgame MuOnline

    srver works
    any way to disable auto attack and auto walks?i ve tried pausing it but it auto activates everytime and its annoying

  8. #68
    RaGEZONER Since 2004 I Am NoLimiT is offline
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    Re: [RELEASE] webgame MuOnline

    Server works very fine, the main problem here is how to translate the game I tried every method I know to decompile the .swf but it seems not to work still doing some experiment.

  9. #69
    Account Upgraded | Title Enabled! BladeKnight109 is offline
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    Re: [RELEASE] webgame MuOnline

    Quote Originally Posted by I Am NoLimiT View Post
    Server works very fine, the main problem here is how to translate the game I tried every method I know to decompile the .swf but it seems not to work still doing some experiment.
    you need unpack .swf before decompile

  10. #70
    Valued Member VooDo0 is offline
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    Re: [RELEASE] webgame MuOnline

    Quote Originally Posted by HappyDay View Post
    Yep, but that is possible to extract and decompile swf for current files. Another problem, is how to translate UI elements? Photoshop? Many words here is a pictures
    Plus the thing - is how to turn them back? Literally client works like:

    GL.swf----{key}---->load client into memory ------------->[LZMA uncompress]-------->load image, model, etc.

    In that case, if someone want to edit client files, first of all, you should to use RABCDasm for detach GL.swf loader, and make your own pre-loader. Step 2 - re-write some web files (JS, php) for load game a bit on other way. + compress/uncompress resource files from qj/res/ via LZMA.

    Yeah, it requires some handy work, and main question here - that is worth for it?

    i try with 7z , sothink , ffdec, swrip, is don't work ... all the swf are compress and split in multiple files
    GL.swf are compress in LZMA , for this you can use ffdec , but the rest of swf ?
    The swf files are split and you need to find a way to recreate that swf
    Last edited by VooDo0; 30-03-18 at 12:13 PM.

  11. #71
    Enthusiast Opi To is offline
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    Re: [RELEASE] webgame MuOnline

    Quote Originally Posted by Opi To View Post
    I have this problem with login.jar
    Screenshot by Lightshot

    anyone know how to fix ? s1 and 843 working fine
    if anyone faced the same problem edit .bat file with this
    "C:\Program Files\Java\jdk1.7.0_60\bin\java" -jar -server -Xms2024M -Xmx2024M -Xmn700M -XX:PermSize=128M -XX:MaxPermSize=128M -Xss1024K -Djava.util.Arrays.useLegacyMergeSort=true -XX:+DisableExplicitGC -XX:SurvivorRatio=1 -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSParallelRemarkEnabled -XX:+UseCMSCompactAtFullCollection -XX:CMSFullGCsBeforeCompaction=0 -XX:+CMSClassUnloadingEnabled -XX:LargePageSizeInBytes=128M -XX:+UseFastAccessorMethods -XX:+UseCMSInitiatingOccupancyOnly -XX:CMSInitiatingOccupancyFraction=80 -XX:SoftRefLRUPolicyMSPerMB=0 -XX:+PrintClassHistogram -XX:+PrintGCDetails -XX:+PrintGCTimeStamps -Xloggc:gclog/gc.log login.jar &
    edit the path with your java path.

  12. #72
    Valued Member VooDo0 is offline
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    Re: [RELEASE] webgame MuOnline

    Quote Originally Posted by Opi To View Post
    if anyone faced the same problem edit .bat file with this


    edit the path with your java path.
    extract the data on D: not C:

  13. #73
    Enthusiast Opi To is offline
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    Re: [RELEASE] webgame MuOnline

    Quote Originally Posted by VooDo0 View Post
    extract the data on D: not C:
    I changed it to Java main direction and version and moved it to C :")

  14. #74

    Re: [RELEASE] webgame MuOnline

    How you understand? All chinese

  15. #75
    Apprentice smoothy87 is offline
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    Mar 2018 Join Date
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    Re: [RELEASE] webgame MuOnline

    i found an admin panel of thai MU
    GM管理数据工具
    account is admin, but can't guess pass...



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