re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
Quote:
Originally Posted by
allexander
:sleep: maybe change your ClientVersion ?!?!?! to 1.05.07.......
also try and not work
I just saw that removing the mhpclient.dll can change serial, but is not Antihack and do not want to use another. probe with several mhpclient and none leaves change serial :/
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
Quote:
Originally Posted by
darkjano
also try and not work
I just saw that removing the mhpclient.dll can change serial, but is not Antihack and do not want to use another. probe with several mhpclient and none leaves change serial :/
Quote:
[MainInfo]
LauncherType = 0
IpAddress = 192.168.1.104
IpAddressPort = 44405
ClientVersion = 1.04.05
ClientSerial = TbYehR2hFUPBKgZj
WindowName = MU
ScreenShotPath = ScreenShots\Screen(%02d_%02d-%02d-%02d)-%04d.jpg
ClientName = main.exe
PluginName = MHPClient.dll
CameraName = Client.dll
[HelperInfo]
HelperActiveAlert = 0
HelperActiveLevel = 80
[CharacterInfo]
DWMaxAttackSpeed = 67000
DKMaxAttackSpeed = 67000
FEMaxAttackSpeed = 67000
MGMaxAttackSpeed = 67000
DLMaxAttackSpeed = 67000
SUMaxAttackSpeed = 67000
RFMaxAttackSpeed = 67000
[ReconnectInfo]
ReconnectTime = 300000
and
Quote:
[ClientInfo]
IpAddress = 192.168.1.104
ServerPort = 55999
ServerName = MuEMU.pl
ClientName = main.exe
PluginName = Main.dll
VerifyName = MHPVerify.dll
work nice to my!!
someone know how to debug this shit?
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
Someone managed to fix the bug monster Phoenix Darkness shield, here comes a buffalo and not the correct monster.
I added the Phoenix in MonsterSetBase.txt and does not show it.
http://i435.photobucket.com/albums/q...ps07yohnkb.jpg
http://i435.photobucket.com/albums/q...psdlvv5mdj.png
http://i435.photobucket.com/albums/q...pslffhewoh.jpg
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
Quote:
Originally Posted by
antoniodel
use Phoenix of Darkness
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
http://thumbs.subefotos.com/f110c266...f49f4ac93o.jpg
Anyone with problem in / post just like the photo?
Alguem com problema no comando /post igual o da foto?
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
@IBANEZ320
- IBANEZ320 has exceeded their stored private messages quota and cannot accept further messages until they clear some space.
Hola, estamos probando el templo ilusión correcta, pero esta muy difícil, tienes alguna idea de cómo solucionarlo?
Hola, estamos probando el templo ilusión correcta, pero esta muy difícil, tienes alguna idea de cómo solucionarlo?
Hello, we are trying to fix the illusion temple, but this is very difficult, do you have any idea how to fix it?
skype: xmoedasx
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
Quote:
Originally Posted by
Everton Silva
Quote:
[MainInfo]
LauncherType = 0
IpAddress = 192.168.1.104
IpAddressPort = 44405
ClientVersion = 1.04.05
ClientSerial = TbYehR2hFUPBKgZj
WindowName = MU
ScreenShotPath = ScreenShots\Screen(%02d_%02d-%02d-%02d)-%04d.jpg
ClientName = main.exe
PluginName = MHPClient.dll
CameraName = Client.dll
[HelperInfo]
HelperActiveAlert = 0
HelperActiveLevel = 80
[CharacterInfo]
DWMaxAttackSpeed = 67000
DKMaxAttackSpeed = 67000
FEMaxAttackSpeed = 67000
MGMaxAttackSpeed = 67000
DLMaxAttackSpeed = 67000
SUMaxAttackSpeed = 67000
RFMaxAttackSpeed = 67000
[ReconnectInfo]
ReconnectTime = 300000
and
Quote:
[ClientInfo]
IpAddress = 192.168.1.104
ServerPort = 55999
ServerName = MuEMU.pl
ClientName = main.exe
PluginName = Main.dll
VerifyName = MHPVerify.dll
work nice to my!!
someone know how to debug this shit?
If i used this config my main not load :s for whats?? is possible give me your main :/ i need used main.dll and Client to add custom :S
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
with what program can edit ItemTooltipText_eng S8Ep3?
Pentium Tools no work.
zFileManager no work.
MU.ToolKit [Silver Edition] no work.
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
Quote:
Originally Posted by
xh3yshok
with what program can edit ItemTooltipText_eng S8Ep3?
Pentium Tools no work.
zFileManager no work.
MU.ToolKit [Silver Edition] no work.
try this one: BMD DEC
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
anybody know how to debug this? i try but it didn't connect to join server, and others .exe
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
How to speed up the bm combo?
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
skill elf summon working ?
when using crash main
PD: use files s6 (emu)(src)
sorry for my bad english.
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
Fix Trade Zen Bug
GS ->Trade.cpp
->void CTrade::CGTradeOkButtonRecv(PMSG_TRADE_OK_BUTTON_RECV* lpMsg,int aIndex)
Quote:
if((GetTickCount()-lpObj->TradeOkTime) < 6000)
{
return;
}
replace
Quote:
if((GetTickCount()-lpObj->TradeOkTime) < 1000)
{
return;
}
re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).
Error crítico en Chaos Mix:
Al hacer cualquier combinación en la máquina de chaos, el GameServer hace una comparación entre un número al azar (obtenido con la función random) y una CONSTANTE que se configura en el archivo .dat:
if ((rand() % 100) < lpObj->ChaosSuccessRate)
No importa el porcentaje de éxito que dé la máquina de chaos, siempre la comparación será la misma: un número random entre 0 y 100 comparado con una CONSTANTE.
Se pueden crear alas nivel 1, 2 y 3 con porcentaje de éxito muy bajo y fallan combinaciones que tienen 100 % de éxito.
GOOGLE TRANSLATE:
Critical error in Chaos Mix:
When doing any combination in the chaos machine, the GameServer makes a comparison between a random number (obtained with the random function) and a CONSTANT that is configured in the .dat file:
If ((rand ()% 100) <lpObj-> ChaosSuccessRate)
No matter how successful the chaos machine is, the comparison will always be the same: a random number between 0 and 100 compared to a CONSTANT.
Levels 1, 2 and 3 can be created with very low success rate and combinations that have 100% success fail.