[Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

Page 4 of 20 FirstFirst 12345678910111214 ... LastLast
Results 46 to 60 of 300
  1. #46
    I'm The Freakin' Archmage Bakuya is offline
    MemberRank
    Dec 2007 Join Date
    RomaniaLocation
    295Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Quote Originally Posted by ai91ras View Post
    quest for 20/20/20 and DE doesnt count on party members. we have to kill DE and do 20/20/20 twice to finish the quest. how to fix this?
    If you have 2 characters is obvious that you need to kill twice the monsters, each characters with his count.

  2. #47
    Apprentice ai91ras is offline
    MemberRank
    Aug 2005 Join Date
    philippinesLocation
    22Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Quote Originally Posted by Bakuya View Post
    If you have 2 characters is obvious that you need to kill twice the monsters, each characters with his count.
    even if we are on same party? how about on dark elf? me and my friend did it just today. We are on party. We killed the Dark elf. but only I get to finish the quest. so we have to kill dark elf 3x??

  3. #48
    Account Upgraded | Title Enabled! Sims is offline
    MemberRank
    Feb 2006 Join Date
    EuropeLocation
    200Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Quote Originally Posted by ai91ras View Post
    even if we are on same party? how about on dark elf? me and my friend did it just today. We are on party. We killed the Dark elf. but only I get to finish the quest. so we have to kill dark elf 3x??
    Like I told you, this you have to code your self, this it not default behavior of MU, please get to know MU as it is before claiming a fix, when there's nothing to "fix" :)

  4. #49
    Valued Member IrukaSennin is offline
    MemberRank
    Apr 2013 Join Date
    144Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Quote Originally Posted by ai91ras View Post
    quest for 20/20/20 and DE doesnt count on party members. we have to kill DE and do 20/20/20 twice to finish the quest. how to fix this?
    Not have a problem, if you have a party, you need kill the monster to add kills points.

  5. #50
    I'm The Freakin' Archmage Bakuya is offline
    MemberRank
    Dec 2007 Join Date
    RomaniaLocation
    295Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Quote Originally Posted by ai91ras View Post
    even if we are on same party? how about on dark elf? me and my friend did it just today. We are on party. We killed the Dark elf. but only I get to finish the quest. so we have to kill dark elf 3x??
    Like the others said, just kill the mob x3 for 3 players party. Doesn't matter who gets the kill also you dont need to be in range.

  6. #51
    Member darkjano is offline
    MemberRank
    Dec 2013 Join Date
    Constitución (Location
    91Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    I have this problem, ip settings and everything is fine.



  7. #52
    Apprentice lokaoo is offline
    MemberRank
    Feb 2013 Join Date
    18Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Quote Originally Posted by darkjano View Post
    I have this problem, ip settings and everything is fine.


    Open Main.ccp

    Find InitHackCheck();

    Replace for //InitHackCheck();

  8. #53
    cMuServices™ L1ron is offline
    MemberRank
    Jun 2014 Join Date
    315Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    /addcom should work ; just check the config in my files /addcom write as /addcmd just look on data\Message.txt (num 38)

  9. #54
    Novice board123 is offline
    MemberRank
    Jan 2009 Join Date
    BrazilLocation
    4Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Fix CustomAttack in Reconnect System
    After reconnecting the char did not return attack.

    Reconnect system add

    GS ->
    Reconnect.h
    Add:
    struct RECONNECT_INFO
    {
    char Name[11];
    DWORD ReconnectTime;
    int PartyNumber;
    int AutoAddPointCount;
    int AutoAddPointStats[5];
    int AutoResetEnable;
    int AutoResetStats[5];
    int RequestOption;
    char AutoPartyPassword[11];
    //New add
    int AttackCustom;
    int AttackCustomSkill;
    int AttackCustomZoneX;
    int AttackCustomZoneY;
    int AttackCustomZoneMap;
    //End add
    GENS_SYSTEM_VICTIM_LIST GensVictimList[MAX_GENS_SYSTEM_VICTIM];
    };
    ---

    Reconnect.cpp
    Function: void CReconnect::SetReconnectInfo(LPOBJ lpObj)
    Add:
    info.AttackCustom = lpObj->AttackCustom;
    info.AttackCustomSkill = lpObj->AttackCustomSkill;
    info.AttackCustomZoneMap = lpObj->AttackCustomZoneMap;
    info.AttackCustomZoneX = lpObj->AttackCustomZoneX;
    info.AttackCustomZoneY = lpObj->AttackCustomZoneY;
    ---

    Function: void CReconnect::ResumeCommand(LPOBJ lpObj,RECONNECT_INFO* lpInfo)
    Add:
    lpObj->AttackCustom = lpInfo->AttackCustom;
    lpObj->AttackCustomSkill = lpInfo->AttackCustomSkill;
    lpObj->AttackCustomZoneMap = lpInfo->AttackCustomZoneMap;
    lpObj->AttackCustomZoneX = lpInfo->AttackCustomZoneX;
    lpObj->AttackCustomZoneY = lpInfo->AttackCustomZoneY;
    lpObj->AttackCustomDelay = GetTickCount();
    I tested in Emulator Season 4.
    Great files!

    Sorry my english.

  10. #55
    cMuServices™ L1ron is offline
    MemberRank
    Jun 2014 Join Date
    315Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    lol bug at season 4
    *when u use command /offstore the reconnect system add u back to game :D pls someone help?

  11. #56
    Apprentice jeronemo6666 is offline
    MemberRank
    Jan 2014 Join Date
    Баку, AzerbLocation
    16Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Please all need fix Skype: lifemu.ru
    MuEmu Season 4
    Screenshot by Lightshot
    Screenshot by Lightshot

  12. #57
    Apprentice lokaoo is offline
    MemberRank
    Feb 2013 Join Date
    18Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Quote Originally Posted by board123 View Post
    Fix CustomAttack in Reconnect System
    After reconnecting the char did not return attack.

    Reconnect system add

    GS ->
    Reconnect.h
    Add:


    ---

    Reconnect.cpp
    Function: void CReconnect::SetReconnectInfo(LPOBJ lpObj)
    Add:


    ---

    Function: void CReconnect::ResumeCommand(LPOBJ lpObj,RECONNECT_INFO* lpInfo)
    Add:


    I tested in Emulator Season 4.
    Great files!

    Sorry my english.
    LIKE
    Working... THX

    Mano no s4 da xteam ele ta ativando o attack apertando F9 sabe como fazer isso?

  13. #58
    Valued Member IrukaSennin is offline
    MemberRank
    Apr 2013 Join Date
    144Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Quote Originally Posted by jeronemo6666 View Post
    Please all need fix Skype: lifemu.ru
    MuEmu Season 4
    Screenshot by Lightshot
    Screenshot by Lightshot
    You dont fix any.. I cant see a bug in your pic.

  14. #59
    Apprentice jeronemo6666 is offline
    MemberRank
    Jan 2014 Join Date
    Баку, AzerbLocation
    16Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    When doing this team a man should give disconnect, but as you can see in the picture I have is a bug reconnect

  15. #60
    Enthusiast Skaz is offline
    MemberRank
    Apr 2015 Join Date
    UALocation
    41Posts

    re: [Development] Zone bugs report, Files EMU (X-Team) all season (4 - 6 - 8).

    Quote Originally Posted by board123 View Post
    Fix CustomAttack in Reconnect System
    After reconnecting the char did not return attack.

    Reconnect system add

    GS ->
    Reconnect.h
    Add:


    ---

    Reconnect.cpp
    Function: void CReconnect::SetReconnectInfo(LPOBJ lpObj)
    Add:


    ---

    Function: void CReconnect::ResumeCommand(LPOBJ lpObj,RECONNECT_INFO* lpInfo)
    Add:


    I tested in Emulator Season 4.
    Great files!

    Sorry my english.
    It is unlikely that this could work as it is necessary in this file fixes : CustomAttack.cpp



Advertisement