I have this problem, ip settings and everything is fine.
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/addcom should work ; just check the config in my files /addcom write as /addcmd just look on data\Message.txt (num 38)
Fix CustomAttack in Reconnect System
After reconnecting the char did not return attack.
Reconnect system add
GS ->
Reconnect.h
Add:
---struct RECONNECT_INFO
{
char Name[11];
DWORD ReconnectTime;
int PartyNumber;
int AutoAddPointCount;
int AutoAddPointStats[5];
int AutoResetEnable;
int AutoResetStats[5];
int RequestOption;
char AutoPartyPassword[11];
//New add
int AttackCustom;
int AttackCustomSkill;
int AttackCustomZoneX;
int AttackCustomZoneY;
int AttackCustomZoneMap;
//End add
GENS_SYSTEM_VICTIM_LIST GensVictimList[MAX_GENS_SYSTEM_VICTIM];
};
Reconnect.cpp
Function: void CReconnect::SetReconnectInfo(LPOBJ lpObj)
Add:
---info.AttackCustom = lpObj->AttackCustom;
info.AttackCustomSkill = lpObj->AttackCustomSkill;
info.AttackCustomZoneMap = lpObj->AttackCustomZoneMap;
info.AttackCustomZoneX = lpObj->AttackCustomZoneX;
info.AttackCustomZoneY = lpObj->AttackCustomZoneY;
Function: void CReconnect::ResumeCommand(LPOBJ lpObj,RECONNECT_INFO* lpInfo)
Add:
I tested in Emulator Season 4.lpObj->AttackCustom = lpInfo->AttackCustom;
lpObj->AttackCustomSkill = lpInfo->AttackCustomSkill;
lpObj->AttackCustomZoneMap = lpInfo->AttackCustomZoneMap;
lpObj->AttackCustomZoneX = lpInfo->AttackCustomZoneX;
lpObj->AttackCustomZoneY = lpInfo->AttackCustomZoneY;
lpObj->AttackCustomDelay = GetTickCount();
Great files!
Sorry my english.
lol bug at season 4
*when u use command /offstore the reconnect system add u back to game :D pls someone help?
Please all need fix Skype: lifemu.ru
MuEmu Season 4
Screenshot by Lightshot
Screenshot by Lightshot
When doing this team a man should give disconnect, but as you can see in the picture I have is a bug reconnect