Can someone explain me how to download and compile the files?
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Can someone explain me how to download and compile the files?
items.xml example please *----*
Items.xml with one item attached in this post.
Att. Willerson
so I downloaded the source I came across the following error:
2> Invalid number of parameters
2> Project: error PRJ0019: A tool returned an error code from "Performing Post-Build Event ..."
Here to, but compiles normal!
sorry my bad english
Congratulations.
Once I dreamed of this done.
upload this source to google or github so all coders can help develop it
Please could you do a video lesson on that?
R20 ok
R21 to R24 compilation error
R24 compiled in VS2008
Boost v1.47
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(73) : error C2440: 'initializing' : cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(130) : error C2440: 'initializing' : cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(197) : error C2440: 'initializing' : cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(241) : error C2440: 'initializing' : cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(282) : error C2440: 'initializing' : cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(403) : error C2102: '&' requires l-value
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(417) : error C2440: 'initializing' : cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(426) : error C2039: 'count' : is not a member of 'eMUCore::socketContextManager_t'
with
[
T=gameServerUser_t
]
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(427) : error C2440: 'initializing' : cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
gameobject.cpp
gameserver.cpp
d:\src\f1x\emu\trunk\src\gameserver\gameserver.h(34) : error C2664: 'eMUCore::iocpEngine_t::detach' : cannot convert parameter 1 from 'gameServerUser_t' to 'eMUCore::socketContext_t *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2664: 'eMUCore::socketContextManager_t::socketContextManager_t(const eMUCore::socketContextManager_t &)' : cannot convert parameter 1 from 'size_t' to 'const eMUCore::socketContextManager_t &'
with
[
T=gameServerUser_t
]
Reason: cannot convert from 'size_t' to 'const eMUCore::socketContextManager_t'
with
[
T=gameServerUser_t
]
No constructor could take the source type, or constructor overload resolution was ambiguous
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2661: 'eMUCore::logger_t::logger_t' : no overloaded function takes 2 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2664: 'eMUCore::scheduler_t::scheduler_t(const eMUCore::scheduler_t &)' : cannot convert parameter 1 from 'eMUCore::synchronizer_t' to 'const eMUCore::scheduler_t &'
Reason: cannot convert from 'eMUCore::synchronizer_t' to 'const eMUCore::scheduler_t'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2661: 'eMUCore::iocpEngine_t::iocpEngine_t' : no overloaded function takes 2 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2661: 'eMUCore::tcpClient_t::tcpClient_t' : no overloaded function takes 2 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2661: 'eMUCore::tcpServer_t::tcpServer_t' : no overloaded function takes 4 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2661: 'eMUCore::udpSocket_t::udpSocket_t' : no overloaded function takes 3 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(71) : error C2660: 'eMUCore::socketContextManager_t::startup' : function does not take 3 arguments
with
[
T=gameServerUser_t
]
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(79) : error C2660: 'eMUCore::tcpServer_t::startup' : function does not take 0 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(83) : error C2660: 'eMUCore::udpSocket_t::startup' : function does not take 0 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(158) : error C2039: 'count' : is not a member of 'eMUCore::socketContextManager_t'
with
[
T=gameServerUser_t
]
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(168) : error C2039: 'count' : is not a member of 'eMUCore::socketContextManager_t'
with
[
T=gameServerUser_t
]
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(169) : error C2228: left of '.active' must have class/struct/union
type is 'gameServerUser_t *'
did you intend to use '->' instead?
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(170) : error C2664: 'gameServer_t::disconnect' : cannot convert parameter 1 from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(176) : error C2039: 'count' : is not a member of 'eMUCore::socketContextManager_t'
with
[
T=gameServerUser_t
]
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(415) : error C2664: 'eMUCore::iocpEngine_t::write' : cannot convert parameter 1 from 'gameServerUser_t' to 'eMUCore::socketContext_t *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(417) : error C2664: 'eMUCore::iocpEngine_t::write' : cannot convert parameter 1 from 'gameServerUser_t' to 'eMUCore::socketContext_t *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(428) : error C2664: 'eMUCore::iocpEngine_t::write' : cannot convert parameter 1 from 'eMUCore::tcpClient_t' to 'eMUCore::socketContext_t *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
gate.cpp
item.cpp
map.cpp
d:\src\f1x\emu\trunk\src\core\core.h(45) : error C3892: 'min' : you cannot assign to a variable that is const
d:\src\f1x\emu\trunk\src\gameserver\map.cpp(63) : see reference to function template instantiation 'T eMUCore::role(const T &,const T &)' being compiled
with
[
T=size_t
]
d:\src\f1x\emu\trunk\src\core\core.h(46) : error C3892: 'max' : you cannot assign to a variable that is const
I let a registration form.!
any one have last version ? me need only items.xml loader for wilerson post, the repository is damaged, and dont have all source
thanks, i downloaded revision 24 (latest) have all what me need.
the file eMU.sln not exists !!! :(
this was fu*cking AWESOME!!!!.Real Coder With a real Contribution. Thumbs Up!.
How i can compile the source?