added some screenshots in first post
- - - Updated - - -
if someone has fixed player.bmd for 32k stats to share
or editor for player.bmd
http://i57.tinypic.com/vgosok.jpg
Printable View
added some screenshots in first post
- - - Updated - - -
if someone has fixed player.bmd for 32k stats to share
or editor for player.bmd
http://i57.tinypic.com/vgosok.jpg
When are you gonna release test files?
so this is JPN, KOR or both protocols? Because JPN has problems with video cards ;/
server have jpn and kor protocols, if you need, you can user kor
someone has the definition for the writememoryint
Code:#if(!COMPILER_FREE)
WriteMemoryInt(0x00421E79+3, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::GetPosition
WriteMemoryInt(0x00421E79+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::GetPosition
WriteMemoryInt(0x004226B8+6, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase
WriteMemoryInt(0x004226B8+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase
WriteMemoryInt(0x00422894+6, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase
WriteMemoryInt(0x00422894+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase
WriteMemoryInt(0x004233FB+6, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase, int iSize
WriteMemoryInt(0x004233FB+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase, int iSize
WriteMemoryInt(0x004235F6+6, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase, int iSize
WriteMemoryInt(0x004235F6+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase, int iSize
WriteMemoryInt(0x004D85A3+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
WriteMemoryInt(0x004D85A3+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
WriteMemoryInt(0x004D85C8+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
WriteMemoryInt(0x004D85C8+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
WriteMemoryInt(0x004D85E1+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
WriteMemoryInt(0x004D85E1+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
WriteMemoryInt(0x004D86F3+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddCallMon
WriteMemoryInt(0x004D86F3+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddCallMon
WriteMemoryInt(0x004D8715+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddCallMon
WriteMemoryInt(0x004D8715+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddCallMon
WriteMemoryInt(0x004D0435+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjInit
WriteMemoryInt(0x004D8715+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjInit
WriteMemoryInt(0x004D6B03+3, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // gObjSetPosMonster
WriteMemoryInt(0x004D6B03+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // gObjSetPosMonster
//REVER DEPOIS :: NÃO ATACA OS BICHOS COM MAGIA
//WriteMemoryInt(0x004F1E25+3, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjViewportListCreate
//WriteMemoryInt(0x004F1E25+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjViewportListCreate
WriteMemoryInt(0x0056A7AD+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::SetState_START
WriteMemoryInt(0x0056A7AD+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::SetState_START
WriteMemoryInt(0x0056A9C6+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::SetState_END
WriteMemoryInt(0x0056A9C6+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::SetState_END
WriteMemoryInt(0x0056B195+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::ProcState_START
WriteMemoryInt(0x0056B195+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::ProcState_START
WriteMemoryInt(0x0056B761+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::NotifyCrywolfBossMonsterInfo
WriteMemoryInt(0x0056B761+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::NotifyCrywolfBossMonsterInfo
WriteMemoryInt(0x0056C62C+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::CalcGettingScore
WriteMemoryInt(0x0056C62C+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::CalcGettingScore
WriteMemoryInt(0x005226AB+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // GameMonsterAllCloseAndReLoad
WriteMemoryInt(0x005226AB+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // GameMonsterAllCloseAndReLoad
WriteMemoryInt(0x00534924+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::ClearMonster
WriteMemoryInt(0x00534924+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::ClearMonster
WriteMemoryInt(0x00536B23+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleEntranceBlockInfo
WriteMemoryInt(0x00536B23+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleEntranceBlockInfo
WriteMemoryInt(0x00536D13+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleBridgeBlockInfo
WriteMemoryInt(0x00536D13+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleBridgeBlockInfo
WriteMemoryInt(0x00537023+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleDoorBlockInfo
WriteMemoryInt(0x00537023+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleDoorBlockInfo
WriteMemoryInt(0x0046ABFE+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CAttackEvent::Active
WriteMemoryInt(0x0046ABFE+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CAttackEvent::Active
WriteMemoryInt(0x0046A51E+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CDragonEvent::DragonActive
WriteMemoryInt(0x0046A51E+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CDragonEvent::DragonActive
WriteMemoryInt(0x0053FE1C+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::PullObjInnerPlace
WriteMemoryInt(0x0053FE1C+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::PullObjInnerPlace
WriteMemoryInt(0x00541071+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::ClearMonster
WriteMemoryInt(0x00541071+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::ClearMonster
WriteMemoryInt(0x00545CCC+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::CheckMonsterInDieTile
WriteMemoryInt(0x00545CCC+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::CheckMonsterInDieTile
WriteMemoryInt(0x004650AE+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CDevilSquare::ClearMonstr
WriteMemoryInt(0x004650AE+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CDevilSquare::ClearMonstr
WriteMemoryInt(0x0046B7D3+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::RegenGoldGoblen
WriteMemoryInt(0x0046B7D3+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::RegenGoldGoblen
WriteMemoryInt(0x0046BA65+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::RegenTitan
WriteMemoryInt(0x0046BA65+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::RegenTitan
WriteMemoryInt(0x0046BF6E+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::R...
Please release test server files so we will be sure that this is not just another development that will die before release!
i will upload the client for testing to our server
we use hamachi for local test
Name : Evolution-Team
Client: https://mega.co.nz/#!zA1zlTqD!aDsEoh...1krVpUarnDeYZk
Accounts:
- test10 - test10
- test11 - test11
- test12 - test12
- test13 - test13
- test14 - test14
- test15 - test15
- test16 - test16
- test17 - test17
- test18 - test18
- test19 - test19
- test20 - test20
@Th3AnG3L
you will release files or source fur public or it is only a private server show off?
files are not complete yet
it has more options to create
like more warehouse, marry system, and others that i have in mind to add
for share i will share a free version to ragezone in the end
golden archer rewards
http://i61.tinypic.com/2v33s3s.jpg
http://i61.tinypic.com/142eyp3.jpg
wow i can see that you are a good coder becouse someone says:" have fix of anything?" and you in 5 min put "anything fixed" i think that he only have custom npc for buff and nothing more.
Show new wings in video working
Show new jewels in video working.
Show fixes in video working.
in ragezone we see a lot of people how you XD.
please upload a video and i will shut up my mouth.
i dont say that im best like others, but i try as what i can
http://oi58.tinypic.com/xawjo1.jpg
http://i57.tinypic.com/2cewlg.jpg
http://i62.tinypic.com/6oep21.jpg
This project is almost like ReedLan... Almost all features are from these files, do you use ReedLan sources?
yes cause they are jpn too