GameEngine 1.8.0.0 (Rebirth)

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  1. #1
    Darkness Member Kiosani is offline
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    config GameEngine 1.8.0.0 (Rebirth)

    Hello to all fans of GameEngine, sincerely so many years passed from what were the early versions of GameEngine, it is with great pride that today I like Release in new and completely re-designed GameEngine Version 1.8.0.0 born of sources: 1.7.0.0 (never released), this version is still in BETA, but should work very well. Enjoy It!

    Change Log:

    Code:
    //--------------------------------------------------------------------------
    // - Project: Game Engine
    // - Edition: Rebirth
    // - Version: 1.8.0.0
    // - Current: Beta
    //--------------------------------------------------------------------------
    // - Developer: Nemesis
    //--------------------------------------------------------------------------
    // Change Log:
    //--------------------------------------------------------------------------
    - Project Source Code Based on: 1.7.0.0 (Official Version Never Released)
    - Added New: Camera Class & New Methods for this (Files: Camera.cpp & .h)
    - Added New: Minimap Class & New Methods for this (Files: Minimap.cpp & .h)
    - Added New: Skybox Class & New Methods for this (Files: Skybox.cpp & .h)
    - Fixed on: Minimap Class some old ASM parts of code (using pointers now)
    - Fixed on: Skybox Class some old Methods (Now using a better performance)
    - Fixed on: Camera Class some old Methods (Now using a better performance)
    - Fixed TAB Key on Select Server Screen Now Works (Like on: zClient Source)
    - Fixed SHIFT Key to use now on: Minimap (Now Minimap Show/Hide with this)
    - Fixed Camera Return in Game & Added ResetClips() Function (on the Finish)
    - Fixed Minimap problems with Enter on the Event Maps (Devil, Blood, Chaos)
    - Fixed Minimap Bug with main Opened on: TaskBar (Tested on: Windows 7 x64)
    - Fixed Skybox problems with Bottom Texture on some Maps (Like: Vulcanus, Swamp)
    - Added Fog Effect & Check Functions to Special Maps (Like: Dungeon) (Black Fog)
    - Fixed Fog Effect on: Normal Maps (Drawing Distance now using: Cam_PosZ)
    - Fixed Fog Effect on some Interfaces Windows Events (Like: Friend Window)
    - Added Font Class & Some Special New Methods to: Hook (Result = NOCRASH)
    - Added Minimap cases for: Karutan 1 & Karutan 2 (Used: Screen Map Images)
    - Added Skybox Class New Method to Hook Display (Result=Elbeland have Sky)
    - Changes & Improvements on: Load Custom Items/Sets (255) (Now using: Buffers)
    - Changes & Improvements on: Custom Jewels Shines & Switcher Functions (Class)
    - Changes & Improvements on: Rotate Damage Monster View Fix with 3D (Class)
    - Added Interface Class & His Methods (Special Thanks to: SmallHabit & DarkSim)
    - Added Clock Mode In Game & Option to: (SHOW/HIDE) using: "H" Key (In Game)
    - Added Some New Checks Functions to: Clock,Camera Buttons & MiniMap (Interface)
    - Added New OpenGL Filter Linear on all Textures of the Client (Mr. Kernighan)
    - Added New OpenGL Filter Anisotric on all Textures of the Client (DarkSim)
    - Added & Fixed Separated Chat System code and Relocated Y Axis coord (Gembrid)
    - Added New 'Version Selector' for Disable: SUM or RF Chars Creation Buttons


    Screenshots:















    Download BETA GameEngine 1.8.0.0:



    PS: For more info about this dev, you must see my project page that is: nemesiscoder.wordpress.com

    Credits:
    -> Sobieh (3D Camera Source Original)
    -> ZergNM (3D Camera Source Modifications & Sky)
    -> Leo123 (Minimap Source Original 1.0 on old School Mains)
    -> Vcorp & UCD Team (Minimap Source Upgrade from Leo123 & Sky + SkyTimer)
    -> Gembrid (Hybrid) (Rotate Damage Monster View Original Source)
    -> Gembrid (Hybrid) (Glow.dll + Item.dll that is -> ttlci.dll & Glow.gld)
    -> Leo123 & UCD Team (For Original External Main Change Font Sources)
    -> Ashlay & Josesp (For Font Hooking Methods combined with Leo123 codes)
    -> Noob22 (For Fix Original Source from: ttlci.dll from Gembrid on Illusion)
    -> Mr. Kernighan (a.k.a: Brain) (255 Items Load new External Loop)
    -> Mr. Kernighan (a.k.a: Brain) & RMST (For Fog Source + Some Fixes)
    -> Pinkof (Rotate Damage Monster View Fix CALL Hook and Teach's to me)
    -> NanoGuy (3D Camera Source Fixes on Map Rectangle Clipping Overwrite)
    -> SmallHabit & zTeam (Interface Class & Decompilation Process from Main)
    -> DarkSim & zTeam (Interface Class & Decompilation Process from Main)

    Last edited by Kiosani; 09-05-16 at 09:10 AM.


  2. #2
    Enthusiast shiiift is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    which client should I use?

  3. #3
    Darkness Member Kiosani is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    Quote Originally Posted by shiiift View Post
    which client should I use?
    Any MU Client 1.04.04 (GMO) Protocol... even original one.

    PS: I'm remaking the Change Log... more later I will to add to main thread.

  4. #4
    Newbie :) Pinkof is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    credits to pinkof that helped to you. XD

  5. #5
    Darkness Member Kiosani is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    Quote Originally Posted by Pinkof View Post
    credits to pinkof that helped to you. XD
    yes, of course! I don't put credits anyways on this time... but yes

    Credits:
    -> Sobieh (3D Camera Source Original)
    -> ZergNM (3D Camera Source Modifications & Sky)
    -> Leo123 (Minimap Source Original 1.0 on old School Mains)
    -> Vcorp & UCD Team (Minimap Source Upgrade from Leo123 & Sky + SkyTimer)
    -> Gembrid (Hybrid) (Rotate Damage Monster View Original Source)
    -> Gembrid (Hybrid) (Glow.dll + Item.dll that is -> ttlci.dll & Glow.gld)
    -> Leo123 & UCD Team (For Original External Main Change Font Sources)
    -> Ashlay & Josesp (For Font Hooking Methods combined with Leo123 codes)
    -> Noob22 (For Fix Original Source from: ttlci.dll from Gembrid on Illusion)
    -> Mr. Kernighan (a.k.a: Brain) (255 Items Load new External Loop)
    -> Mr. Kernighan (a.k.a: Brain) & RMST (For Fog Source + Some Fixes)
    -> Pinkof (Rotate Damage Monster View Fix CALL Hook and Teach's to me)
    -> NanoGuy (3D Camera Source Fixes on Map Rectangle Clipping Overwrite)
    -> SmallHabit & zTeam (Interface Class & Decompilation Process from Main)
    -> DarkSim & zTeam (Interface Class & Decompilation Process from Main)
    Last edited by Kiosani; 08-05-16 at 11:31 PM.

  6. #6
    #ChangeBrazil SmileYzn is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    Maybe we can start coding something else to season 6 again :D

  7. #7
    Darkness Member Kiosani is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    Quote Originally Posted by SmileYzn View Post
    Maybe we can start coding something else to season 6 again :D
    I'm thinking that is at least difficult... because all new Main.exe that I know. come packaged by Webzen. in itself is tedious with only start to make offsets research from on any Main.exe higher that: Season 6.3... Well is very tedious and if I have to be honest, I don't like the changes made in the Interface by Webzen on: eX700.

  8. #8
    #ChangeBrazil SmileYzn is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    Quote Originally Posted by Kiosani View Post
    I'm thinking that is at least difficult... because all new Main.exe that I know. come packaged by Webzen. in itself is tedious with only start to make offsets research from on any Main.exe higher that: Season 6.3... Well is very tedious and if I have to be honest, I don't like the changes made in the Interface by Webzen on: eX700.
    Is the same for me bro, you know that i have hard worked on s4.
    If i can start code with that, pm me :D

  9. #9
    Darkness Member Kiosani is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    Updated first post, added Full Change Log from this version.

  10. #10
    Retired NanoGuy is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    nice release :)

  11. #11
    Darkness Member Kiosani is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    Quote Originally Posted by NanoGuy View Post
    nice release :)
    Thanks bro :) I'm trying to make a better work than in the past, for example: SkyDome Class instead of: SkyBox Static... and things like this. maybe even also: Atmospheric Fog with coordinates instead of: Linear Fog... Well in really. I have so many experiments in development process. but the most problematic part is: Additional Graphical Lag, sincerely.. I'm trying to make all without use of: glext, I mean using normal opengl functions like wz on main source, I'm thinking that maybe is the better way, to make hard customs in the MU Client.
    Last edited by Kiosani; 09-05-16 at 09:03 PM.

  12. #12
    Infraction Banned emersonx13 is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    Make custom claw for RF :)

  13. #13
    Darkness Member Kiosani is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    Quote Originally Posted by emersonx13 View Post
    Make custom claw for RF :)
    Maybe in a future update..







    Last edited by Kiosani; 12-05-16 at 10:22 AM.

  14. #14
    Enthusiast Eventyyty is offline
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    Re: GameEngine 1.8.0.0 (Rebirth)

    how can i use this files ?


    am i going to hook the GameEngine.dll to my main.exe ?
    or just copy and paste in on my client files ?


    any help ?

  15. #15

    Re: GameEngine 1.8.0.0 (Rebirth)

    good job, but who care this? look all private server online have fully custom like offtrade/hpbar/custom...etc

    and can you add new pet for s6e3?



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