Sorry for asking but someone has source how can i make custom drop like those form scf...i tried to look at theyre source but there to many things there...thx :-<:(:
Printable View
Sorry for asking but someone has source how can i make custom drop like those form scf...i tried to look at theyre source but there to many things there...thx :-<:(:
it's easy :-) i think for i normal add this to my gs :-) but i dont teste :-)
see this post,and may be,he help you :-)
u have master quest made by editor?
Somebody has fixed the bug of Transformation Ring thats increase the skill attack speed ?
fede ^^ hahaha good work =P
hi,if some body find new offsets pliz post her
Thanks
Fix for Twist Slash without weapon and Transformation Ring skill bug:
Protocol.cpp
Credits: Me :thumbup1:Code:...
switch(BYTE(protoNum))
{
...
case 0x1E:
if ((gObj->HaveWeaponInHand == FALSE && aRecv[4] == 0x29) || gObj->pInventory[10].m_Type == 0x1A0A || gObj->pInventory[11].m_Type == 0x1A0A)
{
aRecv[4] = 0xFF;
}
break;
...
}
...
how add 1.03U JPN protocol support?
1.03U JPN is SS5, maybe Duel Protocol like KOR. You can add it from SCF Source. If you you 1.03U JPN, you can login, walk, Use skill.... ?. I don't have client and can't test.Maybe you share site to get Proxy Japan
P/S: I'm very busy now. Sorry mate. I'll add ItemDropRate for you in next some days.
Sry my bad in english
---------- Post added at 09:16 PM ---------- Previous post was at 09:09 PM ----------
Bug in Protocol JPN or KOR ??
How to add jewel drop settings?
http://www.google.ru/#hl=ru&source=h...e0160ca2bcf066
---------- Post added at 08:54 PM ---------- Previous post was at 08:07 PM ----------
in 90gs i have big problem...Raklion event have bad configs...i cant make for he(event) started every 12 or 24 hours....who can help with this problem?
Level Up Point
We need config MG Lv Up points = DL Lv Up PointsCode:#define GS_DL_UP_POINT1 (0x50D3BB+2)
#define GS_MG_UP_POINT1 (0x50D3E3+2)
#define GS_NORMAL_UP_POINT1 (0x50D3FA+2)
#define GS_DL_UP_POINT2 (0x582DF4+2)
#define GS_MG_UP_POINT2 (0x582DF4+2)
#define GS_NORMAL_UP_POINT2 (0x582E25+2)
#define GS_DL_UP_POINT3 (0x593A74+2)
#define GS_MG_UP_POINT3 (0x593A74+2)
#define GS_NORMAL_UP_POINT3 (0x593AA5+2)
#define GS_DL_UP_POINT4 (0x5C2976+2)
#define GS_MG_UP_POINT4 (0x5C2976+2)
#define GS_NORMAL_UP_POINT4 (0x5C29A7+2)
#define GS_DL_UP_POINT5 (0x5E7102+2)
#define GS_MG_UP_POINT5 (0x5E7102+2)
#define GS_NORMAL_UP_POINT5 (0x5E7132+2)
#define GS_MARLON_UP_POINT1 (0x50D41E+2)
#define GS_MARLON_UP_POINT2 (0x582E6E+2)
#define GS_MARLON_UP_POINT3 (0x593AEE+2)
#define GS_MARLON_UP_POINT4 (0x5C29F0+2)
#define GS_MARLON_UP_POINT5 (0x5E717C+2)
:D
I think he knows that is called "math"
He referes why put +2 instead of the result of the math calc...
This is done 7770988, caused the opcode (instruction) in ASM uses 2 bytes of PREFIX and you have to add 2 bytes for get into the exact "Byte value".
Example:
It uses 2 bytes PREFIX + 1 byte that symbolise EBP+0C and the 4 byte its "01" value.Code:100072B5 |. 837D 0C 01 CMP DWORD PTR SS:[EBP+C],1
This is the only modificable value of the instruction so it gets like:
(0x100072B5+3) = The exact addr of Byte "01".
Its more simple to do this than waste your time making calculations with the windows calc ^^.
Try this
Just an example for your test. If fails I'm going to find the bug.Code:// ================================================== //
// # Season 4.5 - EventItemBag31.txt # //
// # MU Online Project 2009 - Ā© Shatter # //
// ================================================== //
// Balgass
//--------------------------------------//
// Map Drop //
//--------------------------------------//
0
// Map ID Drop Minimal DropRate
0 0 0 1000 // Lorencia
1 0 0 1000 // Dungeon
2 0 0 1000 // Devias
3 0 0 1000 // Noria
4 0 0 1000 // LostTower
5 0 0 1000 // Exile
6 0 0 1000 // Arena
7 0 0 1000 // Atlans
8 0 0 1000 // Tarkan
9 0 0 1000 // DevilSquare
10 0 0 1000 // Icarus
end
//--------------------------------------//
// Drop Options //
//--------------------------------------//
1
// Name ZenAmount ItemType Index ItemLvl DropRate NormDrop ExcDrop
"Balgass" 1000000 0 0 0 0 100 1
end
//--------------------------------------//
// Item Drops //
//--------------------------------------//
2
// ItemType Index MinLvl MaxLvl Skill Luck Option Excellent
0 19 0 0 1 1 1 1 // Excellent Sword of Archangel
4 18 0 0 1 1 1 1 // Excellent Crossbow of Archangel
5 10 0 0 1 1 1 1 // Excellent Staff of Archangel
0 20 0 0 1 1 1 1 // Excellent Knight Blade
0 23 0 0 1 1 1 1 // Excellent Explosion Blade
2 12 0 0 1 1 1 1 // Excellent Great Lord Scepter
4 19 0 0 1 1 1 1 // Excellent Great Reign Crossbow
4 20 0 0 1 1 1 1 // Excellent Arrow Viper Bow
5 11 0 0 1 1 1 1 // Excellent Kundun Staff
end