Last edited by hugab; 13-09-11 at 12:25 PM.
How Can I modify the Strength , Damage and HP from Elf Summons?
I try to modify the numbers of the mobs (gameserver.ini from shatters file + custon anneev) and edit the monster.txt but it dont work. The summons stay be poor.
Thanks.
---------- Post added at 04:16 PM ---------- Previous post was at 04:14 PM ----------
How Can I modify the Strength , Damage and HP from Elf Summons?
I try to modify the numbers of the mobs (gameserver.ini from shatters file + custon anneev) and edit the monster.txt but it dont work. The summons stay be poor.
Thanks.
Sorry i'm starting on c++ i was testing acg source, but it has a little bug i read all posts here but i don't find a sol for this is a visual bug with the pets and wings
It happend with all pets, i see in rmst source, i tested after compiled and it works ok, but with acg no, any idea or if anyone have a code for can fix this? =) thanks.
Nobody ? =/
you need change gObjmakepreviewcharset func.
how to fix RF wings?
no't have opt
I need source command (/post, /add , /drop , /online) for GS1.00.90. who can share?
When u are master class, u can't buy some items on cashshop ... how can fix this? :)
Items of seals, cannot buy with master class, is a client side or server side?
Thanks.
Last edited by [KeysS]; 28-09-11 at 09:32 AM.
ENC+KG Hooking Help
http://moos.ft.co.kr/SERVER.rar
Season 6 japan main preview character list fix
GS to Client
Head code: 0xC1 0xF3
Sub: 0x00
Code:aLen = lpMsg[1] + 0x11; lpMsg[1] = aLen; for(int i = aLen; i > 7; i--){ if((i-0x11) < 8) lpMsg[i] = 0x00; else lpMsg[i] = lpMsg[i-0x11]; }
Last edited by phit666; 08-10-11 at 11:05 AM.
Fixed wing visual effects??????
s6ep2 1.08.29
finish gs1.00.90, wait new gs :))
in this thread was posted GS sources and other was GS binnary.. but moderators removed it, i have it somewhere on external HDD, but cant find it.. can someone share a download link to src
why would the mods remove the source its dev thread ?
There was alot of FLAME WARS cause of shared sources and moderators deleted it xD
I didn't know GS .90 source was actually relased, if you can find it, mauka, it would be great :P. Apparently this thread is pretty much already, nobody has anymore doubts or things to share, I THINK ITS TIME FOR STEALING A NEW/LEAKING NEW GS, j/k :P. Anyways i dont get it, at least in this thread, the first comments on this threads are like "great new GS, we need coders to unpack WL/Themida" and stuff, nobody talks about the source.
Last edited by juajua123; 05-12-11 at 01:35 AM.
Oh Yeah! Disaster Date! Oh Yeah!
Keep dreaming you will get a new GS. After much trouble, discussions believe will get a new gs, because you ask? This does not work like that!
It has 87 Gs clean, you have the objectstruct / itemstruct published (Crazzy) .. What more do you want? They have everything on hand for S5 and S6!
Stop asking! And start working! That's why mu is like shit!
GCStateInfoSend from gs.90
Code:#define CC_MAP_RANGE2(mapnumber) ( ((mapnumber) == MAP_INDEX_CHAOSCASTLE7)?TRUE: (mapnumber < MAP_INDEX_CHAOSCASTLE1) ? FALSE : ((mapnumber) > MAP_INDEX_CHAOSCASTLE6 ) ? FALSE : TRUE) struct PMSG_VIEWSKILLSTATE { PBMSG_HEAD h; // C1:07 BYTE State; // 3 BYTE NumberH; // 4 BYTE NumberL; // 5 BYTE btUnk; //6 }; void GCStateInfoSend(LPOBJ lpObj, BYTE state, BYTE ViewSkillState) //Identical { PMSG_VIEWSKILLSTATE pMsg; BYTE varC = NULL; //Useless line by Webzen PHeadSetB((LPBYTE)&pMsg, 0x07, sizeof(pMsg)); pMsg.State = state; pMsg.NumberH = SET_NUMBERH(lpObj->m_Index); pMsg.NumberL = SET_NUMBERL(lpObj->m_Index); pMsg.btUnk = ViewSkillState; if ( lpObj->Type == OBJ_USER ) DataSend(lpObj->m_Index, (UCHAR*)&pMsg, pMsg.h.size); if ( CC_MAP_RANGE2(lpObj->MapNumber) != FALSE) { return; } MsgSendV2(lpObj, (UCHAR*)&pMsg, pMsg.h.size); }
Thanks for help with Struct