GameServer 1.00.90

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  1. #2076
    Member guiguijvs is offline
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    Re: GameServer 1.00.90

    someone has managed to decompile the Socket System?

  2. #2077
    Member DeathArmy is offline
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    Re: GameServer 1.00.90

    Quote Originally Posted by guiguijvs View Post
    someone has managed to decompile the Socket System?
    Yes, full decompilation long time ago

  3. #2078
    Apprentice ThieuVan is offline
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    Re: GameServer 1.00.90

    Someone can share me packet login ss6, plz

  4. #2079
    Kingdom of Shadows [RCZ]ShadowKing is offline
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    Re: GameServer 1.00.90

    Quote Originally Posted by ThieuVan View Post
    Someone can share me packet login ss6, plz
    Make password 20 bytes and it will work.

  5. #2080
    Apprentice ThieuVan is offline
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    Re: GameServer 1.00.90

    Dudi2, I need you, can you help me how to get move path for monster in DGEvent?
    And in IG Fortress, I can't kill gate also move through the gate area
    Please anybody help me, so thanks

  6. #2081
    Proficient Member Young is offline
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    Re: GameServer 1.00.90

    Some fix for the Dark Raven near players disconnect bug ? I see in some releases "Pet CHEAT bug fix", but I dunno if this is the same.

    I have some reports that Nova skill disconnect near players too, but not all the time and not all near players are affected !

  7. #2082
    Proficient Member Young is offline
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    Re: GameServer 1.00.90

    Quote Originally Posted by mesosa View Post
    Code:
    int	GetRandomExeOption(int MaxOption)
    {
    	unsigned char ExeOptions[6] = {1,2,4,8,16,32};
    	// ----
    	int Random = 0;
    	int RandomEx = 0;
    	int ReturnValue = 0;
    
    	Random = rand()%(MaxOption+1);
    
    	for (int i=0;i<Random;i++)
    	{
    		while ( true )
    		{
    			RandomEx = ExeOptions[rand()%6];
    
    			if ( (ReturnValue&RandomEx) == 0 )
    			{
    				ReturnValue+=RandomEx;
    				break;
    			}
    		}
    	}
    	return ReturnValue;
    }
    i hope u like it

    credits M.E.S
    My function is faster and have "no option" switch:

    Code:
    unsigned char GetRandomExcOption(BYTE btMaxOptions, BOOL bAllowNoOpts)
    {
    	BYTE btRandOpt;
    	BYTE btRandOpts;
    	BYTE btItemOpts = 0x00;
    
    	while (true)
    	{
    		btRandOpts = rand() % (btMaxOptions + 1);
    
    		if (btRandOpts == 0 && bAllowNoOpts == FALSE)
    		{
    			continue;
    		}
    
    		break;
    	}
    
    	for (int i=0; i<btRandOpts; i++)
    	{
    		btRandOpt = rand() % 6;
    
    		if (((btItemOpts >> btRandOpt) & 1) == 0)
    		{
    			btItemOpts |= (1 << btRandOpt);
    		}
    	}
    
    	return btItemOpts;
    }
    Credits: Young

  8. #2083

    Re: GameServer 1.00.90

    How to change a higher value monstersetbase restriction?
    I have used this:
    #define OBJ_MAXMONSTER 12000
    But do not do anything...
    Thank you in advance for the answer.

  9. #2084
    Everything is a joke. duracel is offline
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    Re: GameServer 1.00.90

    That won't do anything if you try with a dll, you need to use the full gs source to be able to change the max monster limit :).

  10. #2085
    Account Upgraded | Title Enabled! hugab is offline
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    Re: GameServer 1.00.90

    Gens PVP MAP Change offset plz..

  11. #2086
    Everything is a joke. duracel is offline
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    Re: GameServer 1.00.90

    Stop asking for stuff that doesn't exist in gs.90 leecher.

  12. #2087
    Proficient Member Young is offline
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    Re: GameServer 1.00.90

    Quote Originally Posted by duracel View Post
    Stop asking for stuff that doesn't exist in gs.90 leecher.
    Quote Originally Posted by Young View Post
    Some fix for the Dark Raven near players disconnect bug ? I see in some releases "Pet CHEAT bug fix", but I dunno if this is the same.

    I have some reports that Nova skill disconnect near players too, but not all the time and not all near players are affected !
    duracel, do you kwnow something about it ??? Thanks !

  13. #2088
    Everything is a joke. duracel is offline
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    Re: GameServer 1.00.90

    Quote Originally Posted by Young View Post
    duracel, do you kwnow something about it ??? Thanks !
    Never encountered those kind of issues. If i knew i would have posted.

  14. #2089
    Kingdom of Shadows [RCZ]ShadowKing is offline
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    Re: GameServer 1.00.90

    @Young, run GS from olly and set a breakpoint in "closeclient" function and when you get d/c check the callstack and find who and why disconnect you.

  15. #2090
    Apprentice Alex Luiz is offline
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    Re: GameServer 1.00.90

    could post a link to the main.exe? not found a compatible so far ..

  16. #2091
    Mulegend Server Mulegend is offline
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    Re: GameServer 1.00.90

    Quote Originally Posted by Young View Post
    duracel, do you kwnow something about it ??? Thanks !
    i fix that bug on my server
    removing Send Skill Animation to near users

    SetNop(0x004F023A,5);

    now only raven owner can see raven attack, all users
    see dmg and mobs die :p

    Code:
    pMsg.PetType = 0;
    pMsg.SkillType = (criticaldamage)? 0 : 1;
    pMsg.NumberH = SET_NUMBERH(aIndex);
    pMsg.NumberL = SET_NUMBERL(aIndex);
    pMsg.TargetNumberH = SET_NUMBERH(aTargetIndex);
    pMsg.TargetNumberL = SET_NUMBERL(aTargetIndex);
    pMsg.h.set((LPBYTE)&pMsg, 0xA8, sizeof(pMsg));
    DataSend(aIndex, (UCHAR*)&pMsg, pMsg.h.size);
    MsgSendV2(&gObj[aIndex], (UCHAR*)&pMsg,pMsg.h.size); // THIS CAUSE MASIVE DC in all maps, but in CS!!!! u cant play

  17. #2092
    Proficient Member Young is offline
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    Re: GameServer 1.00.90

    Quote Originally Posted by Mulegend View Post
    i fix that bug on my server
    removing Send Skill Animation to near users

    SetNop(0x004F023A,5);

    now only raven owner can see raven attack, all users
    see dmg and mobs die :p

    Code:
    pMsg.PetType = 0;
    pMsg.SkillType = (criticaldamage)? 0 : 1;
    pMsg.NumberH = SET_NUMBERH(aIndex);
    pMsg.NumberL = SET_NUMBERL(aIndex);
    pMsg.TargetNumberH = SET_NUMBERH(aTargetIndex);
    pMsg.TargetNumberL = SET_NUMBERL(aTargetIndex);
    pMsg.h.set((LPBYTE)&pMsg, 0xA8, sizeof(pMsg));
    DataSend(aIndex, (UCHAR*)&pMsg, pMsg.h.size);
    MsgSendV2(&gObj[aIndex], (UCHAR*)&pMsg,pMsg.h.size); // THIS CAUSE MASIVE DC in all maps, but in CS!!!! u cant play
    Very nice ! Can I nop it in GS_CS too ? Nova Skill have this same problem. Do u notice ?

  18. #2093
    Mulegend Server Mulegend is offline
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    Re: GameServer 1.00.90

    that offset is for normal GS u must find offset in GS CS
    whit nova i dont have any problem, just raven and in same cases Fire Burst

    but in char Skills u must Nop all skills or not, but try edit MsgSend function

  19. #2094
    Proficient Member Young is offline
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    Re: GameServer 1.00.90

    Quote Originally Posted by Mulegend View Post
    that offset is for normal GS u must find offset in GS CS
    whit nova i dont have any problem, just raven and in same cases Fire Burst

    but in char Skills u must Nop all skills or not, but try edit MsgSend function
    Ok. Do you know something about the new skills bug (destruction/storm) ? You hold the right button, than move the pointer over the gloves and click the left button as fast you can... This bug works in 1.03h and 1.03k main !


  20. #2095
    Mulegend Server Mulegend is offline
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    Re: GameServer 1.00.90

    i dont understand that bug, can u explain me what is a result?

  21. #2096
    Proficient Member Young is offline
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    Re: GameServer 1.00.90

    Quote Originally Posted by Mulegend View Post
    i dont understand that bug, can u explain me what is a result?
    The result is speed hack skill (no delay)...

  22. #2097
    Member laudaicat is offline
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    Oct 2008 Join Date
    86Posts

    Re: GameServer 1.00.90

    Quote Originally Posted by Mulegend View Post
    i fix that bug on my server
    removing Send Skill Animation to near users

    SetNop(0x004F023A,5);

    now only raven owner can see raven attack, all users
    see dmg and mobs die :p

    Code:
    pMsg.PetType = 0;
    pMsg.SkillType = (criticaldamage)? 0 : 1;
    pMsg.NumberH = SET_NUMBERH(aIndex);
    pMsg.NumberL = SET_NUMBERL(aIndex);
    pMsg.TargetNumberH = SET_NUMBERH(aTargetIndex);
    pMsg.TargetNumberL = SET_NUMBERL(aTargetIndex);
    pMsg.h.set((LPBYTE)&pMsg, 0xA8, sizeof(pMsg));
    DataSend(aIndex, (UCHAR*)&pMsg, pMsg.h.size);
    MsgSendV2(&gObj[aIndex], (UCHAR*)&pMsg,pMsg.h.size); // THIS CAUSE MASIVE DC in all maps, but in CS!!!! u cant play
    You can disable PACKET-TOOL hack check. I think it better.

  23. #2098
    Proficient Member Young is offline
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    190Posts

    Re: GameServer 1.00.90

    Quote Originally Posted by laudaicat View Post
    You can disable PACKET-TOOL hack check. I think it better.
    This is Server to Client packet. No hack check is performed at this time.

  24. #2099
    Valued Member Marin_scp is offline
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    Re: GameServer 1.00.90

    Did I understood it right, the raven effect causes disconnection to players that are around, it happens when? Does it has something to do with high level ravens? They attack so fast that causes packet flood for players around?

    Wouldn't be a more "beautiful" way to fix if we add some sort of Time Checking to send the packets only sometimes? So we won't take the effect completely.

    Or at least let the effect enabled on PVP, by checking the ViewPort and selecting only players as target for MsgSendV2...

    Just some ideas...

  25. #2100
    Proficient Member Young is offline
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    Jul 2005 Join Date
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    190Posts

    Re: GameServer 1.00.90

    Quote Originally Posted by Marin_scp View Post
    Did I understood it right, the raven effect causes disconnection to players that are around, it happens when? Does it has something to do with high level ravens? They attack so fast that causes packet flood for players around?

    Wouldn't be a more "beautiful" way to fix if we add some sort of Time Checking to send the packets only sometimes? So we won't take the effect completely.

    Or at least let the effect enabled on PVP, by checking the ViewPort and selecting only players as target for MsgSendV2...

    Just some ideas...
    Agree ! The point is... why this problem don't occour in previous version, like Season 2 ? The server side function is same. I thinkt that is one socket buffer overflow in the client...



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