someone has managed to decompile the Socket System?
someone has managed to decompile the Socket System?
Someone can share me packet login ss6, plz
Dudi2, I need you, can you help me how to get move path for monster in DGEvent?
And in IG Fortress, I can't kill gate also move through the gate area
Please anybody help me, so thanks
Some fix for the Dark Raven near players disconnect bug ? I see in some releases "Pet CHEAT bug fix", but I dunno if this is the same.
I have some reports that Nova skill disconnect near players too, but not all the time and not all near players are affected !
My function is faster and have "no option" switch:
Credits: YoungCode:unsigned char GetRandomExcOption(BYTE btMaxOptions, BOOL bAllowNoOpts) { BYTE btRandOpt; BYTE btRandOpts; BYTE btItemOpts = 0x00; while (true) { btRandOpts = rand() % (btMaxOptions + 1); if (btRandOpts == 0 && bAllowNoOpts == FALSE) { continue; } break; } for (int i=0; i<btRandOpts; i++) { btRandOpt = rand() % 6; if (((btItemOpts >> btRandOpt) & 1) == 0) { btItemOpts |= (1 << btRandOpt); } } return btItemOpts; }
How to change a higher value monstersetbase restriction?
I have used this:
But do not do anything...#define OBJ_MAXMONSTER 12000
Thank you in advance for the answer.
That won't do anything if you try with a dll, you need to use the full gs source to be able to change the max monster limit :).
Gens PVP MAP Change offset plz..
Stop asking for stuff that doesn't exist in gs.90 leecher.
@Young, run GS from olly and set a breakpoint in "closeclient" function and when you get d/c check the callstack and find who and why disconnect you.
could post a link to the main.exe? not found a compatible so far ..
i fix that bug on my server
removing Send Skill Animation to near users
SetNop(0x004F023A,5);
now only raven owner can see raven attack, all users
see dmg and mobs die :p
Code:pMsg.PetType = 0; pMsg.SkillType = (criticaldamage)? 0 : 1; pMsg.NumberH = SET_NUMBERH(aIndex); pMsg.NumberL = SET_NUMBERL(aIndex); pMsg.TargetNumberH = SET_NUMBERH(aTargetIndex); pMsg.TargetNumberL = SET_NUMBERL(aTargetIndex); pMsg.h.set((LPBYTE)&pMsg, 0xA8, sizeof(pMsg)); DataSend(aIndex, (UCHAR*)&pMsg, pMsg.h.size); MsgSendV2(&gObj[aIndex], (UCHAR*)&pMsg,pMsg.h.size); // THIS CAUSE MASIVE DC in all maps, but in CS!!!! u cant play
that offset is for normal GS u must find offset in GS CS
whit nova i dont have any problem, just raven and in same cases Fire Burst
but in char Skills u must Nop all skills or not, but try edit MsgSend function
i dont understand that bug, can u explain me what is a result?
Did I understood it right, the raven effect causes disconnection to players that are around, it happens when? Does it has something to do with high level ravens? They attack so fast that causes packet flood for players around?
Wouldn't be a more "beautiful" way to fix if we add some sort of Time Checking to send the packets only sometimes? So we won't take the effect completely.
Or at least let the effect enabled on PVP, by checking the ViewPort and selecting only players as target for MsgSendV2...
Just some ideas...