GameServer 1.00.90

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  1. #2126
    Member MaThreeX is offline
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    58Posts

    Re: GameServer 1.00.90

    Maybe you want us to post all GS and DS port? =)

  2. #2127
    Apprentice GVeigaS is offline
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    15Posts

    Re: GameServer 1.00.90

    if you will not help, neither will interfere, since everyone wants to only make money at the expense of WebZen, and never want to share things, of course, unless some people.

  3. #2128
    C/C++,PHP,HTML,Java,ASM zasmqniq is offline
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    435Posts

    Re: GameServer 1.00.90

    hi gyiz anyone can help with use Items
    char ExpandedInventory;
    char ExpandedWarehouse;

    if (lpObj->pInventory[source].m_Type == ITEMGET(14,163)) // Warehouse expansion
    {


    lpObj->ExpandedWarehouse = 1;

    return true;
    }
    if (lpObj->pInventory[source].m_Type == ITEMGET(14,166) ) // Inventory Expanion

    lpObj->ExpandedInventory = 1;

    return true;
    }
    so i fix it now item is used can someone help with this ...

    else if ( citem->m_Type == ITEMGET(14,163) ) // Warehouse Extension
    {
    gObjInventoryItemSet(aIndex, pos, -1);
    gObj[aIndex].pInventory[pos].Clear();
    GCInventoryItemOneSend(aIndex, lpMsg->invenrotyTarget);
    GCInventoryItemDeleteSend(aIndex, pos, 1);
    SendMsg.MessageOut(aIndex, 0x01, "Warehouse Extension Item Used!");
    }

    lse if ( citem->m_Type == ITEMGET(14,166) ) // Inventory Extension
    {
    gObjInventoryItemSet(aIndex, pos, -1);
    gObj[aIndex].pInventory[pos].Clear();
    GCInventoryItemOneSend(aIndex, lpMsg->invenrotyTarget);
    GCInventoryItemDeleteSend(aIndex, pos, 1);
    SendMsg.MessageOut(aIndex, 0x01, "Inventory Extension Item Used!");
    }
    So here they are used ingame can anyone help to make them open the inventory and warehouse extensions..... or just make a sample...
    Anyone have the packets for Both :(
    Last edited by zasmqniq; 17-09-12 at 02:44 PM.

  4. #2129
    Enthusiast 8bitcore is offline
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    33Posts

    Re: GameServer 1.00.90

    When i trying send wcoins and goblin points to client ver. 1.07.48 kor:

    Code:
    PMSG_ANS_INGAMESHOP_POINT pMsg;
    PHeadSubSetB((LPBYTE)&pMsg, 0xD2, 0x01, sizeof(PMSG_ANS_INGAMESHOP_POINT));
    pMsg.Goblin = 5.0;
    pMsg.WCoinC[0] = 100.0;
    pMsg.WCoinC[1] = 100.0;
    pMsg.WCoinP[0] = 100.0;
    pMsg.WCoinP[1] = 100.0;
    DataSend(aIndex, (LPBYTE)&pMsg, pMsg.h.size);
    there always shows 0. Wrong packet or bugged main?

  5. #2130
    Account Upgraded | Title Enabled! Dudi2 is offline
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    217Posts

    Re: GameServer 1.00.90

    Quote Originally Posted by 8bitcore View Post
    When i trying send wcoins and goblin points to client ver. 1.07.48 kor:

    Code:
    PMSG_ANS_INGAMESHOP_POINT pMsg;
    PHeadSubSetB((LPBYTE)&pMsg, 0xD2, 0x01, sizeof(PMSG_ANS_INGAMESHOP_POINT));
    pMsg.Goblin = 5.0;
    pMsg.WCoinC[0] = 100.0;
    pMsg.WCoinC[1] = 100.0;
    pMsg.WCoinP[0] = 100.0;
    pMsg.WCoinP[1] = 100.0;
    DataSend(aIndex, (LPBYTE)&pMsg, pMsg.h.size);
    there always shows 0. Wrong packet or bugged main?
    Code:
    struct PMSG_ANS_INGAMESHOP_POINT{
    	PBMSG_HEAD2 h;
    	BYTE result;
    	double WCoinC[2];
    	double WCoinP[2];
    	double Goblin;
    };
    ?

  6. #2131
    Enthusiast 8bitcore is offline
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    Re: GameServer 1.00.90

    Quote Originally Posted by Dudi2 View Post
    Code:
    struct PMSG_ANS_INGAMESHOP_POINT{
    	PBMSG_HEAD2 h;
    	BYTE result;
    	double WCoinC[2];
    	double WCoinP[2];
    	double Goblin;
    };
    ?
    ty for reply, but you dont understand me. I have this struct from igcn source) When receive in server protocol packet with protoNum 0xD2, i send this packet. But all the time in client cash shop displayed 0 WCoins and Goblin points.

    http://s1.ipicture.ru/uploads/20121004/2WpSJ53a.jpg

  7. #2132
    Member Brain is offline
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    Jan 2010 Join Date
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    99Posts

    Re: GameServer 1.00.90

    Are you sure that IGCN sniff and send correct packet? You tested it on them server? Try to debug main by yourself and watch if exist this case and subcode, I mean 0xD2, 0x01.

  8. #2133
    Enthusiast 8bitcore is offline
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    Oct 2009 Join Date
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    33Posts

    Re: GameServer 1.00.90

    Forget enable #pragma pack(1). BYTE result was like DWORD size, and packet fail.

  9. #2134
    Novice mudak is offline
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    Sep 2012 Join Date
    3Posts

    Re: GameServer 1.00.90

    Hello guys,
    I have a little problem, my GS and GS_CS says "WinLicense - The current key has been locked to a different machine" when i start them... Im using full season 4 SCF files.

  10. #2135
    Account Upgraded | Title Enabled! boncha is offline
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    Oct 2008 Join Date
    254Posts

    Re: GameServer 1.00.90

    can some one share decompile function BuyItemPersonalShop ?
    thanks :D

  11. #2136
    Member DeathArmy is offline
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    Re: GameServer 1.00.90

    deleted
    Last edited by DeathArmy; 16-11-12 at 04:43 PM.

  12. #2137
    Account Upgraded | Title Enabled! Bason4ik is offline
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    470Posts

    Re: GameServer 1.00.90

    Quote Originally Posted by DeathArmy View Post
    Anyone has MU1_03Y_full_Jpn.exe?
    use Insominas client + this 1.03Y patch

  13. #2138
    Member DeathArmy is offline
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    Re: GameServer 1.00.90

    deleted
    Last edited by DeathArmy; 16-11-12 at 04:43 PM.

  14. #2139
    Apprentice GVeigaS is offline
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    Re: GameServer 1.00.90

    screen-12_21-22_50-0000.jpg
    anyone know how to fix this?

  15. #2140
    Novice yoke1990 is offline
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    Re: GameServer 1.00.90

    can it download?

  16. #2141
    Enthusiast willerson is offline
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    Re: GameServer 1.00.90

    Quote Originally Posted by GVeigaS View Post
    screen-12_21-22_50-0000.jpg
    anyone know how to fix this?
    charset for wings has changed in season 6, just correct it and it will work again.

    []'s

  17. #2142
    Apprentice mariolg is offline
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    Feb 2008 Join Date
    21Posts

    Re: GameServer 1.00.90

    I need change time buff in energy elf char . Maybe someone has this offsets ?

    ; Elf Defense Buff; Defense = (skill_level(0) + 1)*EDBStartMul + (UserEnergy) / EDBEnergyDiv;EDBStartMul = 2 ; Start multiplierEDBEnergyDiv = 8 ; Energy divisorEDBStartTime = 1800 ; Buff Time (seconds); Elf Attack Buff; Attack = (skill_level(0) + 1)*EDAStartMul + (UserEnergy) / EDAEnergyDiv;EDAStartMul = 3 ; Start multiplierEDAEnergyDiv = 7 ; Energy divisorEDAStartTime = 1800 ; Buff Time (seconds)

  18. #2143
    Novice sekuella is offline
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    2Posts

    Re: [Development] GameServer 1.00.90

    Please Up mirror?
    Last edited by sekuella; 13-01-17 at 06:32 PM.



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