GameServer 1.00.90 (Fixes)

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  1. #1
    King of the bongo Denied is offline
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    GameServer 1.00.90 (Fixes) (28-07 UPDATE)

    The other thread is full of useless posts so i decided to start this one , if mods does not agree please delete it.

    The point of this thread is to post just fixes so newbies , coders and everyone can build a bugless muserver.

    Please post here only fixes and do not ask for help

    And if someone is interested in adding fixes over a GS use this GS/GSCS of Shatter and i will update the thread with the latest fixes added once you post.
    Changelog :
    M:\ Drive
    ServerInfo.dat
    Crash Dump File
    Destroy GIocp
    Socket Serial
    Invalid Socket
    PK Bug
    Monster AI Element Error
    Memory 0x00000 Error
    Party Zen Bug - General
    Party Zen Bug - Devil Square
    Arena PvP
    Golden Rabbit
    Excellent Ancient
    Jewel of Harmony Ancient
    Excellent Socket
    Blood Castle PK Enter
    Devil Square PK Enter
    Chaos Castle PK Enter
    Illusion Temple PK Enter
    Blood Castle Master Enter
    Devil Square Master Enter
    GameMaster Client Crash
    DevilSquareEventConnect = 1
    Summoner Berserker 65k+ Damage
    Raklion Boss Spawn Time 24Hours
    Drop w/ +Luck
    Golden Invasion Message
    Selupan Luck Drop
    40lvl Warrior Ring
    Potion Bug
    //22-07-2010 (UPDATE 1 GS/GSCS)
    CRASH BUG FIXED
    //28-07-2010 (UPDATE 2 GS/GSCS)
    PK Party Move
    PK Party Kill
    AntiHack Messages
    100% Soul Barrier
    DLL Hooking Guide (Thanks to mauka)
    Code:
    PUSH nameOfDLL
    CALL LoadLibrary
    OR EAX,EAX
    JE Exit Process // if dll not exist then we exit
    PUSH ExportFunctionNameFromDLL
    PUSH EAX
    CALL GetProcAddress
    CALL EAX        // get dll`s functions errors or whatever
    CMP EAX,0       // check errors or whateva from dlls functions result
    JZ EntryPoint   // if all good we jump to OEP
    Download links :
    GameServer (Update 2)
    GameServerCS (Update 2)
    Last edited by Denied; 28-07-10 at 09:45 PM.


  2. #2
    Proficient Member Tal3nT is offline
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    Re: GameServer 1.00.90 (Fixes)

    Summoner Berserker 65k+ Damage how to fix this??

  3. #3
    King of the bongo Denied is offline
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    Re: GameServer 1.00.90 (Fixes)

    If you find this thread pointless then i'm sorry , i thought it would be good if people would post only fixes

  4. #4
    Account Upgraded | Title Enabled! Bason4ik is offline
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    Re: GameServer 1.00.90 (Fixes)

    Denied,cool job!post new fixes and new features)

  5. #5
    Member TjemiK^ is offline
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    Re: GameServer 1.00.90 (Fixes)

    this GS not stable :(

    http://forum.ragezone.com/f508/games...ml#post5790138

    -

    1) my commonserver.cfg -> wrong, but i don't think that wrong config coult crush GS, but now i checking it ...
    2)this GS not stable :(

  6. #6
    Account Upgraded | Title Enabled! Alin1337 is offline
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    Re: GameServer 1.00.90 (Fixes)

    Quote Originally Posted by Tal3nT View Post
    Summoner Berserker 65k+ Damage how to fix this??
    PHP Code:
        //Fix Summoner Berserker 65k+ Damage
        
    BYTE FixBerserker[] = { 0x680xBC0x020x000x00 };
        
    memcpy((int*)0x004E5B45,FixBerserker,sizeof(FixBerserker)); 
    Credits goes to xom1b
    Later edit:
    Yes! This thread is full of useless shits.
    We need codes NOT EDITED GS-es!
    Last edited by Alin1337; 21-07-10 at 06:21 PM.

  7. #7
    Infraction Banned AppDec is offline
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    Re: GameServer 1.00.90 (Fixes)

    Quote Originally Posted by Bason4ik View Post
    Denied,cool job!post new fixes and new features)
    new fixes? lol?
    here will have only copy > paste from the original thread.

  8. #8
    King of the bongo Denied is offline
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    Re: GameServer 1.00.90 (Fixes)

    My apologies , thought i would do something good but i screwed it up

    Mods please close this thread
    Thanks

  9. #9
    Member TjemiK^ is offline
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    Re: GameServer 1.00.90 (Fixes)

    nice thread, mods don't close ... we just need Shatter to aprove or not this thread!

  10. #10
    Retired Old Man Shatter is offline
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    Re: GameServer 1.00.90 (Fixes)

    fine by me, but im posting the updates only in .90 dev thread so denied, you do the updating ^^

  11. #11
    King of the bongo Denied is offline
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    Re: GameServer 1.00.90 (Fixes)

    Update 1 - crash bug fixed (GS/GSCS)

  12. #12
    i haz skillz Xeron is offline
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    Re: GameServer 1.00.90 (Fixes)

    i would appreciate a link with the rest of the server files for this version of gs & gscs. how about a client & main link (if necessary) too please.


    thx in advance.
    Last edited by Xeron; 23-07-10 at 09:05 AM.

  13. #13
    King of the bongo Denied is offline
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    Re: GameServer 1.00.90 (Fixes)

    If someone will start tests on these files please report any bugs.

  14. #14
    Mulegend Server Mulegend is offline
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    Re: GameServer 1.00.90 (Fixes)

    Code:
    #define GS_FIX28_1			(0x0042F2F4) // Support +28
    #define GS_FIX28_2			(0x00501F86+3) // Support +28
    #define GS_FIX28_3			(0x005573C4) // +28 Normal Items (Using Life)
    #define GS_FIX28_4			(0x005378CE+2) // +28 for 380 Items (Using Life
    #define GS_FIX28_5			(0x00501F4C) // +28 for 380 Items (Using Life
    
    SetNop(GS_FIX28_1,2);
    SetByte(GS_FIX28_2,0x07);
    SetNop(GS_FIX28_3,2);
    SetByte(GS_FIX28_4,0x07);
    SetNop(GS_FIX28_5,2);
    
    
    BYTE cFixPacketPerSecond[6] = {0xE9,0x42,0x01,0x00,0x00,0x90};
    memcpy((int*)0x004B10FB,cFixPacketPerSecond,sizeof(cFixPacketPerSecond));
    
    
    BYTE cFixPartyZen[31] = {0x8B,0x4D,0xE4,0x8B,0x55,0x0C,0x03,0xC9,0x03,0xC9,
    			0x03,0xC9,0x03,0xC9,0x81,0xC1,0x00,0x24,0x00,0x00,0x89,
    			0x8A,0xD8,0x00,0x00,0x00,0xE9,0x83,0xFC,0xFF,0xFF};
    memcpy((int*)0x005174E7,cFixPartyZen,sizeof(cFixPartyZen));
    BYTE cFixPartyZen2[12] = {0xE9,0x65,0x03,0x00,0x00,0x90,0x90,0x90,0x90,0x90,0x90,0x90};
    memcpy((int*)0x0051717D,cFixPartyZen2,sizeof(cFixPartyZen2));
    
    
    
    void __declspec(naked) GetQueComplStatusFix()
    {
    	_asm
    	{
    		//004B1D9E Hook, JMP back 004B1DA7
    		CMP DWORD PTR SS:[EBP-0x30],0x3E3 //Original
    		JE 0x004B1DD9;
    
    		CMP DWORD PTR SS:[EBP-0x30],0x79 //121 Error
    		JE 0x004B1DD9;
    
    		mov esi, 0x004B1DA7;
    		jmp esi;
    	}
    }
    *(unsigned int*)0x0071B500  = (unsigned int)GetQueComplStatusFix;
    
    
    #define DELETEGUILD (0x00450376)
    #define LEAVEGUILD1 (0x0045048D)
    #define LEAVEGUILD2 (0x004504AC)
    #define LEAVEGUILD3 (0x004504E9)
    #define DELETECHAR  (0x0043B9D6)
    
    memset((PBYTE)DELETEGUILD,0x90,6); //DELETE GUILD
    memset((PBYTE)LEAVEGUILD1,0x90,2); // FIX LEAVE GUILD
    memset((PBYTE)LEAVEGUILD2,0x90,5); // FIX LEAVE GUILD
    memset((PBYTE)LEAVEGUILD3,0x90,2); // FIX LEAVE GUILD
    memset((PBYTE)DELETECHAR,0x90,5); // fix delete char
    Some important Fixs...
    i think i dont talk about credits... all in rz..and old mu coders sources..

  15. #15
    Member Brain is offline
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    Re: GameServer 1.00.90 (Fixes)

    I think after checking Eax, better to add ExitProcess.

    PUSH nameOfDLL
    CALL LoadLibrary
    OR EAX,EAX
    JE Exit Process // if dll not exist then we exit
    PUSH ExportFunctionNameFromDLL
    PUSH EAX
    CALL GetProcAddress
    CALL EAX // get dll`s functions errors or whatever
    CMP EAX,0 // check errors or whateva from dlls functions result
    JZ EntryPoint // if all good we jump to OEP
    PUSH 0
    CALL ExitProcess
    Last edited by Brain; 24-07-10 at 04:18 AM.



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