Graphics / OpenGL effects by RMSTeam (C++ Source)

Page 4 of 4 FirstFirst 1234
Results 76 to 95 of 95
  1. #76
    C/C++,PHP,HTML,Java,ASM zasmqniq is offline
    MemberRank
    Jan 2009 Join Date
    BulgariaLocation
    435Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    i have 2005,2008- 1 version 2008 - 2 version , 2010 version :)

  2. #77
    Alpha Member 2009x2014 is offline
    MemberRank
    Dec 2009 Join Date
    2,765Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    Quote Originally Posted by zasmqniq View Post
    i have 2005,2008- 1 version 2008 - 2 version , 2010 version :)
    did u had smilliar problems with 3d camera in the past ?

    really strange for me work ok on w7 & xp

    maybe some RZ experts can help u
    Last edited by 2009x2014; 20-04-11 at 09:16 PM.

  3. #78
    C/C++,PHP,HTML,Java,ASM zasmqniq is offline
    MemberRank
    Jan 2009 Join Date
    BulgariaLocation
    435Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    Omg hmm what is the problem :X i really dont know :X

    i found the problem i added the 2 bit more for all offsets ^^

    Code:
    here are full working 1.07X 3DCamera Offsets
    
    float *Camera_Zoom      = (float*) 0x00623159;
    float *Camera_GlClip    = (float*) 0x00623344;
    float *Camera_RotY      = (float*) 0x008E02EC;
    float *Camera_RotZ      = (float*) 0x08187FA8; 
    float *Camera_PosZ      = (float*) 0x008DF35C;
    float *Camera_ClipX     = (float*) 0x008E01B4;
    float *Camera_ClipY     = (float*) 0x005CC759;
    
    Fog Offsets Working
    
    int *CMAP_CHECK      = (int*)0x00916094; 
    int *CMAP_ADD_EFFECT = (int*)0x00916094;
    int *CMAIN_STATE     = (int*)0x0092A02C;
    
    :)
    Last edited by zasmqniq; 22-04-11 at 07:40 PM.

  4. #79
    Member brunoia is offline
    MemberRank
    May 2006 Join Date
    brasilLocation
    57Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    every one can share a correct main for this original source, coz i download MuOnline 1.03K JPN original PATCH, but offsets dont match,

    can anyone help me with default main for this original version posted by Brain?


    hugs

  5. #80
    Darkness Member Kiosani is offline
    MemberRank
    Oct 2007 Join Date
    ArgentinaLocation
    1,276Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    zasmqniq

    //1.07x (1.07.24) Main.exe Offsets
    Camera_Zoom = (float*) 0x623159;
    Camera_GlClip = (float*) 0x623344;
    Camera_RotY = (float*) 0x8E02EC;
    Camera_RotZ = (float*) 0x8187FA8;
    Camera_PosZ = (float*) 0x8DF35C;
    Camera_ClipX = (float*) 0x8E01B4;
    Camera_ClipY = (float*) 0x5CC759;

    All are correct, do not know why will not you work.

    PD: Your main.exe is: 1.07.24 = x? or is: 1.07.51 = X+ For one thing, the other is not the same: x to X +
    Last edited by Kiosani; 10-05-11 at 02:01 PM.

  6. #81
    Apprentice GENIUS is offline
    MemberRank
    Oct 2007 Join Date
    7Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    Hi guys!! I need ur help!!
    Have anyone the offsets for sky in 1.04j main? i try and try to compare mains but i can´t find the offsets for make sky in this main... Plz help!

    Thanks for all!!

  7. #82
    Member ma-3x is offline
    MemberRank
    Nov 2009 Join Date
    84Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    You must research

  8. #83
    Darkness Member Kiosani is offline
    MemberRank
    Oct 2007 Join Date
    ArgentinaLocation
    1,276Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    GENIUS: You can show me your sky offset for main.exe 1.04J?... thanks :)

  9. #84
    Apprentice GENIUS is offline
    MemberRank
    Oct 2007 Join Date
    7Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    ma-3X ¿can u help me?

    I´m asking for help, because i did everything i could to find this offsets and had no luck

    I made my research. But i couldn´t find them that´s why i´m asking for help.

    I compared 1.04j with the main 1.07 and 1.03k but the main functions are, very different in some sections. And i think some functions don´t exist in 1.04j, because there are part of other functions...

    Please if you or someone else know this and can help i will appreciate it.

    Thanks for all and great work RMSTeam!
    Last edited by GENIUS; 25-05-11 at 11:37 AM.

  10. #85
    Darkness Member Kiosani is offline
    MemberRank
    Oct 2007 Join Date
    ArgentinaLocation
    1,276Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    ma-3x: Be possible that you own the source codes to add functional 3D camera + sky?

  11. #86
    Member EdwardianMU is offline
    MemberRank
    Feb 2012 Join Date
    64Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    Please re-upload link for download, thanks advance. :)

  12. #87
    Valued Member icektz is offline
    MemberRank
    Oct 2007 Join Date
    In ServerLocation
    108Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    link dont work...

  13. #88
    Banned Alcohol40 is offline
    BannedRank
    Aug 2008 Join Date
    17Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    Simple method to find offsets of main_state, check_map and add_effect :

    1) To find main_state offset : In olly search string - "Loading ok" and first MOV DWORD after this ASCI is offset of main_state

    Example for 1.02R+ (Shatter's files) :
    Code:
     
    MOV DWORD PTR DS:[708760],2
    
    MAIN_STATE     = (int*)0x00708760;
    2) To find check_map and add_effect just search a string : "Terrain" and above this func first MOV DWORD with offset is it...

    Example for 1.02R+ (Shatter's files) :
    Code:
     
    MOV EAX,DWORD PTR DS:[6FB604]
    
    MAP_CHECK     = (int*)0x006FB604; 
    MAP_ADD_EFFECT     = (int*)0x006FB604;
    This method works on all mains ( What i tested ) :)

    If anyone need offsets for 3D Camera of 1.02R+ (Shatter's files) : just PM to me.

    (c) Zmei.

  14. #89
    Alpha Member 2009x2014 is offline
    MemberRank
    Dec 2009 Join Date
    2,765Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    Quote Originally Posted by Alcohol40 View Post
    Simple method to find offsets of main_state, check_map and add_effect :

    1) To find main_state offset : In olly search string - "Loading ok" and first MOV DWORD after this ASCI is offset of main_state

    Example for 1.02R+ (Shatter's files) :
    Code:
     
    MOV DWORD PTR DS:[708760],2
    
    MAIN_STATE     = (int*)0x00708760;
    2) To find check_map and add_effect just search a string : "Terrain" and above this func first MOV DWORD with offset is it...

    Example for 1.02R+ (Shatter's files) :
    Code:
     
    MOV EAX,DWORD PTR DS:[6FB604]
    
    MAP_CHECK     = (int*)0x006FB604; 
    MAP_ADD_EFFECT     = (int*)0x006FB604;
    This method works on all mains ( What i tested ) :)

    If anyone need offsets for 3D Camera of 1.02R+ (Shatter's files) : just PM to me.

    (c) Zmei.
    check http://forum.ragezone.com/f508/graph...ml#post6270806

    funny guy :D

  15. #90
    Member Brain is offline
    MemberRank
    Jan 2010 Join Date
    MoldovaLocation
    99Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    You don't need to search MAP_ADD_EFFECT because it not in use.

  16. #91
    Enthusiast Trogman is offline
    MemberRank
    Apr 2005 Join Date
    12345678Location
    43Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    Can someone please help me locate the "OFFSET" this main?

    Download: main.exe Season3 Ep1 style is 1.02.

    I am very grateful to anyone who can help me!

    Thank you.
    Last edited by Trogman; 24-08-12 at 03:13 AM.

  17. #92
    Apprentice AdritoX is offline
    MemberRank
    Dec 2005 Join Date
    My HouseLocation
    15Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    Can anyone give me the folder organized for compiling??

    thank you very much

  18. #93
    Proficient Member VeltonD is offline
    MemberRank
    Feb 2013 Join Date
    193Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    Reupload files Plzzz

  19. #94
    Alpha Member 2009x2014 is offline
    MemberRank
    Dec 2009 Join Date
    2,765Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    Quote Originally Posted by VeltonD View Post
    Reupload files Plzzz
    are u blind ? ;x

    sendspace link working :|
    Download RMST.rar from Sendspace.com - send big files the easy way

  20. #95
    Proficient Member VeltonD is offline
    MemberRank
    Feb 2013 Join Date
    193Posts

    Re: Graphics / OpenGL effects by RMSTeam (C++ Source)

    how to put more transparency to the fog?



Page 4 of 4 FirstFirst 1234

Advertisement