It's a little problem left to be fixed here only:
- When Enter Game, Select Server = Disconnect (Possible Hook function problem)
So here we start:
004D81C0 - gObjAddSearch(unsigned int aSocket, char *ip)
0x00404C2D - JMP gObjAddSearch
0x006DEC10 - Offset MaxUsers (Not Work)
MaxUsers.cpp
Code:void GSMaxUsers() { HookThis(0x00404C2D, (DWORD)(&gObjAddSearch_Hook)); // Max Users Online } int MaxUsers() { int PlayerCount = 0; for (int i = OBJECT_MIN; i <= OBJECT_MAX; i++) { OBJECTSTRUCT *gObj = (OBJECTSTRUCT*)OBJECT_POINTER(i); if (gObj->Connected > 0) { PlayerCount++; } } return PlayerCount; } short gObjAddSearch_Hook(unsigned int aSocket, char* ip) { int ServerMaxUsers = GetPrivateProfileIntA("Server", "MaxOnline", 0, SERVER_PATH); if (MaxUsers() > ServerMaxUsers) return -1; for (int i = OBJECT_MIN; i < OBJECT_MAX; i++) { OBJECTSTRUCT *gObj = (OBJECTSTRUCT*)OBJECT_POINTER(i); if (gObj->Connected == 0) { gObj->Connected = 1; return i; } } //GCJoinSocketResult(4, aSocket); //Disconnect return -1; }


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