Mu Editor up to Season 10 and above.

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  1. #1
    Account Upgraded | Title Enabled! muki2006 is offline
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    Oct 2006 Join Date
    BrazilLocation
    526Posts

    Mu Editor up to Season 10 and above.

    Hello guys,

    I've been concerned because we dont have a good MuEditor for recent updates (actual Ex901) without being paid for. I am willing on creating a really good and well arranged program that will be easy to upgrade and make it compatible with lower and older versions of muonline. I will be using OOP concepts to make a very reliable and robust solution so we dont have headaches when upgrading or modding.

    PS: i´m doing it on C# VS2013.

    What i have now:
    - SQL connection
    - Created custom Classes:
    Character : gets the basics and common info to ALL characters
    Skill: collection of all Characters Skills sets
    Item: gets all info from MuServer ITEM structure
    - Separate each character classes (ingame) for easy upgrade and update
    DK, SM, MG, Elf, Summoner, DL, RageFighter and GrowLancer! (this part will be a little more difficult)
    - Organize from only one Class all SQL functions and commands
    This will prevent crappy code exceptions and make it easy for maitenance.


    What i need:
    As i am starting into coding in muonline, i need to know these stuff below:
    - MU Database insertions when editing stuff (character, inventory, GM code, etc)
    - Serial generator
    - All required procedures to make MuEditor and Database work together.

    I dont know MU structure yet so i'm here asking for help and give community hope that we can do excellent free stuff as i can learn a lot doing it and show my passion for this game when i was young.

    Thanks!


  2. #2

    Re: Mu Editor up to Season 10 and above.

    u can take item infomatioin from "item.bmd" file.
    item Serial generator? Like "0xC94805FFFFFF1A0000C015FEFEFFFFFF"
    [1]:item index
    [2]:item luck ,skill ,Additional,level
    [3]: 耐久:durable max 255
    [4]: Numbering max 255
    [5]: Numbering max 255
    [6]: Numbering max 255
    [7]: Numbering max 255 max number:1078203909375
    [8]: exc
    [9]: set item 4:not set 9:+5 set A:+9set D:+10set .........
    [10]:unkonw
    [11]Fluorescence or socket
    [12]:socket 1
    [13]:socket 2
    [14]:socket 3
    [15]:socket 4
    [16]:socket 5

    Hoping to help you

  3. #3
    (づ。◕‿‿◕。) Natzugen is offline
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    Jun 2014 Join Date
    ElbelandLocation
    1,858Posts

    Re: Mu Editor up to Season 10 and above.

    you can also check this one from here, it works pretty good on newer seasons
    http://forum.ragezone.com/f508/chs-m...ource-1069216/

  4. #4
    Developer nevS is offline
    MemberRank
    Aug 2005 Join Date
    GermanyLocation
    531Posts

    Re: Mu Editor up to Season 10 and above.

    Well there are sligthly different database structures between the servers of the "teams". However, with a good code design you can abstract this away...

    What about a GitHub repo, so more people can work on it?

  5. #5
    Account Upgraded | Title Enabled! muki2006 is offline
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    Oct 2006 Join Date
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    526Posts

    Re: Mu Editor up to Season 10 and above.

    Thanks for Feedback @nevS and @natzugen
    Im really looking forward to this but i am a little busy with college stuff to do and i am getting the code only during weekend nights, i will see if i can start with some basic stuff like SQL connection and database configuration, also i will try that decompiled source and make more flexible files.

    Thanks for the light guys



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