rodrigobmg got it.. copy/paste coder :P
Ps. im not jelouses.. xD its non sense for me
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rodrigobmg got it.. copy/paste coder :P
Ps. im not jelouses.. xD its non sense for me
wow, i thought he reversed almost all opengl stuff to remake his own version haha
even shadows and lights look the same, i dont say it cannot be done, but seriously, rebuild a complete client from scratch and make it look exactly the same, fuck yea, i would be impossible at least for me :P
so the copy/paste makes sense now :laugh:
how's the project going GM-Andromeda? any more pics/vids?
i did a complete remake for the terrain manager, lorencia is finished, inventory is working 100% (client and server side)
my last update was three months ago, no more update since then (collage is making me crazy)
but i have a very nice tool, 70% finished, i designed it to modify position/rotation/size of any asset (like vaults, doors, walls, npc, trees, etc) in a few seconds.
here is a debug pic:
http://s18.postimg.org/7m97l0og9/Untitled.png
this way, just by pressing 2 buttons, anyone can add a tree and put it in any coordinate, looking at any direction and of course, any size. Well, it is a simple Scene editor or Map editor, nothing more.
but i learned something from this project, it is not something for one guy (like me), if anyone is gonna do something similar, try to get a team, at least 5 or 6 guys, because i did a game from scratch, so in other words, what i do is what webzen did years ago, so Webzen = 40 developers? and me = 1 dev, so 40 vs 1, no way i can finish this alone hahaha
btw, i coded my own gameserver for this client too, and the relation work/time spent/codelines compared to the actual client is like 50/1 hahaha
edit: anyway, im not coding for now, and i dont know if i'm going to continue, too much time maybe for nothing (just knowledge i already have...)
- I think the people involved in the project MU Online is less than 10 people (2000 - 2003). 1 Coder: Webzen, about 5 game designer, 2 web developer, 2 tester.
Your work look pretty nice. But lighting and effects seem unfinished ^^!
Early there was only 1 - head dev, but things changed this year in Webzen ;)
Should get webzen approval.
THIS IS COOL!!!
yes, well, lights and shadows are almost finished, i also have lights using shaders from the directx 11 sdk provided by microsoft .
and i dont think just 1 developer did all server + client, there have to be more (2, maybe 3), even for this simple game, but it doesn't matter anyway.
i could do even a better game, just need 1 or 2 more developers (advanced C++) or i need a day with 98 hours instead of 24 if i have to do it by myself ^^, and no art designed, since i'm an intermediate 3dsmax/maya/mudbox user.
but u know, there are even "teams of coders" right here in this forum, they say they are 10+ "megac0ders" for a single gs source that they dont even code, was posted here years ago so, take an original source, modify it, add new events and then "we are the best"
yes, u are
http://s22.postimg.org/lbs91rltd/7_BB.gif
- Client and Server (Webzen) have same method develop, VS6.0 don't support team work, so i think only webzen coded it.
- GS Development is not my main work. 6 Month ago, i finished my engine (after 1.5 year work on it), here is my work within 6 month with my engine:
https://www.youtube.com/watch?v=D52b42TU9VM
http://i872.photobucket.com/albums/a...psae9fa7c6.png
http://i872.photobucket.com/albums/a...ps6a85c28e.png
wow, you editor is pretty good, looks even better than mine hahaha (well, mine is 70%)
does your terrain use navmesh generation for pathfinding?
what about dmg number, when u hit, is it a billboard that automatically change size and position?
what about inventory?
did u take data directly from .smd files?
do u use frustum culling?
did u try to make a plugin for speedtree ?
and material/shader for that +7/+9 effect over legendary set? i really dont know how to do it! i can make it look similar but is not the same :/
anyway, pretty impressive, since mine took me 3 years instead of 1.5 !
edit: well, i also code a little plugin for exporting .map using 3dsmax
http://s23.postimg.org/wcw19mec9/test.png
i can do the same using my world editor since i just need a gizmo for trans/rot/scale and a few more tools :P
- I was used A Star path finding, octree fustrum culling, damage use billbroad (keep up direction), yes i used smd but make another file format for my engine.
- I working on inventory, will use rect texture (not mesh) for better speed render (this game for mobile).
- level 9 effect, use environtment texture, translate texture blend (plus) with original texture. (Data/Effect/Chrome1.ozj)
- I start develop engine 1.5 year ago, but I was learn about 3D game for 2 year before.
I do not know who you are targetting this to, but I have an opinion I would like to express.
1) Why would someone recode instead imporve own gameserver for other company game, if there is existing one avilable, it is the same as reinventing the wheel. OK webzen code is crap, but players do not care, and assuming most of the mu developers work on their free time not everyday 9 hour shifts, to recode own gameserver from scratch it would take years, and at the end it will be 10% faster than the webzen server, but players wont notice it anyway.
2) Tell me which team has 10+ members, Titanstech have 2-3 members from which 1-2 are coders and 1 is a fairytale writer, IAT had 2 coders and a representive, IGCN have 2 active coders for GS. I want to test the files that has 10+ coders working on.
laudaicat, GM-Andromeda both of you did huge work ;) But laudaicat game looks more "friendly" for me
It´s exist, but only in webzen i guess. Only a small group of chinese guys has the source of MuOnline, if you want to see look at http://mu.zhaouc.net/ if you need proof if is real or not, only decrypt the MuCN.ini.
Mauka always retarded, don´t do anything good and think all people is like him, go away looser.Quote:
rodrigobmg got it.. copy/paste coder :P
Ps. im not jelouses.. xD its non sense for me
Then .. You say, in addition to: Webzen, there is a group of people with full source code MU Online client? :blink::blink::blink::blink::blink:
Ex700 client is for sell.. (Source) But price is bum.. 70k or so in USD :D
PS. rodrigobmg :P lier.. U got old client sources(0.74 or elder, cuz its dont uses C3,C4 protocol crypt), if u ever saw a main.exe compiled in debug mode and ss u upload = 100% same. Unless u fucking reversed all engine from main.exe.
Bye bye leacher :lol:
I cant remeber who was selling, but full Ex-Server sources was 180k with main.exe
S6 server with main.exe sources was around 50 ~ 100k.
Some crazy prices u know..
Better to remain silent and be thought a fool than to speak out and remove all doubt
"ABRAHAM LINCOLN"
anyway, how is ur project going rodrigo?
GM-Andromeda, i had to stop it, i will continue in 2 weeks or less.
this is very interesting
i was also interested in doing something like this but never got around to it on account of not knowing anything about this type of thing
The version from rodrigo is very very similar to the old original client, it's like he used the same routines , texture filtering, GDI for texts ;D