
Originally Posted by
Jiro
thread has a minor update, any help would be appreciated.
Dark Knight
Elf
Dark Wizard
i need help with the mesh and skeleton so i can import the smd animation and it will attach to the mesh.
my current way of importing to 3Ds MAX 2012
decrypt player.bmd for animations.
decrpyt player gloves/boots/pants/helm/body (but each mesh has its own skeleton which is different to the rest.)
import each player mesh without bones
attach entire mesh together
import animation/attach bones to mesh
fail at fixing weights and vertices so the mesh moves with the animation.
(Need help here) any advice, linkage to a good tutorial or already complete work will be greatly appreciated and overall speed up the dev process. once i get all the animations working with one character i will start to code the base system
including
combat
inventory
shops
quests
scaleform UI
interactive main menu
isometric camera
interchangeable player parts
Events
chat
and i will update the Mu online models with HD textures
also the attack animations will eventually be changed as well