Offsets GameServer 1.00.93

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  1. #1
    Apprentice JoaoNetoADM is offline
    MemberRank
    Jan 2012 Join Date
    16Posts

    config Offsets GameServer 1.00.93

    Hello Guys,

    Provide Some Offsets come from GameServer 1.00.93:

    Excuse my English, I speak only Português.
    Code:
    #define GS_UDP_PORT         (0x00570BEF+1) // 1.00.93
    
    #define GS_GREENBARTEXTCOLOR        (0x004CB607+1) // 1.00.93
    #define GS_GREENBAR                 (0x004CB037+1) // 1.00.93
    #define GSNOME                      (0x00796C30) // 1.00.93
    #define GUARDSAY                    (0x0078ACE0) // 1.00.93
    
    #define GS_ITEM_TIME1       (0x004BF9DA+1) // 1.00.93
    #define GS_ITEM_TIME2       (0x004BFB8B+1) // 1.00.93
    
    #define RAKLION_APPEARANCE_DELAY (0x00616ED7) // 1.00.93
    #define RAKLION_CLOSE_DELAY		 (0x00616EF9) // 1.00.93
    #define RAKLION_OPEN_DELAY		 (0x00616F1E) // 1.00.93 
    
    #define GS_ALLIANCE_REQ     (0x00469C44+2) // 1.00.93 Revisar
    
    #define GS_LVLUP_DL				(0x0051280E+2) // Default 7 // 1.00.93
    #define GS_LVL_UP_DL2			(0x00589B76+2) // Default 7 // 1.00.93
    #define GS_LVL_UP_DL3			(0x0059A636+2) // Default 7 // 1.00.93
    #define GS_LVL_UP_DL4			(0x005C93F8+2) // Default 7 // 1.00.93
    #define GS_LVL_UP_DL5			(0x005EDCC4+2) // Default 7 // 1.00.93
    
    #define GS_LVLUP_MG				(0x00512836+2) // Default 7 // 1.00.93
    #define GS_LVL_UP_MG2			(0x00589B76+2) // Default 7 // 1.00.93
    #define GS_LVL_UP_MG3			(0x0059A636+2) // Default 7 // 1.00.93
    #define GS_LVL_UP_MG4			(0x005C93F8+2) // Default 7 // 1.00.93
    #define GS_LVL_UP_MG5			(0x005EDCC4+2) // Default 7 // 1.00.93
    
    #define GS_LVLUP_NM				(0x0051284D+2) // Default 5 // 1.00.93
    #define GS_LVL_UP_NORMAL2		(0x00589BA7+2) // Default 5 // 1.00.93
    #define GS_LVL_UP_NORMAL3		(0x0059A667+2) // Default 5 // 1.00.93
    #define GS_LVL_UP_NORMAL4		(0x005C9429+2) // Default 5 // 1.00.93
    #define GS_LVL_UP_NORMAL5		(0x005EDCF4+2) // Default 5 // 1.00.93
    
    #define GS_LVL_UP_QUEST1		(0x00512871+2) // 1.00.93
    #define GS_LVL_UP_QUEST2		(0x00589BF0+2) // 1.00.93 
    #define GS_LVL_UP_QUEST3		(0x0059A6B0+2) // 1.00.93
    #define GS_LVL_UP_QUEST4		(0x005C9472+2) // 1.00.93
    #define GS_LVL_UP_QUEST5		(0x005EDD3E+2) // 1.00.93
    
    #define GS_ML_POINTS			(0x004FC5A2) // 1.00.93
    #define GS_MAX_MASTERLEVEL      (0x004FC3BF) // 1.00.93
    
    #define MAX_ZEN1				(0x00545467+3) // 1.00.93
    #define MAX_ZEN2				(0x00455963+3) // 1.00.93
    #define MAX_ZEN3				(0x00455A59+3) // 1.00.93
    #define MAX_ZEN4				(0x0045598F+2) // 1.00.93
    
    #define GS_TRANSFORMATIONRING1	(0x004E0703+3) // Default 2 // 1.00.93 Revisar
    #define GS_TRANSFORMATIONRING2	(0x004E070C+3) // Default 7 // 1.00.93 Revisar
    #define GS_TRANSFORMATIONRING3	(0x004E0715+3) // Default 14 // 1.00.93 Revisar
    #define GS_TRANSFORMATIONRING4	(0x004E071E+3) // Default 8 // 1.00.93 Revisar
    #define GS_TRANSFORMATIONRING5	(0x004E0727+3) // Default 9 // 1.00.93 Revisar
    #define GS_TRANSFORMATIONRING6	(0x004E0730+3) // Default 41 // 1.00.93 Revisar
    
    #define GS_SUMMONORB1			(0x004DEC37+1) // Default 26 // 1.00.93
    #define GS_SUMMONORB2 			(0x004DEC68+1) // Default 32 // 1.00.93
    #define GS_SUMMONORB3			(0x004DEC99+1) // Default 21 // 1.00.93
    #define GS_SUMMONORB4			(0x004DECCA+1) // Default 20 // 1.00.93
    #define GS_SUMMONORB5			(0x004DECFB+1) // Default 10 // 1.00.93
    #define GS_SUMMONORB6			(0x004DED2C+1) // Default 150 // 1.00.93
    #define GS_SUMMONORB7			(0x004DED60+1) // Default 151 // 1.00.93
    
    #define GS_PARTY2EXP		(0x0051CE3E+3) // 1.00.93
    #define GS_PARTY3EXP		(0x0051CE4D+3) // 1.00.93
    #define GS_PARTY4EXP		(0x0051CE5C+3) // 1.00.93
    #define GS_PARTY5EXP		(0x0051CE6B+3) // 1.00.93
    #define GS_SETPARTY3EXP		(0x0051CE08+3) // 1.00.93
    #define GS_SETPARTY4EXP		(0x0051CE17+3) // 1.00.93
    #define GS_SETPARTY5EXP		(0x0051CE26+3) // 1.00.93
    
    #define GS_BLESS_PRICE		(0x0055842E+3) // 1.00.93
    #define GS_SOUL_PRICE		(0x00558450+3) // 1.00.93
    #define GS_CHAOS_PRICE		(0x00558471+3) // 1.00.93
    #define GS_LIFE_PRICE		(0x00558493+3) // 1.00.93
    #define GS_CREATION_PRICE	(0x005584B5+3) // 1.00.93
    #define GS_GUARDIAN_PRICE	(0x0055858F+3) // 1.00.93
    #define GS_ALLOW_EXCANC		(0x00555256) // 1.00.93
    #define GS_ALLOW_JOHANC		(0x005CCA8A) // 1.00.93
    #define GS_ALLOW_EXCSKT		(0x005552FF) // 1.00.93
    
    #define GS_WW_DROP_ID       (0x00487546+1) // 1.00.93 Revisar
    #define GS_WW_GROUP_ID      (0x00487548+1) // 1.00.93 Revisar
    #define GS_WW_ITEM_LVL      (0x00487565+1) // 1.00.93 Revisar
    #define GS_WW_ITEM_DUR      (0x00487563+1) // 1.00.93 Revisar
    #define GS_WW_ITEM_SKL      (0x00487561+1) // 1.00.93 Revisar
    #define GS_WW_ITEM_LCK      (0x0048755F+1) // 1.00.93 Revisar
    #define GS_WW_ITEM_LIF      (0x0048755D+1) // 1.00.93 Revisar
    #define GS_WW_ITEM_EXC      (0x00487557+1) // 1.00.93 Revisar
    #define GS_WW_ITEM_ANC      (0x00487555+1) // 1.00.93 Revisar
    
    #define GS_BC_DROP_ID       (0x0058EE8B+1) // 1.00.93
    #define GS_BC_GROUP_ID      (0x0058EE8D+1) // 1.00.93
    #define GS_BC_ITEM_LVL      (0x0058EF32+1) // 1.00.93
    #define GS_BC_ITEM_DUR      (0x0058EF30+1) // 1.00.93
    #define GS_BC_ITEM_SKL      (0x0058EF2E+1) // 1.00.93
    #define GS_BC_ITEM_LCK      (0x0058EF2C+1) // 1.00.93
    #define GS_BC_ITEM_LIF      (0x0058EF2A+1) // 1.00.93
    #define GS_BC_ITEM_EXC      (0x0058EF24+1) // 1.00.93
    #define GS_BC_ITEM_ANC      (0x0058EF22+1) // 1.00.93
    
    #define GS_IT_DROP_ID       (0x005ED2D3+1) // 1.00.93
    #define GS_IT_GROUP_ID      (0x005ED2D5+1) // 1.00.93
    #define GS_IT_ITEM_LVL      (0x005ED2F2+1) // 1.00.93
    #define GS_IT_ITEM_DUR      (0x005ED2F0+1) // 1.00.93
    #define GS_IT_ITEM_SKL      (0x005ED2EE+1) // 1.00.93
    #define GS_IT_ITEM_LCK      (0x005ED2EC+1) // 1.00.93
    #define GS_IT_ITEM_LIF      (0x005ED2EA+1) // 1.00.93
    #define GS_IT_ITEM_EXC      (0x005ED2E4+1) // 1.00.93
    #define GS_IT_ITEM_ANC      (0x005ED2E2+1) // 1.00.93
    
    #define FDReward1ID			(0x0041F1F3+1) // PUSH 0D 13 // 1.00.93
    #define FDReward1Type		(0x0041F1F5+1) // PUSH 0E 14 // 1.00.93
    #define FDReward2ID			(0x0041F261+1) // PUSH 0E 14 // 1.00.93
    #define FDReward2Type		(0x0041F263+1) // PUSH 0E 14 // 1.00.93
    
    #define GS_KUNDUN_ITEM_NUMB    (0x0041EA3C+6)  // Default 3 // 1.00.93 Revisar
    #define GS_KUNDUN_ANC_PERCT    (0x0041EC07+2)  // Default 25% // 1.00.93 Revisar
    
    #define GS_EXC_DROP_RATE	(0x0041FC03+1) // 1.00.93
    #define GS_EXC_SKILL_RATE	(0x0042000C+6) // 1.00.93
    #define GS_EXC_LUCK_RATE	(0x00420016+6) // 1.00.93
    #define GS_SKILL_RATE		(0x00420065+6) // 1.00.93
    #define GS_LUCK_RATE		(0x0042006F+6) // 1.00.93
    
    #define	GS_ANCREWARD_SKILL_RATE		(0x0054550F) // 6 // 1.00.93
    #define GS_ANCREWARD_LUCK_RATE		(0x00545516) // 4 // 1.00.93
    #define GS_ANCRANDOM_SKILL_RATE		(0x0054574F) // 6 // 1.00.93
    #define	GS_ANCRANDOM_LUCK_RATE		(0x00545756) // 4 // 1.00.93
    #define ShadowPhantomMaxLevel	(0x005ACDD4)  // 1.00.93
    #define GS_SOUL_LUCKED		(0x0053D22C+2) // 1.00.93
    #define GS_NRSOUL_NOLUCK	(0x0053D2D3+3) // 1.00.93
    #define GS_EXSOUL_NOLUCK	(0x0053D292+3) // 1.00.93
    #define GS_SKSOUL_NOLUCK	(0x0053D2C7+3) // 1.00.93
    #define GS_LIFE_RATE        (0x0053DAE7+3) // 1.00.93
    
    #define PLUSMIXLUCKADD		(0x005F2398+2) // 1.00.93
    
    #define PLUSMIXNORMALITEM10	(0x005F21FF+6) // 1.00.93
    #define PLUSMIX380ITEM10	(0x005F221B+6) // 1.00.93
    #define PLUSMIXWINGITEM10	(0x005F2238+6) // 1.00.93
    
    #define PLUSMIXNORMALITEM12	(0x005F228F+6) // 1.00.93
    #define PLUSMIX380ITEM12	(0x005F22AC+6) // 1.00.93
    #define PLUSMIXWINGITEM12	(0x005F22C9+6) // 1.00.93
    
    #define PLUSMIXNORMALITEM13	(0x005F2321+6) // 1.00.93
    #define PLUSMIX380ITEM13	(0x005F233E+6) // 1.00.93
    #define PLUSMIXWINGITEM13	(0x005F235A+6) // 1.00.93
    
    #define DEFAULTMIXRATE		(0x005F2369+6) // 1.00.93
    #define MAXRATE1			(0x005F23A7+6) // 1.00.93
    #define MAXRATE2			(0x005F23B3+6) // 1.00.93
    
    #define GS_WINGLVL1MIX		(0x005F3EAA+6) // 1.00.93
    #define GS_WINGLVL2MIX		(0x005F3EB6+6) // 1.00.93
    #define GS_WINGLVL3MIX11	(0x005F9370+6) // 1.00.93
    #define GS_WINGLVL3MIX12	(0x005F937C+6) // 1.00.93
    #define GS_WINGLVL3MIX21	(0x005F9A76+6) // 1.00.93
    #define GS_WINGLVL3MIX22	(0x005F9A82+6) // 1.00.93
    #define GS_SETITEMMIX1		(0x005FA83B+6) // 80% 380 lvl Mix 1.00.93
    #define GS_SETITEMMIX2		(0x005FA847+6) // 80% 380 lvl Mix 1.00.93
    
    #define GS_CC_MIN_PL        (0x0059B460+3) // 1.00.93
    #define GS_IT_MIN_PL        (0x005E50F5+6) // 1.00.93
    
    #define GS_DARK_HORSE			(0x005F4A5C+6) // Default 60% // 1.00.93
    #define GS_DARK_HORSE_PRICE		(0x005F4A7B+3) // Default 5,000,000 // 1.00.93
    #define GS_DARK_SPIRIT			(0x005F515D+6) // Default 60% // 1.00.93
    #define GS_DARK_SPIRIT_PRICE	(0x005F517C+3) // Default 1,000,000 // 1.00.93
    
    #define GS_TWISTINGSLASH_USELV      (0x004AC77B+7) // 1.00.93
    #define GS_RAGEFULBLOW_USELV        (0x004AC794+7) // 1.00.93
    #define GS_DEATHSTAB_USELV          (0x004AC7AD+7) // 1.00.93
    #define GS_IMPALE_USELV             (0x004AC7C6+7) // 1.00.93
    #define GS_INNERSTRENGTH_USELV      (0x004AC7DF+7) // 1.00.93
    #define GS_PENETRATION_USELV        (0x004AC7F8+7) // 1.00.93
    
    #define GS_MSNORMAL01				(0x004DF9DD+1) // 1.00.93
    #define GS_MSNORMAL02				(0x004DF9FD+1) // 1.00.93
    #define GS_MSNORMALTIME				(0x004DFA22+1) // 1.00.93
    #define GS_MSMASTER01				(0x004FF6BA+1) // 1.00.93
    #define GS_MSMASTER02				(0x004FF6DA+1) // 1.00.93
    #define GS_MSMASTERTIME				(0x004FF735+1) // 1.00.93
    
    #define GS_GFNORMAL01				(0x004DF707+1) // 1.00.93
    #define GS_GFNORMAL02				(0x004DF727+1) // 1.00.93
    #define GS_GFNORMALTIME				(0x004DF751+1) // 1.00.93
    #define GS_GFMASTER01				(0x00500025+1) // 1.00.93
    #define GS_GFMASTER02				(0x00500045+1) // 1.00.93
    #define GS_GFMASTERTIME				(0x00500072+1) // 1.00.93
    
    #define GS_BERSERKER_DIV1			(0x004EA657) // 1.00.93
    #define GS_BERSERKER_DIV2			(0x004EA66F) // 1.00.93
    #define GS_BERSERKER_DIV3			(0x004EA684) // 1.00.93
    
    #define GS_SUM_REFLECT_01			(0x004E8E53+1) // default 2A // 1.00.93
    #define GS_SUM_REFLECT_02			(0x004E8E5A+2) // default 1E // 1.00.93
    
    #define SLEEP_PVP_OFFSET1		(0x004D5893+1) // /250		// 1.00.93
    #define SLEEP_PVP_OFFSET2		(0x004D58B3+1) // /100		// 1.00.93
    
    #define GS_CRITICALDMG_COMMAND		(0x004E4584) // 1.00.93
    #define GS_CRITICALDMG_ENERGY		(0x004E45A4) // 1.00.93
    #define GS_CRITICALDMG_TIME			(0x004E45C7) // 1.00.93
    Code:
    #define j_gObjViewportListProtocolCreate ((void(*)(OBJECTSTRUCT* tObj))0x00535870) // 1.00.93
    #define DataSend ((void(*)(DWORD PlayerID,PBYTE Packet,DWORD Size)) 0x004B7AB0) // 1.00.93
    #define DataRecv ((void(*)(BYTE,PBYTE,DWORD,...))0x004383F0) // 1.00.93
    #define GCServerMsgStringSend ((void(*)(char*Texto,DWORD PlayerID,int tipo))0x0040692E) // 1.00.93
    #define NPCTalk ((void(*)(DWORD dwNpcID,char*Texto,DWORD PlayerID))0x005AA0A0) // 1.00.93 Revisar
    #define ChatTargetSend ((DWORD(*)(DWORD *, char*, DWORD))0x0043B140) // 1.00.93
    #define GCMoneySend ((void(*)(DWORD,int))0x00407919) // 1.00.93
    #define CGLevelUpPointAdd ((int(*)(PBYTE Arg1,DWORD PlayerID))0x0043E010) // 1.00.93
    #define ItemSerialCreateSend ((int(*)(DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD))0x004072E8) // 1.00.93
    #define ChaosBoxInit ((void(*)(DWORD))0x0040506A) // 1.00.93
    #define GCPkLevelSend ((void(*)(DWORD aIndex,BYTE PkLevel)) 0x00405411) // 1.00.93
    #define gObjMoveGate ((void(*)(int aIndex, int Gate))0x00405EB6) // 1.00.93
    #define gObjGetIndex ((int(*)(const char*))0x00401E42) // 1.00.93
    #define DataSendAll ((void(*)(PBYTE lpMsg, int iMsgSize)) 0x004075A4) // 1.00.93
    #define CloseClient ((void(*)(DWORD))0x00407BEE) // 1.00.93
    #define GameMonsterAllCloseAndReload ((void(*)()) 0x004078CE) // 1.00.93
    #define pShopDataLoad ((void(*)()) 0x00406E2E) // 1.00.93
    #define GCLevelUpMsgSend ((void(*)(int, unsigned char)) 0x0043DDC0) // 1.00.93
    #define j_gObjCalCharacter ((void(*)(int)) 0x004ED5E0) // 1.00.93
    #define gObjInventoryDeleteItem ((void(*)(int,int)) 0x0051FF50) // 1.00.93
    #define GCInventoryItemDeleteSend ((void(*)(int,int,unsigned char)) 0x00403B66) // 1.00.93
    #define gObjGetItemCountInIventory ((int(*)(int,WORD))0x0040295A) // 1.00.93
    #define gEventMonsterItemDrop ((void(*)(DWORD *, OBJECTSTRUCT *)) 0x00420F10) // 1.00.93
    #define gObjMonsterDieGiveItem ((int(*) ( LPOBJ , LPOBJ )) 0x0040528B) // 1.00.93
    #define CGInventoryItemMove ((void(*)(PBYTE pRecvBuff,DWORD PlayerID))0x004452D0) // 1.00.93
    #define gObjAttackOriginal ((int(*)(OBJECTSTRUCT* lpObj, OBJECTSTRUCT* lpTargetObj,void*lpMagic, BOOL magicsend, BYTE MSBFlag, int AttackDamage, BOOL bCombo))0x0051C2E0) // 1.00.93
    #define GCKillPlayerExpSend ((void(*)(int aIndex, int TargetIndex, int exp, int AttackDamage, BOOL MSBFlag)) 0x00458900) // 1.00.93
    #define GCEquipmentSend	((void(*)(int)) 0x0043E7D0) // 1.00.93
    #define GCItemListSend	((void(*)(int)) 0x0042F410) // 1.00.93
    #define GCSendEffectInfo ((void(*)(int aIndex,BYTE btType)) 0x004042FA) // 1.00.93
    #define gObjMakePreviewCharSet ((void(*)(int aIndex)) 0x00403BDE) // 1.00.93
    #define GCSendQuestPrize ((void(*)(int aIndex,BYTE Type,BYTE Count)) 0x00403486) // 1.00.93
    #define gObjCloseSet ((void(*)(DWORD aIndex, int))0x00504AC0) // 1.00.93
    #define gObjNextExpCal ((void(*)(OBJECTSTRUCT* lpObj))0x00513F60) // 1.00.93
    #define gItemDropPer 0x7C1B14 // 1.00.93
    #define GCBuffStateInfoSend	((int(*) (int, int, int)) 0x00459BF0) // 1.00.93
    #define gObjTeleport ((void(*)(int, int, int, int))0x0040338C) // 1.00.93
    #define gObjSetBP ((void(*)(DWORD))0x00401EBF) // 1.00.93
    #define GCReFillSend ((void(*)(int, WORD, BYTE, unsigned char, WORD))0x00404B4C) // 1.00.93
    #define GCManaSend ((void(*)(DWORD, DWORD, DWORD, DWORD, DWORD))0x00402FA9) // 1.00.93
    #define gObjAddBuffEffect ((void(*) (LPOBJ lpObj,int BuffId, int BuffType1,int BuffType2,int Increase1, int Increase2,int Duration))0x00405394) // 1.00.93
    #define gObjSetMonsters	((void(*)(int,int))0x0050BBB0) // 004063B6 1.00.93
    #define gObjAddMonsters	((int(*)(unsigned char))0x004045ED) // 1.00.93
    #define gObjDel ((void (*)(int)) 0x00403B61) // 1.00.93
    #define GCMagicAttackNumberSend ((void(*)(OBJECTSTRUCT*, unsigned char, int, unsigned char))0x00406D48) // 1.00.93
    
    #define MIN_PLAYERID 8000
    #define MAX_PLAYERID 9000
    #define GET_USER_INDEX(aIndex) ( 9000 - aIndex )
    #define OBJ_MAXMONSTER 7400
    
    #define gObjOffset (*(CHAR**)0x7A77894) // 1.00.93
    #define gObjSize 0x2250 // 1.00.93 Revisar
    #define gObjMaxUsr 0x2350 // Revisar Totalmente
    Fixes:
    Code:
    //=======================================//
    // Drop Ring Of Warrior Lv.40			 //
    //=======================================//
    	BYTE ring40[5] = {0xE8, 0xD9, 0x23, 0xFC, 0xFF};
    	memcpy((int*)0x00443AC4,ring40,sizeof(ring40));
    
    //=======================================//
    // Outros Fixes						     //
    //=======================================//
    	SetRRetn(0x00403233);		// Destroy Giocp = Função -> 004B5A70
    	SetRRetn(0x00406C49);		// Serial 0x00000000 = Função -> 0061A630
    	SetRRetn(0x00404683);		// HACK TOOL DC Fix = Função -> 004B5810
    
    	SetByte(0x004384C7,0xEB);	// Socket Serial = Função -> 004384C7
    	SetByte(0x0043A6EE,0x90);	// Hack reporting = Função -> 0043A6EE
    	SetByte(0x0043A6EF,0x90);	// 1.00.93
    	SetByte(0x0043A710,0xE9);	// 1.00.93
    	SetByte(0x0043A711,0x74);	// 1.00.93
    	SetByte(0x0043A712,0x01);	// 1.00.93
    	SetByte(0x0043A713,0x00);	// 1.00.93
    	SetByte(0x0043A715,0x90);	// 1.00.93
    
    	SetNop(0x0045B092,27);		// Protocol Error -> 1.00.93
    	SetByte(0x00463156,0xEB);	// DevilSquare Master -> 1.00.93
    	SetNop(0x004B7B1E,6);		// error-L2 : Index(%d) %x %x %x -> 1.00.93
    	SetByte(0x004B87DF,0x90);	// Invalid Socket -> 1.00.93
    	SetByte(0x004B87E0,0x90);	// 1.00.93
    	SetByte(0x004B8812,0xEB);	// 1.00.93 -> Talvez não precise
    	
    	SetNop(0x00574153,5);		// ggauth.dll Unload
    	SetByte(0x00574168,0xEB);	// -> 1.00.93
    
    	SetByte(0x00586B33,0x33);	// BC Master Enter FIX
    	SetByte(0x00586B34,0xC0);	// 1.00.93
    	SetByte(0x00586B35,0x90);	// 1.00.93
    	SetByte(0x00586BED,0x33);	// 1.00.93
    	SetByte(0x00586BEE,0xC0);	// 1.00.93
    	SetByte(0x00586BED,0x90);	// 1.00.93
    		
    	SetByte(0x005AE56C,0xFF);	// AiElement Error -> 1.00.93
    	SetByte(0x005E02B1,0xEB);	// Illusion Temple enter -> 1.00.93
    	SetNop(0x00512AE3,5);       // Crash/DataServer - CalExperienceSaveTime -> 1.00.93
    	SetNop(0x004FC69F,5);       // CalExperienceSaveTime -> 1.00.93
    
    	SetByte(0x0060AB76,0x75);   // Reload Lost Connection 1.00.93
    	SetByte(0x0060AB76+1,0x60); // Reload Lost Connection 1.00.93
    	
    	SetNop(0x004A58C0,7);		// Drop W/ luck Fix 1.00.93
    	SetByte(0x004DB4C6,0x3F);   // Arena Não Pode PVP 1.00.93
    
    //=======================================// 1.00.93
    // Packet Por Segundo					 // 
    //=======================================// 
    	BYTE cFixPacketPerSecond[6] = {0xE9,0x42,0x01,0x00,0x00,0x90};
    	memcpy((int*)0x004B583B,cFixPacketPerSecond,sizeof(cFixPacketPerSecond));
    
    //=======================================// 1.00.93
    // Ignorar MonsterSkill.txt Max Monstro	 //
    //=======================================//
        SetByte(0x005B160C,0x58);
        SetByte(0x005B160D,0x02);
    
    //=======================================// 1.00.93
    // GM Transformação Ring			     //
    //=======================================//
    	BYTE JumpGMCode[] = {0xE9,0x3E,0x08,0x00,0x00,0x90,0x90,0x90}; 
        memcpy((int*)0x00535AB8,JumpGMCode,sizeof(JumpGMCode));
        BYTE PachtGMCode[] = {0x83,0xC2,0x2E,0x89,0x95,0x6C,0xEC,0xFF,0xFF,0xE9,0xB7,0xF7,0xFF,0xFF}; 
        memcpy((int*)0x005362FB,PachtGMCode,sizeof(PachtGMCode));
    
    //=======================================// 1.00.93
    // Personal Shop Delete Items		     //
    //=======================================//
    	SetByte(0x005099E1,0xE9);
    	SetByte(0x005099E1+1,0xBB);
    	SetByte(0x005099E1+2,0x02);
    	SetByte(0x005099E1+3,0x00);
    	SetByte(0x005099E1+4,0x00);
    	SetByte(0x005099E1+5,0x90);
    
    //=======================================// 1.00.93
    // Salve Quest Marlon (Combo)		     //
    //=======================================//
    	SetByte(0x0050933D,0xEB); 
        SetByte(0x0050939E,0xEB);
    
    //=======================================// 1.00.93
    // Blue Feather						     //
    //=======================================//
    	SetByte(0x0041FEE7,0xEB);
    	SetByte(0x0041FEF7,0xEB);
    
    //=======================================// 1.00.93
    // Dump File / Crash				     //
    //=======================================//
    	SetByte(0x004CB7E1,0xE9);
    	SetByte(0x004CB7E2,0x2E);
    	SetByte(0x004CB7E3,0x01);
    	SetByte(0x004CB7E4,0x00);
    	SetByte(0x004CB7E6,0x90);
    
    //=======================================//
    // 3ª Wings Fix / Crash				     //
    //=======================================//
    	*(BYTE*)(0x005F9376) = 0x64; // 1.00.93
    	*(BYTE*)(0x005F9377) = 0xEB; // 1.00.93
    	*(BYTE*)(0x005F9A7D) = 0xEB; // 1.00.93
    	*(BYTE*)(0x005F9A7F) = 0x8B; // 1.00.93
    	*(BYTE*)(0x005F9A80) = 0x4D; // 1.00.93
    	*(BYTE*)(0x005F9A81) = 0x08; // 1.00.93
    	*(BYTE*)(0x005F9A82) = 0xC7; // 1.00.93
    	*(BYTE*)(0x005F9A83) = 0x81; // 1.00.93
    	*(BYTE*)(0x005F9A84) = 0xD8; // 1.00.93
    	*(BYTE*)(0x005F9A85) = 0x0E; // 1.00.93
    	*(BYTE*)(0x005F9A86) = 0x00; // 1.00.93
    	*(BYTE*)(0x005F9A87) = 0x00; // 1.00.93
    	*(BYTE*)(0x005F9A88) = 0x28; // 1.00.93
    	*(BYTE*)(0x005F9A89) = 0x00; // 1.00.93
    	*(BYTE*)(0x005F9A8A) = 0x00; // 1.00.93
    	*(BYTE*)(0x005F9A8B) = 0x00; // 1.00.93
    	*(BYTE*)(0x005F9379) = 0x8B; // 1.00.93
    	*(BYTE*)(0x005F937A) = 0x4D; // 1.00.93
    	*(BYTE*)(0x005F937B) = 0x08; // 1.00.93
    	*(BYTE*)(0x005F937C) = 0xC7; // 1.00.93
    	*(BYTE*)(0x005F937D) = 0x81; // 1.00.93
    	*(BYTE*)(0x005F937E) = 0xD8; // 1.00.93
    	*(BYTE*)(0x005F937F) = 0x0E; // 1.00.93
    	*(BYTE*)(0x005F9380) = 0x00; // 1.00.93
    	*(BYTE*)(0x005F9381) = 0x00; // 1.00.93
    	*(BYTE*)(0x005F9382) = 0x3C; // 1.00.93
    	*(BYTE*)(0x005F9383) = 0x00; // 1.00.93
    	*(BYTE*)(0x005F9384) = 0x00; // 1.00.93
    	*(BYTE*)(0x005F9385) = 0x00; // 1.00.93
    
    //=======================================//
    // Liberar Skills CastleSiege		     //
    //=======================================//
    	if(SkillCS == 1)
    	{
    		SetByte(0x004E5849,0xEB); // 1.00.93
    		SetByte(0x004E5859,0xEB); // 1.00.93
    		SetByte(0x004E5749,0xEB); // 1.00.93
    		SetByte(0x004E5759,0xEB); // 1.00.93
    		SetByte(0x004E5966,0xEB); // 1.00.93
    		SetByte(0x004E5976,0xEB); // 1.00.93
    		SetByte(0x004E5A59,0xEB); // 1.00.93
    		SetByte(0x004E5A69,0xEB); // 1.00.93
    		SetByte(0x004E5B79,0xEB); // 1.00.93
    		SetByte(0x004E5B89,0xEB); // 1.00.93
    		SetByte(0x004E5C76,0xEB); // 1.00.93
    		SetByte(0x004E5C86,0xEB); // 1.00.93
    	}
    
    //=======================================// 1.00.93
    // Skills SM 233 Enhance				 //
    //=======================================//
    	BYTE Enhance[6] = {0xD8, 0x0D, 0xB3, 0xF3, 0x54, 0x00};
    	memcpy((int*)0x004EBD8E,Enhance,sizeof(Enhance));
    
    //=======================================//
    // Battle Soccer					     //
    //=======================================//
    	*(BYTE*)(0x00567519) = 0x45; // Revisar
    	*(BYTE*)(0x0056751A) = 0x10;
    	*(BYTE*)(0x005675D2) = 0x8C;
    	*(BYTE*)(0x005675D3) = 0x0F;
    
    //=======================================// 1.00.93
    // GM Windows 7 e Windows Vista		     // Creio que não precisa do Fix
    //=======================================//
    	BYTE GMVista[2] = {0xEB, 0x42};
        memcpy((int*)0x00509FDC,GMVista,sizeof(GMVista));
    Algums Hooks:
    Code:
    HookThis((DWORD)&gObjCalCharacter,0x0040319D); // 1.00.93
    HookThis((DWORD)&GCEquipmentSendNew, 0x00407838); // 1.00.93
    HookThis((DWORD)&GTSocketSystem,0x00402E6E); // 1.00.93
    HookThis((DWORD)&gObjAttackNew,0x00403D3C); // 1.00.93
    
    void HooksInAsm()
    {
    	SetProtocol();
    
    	_asm
    	{
    		pushad
    		mov eax, 0x00403922+1
    		mov ecx, offset ProtocolCore
    		sub ecx, 0x00403922+5
    		mov [eax], ecx
    
    		mov eax, 0x004057A9+1
    		mov ecx, offset ProtocolCoreSend
    		sub ecx, 0x004057A9+5
    		mov [eax], ecx
    				
    		mov eax, 0x00447180 // 00447180 Revisar
    		mov ecx, offset NpcRecvTalk
    		sub ecx, 0x00447180+4
    		mov [eax], ecx
    
    		mov eax, 0x004471B1 // 004471B1 Revisar
    		mov ecx, offset NpcRecvTalk
    		sub ecx, 0x004471B1+4
    		mov [eax], ecx
    
    		mov eax,0x00402A9A+1
    		mov ecx,offset MyGEventMonsterItemDrop
    		sub ecx,0x00402A9A+5
    		mov [eax],ecx
    				
    		mov eax,0x00405DE9+1
    		mov ecx,offset MyCGInventoryItemMove
    		sub ecx,0x00405DE9+5
    		mov [eax],ecx
    
    		mov eax,0x004076F3+1
    		mov ecx,offset MyCGLevelUpPointAdd
    		sub ecx,0x004076F3+5
    		mov [eax],ecx
    
    		mov eax,0x004035CB+1
    		mov ecx,offset gObjViewportListProtocolCreate
    		sub ecx,0x004035CB+5
    		mov [eax],ecx
    		popad
    	}
    }
    Shops Exc:
    Code:
    __declspec(naked) void ExcShop()
    {
    	Exc=0;
    
    	_asm
    	{
    		MOV EDI,CWzMemScript::GetNumber
    		CALL EDI
    		MOV DWORD PTR SS:[EBP-0xBC],EAX
    		LEA ECX,DWORD PTR SS:[EBP-0x9C]
    		MOV EDI,CWzMemScript::GetToken
    		CALL EDI
    		MOV DWORD PTR SS:[EBP-0xA0],EAX
    		LEA ECX,DWORD PTR SS:[EBP-0x9C]
    		MOV EDI,CWzMemScript::GetNumber
    		CALL EDI
    		MOV Exc,EAX
    		MOV EDI,ShopExcellentMod_Exit1 
    		JMP EDI
    	}
    }
    
    __declspec(naked) void ExcShopAdd()
    {
    	_asm
    	{
    		PUSH Exc
    		MOV AL,BYTE PTR SS:[EBP+0x20]
    		MOV EDI,ShopExcellentMod_Exit2
    		JMP EDI
    	}
    }
    
    void AssemblyExcShops()
    {
    	*(DWORD*)((ShopExcellentMod_Hook1+ 1)) = (DWORD)&ExcShop - (ShopExcellentMod_Hook1+ 5); 
    	*(BYTE*)(ShopExcellentMod_Hook1) = 0xE9;
    		
    	*(DWORD*)((ShopExcellentMod_Hook2+ 1)) = (DWORD)&ExcShopAdd - (ShopExcellentMod_Hook2+ 5); 
    	*(BYTE*)(ShopExcellentMod_Hook2) = 0xE9;
    }
    
    Header:
    
    #define ShopExcellentMod_Hook1 0x00562964	// 1.00.93
    #define ShopExcellentMod_Exit1 0x0056296F		// 1.00.93
    #define ShopExcellentMod_Hook2 0x00561E95	// 1.00.93
    #define ShopExcellentMod_Exit2 0x00561E9A		// 1.00.93
    
    void AssemblyExcShops();
    Credits:
    João Neto - GuardianTeam;

    Sincerely,
    João Neto.


  2. #2
    King of the bongo Denied is offline
    MemberRank
    Oct 2009 Join Date
    RomaniaLocation
    986Posts

    Re: Offsets GameServer 1.00.93

    Thanks for these!

  3. #3
    Member CallOfDuty is offline
    MemberRank
    Oct 2012 Join Date
    65Posts

    Re: Offsets GameServer 1.00.93

    i cant run GS1.00.92. how to fix ?


  4. #4
    Apprentice JoaoNetoADM is offline
    MemberRank
    Jan 2012 Join Date
    16Posts

    Re: Offsets GameServer 1.00.93

    @CallOfDuty,

    All were found in GameServer 1.00.93 probably not work in previous.
    Test for precaution.

    Sincerely,
    João Neto.

  5. #5
    ^_^ ashlay is offline
    MemberRank
    Jun 2010 Join Date
    BrazilLocation
    888Posts
    Quote Originally Posted by CallOfDuty View Post
    i cant run GS1.00.92. how to fix ?

    gs and gs_cs cracked M:\ drive.
    http://rghost.net/43727444

  6. #6
    C/C++,PHP,HTML,Java,ASM zasmqniq is offline
    MemberRank
    Jan 2009 Join Date
    BulgariaLocation
    435Posts

    Re: Offsets GameServer 1.00.93

    Thanks you this is actually a great release a lot time is spend here to research :)! 10/10

  7. #7
    Member Sunligth is offline
    MemberRank
    Jun 2012 Join Date
    59Posts

    Re: Offsets GameServer 1.00.93

    Tests Done in jpn client and is running the duel and moves 100%




    PANDA RING AND PET 100%
    PC POINT ACCEPTING NEW ITEMS 100%

  8. #8
    Valued Member CaHeK is offline
    MemberRank
    Aug 2008 Join Date
    MoldovaLocation
    113Posts

    Re: Offsets GameServer 1.00.93

    Quote Originally Posted by Sunligth View Post
    Tests Done in jpn client and is running the duel and moves 100%




    PANDA RING AND PET 100%
    PC POINT ACCEPTING NEW ITEMS 100%
    what client you use?
    please share client link

  9. #9
    Member Sunligth is offline
    MemberRank
    Jun 2012 Join Date
    59Posts

    Re: Offsets GameServer 1.00.93

    I'm using the client 1.03k Jpn Original

  10. #10
    Member ATJIAHT is offline
    MemberRank
    Jul 2008 Join Date
    65Posts

    Re: Offsets GameServer 1.00.93

    what is the difference between 1.00.87 and 1.00.93 GS?

  11. #11
    Member Sunligth is offline
    MemberRank
    Jun 2012 Join Date
    59Posts

    Re: Offsets GameServer 1.00.93

    @ATJIAHT

    New Duel
    Panda Pet,Ring
    New Maps
    New Items
    New MossMarchant

  12. #12
    Proficient Member 7770988 is offline
    MemberRank
    Jan 2007 Join Date
    NYLocation
    162Posts

    Re: Offsets GameServer 1.00.93

    so 1.00.93 is season 4 last episode or even season 5 or 6?

  13. #13
    Member Sunligth is offline
    MemberRank
    Jun 2012 Join Date
    59Posts

    Re: Offsets GameServer 1.00.93

    Season 4.6 Full

  14. #14
    Valued Member CaHeK is offline
    MemberRank
    Aug 2008 Join Date
    MoldovaLocation
    113Posts

    Re: Offsets GameServer 1.00.93

    Quote Originally Posted by Sunligth View Post
    I'm using the client 1.03k Jpn Original

    Please share link for 1.03k client original
    very need

  15. #15
    Member CallOfDuty is offline
    MemberRank
    Oct 2012 Join Date
    65Posts

    Re: Offsets GameServer 1.00.93

    Quote Originally Posted by ashlay View Post
    gs and gs_cs cracked M:\ drive.
    GS-GS_CS.93.rar — RGhost — file sharing
    you cand share "WzAG.dll". i cant run GameServer T_T.

    Quote Originally Posted by Sunligth View Post
    I'm using the client 1.03k Jpn Original
    you can share full muserver 1.00.92 ?

  16. #16
    Account Upgraded | Title Enabled! Bason4ik is offline
    MemberRank
    Aug 2007 Join Date
    AnonOpsLocation
    470Posts

    Re: Offsets GameServer 1.00.93

    Quote Originally Posted by CallOfDuty View Post
    you cand share "WzAG.dll". i cant run GameServer T_T.
    try to use wzag by another gs
    or
    find clean wzag src and compile it
    Last edited by Bason4ik; 12-02-13 at 02:48 PM.

  17. #17
    Member RacRac is offline
    MemberRank
    Feb 2013 Join Date
    59Posts

    Re: Offsets GameServer 1.00.93

    Take This WzAG . It have also fix for M:\\ Drive .
    WzAG 1.00.92.rar

  18. #18
    ^_^ ashlay is offline
    MemberRank
    Jun 2010 Join Date
    BrazilLocation
    888Posts

    Re: Offsets GameServer 1.00.93

    here u can find data folder and WzAG source.
    Multiupload.nl - upload your files to multiple file hosting sites!

  19. #19
    Apprentice JoaoNetoADM is offline
    MemberRank
    Jan 2012 Join Date
    16Posts

    Re: Offsets GameServer 1.00.93

    @All,

    Client 1.03K Original JPN:

    DepositFiles
    DepositFiles

    4Shared
    MU1_03K_full_Jpn - Download - 4shared

    WzAg GameServer and GameServerCS - Compiled:

    WzAg.rar

    Sincerely,
    João Neto.
    Last edited by JoaoNetoADM; 12-02-13 at 05:19 PM.

  20. #20
    Member CallOfDuty is offline
    MemberRank
    Oct 2012 Join Date
    65Posts

    Re: Offsets GameServer 1.00.93

    error run gameserver T_T. plz help me.


  21. #21
    Apprentice JoaoNetoADM is offline
    MemberRank
    Jan 2012 Join Date
    16Posts

    Re: Offsets GameServer 1.00.93

    @CallOfDuty,

    What Error?

    Sincerely,
    João Neto.

  22. #22
    Member CallOfDuty is offline
    MemberRank
    Oct 2012 Join Date
    65Posts

    Re: Offsets GameServer 1.00.93

    Quote Originally Posted by JoaoNetoADM View Post
    @CallOfDuty,

    What Error?

    Sincerely,
    João Neto.
    i unknown : failed initialization of gameguard !!!, Error : 2
    you can share full muserver folder ?

  23. #23
    Member RacRac is offline
    MemberRank
    Feb 2013 Join Date
    59Posts

    Re: Offsets GameServer 1.00.93

    Here is the fix for removing GG Auth
    Code:
        SetNop(0x00574153,5);        // ggauth.dll Unload     
        SetByte(0x00574168,0xEB);    // -> 1.00.93
    Can be found also in first post .

  24. #24
    Apprentice JoaoNetoADM is offline
    MemberRank
    Jan 2012 Join Date
    16Posts

    Re: Offsets GameServer 1.00.93

    @CallOfDuty,

    If not please remove add these DLL in the folder GameServer and GameServerCS:
    GameGuardWebZen.rar

    Sincerely,
    João Neto.

  25. #25
    My LanHouse in Brazil!!!! Yag4mi2k is offline
    MemberRank
    Feb 2007 Join Date
    CoNquEsT FrOm Br4ZiLianLocation
    721Posts

    Re: Offsets GameServer 1.00.93

    @joao Neto

    continous error find M:\Drive, please for me?

    @Joa Neto

    Ainda continua com erro de find M:\Drive, pode ajudar com isso, ou vou ter que retirar o erro usando o olly?



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