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Re: Season 3 Episode 1 (Kor) - Rev3 Released
1.04.10 (1.04j main):
Code:
+ 3dcamera (Dll/3d.dll)
+ Both weapons equiped (Dll/Equip.dll)
+ Fixed textures (Dll/Text.dll)
+ Glowing Items (Dll/Glow.dll)
+ Wz_audio.dll moved to Dll/Aud.dll
+ MuError.log moved in Err/Log.log
+ MuError.dmp moved in Err/Dmp.dmp
+ Decrypted MuError.log
+ Screenshots savind in Screen folder
+ Screenshots saving in *.png format
Credits:
Code:
Fiuz - 3D camera dll
Gembrid - Equipment dll
Hybrid - glow.dll (10x)
Dunno who - Textures dll
ME - attaching dll's, glow.dll patch
Not sure 'bout the credits...
Change:
Code:
Client version - 1.04.12
Client serial - MAiNBYf1UZ2009VJ
Download
LE: Is the main from this client + dll's attached.
Must change version to 1.04.12 'cause 3d.dll
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Quote:
Originally Posted by
csganja
1.04.10 (1.04j main):
Code:
+ 3dcamera (Dll/3d.dll)
+ Both weapons equiped (Dll/Equip.dll)
+ Fixed textures (Dll/Text.dll)
+ Glowing Items (Dll/Glow.dll)
+ Wz_audio.dll moved to Dll/Aud.dll
+ MuError.log moved in Err/Log.log
+ MuError.dmp moved in Err/Dmp.dmp
+ Decrypted MuError.log
+ Screenshots savind in Screen folder
+ Screenshots saving in *.png format
Credits:
Code:
Fiuz - 3D camera dll
Gembrid - Equipment dll
Hybrid - glow.dll (10x)
Dunno who - Textures dll
ME - attaching dll's, glow.dll patch
Not sure 'bout the credits...
Change:
Code:
Client version - 1.04.12
Client serial - MAiNBYf1UZ2009VJ
Download
LE: Is the main from this client + dll's attached.
Must change version to 1.04.12 'cause 3d.dll
Nice updates but can u add AntiHack system and enable mu.exe? please I need this
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
http://img135.imageshack.us/img135/116/errorjg.jpg
I have this "error" when i use this main ... any ideea ?!?!
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Quote:
Originally Posted by
Taurus2001
Why using gs .66 with Season3e1 main? :)
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Quote:
Originally Posted by
Alin1337
Why using gs .66 with Season3e1 main? :)
i was too drunk too see it ... but sssssttttt don't tell anyone ok xD !! :ott1::ott1::ott1:
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
-- what about lvlmax option(custom command)? like max350 or 1000lvl.
--"ExcItemDropPers=" seems that this don't work properly( drop excelent items only at 1~50 and without difference in quantity).
--Goldmedal drop can't be configured(always he drops smth like handaxe+2)
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Quote:
Originally Posted by
RapMu-Admin
This project closed?
yap...
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Use P4F serverfiles, much better... At least they finish their projects...
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Re: Season 3 Episode 1 (Kor) - First Rev Released!
Quote:
Originally Posted by
JeaN
that's why you closed your server because it got "hacked" and not cause you wanted to make money of it...
Oh snap...
You DID wanted to sell your server when your signature was saying from the first week when your server opened (Element-Mu) that you are selling your server so don't act like mu is just for fun.
No offense my dear friend Shatter.
Element-Mu Was my server :), I can assure you that I did want to make money from it, But shatter refused to do so.
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Full sources of last revision now available, don't ask for help i don't support these anymore, this was merely a public version.
Download: Here
- Shatter
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Quote:
Originally Posted by
Shatter
Full sources of last revision now available, don't ask for help i don't support these anymore, this was merely a public version.
Download:
Here
- Shatter
Find some strange code in your sources.
E.g:
Code:
class CDropSystem
{
...
std::vector<int>m_vecType;
std::vector<int>m_vecIndex;
std::vector<int>m_vecLevel;
std::vector<int>m_vecOption;
std::vector<char>m_vecLuck;
std::vector<char>m_vecSkill;
std::vector<float>m_vecDurability;
std::vector<int>m_vecDropRate;
std::vector<int>m_vecMonsterMinLevel;
std::vector<int>m_vecMonsterMaxLevel;
std::vector<int>m_vecExcellent;
std::vector<int>m_vecAncient;
std::vector<int>m_vecMap;
...
}
it was so hard to do structure ?
Code:
struct DROP_SYSTEM_ITEM
{
int m_vecType;
int m_vecIndex;
int m_vecLevel;
int m_vecOption;
char m_vecLuck;
char m_vecSkill;
float m_vecDurability;
int m_vecDropRate;
int m_vecMonsterMinLevel;
int m_vecMonsterMaxLevel;
int m_vecExcellent;
int m_vecAncient;
int m_vecMap;
}
class CDropSystem
{
...
std::vector<DROP_SYSTEM_ITEM> m_items;
...
}
Cya! :wink:
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Quote:
Originally Posted by
-=FeliX=-
Find some strange code in your sources.
E.g:
Code:
class CDropSystem
{
...
std::vector<int>m_vecType;
std::vector<int>m_vecIndex;
std::vector<int>m_vecLevel;
std::vector<int>m_vecOption;
std::vector<char>m_vecLuck;
std::vector<char>m_vecSkill;
std::vector<float>m_vecDurability;
std::vector<int>m_vecDropRate;
std::vector<int>m_vecMonsterMinLevel;
std::vector<int>m_vecMonsterMaxLevel;
std::vector<int>m_vecExcellent;
std::vector<int>m_vecAncient;
std::vector<int>m_vecMap;
...
}
it was so hard to do structure ?
Code:
struct DROP_SYSTEM_ITEM
{
int m_vecType;
int m_vecIndex;
int m_vecLevel;
int m_vecOption;
char m_vecLuck;
char m_vecSkill;
float m_vecDurability;
int m_vecDropRate;
int m_vecMonsterMinLevel;
int m_vecMonsterMaxLevel;
int m_vecExcellent;
int m_vecAncient;
int m_vecMap;
}
class CDropSystem
{
...
std::vector<DROP_SYSTEM_ITEM> m_items;
...
}
Cya! :wink:
he just copy > paste it and as always didnt put any credits.
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
It works just the same even without structure. It was made by my friend anyway so..
As i said, this was merely a public version so parts of is not written by me. everytime something is released theres flaming because there's someone elses work included, so what it works the same? why would i effort on making everything from scratch for free cos this is how i get treated and i would still get flamed even with my own code ^^ its not about i can't, its more like whats the point? there is no point.
@DarkMaster: gtfo if u dont like or post your own sources, leecher.
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
I am very grateful for this MuServer, very good, better that you could add a / reset and / pkclear, please add these commands.
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Quote:
Originally Posted by
spaws
I am very grateful for this MuServer, very good, better that you could add a / reset and / pkclear, please add these commands.
You got the whole source, why don't you add it yourself?
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Quote:
Originally Posted by
Denied
You got the whole source, why don't you add it yourself?
Can you tell, how can i do this?
thanks
p.s. sorry for my bad english
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Game working response error causes conclusion (6478)
Windows 2003 sql 2000 every when 20+ player online have this error and GS Broken...
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Character's balance setting is impossible + a lot of important settings are too non-custamizable. Conclusion: setup these server files if you want to play alone or for NON-PVP.
P.S. Sorry for my bad english ;)
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
see mapserverinfo.dat and connectserver settings
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Quote:
Originally Posted by
Shatter
Full sources of last revision now available, don't ask for help i don't support these anymore, this was merely a public version.
Download:
Here
- Shatter
This link is offline anyone can post the sources?:tongue:
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
Shatter please reupload Source :))
I need this source on my server, please
Sorry for my bad English
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Re: Season 3 Episode 1 (Kor) - Rev3 Released
If someone could reupload the source would be helpful, i don't have it myself anymore.
- Shatter