Season 3 Episode 1 (Kor) - Rev3 Released

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  1. #301
    Member csganja is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    1.04.10 (1.04j main):
    Code:
    + 3dcamera (Dll/3d.dll)
    + Both weapons equiped (Dll/Equip.dll)
    + Fixed textures (Dll/Text.dll)
    + Glowing Items (Dll/Glow.dll)
    + Wz_audio.dll moved to Dll/Aud.dll
    + MuError.log moved in Err/Log.log
    + MuError.dmp moved in Err/Dmp.dmp
    + Decrypted MuError.log
    + Screenshots savind in Screen folder
    + Screenshots saving in *.png format
    Credits:
    Code:
    Fiuz - 3D camera dll
    Gembrid - Equipment dll
    Hybrid - glow.dll (10x)
    Dunno who - Textures dll
    ME - attaching dll's, glow.dll patch
    Not sure 'bout the credits...
    Change:
    Code:
    Client version - 1.04.12
    Client serial - MAiNBYf1UZ2009VJ
    Download

    LE: Is the main from this client + dll's attached.
    Must change version to 1.04.12 'cause 3d.dll
    Last edited by csganja; 01-02-11 at 04:53 PM.

  2. #302
    Account Upgraded | Title Enabled! RapMu-Admin is offline
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    Mar 2008 Join Date
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    246Posts

    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    Quote Originally Posted by csganja View Post
    1.04.10 (1.04j main):
    Code:
    + 3dcamera (Dll/3d.dll)
    + Both weapons equiped (Dll/Equip.dll)
    + Fixed textures (Dll/Text.dll)
    + Glowing Items (Dll/Glow.dll)
    + Wz_audio.dll moved to Dll/Aud.dll
    + MuError.log moved in Err/Log.log
    + MuError.dmp moved in Err/Dmp.dmp
    + Decrypted MuError.log
    + Screenshots savind in Screen folder
    + Screenshots saving in *.png format
    Credits:
    Code:
    Fiuz - 3D camera dll
    Gembrid - Equipment dll
    Hybrid - glow.dll (10x)
    Dunno who - Textures dll
    ME - attaching dll's, glow.dll patch
    Not sure 'bout the credits...
    Change:
    Code:
    Client version - 1.04.12
    Client serial - MAiNBYf1UZ2009VJ
    Download

    LE: Is the main from this client + dll's attached.
    Must change version to 1.04.12 'cause 3d.dll
    Nice updates but can u add AntiHack system and enable mu.exe? please I need this

  3. #303
    Account Upgraded | Title Enabled! Taurus2001 is offline
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    283Posts

    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    http://img135.imageshack.us/img135/116/errorjg.jpg

    I have this "error" when i use this main ... any ideea ?!?!

  4. #304
    Account Upgraded | Title Enabled! Alin1337 is offline
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    Dec 2007 Join Date
    1,096Posts

    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    Quote Originally Posted by Taurus2001 View Post
    http://img135.imageshack.us/img135/116/errorjg.jpg

    I have this "error" when i use this main ... any ideea ?!?!
    Why using gs .66 with Season3e1 main? :)

  5. #305
    Account Upgraded | Title Enabled! Taurus2001 is offline
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    283Posts

    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    Quote Originally Posted by Alin1337 View Post
    Why using gs .66 with Season3e1 main? :)
    i was too drunk too see it ... but sssssttttt don't tell anyone ok xD !!

  6. #306
    Member IsusX is offline
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    Sep 2007 Join Date
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    82Posts

    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    -- what about lvlmax option(custom command)? like max350 or 1000lvl.
    --"ExcItemDropPers=" seems that this don't work properly( drop excelent items only at 1~50 and without difference in quantity).
    --Goldmedal drop can't be configured(always he drops smth like handaxe+2)
    Last edited by IsusX; 06-02-11 at 01:34 PM.

  7. #307
    Account Upgraded | Title Enabled! RapMu-Admin is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    This project closed?

  8. #308
    Proficient Member MadHacker is offline
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    May 2005 Join Date
    197Posts

    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    Quote Originally Posted by RapMu-Admin View Post
    This project closed?
    yap...

  9. #309
    Member csganja is offline
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    91Posts

    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    Use P4F serverfiles, much better... At least they finish their projects...

  10. #310
    G'day Kurt is offline
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    Jul 2005 Join Date
    Perth, WesternLocation
    4,917Posts

    Re: Season 3 Episode 1 (Kor) - First Rev Released!

    Quote Originally Posted by JeaN View Post
    that's why you closed your server because it got "hacked" and not cause you wanted to make money of it...
    Oh snap...
    You DID wanted to sell your server when your signature was saying from the first week when your server opened (Element-Mu) that you are selling your server so don't act like mu is just for fun.
    No offense my dear friend Shatter.

    Element-Mu Was my server :), I can assure you that I did want to make money from it, But shatter refused to do so.

  11. #311
    Apprentice cstrikes is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    good job

  12. #312
    Retired Old Man Shatter is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    Full sources of last revision now available, don't ask for help i don't support these anymore, this was merely a public version.

    Download: Here

    - Shatter

  13. #313
    Enthusiast -=FeliX=- is offline
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    39Posts

    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    Quote Originally Posted by Shatter View Post
    Full sources of last revision now available, don't ask for help i don't support these anymore, this was merely a public version.

    Download: Here

    - Shatter
    Find some strange code in your sources.

    E.g:

    Code:
    class CDropSystem
    {
    ...
    
    	std::vector<int>m_vecType;
    	std::vector<int>m_vecIndex;
    	std::vector<int>m_vecLevel;
    	std::vector<int>m_vecOption;
    	std::vector<char>m_vecLuck;
    	std::vector<char>m_vecSkill;
    	std::vector<float>m_vecDurability;
    	std::vector<int>m_vecDropRate;
    	std::vector<int>m_vecMonsterMinLevel;
    	std::vector<int>m_vecMonsterMaxLevel;
    	std::vector<int>m_vecExcellent;
    	std::vector<int>m_vecAncient;
    	std::vector<int>m_vecMap;
    	
    ...
    }
    it was so hard to do structure ?

    Code:
    struct DROP_SYSTEM_ITEM
    {
    	int m_vecType;
    	int m_vecIndex;
    	int m_vecLevel;
    	int m_vecOption;
    	char m_vecLuck;
    	char m_vecSkill;
    	float m_vecDurability;
    	int m_vecDropRate;
    	int m_vecMonsterMinLevel;
    	int m_vecMonsterMaxLevel;
    	int m_vecExcellent;
    	int m_vecAncient;
    	int m_vecMap;
    }
    
    class CDropSystem
    {
    ...
    
    	std::vector<DROP_SYSTEM_ITEM> m_items;
    	
    ...
    }
    Cya!
    Last edited by -=FeliX=-; 27-03-11 at 11:51 AM.

  14. #314
    Banned DarkMaster. is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    Quote Originally Posted by -=FeliX=- View Post
    Find some strange code in your sources.

    E.g:

    Code:
    class CDropSystem
    {
    ...
    
        std::vector<int>m_vecType;
        std::vector<int>m_vecIndex;
        std::vector<int>m_vecLevel;
        std::vector<int>m_vecOption;
        std::vector<char>m_vecLuck;
        std::vector<char>m_vecSkill;
        std::vector<float>m_vecDurability;
        std::vector<int>m_vecDropRate;
        std::vector<int>m_vecMonsterMinLevel;
        std::vector<int>m_vecMonsterMaxLevel;
        std::vector<int>m_vecExcellent;
        std::vector<int>m_vecAncient;
        std::vector<int>m_vecMap;
        
    ...
    }
    it was so hard to do structure ?

    Code:
    struct DROP_SYSTEM_ITEM
    {
        int m_vecType;
        int m_vecIndex;
        int m_vecLevel;
        int m_vecOption;
        char m_vecLuck;
        char m_vecSkill;
        float m_vecDurability;
        int m_vecDropRate;
        int m_vecMonsterMinLevel;
        int m_vecMonsterMaxLevel;
        int m_vecExcellent;
        int m_vecAncient;
        int m_vecMap;
    }
    
    class CDropSystem
    {
    ...
    
        std::vector<DROP_SYSTEM_ITEM> m_items;
        
    ...
    }
    Cya!
    he just copy > paste it and as always didnt put any credits.
    Last edited by DarkMaster.; 27-03-11 at 12:28 PM.

  15. #315
    Retired Old Man Shatter is offline
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    Jun 2008 Join Date
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    1,884Posts

    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    It works just the same even without structure. It was made by my friend anyway so..

    As i said, this was merely a public version so parts of is not written by me. everytime something is released theres flaming because there's someone elses work included, so what it works the same? why would i effort on making everything from scratch for free cos this is how i get treated and i would still get flamed even with my own code ^^ its not about i can't, its more like whats the point? there is no point.

    @DarkMaster: gtfo if u dont like or post your own sources, leecher.
    Last edited by Shatter; 31-03-11 at 06:54 AM.



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